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=Berserker= Playing a berserker is actually very easy. In general, you hit things, and they fall down. A berserker's action in almost any circumstance can plausibly be "I hit it with my great axe!" As such, a berserker character can be a good method to introduce a new player to the game or kill some orcs when you've had a few glasses of brew. ===Making a berserker=== As a berserker, you charge into a crowd of enemies as though you are a trap laid for their destruction. You will take many, many hits in doing so, but once the fight ends and you stop raging, your Fast Healing will allow you to go back to full HP relatively soon. Which is good, because nothing makes the party healer irritable like him having to burn all the charges in his wand AND his spells that day for your benefit. Therefore, the only time you may need healing is in the thick of battle, to keep you from actually dying (which is a distinct possibility for you). Nonetheless, if you aren't taking damage in an encounter, you aren't playing your berserker correctly. '''Races:''' Berserkers follow an ancient human traidition, but this training has spread throughout the world. The more urban and civilized are drawn to it far less than those who love the wild, violent nature of the training. '''Starting Gold:''' 4d6 x 10 gp, (140 gp). '''[[Yagura:SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[Yagura:SRD:Berserker|Berserker]]. {| class="wikitable" |+ Table: The Berserker Hit Die: d12 |- ! rowspan="2" | Level ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s ! rowspan="2" | Special |- ! [[Yagura:SRD:Saving Throw#Fortitude|Fort]] || [[Yagura:SRD:Saving Throw#Reflex|Ref]] || [[Yagura:SRD:Saving Throw#Will|Will]] |- |1st|| class="left" | +1 || +2 || +0 || +0 | class="left" | [[#Rage|Rage]], [[#Fast Healing|Fast Healing]] 1 |- |2nd|| class="left" | +2 || +3 || +0 || +0 | class="left" | [[#Rage Dice|Rage Dice]] +1d6, [[#Combat Movement|Combat Movement]] +5' |- |3rd|| class="left" | +3 || +3 || +1 || +1 | class="left" | [[#Battle Hardened|Battle Hardened]] |- |4th||class="left" | +4 || +4 || +1 || +1 | class="left" | [[#Rage Dice|Rage Dice]] +2d6, [[#Combat Movement|Combat Movement]] +10' |- |5th||class="left" | +5 || +4 || +1 || +1 | class="left" | [[#Sidestep Hazards|Sidestep Hazards]] |- |6th||class="left" | +6/+1 || +5 || +2 || +2 | class="left" | [[#Rage Dice|Rage Dice]] +3d6, [[#Combat Movement|Combat Movement]] +15' |- |7th||class="left" | +7/+2 || +5 || +2 || +2 | class="left" | [[#Great Blows|Great Blows]] |- |8th||class="left" | +8/+3 || +6 || +2 || +2 | class="left" | [[#Rage Dice|Rage Dice]] +4d6, [[#Combat Movement|Combat Movement]] +20' |- |9th||class="left" | +9/+4 || +6 || +3 || +3 | class="left" | [[#Great Life|Great Life]] |- |10th||class="left" | +10/+5 || +7 || +3 || +3 | class="left" | [[#Rage Dice|Rage Dice]] +5d6, [[#Combat Movement|Combat Movement]] +25' |- |11th||class="left" | +11/+6/+6 || +7 || +3 || +3 | class="left" | [[#Call The Horde|Call the Horde]] |- |12th||class="left" | +12/+7/+7 || +8 || +4 || +4 | class="left" | [[#Rage Dice|Rage Dice]] +6d6, [[#Combat Movement|Combat Movement]] +30' |- |13th||class="left" | +13/+8/+8 || +8 || +4 || +4 | class="left" | [[#Watched By Totems|Watched by Totems]] |- |14th||class="left" | +14/+9/+9 || +9 || +4 || +4 | class="left" | [[#Rage Dice|Rage Dice]] +7d6, [[#Combat Movement|Combat Movement]] +35' |- |15th||class="left" | +15/+10/+10 || +9 || +5 || +5 | class="left" | [[#Primal Assault|Primal Assault]] |- |16th||class="left" | +16/+11/+11/+11 || +10 || +5 || +5 | class="left" | [[#Rage Dice|Rage Dice]] +8d6, [[#Combat Movement|Combat Movement]] +40' |- |17th||class="left" | +17/+12/+12/+12 || +10 || +5 || +5 | class="left" | [[#Savagery|Savagery]] |- |18th||class="left" | +18/+13/+13/+13 || +11 || +6 || +6 | class="left" | [[#Rage Dice|Rage Dice]] +9d6, [[#Combat Movement|Combat Movement]] +45' |- |19th||class="left" | +19/+14/+14/+14 || +11 || +6 || +6 | class="left" | [[#One With The Beast|One With The Beast]] |- |20th||class="left" | +20/+15/+15/+15 || +12 || +6 || +6 | class="left" | [[#Rage Dice|Rage Dice]] +10d6, [[#Combat Movement|Combat Movement]] +50' |- class="noalt" | colspan="42" class="skill" | '''Class Skills'''<br/> <!-- {{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Nature) ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]) {{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]). |} --> ====Class Features==== As a berserker, all of the following are class features. '''Weapon and Armor Proficiency:''' You are proficient with simple weapons, martial weapons, light armor, medium armor and with shields. '''<span id="Rage">Rage</span> ([[Yagura:Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When doing melee damage to a foe or being struck by a foe, you may choose to enter a Rage as an immediate action. While Raging, you gain a +2 morale bonus to hit and damage in melee combat and may apply any Rage Dice you have to your melee damage rolls. You also gain a +2 to saves, a -2 to AC, and gain DR X/- with βXβ being equal to half your berserker level +2 (rounded down). For example, a 1st level berserker has DR 2/- while Raging and a 10th level berserker has DR 7/- while Raging. While Raging, you may not cast spells, activate magic items, use spell-like abilities, or drop your weapons or shield. Rage lasts until you have neither struck an enemy for three consecutive rounds nor suffered damage from an enemy for three consecutive rounds. You may voluntarily end a Rage as a full-round action. '''<span id="Fast Healing">Fast Healing</span> ([[Yagura:Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You shrug off wounds that would cripple a lesser warrior, and have learned to draw upon deep reserves of energy and stamina. At 1st level, you gain Fast Healing equal to your berserker level. This healing only applies while you are not raging. '''<span id="Rage Dice">Rage Dice</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While Raging, you may add these dice of damage to each of your melee attacks. These dice are not multiplied by damage multipliers, and are not applied to any bonus attacks (such as an off-hand weapon attack or natural weapon attack) beyond those granted by Base Attack Bonus. These dice are not sneak attack dice, and do not count as sneak attack dice for the prerequisites of prestige classes or feats. '''<span id="Combat Movement">Combat Movement</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While Raging, you move faster in combat, and may add your Combat Movement to your speed when you take a move action to move. '''<span id="Battle Hardened">Battle Hardened</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, while Raging your mind has been closed off from distractions by the depths of his bloodlust and battle fury. While Raging, you may use your Fortitude Save in place of your Will Save. If you are under the effects of a compulsion or fear effect, you may act normally while Raging as if you were inside a protection from evil effect. '''<span id="Sidestep Hazards">Sidestep Hazards</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, while Raging you learn to sidestep hazards with an intuitive and primal danger sense. While Raging, you may use your Fortitude Save in place of your Reflex Save. '''<span id="Great Blows">Great Blows</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, while Raging your melee attacks are Great Blows. Any enemy struck by your melee or thrown weapon attacks must make a Fort Save or be stunned for one round. No enemy can be targeted by this ability more than once a round, and the save DC for this ability is 10 + half your HD + your Constitution modifier. '''<span id="Great Life">Great Life</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, while Raging you are immune to nonlethal damage, death effects, stunning, critical hits, negative levels, and ability damage (but not ability drain). '''<span id="Call the Horde">Call the Horde</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level you become a hero of your people. You gain the Command feat as a bonus feat, but your followers must be berserkers. In campaigns that do not use Leadership feats, you instead gains a +2 unnamed bonus to all saves. '''<span id="Watched by Totems">"Watched by Totems</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when making a saving throw using Fort, Ref, or Will you roll one additional die and keep the best result. If something allows you to reroll a save you may not use this ability on any rerolls. '''<span id="Primal Assault">Primal Assault</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 15th level, while Raging you may choose to radiate an effect similar to an ''[[Yagura:SRD:Antimagic Field|antimagic field]]'' when you enter a Rage, with a caster level equal to your HD. Unlike a normal antimagic field, this effect does not suppress magic effects on you or the effects of magic items you are wearing or holding. '''<span id="Savagery">Savagery</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 17th level, while Raging you may take a full round action to make a normal melee attack that has an additional effect similar to a ''[[Yagura:SRD:Mage's Disjunction|mage's disjunction]]''. Unlike a normal disjunction, this effect only targets a single item or creature struck. '''<span id="One With The Beast">One With The Beast</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level, you no longer need to be in a Rage to use any berserker ability.
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