Editing Yagura:SRD:Table of Scaling Combat Bonuses

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
'''Table: Scaling Combat Bonuses'''
 
'''Table: Scaling Combat Bonuses'''
{| class="wikitable"
+
{| class="zebra d20" style="text-align:left" cellspacing="0" cellpadding="0"
 
|+
 
|+
 
|-
 
|-
 
! Attacker Is !! Attack Modifier !! Damage Modifier<sup>1, 2</sup> !! Special Attack<br>Modifier<sup>3</sup> !! Special Conditions
 
! Attacker Is !! Attack Modifier !! Damage Modifier<sup>1, 2</sup> !! Special Attack<br>Modifier<sup>3</sup> !! Special Conditions
 
|-
 
|-
| Five sizes smaller || +16 || -16<sup> 4</sup> || -64 || You must enter the creature's space to attack it. Limb damage only.<sup>5</sup>
+
| Five sizes smaller || +16 || -16<sup> 4</sup> || -64 || You must enter the creature's space to attack it. Damage dealt to creature is applied to a limb that you can reach and not their normal hit point total (which may make the limb useless), unless you can reach the creature's vital areas.<sup>5</sup>
 
|-  
 
|-  
| Four sizes smaller || +8 || -8<sup> 4</sup> || -32 || You must enter the creature's space to attack it. Limb damage only.<sup>5</sup>
+
| Four sizes smaller || +8 || -8<sup> 4</sup> || -32 || You must enter the creature's space to attack it. Damage dealt to creature is applied to a limb that you can reach and not their normal hit point total (which may make the limb useless), unless you can reach the creature's vital areas.<sup>5</sup>
 
|-
 
|-
| Three sizes smaller || +4 || -4<sup> 4</sup> || -16 || You must enter the creature's space to attack it. Limb damage only.<sup>5</sup>
+
| Three sizes smaller || +4 || -4<sup> 4</sup> || -16 || You must enter the creature's space to attack it. Damage dealt to creature is applied to a limb that you can reach and not their normal hit point total (which may make the limb useless), unless you can reach the creature's vital areas.<sup>5</sup>
 
|-  
 
|-  
 
| Two sizes smaller || +2 || -2 || -8 || You must enter the creature's space to attack it.
 
| Two sizes smaller || +2 || -2 || -8 || You must enter the creature's space to attack it.
Line 15: Line 15:
 
| One size smaller || +1 || -1 || -4 ||
 
| One size smaller || +1 || -1 || -4 ||
 
|-  
 
|-  
| Same size || - || - || - ||
+
| Same size<br>&nbsp; || - || - || - ||
 
|-
 
|-
 
| One size larger || -1 || +1d6 (+2) || +4 ||
 
| One size larger || -1 || +1d6 (+2) || +4 ||
Line 30: Line 30:
 
# Damage modifier is applied once for the weapon, and then once more for each bonus die rolled that does not come from precision damage. A bonus die from the flaming property thus qualifies, while sneak attack does not.
 
# Damage modifier is applied once for the weapon, and then once more for each bonus die rolled that does not come from precision damage. A bonus die from the flaming property thus qualifies, while sneak attack does not.
 
# Two-handed weapons add the damage bonus listed in parenthesis in addition to the base damage. One-handed weapons wielded with two hands do not receive this benefit.
 
# Two-handed weapons add the damage bonus listed in parenthesis in addition to the base damage. One-handed weapons wielded with two hands do not receive this benefit.
# This modifier applies to the [[Yagura:SRD:Bull Rush|bull rush]], [[Yagura:SRD:Grapple|grapple]], [[Yagura:SRD:Overrun|overrun]], and [[Yagura:SRD:Trip|trip]] special attacks.
+
# This modifier applies to the [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] special attacks.
 
# Unlike normal damage rolls, the minimum damage for these rolls is 0.
 
# Unlike normal damage rolls, the minimum damage for these rolls is 0.
# Damage dealt to creature is applied to a limb that you can reach and not their normal hit point total (which may make the limb useless), unless you can reach the creature's vital areas. If you deal damage to the vital area of a much larger creature with a melee attack (because you climbed, flew, swam, or otherwise reached the vital area) you are considered two sizes larger for the purposes of your attack.
+
# If you deal damage to the vital area of a much larger creature with a melee attack (because you climbed, flew, swam, or otherwise reached the vital area) you are considered two sizes larger for the purposes of your attack.
 
# Unlike normal attack rolls, a roll of 20 is not an automatic hit.
 
# Unlike normal attack rolls, a roll of 20 is not an automatic hit.
 
|}
 
|}

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)