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[[Yunauth]]/
 
[[Yunauth]]/
 
== Soul Table ==
 
 
{| border="1"
 
! align="center" | Type !! align="center" | Roll !! align="center" | Result
 
|-
 
| Aeon || Success || 01-50
 
|-
 
| Agathion || Success || 01-10
 
|-
 
| Angel || Success || 01-30
 
|-
 
| Archon || Success || 01-10
 
|-
 
| Asura || Success || 01-70
 
|-
 
| Axiomite || Success || 01
 
|-
 
| Azata || Success || 01-03
 
|-
 
| Daemon || Success || 01-05
 
|-
 
| Demodand || Success || 01-97
 
|-
 
| Demon || Success || 01-99
 
|-
 
| Devil || Success || 01-00
 
|-
 
| Div || Success || 01-90
 
|-
 
| Earth Spirit || Success || 01-80
 
|-
 
| Fire Spirit || Success || 01-80
 
|-
 
| Inevitable || Success || 01
 
|-
 
| rowspan=2 | Kami || Success || 01-30
 
|-
 
| Oni || 31
 
|-
 
| Oni || Success || 01-10
 
|-
 
| Kyton || Success || 01-20
 
|-
 
| Metal Spirit || Success || 01-80
 
|-
 
| Protean || Success || 01-60
 
|-
 
| Qlippoth || Success || 01-20
 
|-
 
| Water Spirit || Success || 01-80
 
|-
 
| Wood Spirit || Success || 01-80
 
|-
 
| rowspan=4 | Random Good || Agathion || 01-07
 
|-
 
| Angel || 08-32
 
|-
 
| Archon || 33-39
 
|-
 
| Azata || 40
 
|-
 
| rowspan=8 | Random Evil || Asura || 01-07
 
|-
 
| Daemon || 08
 
|-
 
| Demodand || 09-30
 
|-
 
| Demon || 31-53
 
|-
 
| Devil || 54-76
 
|-
 
| Div || 77-96
 
|-
 
| Kyton || 97-98
 
|-
 
| Qlippoth || 99-00
 
|-
 
| rowspan=5 | Random Chaos || Azata || 01
 
|-
 
| Demodand || 02-36
 
|-
 
| Demon || 37-72
 
|-
 
| Protean || 72-92
 
|-
 
| Qlippoth || 93-99
 
|-
 
| rowspan=4 | Random Law || Archon || 01-05
 
|-
 
| Asura || 06-40
 
|-
 
| Devil || 41-90
 
|-
 
| Kyton || 91-00
 
|-
 
| rowspan=5 | Random Nature || Earth || 01-19
 
|-
 
| Water || 20-38
 
|-
 
| Metal || 39-57
 
|-
 
| Fire || 58-76
 
|-
 
| Wood || 77-95
 
|-
 
| rowspan=17 | Random Anything || Aeon || 01-05
 
|-
 
| Agathion || 06
 
|-
 
| Angel || 07-09
 
|-
 
| Archon || 10
 
|-
 
| Asura || 11-17
 
|-
 
| Demodand || 18-25
 
|-
 
| Demon || 26-34
 
|-
 
| Devil || 35-43
 
|-
 
| Div || 44-51
 
|-
 
| Earth || 52-59
 
|-
 
| Fire || 60-67
 
|-
 
| Kyton || 68-69
 
|-
 
| Metal || 70-77
 
|-
 
| Protean || 78-82
 
|-
 
| Qlippoth || 83-84
 
|-
 
| Water || 85-92
 
|-
 
| Wood || 93-00
 
|}
 
 
== Treasure Hoard ==
 
 
* 8195 gp
 
  
 
== Ledgers ==
 
== Ledgers ==
Line 161: Line 17:
 
|-
 
|-
 
| || align="left" | Scram, for town improvement || || 50k
 
| || align="left" | Scram, for town improvement || || 50k
|}
 
 
== In the Temple ==
 
 
=== Trial ===
 
{| border="1" style="text-align:right"
 
! Deity !! Like !! Dislike
 
|-
 
| Isanar || Swaddling Cloth || Wedding Ring
 
|-
 
| Oretan || Feather || Signet ring
 
|-
 
| Shind || Coin || Letter of credit
 
|-
 
| Oroanneno || Paper talisman || Telescope
 
|-
 
| Erouralra || Fish || Sapling
 
|-
 
| Aeraexri || Aphrodisiac herb || Mask
 
|-
 
| Jokr || Booze || Grapevines
 
|-
 
| Rak || Plate of food || Firefly
 
|-
 
| Ideth || Alchemist's fire || Red clay
 
|-
 
| Sheto || Noose || Gavel
 
|-
 
| Enaylak || Wooden dice || Carved names
 
|-
 
| Thaeyl || Melted iron nail || Tamborine
 
|-
 
| Adi'a || Book || Trapped chest
 
|-
 
| Tullax || Handcuffs || Bones
 
|-
 
| No One || Pear ||
 
|}
 
 
=== Artifacts ===
 
 
== Exploration ==
 
 
=== Random Encounters - Minarcil Area ===
 
 
==== Minarcil - Snowy Forest ====
 
 
15% chance per day
 
 
{| border="1" style="text-align:left"
 
! d100 !! Encounter !! XP
 
|-
 
| 01-08 || 1 Dire Rat || 135
 
|-
 
| 09-15 || 1 Flash Beetle (variant fire beetle) || 200
 
|-
 
| 16-19 || 2 Human Skeletons || 270
 
|-
 
| 20-27 || 1 Giant Amoeba || 400
 
|-
 
| 28-32 || 3 Human Skeletons || 405
 
|-
 
| 33-40 || 1 Bombardier Beetle (variant giant beetle) || 600
 
|-
 
| 41-48 || 1 Bat Swarm || 600
 
|-
 
| 49-55 || 1 Dire Bat || 600
 
|-
 
| 56-59 || 1 Ice Mephit || 800
 
|-
 
| 60-66 || 1 Frost Scorpion (Giant Scorpion, trade climb for stealth in snow, Str dmg for Con dmg) || 800
 
|-
 
| 67-73 || 2 Wolves || 800
 
|-
 
| 74-80 || 1 Ankheg || 800
 
|-
 
| 81-87 || 2 Giant Ants (1 worker, 1 soldier) || 1,000
 
|-
 
| 88-92 || 3 Wolves || 1,200
 
|-
 
| 93-97 || 1 Brown Bear || 1,200
 
|-
 
| 98-00 || 1 Creeper || 1,200
 
|}
 
 
 
==== Minarcil - Swamps ====
 
 
===== Exploring =====
 
25% chance
 
* Creepers - 3 dead crocodiles that spawn 6 young creepers
 
* Stirges - 8 stirges fly off a carcass
 
* Boggards - 5 boggards and 7 giant frogs ambush the players
 
* Dire Croc - A dire croc ambushes the players from the water
 
* Witch - A crazed witch in a walking hut
 
 
===== Travelling =====
 
A 20% chance of a random encounter per hex per day.
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d20 !! Description
 
|-
 
| 1-2 || 6 striges
 
|-
 
| 3-5 || 4 giant frogs
 
|-
 
| 6-8 || 4 crocodiles
 
|-
 
| 9-10 || 2 mosquito swarms
 
|-
 
| 11-14 || 1 gray ooze
 
|-
 
| 15 || 1 will-o-wisp
 
|-
 
| 16-17 || 3 giant leeches
 
|-
 
| 18 || 1 leech swarm
 
|-
 
| 19-20 || 1 ochre jelly
 
|}
 
 
=== Random Encounters - Capathes Area ===
 
 
==== Jungle ====
 
A 40% chance of a random encounter per hex per day.
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d20 !! Description
 
|-
 
| 1-2 || Storm (Lightning)
 
|-
 
| 3 || 1 Tobongo
 
|-
 
| 4 || 1 Tyrannosaurus
 
|-
 
| 5-6 || 1 Giant Anaconda
 
|-
 
| 7-8 || Cyclops tribe (1 tyrant, 1d3+1 followers)
 
|-
 
| 9 || Grimstalker troupe (1d3+2)
 
|-
 
| 10 || Weaverworm plus Orc worshipers (3d3)
 
|-
 
| 11 || Zomok
 
|-
 
| 12 || Imperial Forest Dragon
 
|-
 
| 13 || Willow Dusk
 
|-
 
| 14 || Alraune
 
|-
 
| 15 || Sard
 
|-
 
| ||
 
|-
 
| ||
 
|-
 
| ||
 
|}
 
 
==== Plains ====
 
==== Swamp ====
 
==== Mountains (Top) ====
 
==== Mountains (Underside) ====
 
 
=== Random Scenery ===
 
 
==== Snowy Forest ====
 
{| border="1" style="text-align:left; margin:1em"
 
! d20 !! Perception !! Description
 
|-
 
| 1 || - || Poison ivy. Survival or Knowledge (Nature) DC 15. Onset 1 hour.
 
|-
 
| 2 || - || Left over pit trap. Perception DC 20. DC 20 Reflex to avoid 2d6 falling damage.
 
|-
 
| 3 || 10 || Berries. Survival DC 15 to see that they are edible.
 
|-
 
| 4 || 10 || Berries. Survival DC 15 to see that they are poisonous.
 
|-
 
| 5 || 10 || Mushrooms. Survival DC 20 to see that they are edible.
 
|-
 
| 6 || 10 || Mushrooms. Survival DC 20 to see that they are poisonous.
 
|-
 
| 7 || 10 || Flowers. Knowledge (Nature) DC 20 to see that they are valuable. 60x1d6 gp worth.
 
|-
 
| 8 || 10 || Flowers. Knowledge (Nature), but there's nothing special about them.
 
|-
 
| 9 || 20 || An ancient stone cairn. Roll below if dug up.
 
|-
 
| 10 || 15 || An overgrown path. Roll to see which direction it leads.
 
|-
 
| 11 || 15 || Tiny snowmen.
 
|-
 
| 12 || - || A hot spring. Roll again for encounter.
 
|-
 
| 13 || - || A clearing.
 
|-
 
| 14 || 15 || Huge animal bones.
 
|-
 
| 15 || 15 || A leftover temporary shelter.
 
|-
 
| 16 || 20 || An old camp site.
 
|-
 
| 17 || 5 || A small band of nomads.
 
|-
 
| 18 || 5 || A small fresh water spring.
 
|-
 
| 19 || 10 || A shallow cave. Roll below.
 
|-
 
| 20 || 10 || A deep cave. Roll below and reroll encounter.
 
|}
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d100 !! Description
 
|-
 
| 01-05 || Nothing
 
|-
 
| 06-13 || Bones
 
|-
 
| 14-25 || Vermin
 
|-
 
| 26-40 || Coins. 100 x 1d6 gp worth.
 
|-
 
| 41-70 || A gem. 50 x 4d6 gp worth.
 
|-
 
| 71-90 || An old masterwork weapon.
 
|-
 
| 91-00 || A minor magic item.
 
|}
 
 
==== Swamps ====
 
{| border="1" style="text-align:left; margin:1em"
 
! d20 !! Perception !! Description
 
|-
 
| 1 || - || Poison ivy. Survival or Knowledge (Nature) DC 15. Onset 1 hour.
 
|-
 
| 2 || - || Quicksand. (http://www.d20pfsrd.com/gamemastering/environment/wilderness)
 
|-
 
| 3 || - || Swamp gas. (http://paizo.com/pathfinderRPG/prd/ultimateCampaign/campaignSystems/exploration.html)
 
|-
 
| 4 || 10 || Berries. Survival DC 20 to see that they are edible.
 
|-
 
| 5 || 10 || Berries. Survival DC 20 to see that they are poisonous.
 
|-
 
| 6 || 10 || Mushrooms. Survival DC 25 to see that they are poisonous.
 
|-
 
| 7 || 10 || Unusual plants. Knowledge (Nature) DC 25 to see that they are valuable. 60x1d6 gp worth.
 
|-
 
| 8 || 10 || Unusual plants. Knowledge (Nature), but there's nothing special about them.
 
|-
 
| 9 || - || A freshwater spring. Roll again for encounter.
 
|-
 
| 10 || - || A snake nest. Snakes and roll below if searched.
 
|-
 
| 11 || - || A sunken cart. Roll below.
 
|-
 
| 12 || 15 || An abandoned hut. Roll below.
 
|-
 
| 13 || 20 || An old camp site.
 
|-
 
| 14 || 10 || A shallow cave. Roll below.
 
|-
 
| 15 || 10 || Large brown mold. Roll below if cleared.
 
|-
 
| 16 || - || Large bog. Waste a day.
 
|-
 
| 17 || ||
 
|-
 
| 18 || ||
 
|-
 
| 19 || ||
 
|-
 
| 20 || ||
 
|}
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d100 !! Description
 
|-
 
| 01-05 || Nothing
 
|-
 
| 06-13 || Bones
 
|-
 
| 14-25 || Vermin
 
|-
 
| 26-40 || Coins. 100 x 1d6 gp worth.
 
|-
 
| 41-70 || A gem. 50 x 4d6 gp worth.
 
|-
 
| 71-90 || An old masterwork weapon.
 
|-
 
| 91-00 || A minor magic item.
 
|}
 
 
==== Jungle ====
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d20 !! Perception !! Description
 
|-
 
| 1 || - || A small, swift river.
 
|-
 
| 2 || - || A large, slow river. Reroll encounter.
 
|-
 
| 3 || 20 || Mosquito infested pond. 1d3 rounds of mosquito swarm if pond is disturbed. Can also roll Survival or Knowledge Nature.
 
|-
 
| 4 || 20 || Rotten tree. DC 20 reflex save or take 3d6 damage from fall.
 
|-
 
| 5 || 20 || Dense undergrowth. Reroll encounter and double travel time through this hex.
 
|-
 
| 6 || - || [http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/hazards/environmental-hazards/treacherous-hillside-cr-1 Steep slope.] Acrobatics checks or lose 1 hour.
 
|-
 
| 7 || ||
 
|-
 
| 8 || ||
 
|-
 
| 9 || ||
 
|-
 
| 10 || ||
 
|-
 
| 11 || ||
 
|-
 
| 12 || ||
 
|-
 
| 13 || ||
 
|-
 
| 14 || ||
 
|-
 
| 15 || ||
 
|-
 
| 16 || ||
 
|-
 
| 17 || ||
 
|-
 
| 18 || ||
 
|-
 
| 19 || ||
 
|-
 
| 20 || ||
 
|}
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d100 !! Description
 
|-
 
| ||
 
|-
 
| ||
 
|-
 
| ||
 
|}
 
 
==== Temperate Forest ====
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d20 !! Perception !! Description
 
|-
 
| 1 || - || An unusually large, hollow tree. Roll below and reroll encounter.
 
|-
 
| 2 || - || A clearing. Roll below.
 
|-
 
| 3 || 20 || Assassin vine. (Can roll Survival or Knowledge Nature as well.)
 
|-
 
| 4 || 20 || Pseudodragon nest. Shy. (1d4 pseudodragons.)
 
|-
 
| 5 || 15 || Ape nest. Agressive, but won't pursue for long. (Alpha male, 4d3 females, 4d3 children)
 
|-
 
| 6 || 15 || Abandoned tree house. Roll below.
 
|-
 
| 7 || 15 || Large Grig community along a small river. Wary. (100+ individuals.)
 
|-
 
| 8 || - || Small lake. Reroll encounter.
 
|-
 
| 9 || 20 || Nymph's abode. Wary.
 
|-
 
| 10 || ||
 
|-
 
| 11 || ||
 
|-
 
| 12 || ||
 
|-
 
| 13 || ||
 
|-
 
| 14 || ||
 
|-
 
| 15 || ||
 
|-
 
| 16 || ||
 
|-
 
| 17 || ||
 
|-
 
| 18 || ||
 
|-
 
| 19 || ||
 
|-
 
| 20 || ||
 
|}
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d100 !! Description
 
|-
 
| ||
 
|-
 
| ||
 
|-
 
| ||
 
|}
 
 
==== Mountainous (Top) ====
 
 
==== Mountainous (Underside) ====
 
 
=== Creepy Jungle ===
 
 
==== Used Creepy Events ====
 
 
{| border="1" style="text-align:left; margin:1em"
 
! Description
 
|-
 
| A wolf howls in the distance but it's cut off mid-howl. You hear nothing else, not even insects chirping.
 
|-
 
| The moon through the trees makes a very convincing pair of eyes staring down on you. Its gaze seems to follow you as you continue to walk. It blinks as something passes overhead.
 
|-
 
| A very large panther lands in front of you. It bolts past you as if you weren't there. It had no eyes.
 
|-
 
| Your reflection in the water has three glowing eyes. When you move away, you realize it was just a trick of the light.
 
|}
 
 
==== Used Creepy Treasures ====
 
 
{| border="1" style="text-align:left; margin:1em"
 
! Description
 
|-
 
| You hear someone talking indistinctly, but there's no one there. (After some investigation) it seems like there's a wand caught in a tree and the wind is somehow setting it off. [Wand of Ghost Sound with 2d20 charges left.]
 
|-
 
| You find a half buried skull. In its eye sockets are two clear gems. The reflections make it look as if the skull is watching you. A centipede crawls out from under one of the gems as you watch. [Two 10k gp diamonds.]
 
|-
 
| The trees ahead have glowing yellow and white eyes all along the trunks and limbs that look like grasping claws. (Upon closer inspection) the eyes turn out to be gold coins that the trees grew around. [7777 gp in gold and platinum.]
 
|-
 
| A hollow tree is run through with a variety of swords and spears. Most are rusted through, but one is in good shape. Whatever was inside the tree is no longer there. [Tormented Edge]
 
|-
 
| You notice a skeleton flying through a clearing above you, no just hovering or maybe hanging, though there's nothing to hang from. (Upon closer inspection) it's neck is caught between two immovable rods.
 
|}
 
 
==== Random Creepy Events ====
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d12 !! Description
 
|-
 
| 1 || A wolf howls in the distance but it's cut off mid-howl. The wind picks up briefly, then you hear nothing else, not even insects chirping. [2 Flying Polyps]
 
|-
 
| 2 || A large ring of mushrooms dance and sway in a non-existent wind. [12 Phycomid, 3 Mi-Go]
 
|-
 
| 3 || You suddenly notice that the knots and holes in the trees make them look like they're screaming. All of them.
 
|-
 
| 4 || The trees here are growing in disturbing spirals and helices.
 
|-
 
| 5 || A swarm of gnats and flies ahead of you are flying in strange patterns. You can almost make out letters, numbers and other symbols in the air. They disperse before you can get a good look. [2 Bloodhaze Mosquito Swarms]
 
|-
 
| 6 || The jungle is dead quiet. Your footsteps echo back much more and much more loudly than it seems like they should.
 
|-
 
| 7 || You see a large deer ahead. It raises its head from another deer carcass to reveal a wide, blood-soaked grin full of serrated teeth. It bolts into the jungle before you can ready your weapons. [1 Wendigo]
 
|-
 
| 8 || A small bird lands on a branch ahead of you. It sees you and lets out a deep, bone-shaking scream before flying away. The silence is much heavier now. [2 Roc]
 
|-
 
| 9 || A red liquid oozes from under the dead leaves with each step. Upon closer inspection, it seems to just be mud. It does have an iron smell though. [4 Blood Pudding]
 
|-
 
| 10 || All around you, worms begin fleeing the ground. All different kinds dig up to the surface and crawl away, apparently away from you. (Perception 20: You can feel something moving underground, something large.) [1 Purple Worm]
 
|-
 
| 11 || This section of the jungle seems to be perfectly normal. (Survival 20: There are signs that a large predator lives nearby.) [1 Mythic Advanced Dire Bear, 6 Redcaps]
 
|-
 
| 12 ||
 
|}
 
 
==== Random Creepy Treasures ====
 
 
{| border="1" style="text-align:left; margin:1em"
 
! d8 !! Description
 
|-
 
| 1 || You find a ring in the mud. It's still on a finger. The rest of the body is nowhere to be found. [Ring of Transposition]
 
|-
 
| 2 || Behind a small mound, you find a skeleton holding a potion. Whoever it was appears to have died while trying to get the stopper out. [Potion of Protection from Chaos]
 
|-
 
| 3 || In a hollow stump, you find a scroll. You can't tell what material it's made of and the symbols on it seem to move under your gaze. Make a Will save if trying to decipher (no real effect).
 
|-
 
| 4 || You find a discarded pouch made of some unidentifiable material. Inside, you find three transparent mushrooms full of a strange, blue liquid. [3 Potions, Cure Major + Barkskin+4 + 1 Dex Dmg.]
 
|-
 
| 5 || Some distance away, the terrain seems to be changing before your eyes. The last remains of some old ruins seems to be dissolving into a new hill. [1 Pleroma Aeon (not interested in the characters), Demon Armor in the ruins, Celestial Armor and healing spring in the hill]
 
|-
 
| 6 || In a shallow cave, you find a large number of old corpses. It looks as if they killed each other. The entire cave has a strange reddish tinge. [Bloodletting Kukri, 1 Derghodaemon]
 
|-
 
| 7 || On a rock, you find a single platinum coin. [A pugwampi rogue follows the party.]
 
|-
 
| 8 || A strange, blue humanoid pulls something out of an old cairn and stashes it in a chest, which it then stows on its back. [1 mercane. Will trade magic items. Will plane shift if attacked.]
 
 
|}
 
|}
  
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<div style="border:1px solid black; padding:3px; margin:3px">
 
<div style="border:1px solid black; padding:3px; margin:3px">
=== Tin-Infused Snow Leopard ===
 
{{PathfinderMonster
 
|name=Tin-Infused Snow Leopard
 
|appearance=A large cat with a metallic sheen to its coat
 
|cr=4
 
|xp=
 
|alignment=N
 
|size=Medium
 
|type=Animal
 
|senses=Low light vision, scent
 
|move-speeds=40 ft, climb 20 ft
 
|hd=4d8+8 plus 4
 
|hp=30
 
|bab=+3
 
|fort=+6
 
|ref=+9
 
|will=+2
 
|str=13
 
|dex=21
 
|con=15
 
|int=1
 
|wis=12
 
|cha=8
 
|init=+5
 
|ac=18
 
|touch-ac=15
 
|flatfooted-ac=13
 
|ac-breakdown=+5 Dex, +3 Natural
 
|def-abilities=Light Fortification, Resist Cold 10
 
|dr=none
 
|immunities=none
 
|melee-list=2 claw +8 (1d4+1), bite +8 (1d6+1)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=pounce, rake (2 claws +8, 1d4+1)
 
|spell-like=none
 
|cmb=+4
 
|cmd=19 (23 vs. Trip)
 
|perception=+10
 
|skills=Acrobatics +5 (+13 balancing), Climb +13, Stealth +13
 
|feats=Skill Focus (Perception), Toughness, Weapon Finesse
 
|treasure=
 
|environment=any
 
|organization=solitary
 
|special-abilities=
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
=== Tin-Infused Young Advanced Ankheg ===
 
{{PathfinderMonster
 
|name=Tin-Infused Medium Ankheg
 
|appearance=A smaller than usual Ankheg with an odd metalic sheen
 
|cr=4
 
|xp=
 
|alignment=N
 
|size=Medium
 
|type=Magical Beast
 
|senses=Darkvision 60 ft., Low-light vision, Tremorsense 60 ft.
 
|move-speeds=30 ft., Burrow 20 ft.
 
|hd=3d10+9 plus 3
 
|hp=22
 
|bab=+3
 
|fort=+6
 
|ref=+7
 
|will=+4
 
|str=10
 
|dex=18
 
|con=17
 
|int=1
 
|wis=17
 
|cha=12
 
|init=+4
 
|ac=23
 
|touch-ac=14
 
|flatfooted-ac=19
 
|ac-breakdown=+4 Dex, +9 Natural
 
|def-abilities=Light Fortification, Resist Cold 10
 
|dr=none
 
|immunities=none
 
|melee-list=bite +3 (1d8 plus 1d4 acid and grab)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=Spit Acid
 
|spell-like=none
 
|cmb=+5
 
|cmd=20 (28 vs. trip)
 
|perception=+10
 
|skills=Climb +13
 
|feats=Skill Focus (Perception), Toughness
 
|treasure=
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Spit Acid (Ex)''' - Once every 6 hours, an ankheg can spit a 30 ft. line of acid. Creatures struck take 4d4 points of acid damage (Reflex DC 14 halves). Afterwards, the ankheg loses its acid damage bonus to its bite. It uses this when wounded (half hp) or frustrated (fails multiple grabs).
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
=== Copper-Infused Young Ankheg ===
 
{{PathfinderMonster
 
|name=Copper-Infused Medium Ankheg
 
|appearance=A smaller than usual Ankheg with an odd metalic sheen
 
|cr=3
 
|xp=
 
|alignment=N
 
|size=Medium
 
|type=Magical Beast
 
|senses=Darkvision 60 ft., Low-light vision, Tremorsense 60 ft.
 
|move-speeds=30 ft., Burrow 20 ft.
 
|hd=3d10+3 plus 3
 
|hp=22
 
|bab=+3
 
|fort=+4
 
|ref=+5
 
|will=+3
 
|str=12
 
|dex=14
 
|con=13
 
|int=1
 
|wis=15
 
|cha=4
 
|init=+2
 
|ac=20
 
|touch-ac=12
 
|flatfooted-ac=18
 
|ac-breakdown=(+2 Dex, +8 Natural)
 
|def-abilities=Light Fortification, Resist Fire 10
 
|dr=none
 
|immunities=none
 
|melee-list=bite +4 (1d8+1 plus 1d4 acid and grab)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=Spit Acid
 
|spell-like=none
 
|cmb=+4
 
|cmd=16 (24 vs. trip)
 
|perception=
 
|skills=
 
|feats=Skill Focus (Perception), Toughness
 
|treasure=
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Spit Acid (Ex)''' - Once every 6 hours, an ankheg can spit a 30 ft. line of acid. Creatures struck take 4d4 points of acid damage (Reflex DC 12 halves). Afterwards, the ankheg loses its acid damage bonus to its bite. It uses this when wounded (half hp) or frustrated (fails multiple grabs).
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== World Tree Spiderling ===
 
{{PathfinderMonster
 
|name=Spiderling
 
|appearance=A large spider like creature apparently made of vines
 
|cr=11
 
|xp=12,800
 
|alignment=N
 
|size=Large
 
|type=Plant
 
|senses=Low light vision
 
|move-speeds=40 ft, climb 20 ft
 
|hd=16d8+64
 
|hp=184
 
|bab=+12
 
|fort=+17
 
|ref=+7
 
|will=+7
 
|str=18
 
|dex=14
 
|con=24
 
|int=13
 
|wis=15
 
|cha=21
 
|init=+2
 
|ac=22
 
|touch-ac=11
 
|flatfooted-ac=20
 
|ac-breakdown=-1 size, +2 dex, +7 natural, +4 armor
 
|def-abilities=SR 22, mage armor
 
|dr=20/cold iron
 
|immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun
 
|melee-list=bite +21 (1d8+9 plus Dispelling Bite), claw +16 (1d6+4)
 
|space=10 ft.
 
|reach=10 ft.
 
|special-attacks=Dispelling bite, enhanced bite
 
|spell-like=none
 
|cmb=+17 (+2 Disarm, +2 Sunder, +4 Trip)
 
|cmd=29
 
|perception=+21
 
|skills=Stealth +21, Acrobatics +18, Disable Device +18
 
|feats=Combat Expertise, Power Attack, Combat Reflexes, Improved Disarm, Improved Trip, Improved Sunder, Greater Trip, Weapon Focus (Bite)
 
|treasure=
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Dispelling bite (Ex)''' - A creature hit must make a Will save (DC 23). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a reflex save or be suppressed for 1d4 rounds.
 
 
'''Enhanced Bite (Su)''' - A spiderling's bite counts as a +4 weapon.
 
 
'''Mage Armor (Su)''' - Spiderlings produce a constant ''mage armor'' effect.
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Overfed Spiderling ===
 
{{PathfinderMonster
 
|name=Spiderling
 
|appearance=A huge, well-fed spider like creature apparently made of vines
 
|cr=15
 
|xp=51,200
 
|alignment=N
 
|size=Huge
 
|type=Plant
 
|senses=Low light vision
 
|move-speeds=40 ft, climb 20 ft
 
|hd=22d8+176
 
|hp=275
 
|bab=+16
 
|fort=+21
 
|ref=+10
 
|will=+10
 
|str=20
 
|dex=16
 
|con=26
 
|int=13
 
|wis=16
 
|cha=24
 
|init=+3
 
|ac=25
 
|touch-ac=11
 
|flatfooted-ac=22
 
|ac-breakdown=-2 size, +3 dex, +10 natural, +4 armor
 
|def-abilities=SR 26, mage armor
 
|dr=20/cold iron
 
|immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun
 
|melee-list=bite +26 (2d6+10 plus Dispelling Bite), 2 claw +21 (1d8+5)
 
|space=15 ft.
 
|reach=15 ft.
 
|special-attacks=Dispelling bite, Enhanced bite, Force webs
 
|spell-like=none
 
|cmb=+23 (+2 Disarm, +2 Sunder, +4 Overrun, +4 Trip)
 
|cmd=36
 
|perception=+28
 
|skills=Stealth +28, Acrobatics +25, Disable Device +25
 
|feats=Combat Expertise, Power Attack, Combat Reflexes, Improved Disarm, Improved Trip, Improved Sunder, Greater Trip, Weapon Focus (Bite), Sundering Strike, Improved Overrun, Greater Overrun
 
|treasure=
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Dispelling bite (Ex)''' - A creature hit must make a Will save (DC 28). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a Reflex save or be suppressed for 1d4 rounds.
 
 
'''Enhanced Bite (Su)''' - A spiderling's bite counts as a +4 weapon.
 
 
'''Force Webs (Su)''' - A spiderling can spray flexible strands of sticky, invisible force at a single Medium or smaller target up to 20 feet away. A successful Reflex save (DC 28) lets the target avoid the webs; failure means the creature is entangled (-2 attack, -4 Dex, half move speed). Force webs are immune to all damage and most spells, including ''dispel magic''. A force web dissolves after 1d4 hours.
 
 
'''Mage Armor (Su)''' - Spiderlings produce a constant ''mage armor'' effect.
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== World Tree Humanoid ===
 
{{PathfinderMonster
 
|name=Humanoid
 
|appearance=A humanoid creature made up of massed vines
 
|cr=13
 
|xp=25600
 
|alignment=N
 
|size=Medium
 
|type=Plant
 
|senses=Low light vision
 
|move-speeds=30 ft
 
|hd=19d8+95
 
|hp=180
 
|bab=+14
 
|fort=+16
 
|ref=+13
 
|will=+8
 
|str=16
 
|dex=24
 
|con=20
 
|int=13
 
|wis=15
 
|cha=21
 
|init=+7
 
|ac=27
 
|touch-ac=18
 
|flatfooted-ac=19
 
|ac-breakdown=+7 dex, +5 natural, +4 armor, +1 dodge
 
|def-abilities=SR 24, mage armor
 
|dr=20/cold iron
 
|immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun
 
|melee-list=bite +22 (1d6+8 plus Dispelling Bite), claw +17 (1d4+3)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=Dispelling bite, Enhanced bite, Force webs
 
|spell-like=none
 
|cmb=+21 (+2 Disarm, +2 Sunder, +2 Trip)
 
|cmd=34
 
|perception=+24
 
|skills=Stealth +28, Acrobatics +25, Disable Device +25
 
|feats=Combat Expertise, Power Attack, Combat Reflexes, Improved Disarm, Improved Trip, Improved Sunder, Agile Maneuvers, Weapon Focus (Bite), Dodge, Step Up
 
|treasure=
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Dispelling bite (Ex)''' - A creature hit must make a Will save (DC 21). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a Reflex save or be suppressed for 1d4 rounds.
 
 
'''Enhanced Bite (Su)''' - A spiderling's bite counts as a +4 weapon.
 
 
'''Force Webs (Su)''' - A spiderling can spray flexible strands of sticky, invisible force at a single Medium or smaller target up to 20 feet away. A successful Reflex save (DC 21) lets the target avoid the webs; failure means the creature is entangled (-2 attack, -4 Dex, half move speed). Force webs are immune to all damage and most spells, including ''dispel magic''. A force web dissolves after 1d4 hours.
 
 
'''Mage Armor (Su)''' - Spiderlings produce a constant ''mage armor'' effect.
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== World Tree Rhino ===
 
{{PathfinderMonster
 
|name=Rhino
 
|appearance=A rhino shaped creature made up of massed vines
 
|cr=14
 
|xp=38,400 XP
 
|alignment=N
 
|size=Large
 
|type=Plant
 
|senses=Low light vision
 
|move-speeds=40 ft
 
|hd=20d8+140
 
|hp=230
 
|bab=+15
 
|fort=+19
 
|ref=+9
 
|will=+8
 
|str=20
 
|dex=16
 
|con=24
 
|int=13
 
|wis=15
 
|cha=21
 
|init=+3
 
|ac=29
 
|touch-ac=17
 
|flatfooted-ac=22
 
|ac-breakdown=+3 dex, +4 deflection, +12 natural
 
|def-abilities=SR 25, mage armor
 
|dr=20/cold iron
 
|immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun
 
|melee-list=gore +24 (1d8+9), bite +24 (1d8+9 plus dispelling bite)
 
|space=10 ft.
 
|reach=5 ft.
 
|special-attacks=Dispelling bite, Enhanced bite, powerful charge (gore, 2d8+18)
 
|spell-like=none
 
|cmb=+19 (+2 bull rush)
 
|cmd=32 (+2 trip)
 
|perception=+28
 
|skills=Survival +28
 
|feats=Power Attack (-3/+6), Improved Bull Rush, Greater Bull Rush, Minotaur's Charge
 
|treasure=
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Dispelling bite (Ex)''' - A creature hit must make a Will save (DC 21). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a Reflex save or be suppressed for 1d4 rounds.
 
 
'''Enhanced Bite (Su)''' - A rhino's bite counts as a +4 weapon.
 
 
'''Enhanced Horn (Su)''' - A rhino's horn counts as a +4 weapon.
 
 
'''Mage Armor (Su)''' - Rhinos produce a constant ''mage armor'' effect.
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== World Tree Spitter ===
 
{{PathfinderMonster
 
|name=Spitter
 
|appearance=A strange creature made up of massed vines
 
|cr=10
 
|xp=9,600
 
|alignment=N
 
|size=Medium
 
|type=Plant
 
|senses=Low light vision
 
|move-speeds=30 ft
 
|hd=15d8+60
 
|hp=127
 
|bab=+7
 
|fort=+11
 
|ref=+11
 
|will=+5
 
|str=12
 
|dex=26
 
|con=18
 
|int=13
 
|wis=15
 
|cha=21
 
|init=+8
 
|ac=27
 
|touch-ac=22
 
|flatfooted-ac=19
 
|ac-breakdown=+8 dex, +4 deflection, +5 natural
 
|def-abilities=SR 21, mage armor
 
|dr=20/cold iron
 
|immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun
 
|melee-list=spit +19 (4d4+4 acid plus dispelling spit), 2 claws +8 (1d4+1)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=Dispelling spit, Enhanced spit
 
|spell-like=none
 
|cmb=+15
 
|cmd=26
 
|perception=+20
 
|skills=+26 Stealth
 
|feats=Point blank shot, Precise shot, Agile Maneuvers
 
|treasure=
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Dispelling Spit (Ex)''' - A creature hit must make a Will save (DC 21). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a Reflex save or be suppressed for 1d4 rounds.
 
 
'''Enhanced Spit(Su)''' - This thing's spit counts as a +4 ranged weapon.
 
 
'''Mage Armor (Su)''' - This thing produces a constant ''mage armor'' effect.
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Nahum the Inferno ===
 
{{PathfinderMonster
 
|name=Nahum
 
|appearance=A great puddle of living liquid fire
 
|cr=19 MR 2
 
|xp=307200
 
|alignment=N
 
|size=Gargantuan
 
|type=Ooze
 
|senses=Blindsight 120 ft
 
|move-speeds=20 ft, climb 20 ft
 
|hd=28d8+296
 
|hp=422
 
|bab=+21
 
|fort=+19
 
|ref=+8
 
|will=+9
 
|str=28
 
|dex=8
 
|con=30
 
|int=-
 
|wis=10
 
|cha=10
 
|init=-1
 
|ac=9
 
|touch-ac=5
 
|flatfooted-ac=9
 
|ac-breakdown=+4 natural, -1 dex, -4 size
 
|def-abilities=Energy Resist 15, Block Attack, Second Save
 
|dr=10/epic
 
|immunities=fire, piercing*, slashing*
 
|melee-list=slam +26 (2d6+13 plus burn plus grab)
 
|space=20 ft.
 
|reach=20 ft.
 
|special-attacks=Ooze Toss
 
|spell-like=none
 
|cmb=+34 (+38 grapple)
 
|cmd=43
 
|perception=+0
 
|skills=
 
|feats=
 
|treasure=67,000 gp
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Burn (Ex)''' - 2d10 to all creatures within 20 feet and to any creature that attacks with a natural or non-reach melee weapon.
 
 
'''Flare (Ex)''' - (Used when at half hp.) Raise burn to 5d10 at the cost of 2 hp per round. All creatures within sight must make a Reflex save (DC 34) or be blinded for the duration. Those that make the save are dazzled instead. Save DC is Con based.
 
 
'''Ooze Toss (Ex)''' - Does burn damage as a 30 ft burst at up to 100 ft range.
 
 
'''Block Attack (Ex)''' - Once per round, when hit by a melee or ranged attack, roll at +26. If that exceeds the attack, it does no damage as if it missed.
 
 
'''Second Save (Ex)''' - Reroll save versus an ongoing effect as a free action at the beginning of each turn.
 
 
'''Near-immunity to Piercing and Slashing (Ex)''' - All piercing and slashing damage is reduced to at most 1 damage (after DR).
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Kobold Guard ===
 
{{PathfinderMonster
 
|name=Kobold Guard - Fighter 2
 
|appearance=Armed with an axe, an alchemist's fire and a tanglefoot bag
 
|cr=1/2
 
|xp=200
 
|alignment=LE
 
|size=Small
 
|type=Humanoid (Reptilian)
 
|senses=Darkvision 60 ft. (Light Sensitivity)
 
|move-speeds=20 ft
 
|hd=2d10+2
 
|hp=17
 
|bab=+2
 
|fort=+3
 
|ref=+2
 
|will=+0 (+1 vs fear)
 
|str=7
 
|dex=15
 
|con=10
 
|int=8
 
|wis=10
 
|cha=9
 
|init=+2
 
|ac=20
 
|touch-ac=14
 
|flatfooted-ac=17
 
|ac-breakdown=+2 dex, +1 shield, +1 size, +1 natural, +1 dodge, +4 armor
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=handaxe +6 (1d4-2 20/x3 slashing)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=-1
 
|cmd=12
 
|perception=+3
 
|skills=Stealth +7
 
|feats=Weapon Finesse, Weapon Focus (Handaxe), Dodge
 
|treasure=MW small hide, handaxe, buckler, alchemist's fire, tanglefoot bag
 
|environment=any
 
|organization=solitary
 
|special-abilities=none
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
=== Kobold Elite Guard ===
 
{{PathfinderMonster
 
|name=Kobold Elite Guard - Fighter 6
 
|appearance=Armed with a spiked chain and two alchemist's fire
 
|cr=4
 
|xp=1200
 
|alignment=LE
 
|size=Small
 
|type=Humanoid (Reptilian)
 
|senses=Darkvision 60 ft. (Light Sensitivity)
 
|move-speeds=30 ft
 
|hd=6d10+12
 
|hp=49
 
|bab=+6
 
|fort=+8
 
|ref=+9
 
|will=+5 (+2 vs fear)
 
|str=8
 
|dex=18 (+2 from belt)
 
|con=12
 
|int=8
 
|wis=13
 
|cha=10
 
|init=+5
 
|ac=25
 
|touch-ac=17
 
|flatfooted-ac=19
 
|ac-breakdown=+7 armor, +5 dex, +1 size, +1 natural, +1 dodge
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=spiked chain +15/+10 (1d6+3 20/x2 piercing, disarm, trip)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=+4 (+5 with chain)
 
|cmd=20
 
|perception=+7
 
|skills=Stealth +13, Acrobatics +6
 
|feats=Weapon Finesse, Weapon Focus (Spiked Chain), Dodge, Combat Reflexes, Exotic Weapon Prof., Weapon Specialization (Spiked Chain), Stand Still
 
|treasure=+1 mithral breastplate, +1 spiked chain, belt of incredible dexterity +2, cloak of resistance +2, alchemist's fire x2, potion of CMW x2, potion of shield of faith +4
 
|environment=any
 
|organization=solitary
 
|special-abilities=none
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
=== Kobold Cleric ===
 
{{PathfinderMonster
 
|name=Kobold Cleric - Cleric 6
 
|appearance=Healbot
 
|cr=4
 
|xp=1200
 
|alignment=LE
 
|size=Small
 
|type=Humanoid (Reptilian)
 
|senses=Darkvision 60 ft. (Light Sensitivity)
 
|move-speeds=30 ft
 
|hd=6d8+6
 
|hp=36
 
|bab=+4
 
|fort=+6
 
|ref=+3
 
|will=+8
 
|str=4
 
|dex=12
 
|con=12
 
|int=12
 
|wis=16
 
|cha=13
 
|init=+1
 
|ac=20
 
|touch-ac=14
 
|flatfooted-ac=19
 
|ac-breakdown=+4 armor, +1 dex, +1 size, +1 natural, +2 deflection
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=none
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=Copy cat 6/day, Dragonbreath (4d6, 15 ft cone, acid) 1/day, stabilize, bane, bless, CLW x2, CMW x2, aid, invisibility, CSW, invisibility purge, deeper darkness
 
|cmb=+0
 
|cmd=15
 
|perception=+11
 
|skills=Heal +12, Sense Motive +12, Survival +9
 
|feats=Brew Potion, Combat Casting, Defensive Combat Training
 
|treasure=+1 studded leather, amulet of natural armor +1, ring of protection +2, wand of CMW (50 charges)
 
|environment=any
 
|organization=solitary
 
|special-abilities=none
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Young Gelationous Cube ===
 
{{PathfinderMonster
 
|name=Young Gelatinous Cube
 
|appearance=It looks like a cube of clear gelatin 5 foot to a side, but you can see some debris floating inside.
 
|cr=2
 
|xp=400
 
|alignment=N
 
|size=Medium
 
|type=Ooze
 
|senses=Blindsight 60 ft.
 
|move-speeds=15 ft.
 
|hd=4d8+24
 
|hp=42
 
|bab=+3
 
|fort=+7
 
|ref=-2
 
|will=-4
 
|str=6
 
|dex=5
 
|con=22
 
|int=-
 
|wis=1
 
|cha=1
 
|init=-3
 
|ac=7
 
|touch-ac=7
 
|flatfooted-ac=7
 
|ac-breakdown=-3 dex
 
|def-abilities=transparent
 
|dr=none
 
|immunities=electricity, ooze traits
 
|melee-list=slam +1 (1d4-2 bashing plus 1d4 acid)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=engulf, paralysis
 
|spell-like=none
 
|cmb=+1
 
|cmd=10
 
|perception=-5
 
|skills=
 
|feats=
 
|treasure=Various coins and gems worth 550 gp (the second one also has a +1 light steel shield)
 
|environment=any
 
|organization=solitary
 
|special-abilities='''Acid (Ex)''' - A gelatinous cube's acid does not harm metal or stone.
 
 
'''Engulf (Ex)''' - Although it moves slowly, a gelatinous cube can simply engulf Medium or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 10 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.
 
 
'''Paralysis (Ex)''' - A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 18 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent. The save DC is Constitution-based.
 
 
'''Transparent (Ex)''' - Due to its lack of coloration, a gelatinous cube is difficult to discern. A DC 15 Perception check is required to notice a motionless gelatinous cube. Any creature that fails to notice a gelatinous cube and walks into it is automatically engulfed.
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
 
=== Creeper ===
 
=== Creeper ===
 
{{PathfinderMonster
 
{{PathfinderMonster
Line 1,747: Line 411:
  
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
<div style="border:1px solid black; padding:3px; margin:3px">
=== Goblin Assassin - Spleenstabber ===
 
{{PathfinderMonster
 
|name=Spleenstabber, goblin ninja 5
 
|appearance=
 
|cr=4
 
|xp=1200
 
|alignment=LE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=35 ft.
 
|hd=5d8+0
 
|hp=23
 
|bab=+3
 
|fort=+1
 
|ref=+9
 
|will=+2
 
|str=10
 
|dex=20
 
|con=10
 
|int=11
 
|wis=13
 
|cha=10
 
|init=+5
 
|ac=18
 
|touch-ac=16
 
|flatfooted-ac=13
 
|ac-breakdown=+5 dex, +2 armor, +1 size
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=MW rapier +11 (1d4-2/18 + 3d6 sneak attack)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=+2
 
|cmd=17
 
|perception=+9
 
|skills=Acrobatics +13, Bluff +8, Climb +8, Disable Device +13, Disguise +8, Escape Artist +13, Perception +9, Stealth +17, Use Magic Device +10
 
|feats=Fleet, Weapon Finesse, Weapon Focus (rapier)
 
|treasure=MW rapier, MW leather, 1 use Dimension Door smoke bomb
 
|environment=
 
|organization=
 
|special-abilities=Fast Stealth, Vanishing Trick, Ki 2 pts
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
=== Goblin Wizard - Foeblaster ===
 
{{PathfinderMonster
 
|name=Foeblaster, goblin wizard 10
 
|appearance=
 
|cr=9
 
|xp=
 
|alignment=LE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=30 ft.
 
|hd=10d6+0
 
|hp=47
 
|bab=+6
 
|fort=+5
 
|ref=+8
 
|will=+11
 
|str=6
 
|dex=17
 
|con=10
 
|int=17
 
|wis=14
 
|cha=10
 
|init=+7
 
|ac=19
 
|touch-ac=16
 
|flatfooted-ac=16
 
|ac-breakdown=+3 dex, +3 natural armor, +2 deflection, +1 size
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=+9 ranged
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=+2
 
|cmd=17
 
|perception=+12
 
|skills=Swim +8, Stealth +24, Spellcraft +16, Linguistics +16
 
|feats=Combat Casting, Enlarge Spell, Eschew Materials, Improved Counterspell, Improved Initiative, Maximize Spell, Point-Blank Shot, Scribe Scroll
 
|treasure=Amulet of natural armor +3 (bonded), Cloak of resistance +2, Ring of protection +2, Staff of fire
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=Spellbook:<br/>
 
1 - Alarm<br/>
 
1 - Burning Hands<br/>
 
1 - Color Spray<br/>
 
1 - Magic Missile<br/>
 
1 - Obscuring Mist<br/>
 
1 - Shield<br/>
 
1 - Silent Image<br/>
 
2 - Flaming Sphere<br/>
 
2 - Hypnotic Pattern<br/>
 
2 - Invisibility<br/>
 
2 - Minor Image<br/>
 
2 - Mirror Image<br/>
 
2 - See Invisibility<br/>
 
3 - Dispel<br/>
 
3 - Fireball<br/>
 
3 - Illusory Script<br/>
 
3 - Invisibility Sphere<br/>
 
4 - Fire Shield<br/>
 
4 - Illusory Wall<br/>
 
4 - Wall of Fire<br/>
 
5 - Cone of Cold (fire)<br/>
 
5 - Persistent Image
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
 
=== Goblin Chief - Toechopper ===
 
=== Goblin Chief - Toechopper ===
 
{{PathfinderMonster
 
{{PathfinderMonster
Line 1,906: Line 447:
 
|special-attacks=none
 
|special-attacks=none
 
|spell-like=none
 
|spell-like=none
|cmb=+3 (+4 grapple)
+
|cmb=+3
|cmd=17 (18 to break a grapple)
+
|cmd=17
 
|perception=+3
 
|perception=+3
 
|skills=Acrobatics +3, Climb +5, Intimidate +3, Survival +5,
 
|skills=Acrobatics +3, Climb +5, Intimidate +3, Survival +5,
 
|feats=Weapon Focus (longsword), Dodge, Combat Reflexes, Stand Still
 
|feats=Weapon Focus (longsword), Dodge, Combat Reflexes, Stand Still
|treasure=longsword, chain shirt, wooden shield, potion of CLW, armbands of the brawler
+
|treasure=longsword, chain shirt, wooden shield, potion of CLW
 
|environment=
 
|environment=
 
|organization=
 
|organization=
 
|special-abilities=none
 
|special-abilities=none
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
=== Goblin Assassin 7 ===
 
{{PathfinderMonster
 
|name=Goblin slayer 7
 
|appearance=
 
|cr=6
 
|xp=
 
|alignment=NE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=30 ft.
 
|hd=7d10+21
 
|hp=59
 
|bab=+7/+2
 
|fort=+7
 
|ref=+10
 
|will=+3
 
|str=11
 
|dex=20
 
|con=14
 
|int=10
 
|wis=12
 
|cha=6
 
|init=+5
 
|ac=22
 
|touch-ac=17
 
|flatfooted-ac=16
 
|ac-breakdown=+5 dex, +4 armor, +1 natural, +1 dodge, +1 size
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=+15/+10 kukri (1d3+1 plus 2d6 sneak attack, 18)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=favored enemy human/dwarf +2 (move action), stalker
 
|spell-like=none
 
|cmb=+11
 
|cmd=22
 
|perception=+11
 
|skills=Acrobatics +15, Climb +10, Disguise +8, Escape Artist +15, Stealth +23,
 
|feats=Agile Maneuvers, Dodge, Weapon Finesse, Weapon Focus (Kukri), Fast Stealth, Camouflage, Slow Reactions, Surprise Attack
 
|treasure=+1 kukri, +1 leaf armor, amulet of natural armor +1
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Goblin Assassin 9 ===
 
{{PathfinderMonster
 
|name=Goblin slayer 9
 
|appearance=
 
|cr=8
 
|xp=
 
|alignment=NE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=30 ft.
 
|hd=9d10+27
 
|hp=76
 
|bab=+9/+4
 
|fort=+8
 
|ref=+11
 
|will=+4
 
|str=12
 
|dex=20
 
|con=14
 
|int=10
 
|wis=12
 
|cha=6
 
|init=+5
 
|ac=22
 
|touch-ac=17
 
|flatfooted-ac=16
 
|ac-breakdown=+5 dex, +4 armor, +1 natural, +1 deflection, +1 dodge, +1 size
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=+17/+12 rapier (1d4+2 plus 3d6 sneak attack, 18)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=favored enemy human/dwarf +2 (move action), stalker
 
|spell-like=none
 
|cmb=+13
 
|cmd=26
 
|perception=+13
 
|skills=Acrobatics +17, Climb +13, Disguise +10, Escape Artist +17, Stealth +25,
 
|feats=Agile Maneuvers, Dodge, Weapon Finesse, Weapon Focus (Rapier), Fast Stealth, Camouflage, Slow Reactions, Surprise Attack, Slowing Strike, Lunge
 
|treasure=+1 adamantine rapier, +1 leaf armor, amulet of natural armor +1, ring of protection +1
 
|environment=
 
|organization=
 
|special-abilities=
 
 
|description=
 
|description=
 
}}
 
}}
Line 2,078: Line 518:
 
'''Savage Maw (Spell)''' Gain a bite attack for 1 minute (-6 to hit, 1d4-2 damage).
 
'''Savage Maw (Spell)''' Gain a bite attack for 1 minute (-6 to hit, 1d4-2 damage).
  
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Goblin Swordsman L3 ===
 
{{PathfinderMonster
 
|name=Goblin fighter 3
 
|appearance=
 
|cr=2
 
|xp=600
 
|alignment=LE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=30 ft. (run)
 
|hd=3d10+6
 
|hp=23
 
|bab=+3
 
|fort=+4
 
|ref=+3
 
|will=+1 (+2 vs fear)
 
|str=11
 
|dex=14
 
|con=12
 
|int=8
 
|wis=11
 
|cha=7
 
|init=+2
 
|ac=22
 
|touch-ac=14
 
|flatfooted-ac=19
 
|ac-breakdown=+2 dex, +5 armor, +1 size, +1 dodge, +3 shield
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=MW longsword +6 (1d6, 19-20/x2 slashing)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=+2
 
|cmd=15
 
|perception=+1
 
|skills=Acrobatics -1, Climb +0, Survival +4, Stealth +6,
 
|feats=Weapon Focus (longsword), Dodge, Run, Shield Focus
 
|treasure=MW longsword, scale mail, MW heavy steel shield, potion of CLW
 
|environment=
 
|organization=
 
|special-abilities=none
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
=== Goblin Shieldsman L5 ===
 
{{PathfinderMonster
 
|name=Goblin fighter 5
 
|appearance=
 
|cr=4
 
|xp=
 
|alignment=LE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=20 ft.
 
|hd=5d10+10
 
|hp=47
 
|bab=+5
 
|fort=+5
 
|ref=+5
 
|will=+4 (+5 vs fear)
 
|str=14
 
|dex=16
 
|con=14
 
|int=8
 
|wis=13
 
|cha=8
 
|init=+7
 
|ac=28
 
|touch-ac=14
 
|flatfooted-ac=25
 
|ac-breakdown=+9 armor, +2 dex, +5 shield, +1 dodge, +1 size
 
|def-abilities=stand still
 
|dr=none
 
|immunities=none
 
|melee-list=longsword +7 (1d6+3, 19-20/x2 slashing)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=+5
 
|cmd=19
 
|perception=+6
 
|skills=
 
|feats=Combat Reflexes, Dodge, Improved Init, Iron Will, Shield Focus, Stand Still
 
|treasure=longsword, plate mail, tower shield
 
|environment=
 
|organization=
 
|special-abilities=none
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Goblin Archer L5 ===
 
{{PathfinderMonster
 
|name=Goblin fighter 5
 
|appearance=
 
|cr=4
 
|xp=
 
|alignment=LE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=30 ft.
 
|hd=5d10+5
 
|hp=42
 
|bab=+5
 
|fort=+5
 
|ref=+6
 
|will=+2 (+3 vs fear)
 
|str=12
 
|dex=20
 
|con=13
 
|int=8
 
|wis=12
 
|cha=8
 
|init=+5
 
|ac=20
 
|touch-ac=17
 
|flatfooted-ac=14
 
|ac-breakdown=+3 armor, +5 dex, +1 dodge, +1 size
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=longbow +13 (1d6, x3)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=+2
 
|cmd=15
 
|perception=+6
 
|skills=
 
|feats=Deadly Aim, Dodge, Point-blank Shot, Precise Shot, Rapid Shot, Weapon Focus Longbow
 
|treasure=longbow, studded leather
 
|environment=
 
|organization=
 
|special-abilities=none
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Goblin Cleric L3 ===
 
{{PathfinderMonster
 
|name=Goblin cleric 3
 
|appearance=
 
|cr=2
 
|xp=600
 
|alignment=LE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=30 ft.
 
|hd=3d8+3
 
|hp=17
 
|bab=+2
 
|fort=+3
 
|ref=+2
 
|will=+4
 
|str=7
 
|dex=12
 
|con=11
 
|int=10
 
|wis=13
 
|cha=10
 
|init=+1
 
|ac=17
 
|touch-ac=12
 
|flatfooted-ac=16
 
|ac-breakdown=+1 dex, +5 armor, +1 size
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=Heavy mace +1 (1d6-2, 20/x2 bashing)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=3/day channel negative energy (2d6, DC 11), command (DC 13), CLW, cause fear (DC 12), bless, spiritual weapon, summon monster II
 
|cmb=-1
 
|cmd=10
 
|perception=+3
 
|skills=Acrobatics -3, Climb -5, Survival +3, Stealth +9,
 
|feats=Combat Casting, Spell Focus (Enchantment)
 
|treasure=heavy mace, scale mail, 2 potions of CLW, 1 alchemist fire
 
|environment=
 
|organization=
 
|special-abilities=none
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Goblin Warpriest L3 ===
 
{{PathfinderMonster
 
|name=Goblin warpriest 3
 
|appearance=
 
|cr=2
 
|xp=600
 
|alignment=LE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=20 ft.
 
|hd=3d8+3
 
|hp=23
 
|bab=+3
 
|fort=+4
 
|ref=+3
 
|will=+4
 
|str=12
 
|dex=14
 
|con=13
 
|int=8
 
|wis=12
 
|cha=13
 
|init=+2
 
|ac=21
 
|touch-ac=14
 
|flatfooted-ac=18
 
|ac-breakdown=+2 dex, +6 armor, +1 dodge, +1 size, +1 shield
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=Longsword +5 (1d6+1, 19/x2)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=divine favor (+1 atk/dmg), entropic shield (20% ranged miss), shield of faith (+2 ac), cure light wounds (1d8+3)
 
|cmb=+2
 
|cmd=15
 
|perception=+4
 
|skills=Stealth +10,
 
|feats=Weapon Focus (Longsword), Combat Reflexes, Dodge, Combat Casting (+8)
 
|treasure=longsword, chainmail, light steel shield
 
|environment=
 
|organization=
 
|special-abilities=none
 
|description=Can cast two spells on self as swift actions with fervor. Will cast divine favor at beginning of fight. Will use entropic shield if taking ranged damage. Will cast shield of faith if divine favor wears off and in melee. Otherwise attacks with sword and stays in group.
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Goblin Sorcerer L3 ===
 
{{PathfinderMonster
 
|name=Goblin sorcerer 3
 
|appearance=
 
|cr=2
 
|xp=600
 
|alignment=NE
 
|size=small
 
|type=Humanoid (Goblinoid)
 
|senses=Darkvision 60 ft.
 
|move-speeds=30 ft.
 
|hd=3d6+3
 
|hp=14
 
|bab=+1
 
|fort=+1
 
|ref=+3
 
|will=+4
 
|str=6
 
|dex=14
 
|con=11
 
|int=9
 
|wis=12
 
|cha=11
 
|init=+2
 
|ac=13
 
|touch-ac=13
 
|flatfooted-ac=11
 
|ac-breakdown=+2 dex, +1 size
 
|def-abilities=none
 
|dr=none
 
|immunities=none
 
|melee-list=quarterstaff +0 (1d4-2, 20/x2 bashing)
 
|space=5 ft.
 
|reach=5 ft.
 
|special-attacks=none
 
|spell-like=3/day Elemental ray, acid splash, daze (DC 10), flare (DC 10), penumbra, ray of frost, grease (DC 11), enlarge person, acid hands (DC 11)
 
|cmb=-2
 
|cmd=10
 
|perception=+2
 
|skills=Acrobatics -1, Climb -5, Survival +2, Stealth +7,
 
|feats=Point-blank shot, Precise shot
 
|treasure=quarterstaff, 2 potions of CLW
 
|environment=
 
|organization=
 
|special-abilities=none
 
 
|description=
 
|description=
 
}}
 
}}
Line 2,395: Line 530:
 
* Others - Shortsword +2 (1d4 / 19-20)
 
* Others - Shortsword +2 (1d4 / 19-20)
  
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Mythic Wood Elemental CR 15, MR 2 ===
 
{{PathfinderMonster
 
|name=Invincible Elder Wood Elemental, Warpriest 4
 
|appearance=
 
|cr=15, MR 2
 
|xp=51200
 
|alignment=N
 
|size=huge
 
|type=Outsider (Wood)
 
|senses=Darkvision 60 ft., low-light vision
 
|move-speeds=30 ft., woodland stride
 
|hd=16d10+4d8+120+20
 
|hp=246
 
|bab=+19
 
|fort=+20
 
|ref=+10
 
|will=+13
 
|str=38
 
|dex=8
 
|con=23
 
|int=12
 
|wis=15
 
|cha=11
 
|init=+5
 
|ac=26
 
|touch-ac=7
 
|flatfooted-ac=26
 
|ac-breakdown=-2 size, -1 dex, +19 natural
 
|def-abilities=energy resist 15, block attacks, second save
 
|dr=10/-,10/epic
 
|immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph
 
|melee-list=2 slams +31/+26 (2d10+1d6+29/19-20 plus Awesome Blow, Entangle)
 
|space=15 ft.
 
|reach=15 ft.
 
|special-attacks=fervor (4 times, heal 1d6 or trade for spell), blessings (5 times; plant, entangle on hit; nobility, +2 morale to ally)
 
|spell-like=bull's strength, burning disarm, doom, entropic shield
 
|cmb=+35
 
|cmd=44
 
|perception=+25
 
|skills=...
 
|feats=Awesome Blow, Cleave, Furious Focus, Greater Bull Rush, Greater Overrun, Greater Sunder, Improved Bull Rush, Improved Critical, Improved Overrun, Improved Sunder, Power Attack
 
|treasure=
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Mythic Wood Elemental CR 6, MR 1 ===
 
{{PathfinderMonster
 
|name=Invincible Large Wood Elemental
 
|appearance=
 
|cr=6, MR 1
 
|xp=2400
 
|alignment=N
 
|size=large
 
|type=Outsider (Wood)
 
|senses=Darkvision 60 ft., low-light vision
 
|move-speeds=30 ft., woodland stride
 
|hd=8d10+24+10
 
|hp=78
 
|bab=+8
 
|fort=+9
 
|ref=+2
 
|will=+6
 
|str=24
 
|dex=10
 
|con=17
 
|int=6
 
|wis=11
 
|cha=11
 
|init=+3
 
|ac=20
 
|touch-ac=9
 
|flatfooted-ac=20
 
|ac-breakdown=+11 natural, -1 size
 
|def-abilities=energy resist 10, block attacks, second save
 
|dr=5/-,5/epic
 
|immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph
 
|melee-list=2 slams +14 (2d6+7)
 
|space=10 ft.
 
|reach=10 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=+16
 
|cmd=26
 
|perception=+11
 
|skills=...
 
|feats=Cleave, Greater Bull Rush, Improved Bull Rush (B), Improved Overrun, Power Attack
 
|treasure=
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Metal Elemental ===
 
{{PathfinderMonster
 
|name=Agile Metal Elemental
 
|appearance=
 
|cr=17, MR 1
 
|xp=153,600
 
|alignment=N
 
|size=large
 
|type=Outsider (Metal)
 
|senses=Darkvision 60 ft., low-light vision
 
|move-speeds=80 ft.
 
|hd=24d10+106
 
|hp=238
 
|bab=+24
 
|fort=+12
 
|ref=+21
 
|will=+13
 
|str=33
 
|dex=24
 
|con=18
 
|int=11
 
|wis=11
 
|cha=8
 
|init=+27
 
|ac=34
 
|touch-ac=18
 
|flatfooted-ac=26
 
|ac-breakdown=+7 dex, +3 dodge, +16 natural, -2 size
 
|def-abilities=Evasion
 
|dr=15/bludgeoning and adamantine
 
|immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph
 
|melee-list=2 slams +33 (4d10+11)
 
|space=10 ft.
 
|reach=30 ft.
 
|special-attacks=quickness
 
|spell-like=none
 
|cmb=+36
 
|cmd=+43
 
|perception=+0
 
|skills=
 
|feats=Dodge, Mobility, Run, Spring Attack
 
|treasure=
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Giant Metal Elemental ===
 
{{PathfinderMonster
 
|name=Giant Savage Agile Metal Elemental
 
|appearance=
 
|cr=19, MR 3
 
|xp=614,400
 
|alignment=N
 
|size=huge
 
|type=Outsider (Metal)
 
|senses=Darkvision 60 ft., low-light vision
 
|move-speeds=80 ft.
 
|hd=24d10+174
 
|hp=306
 
|bab=+24
 
|fort=+12
 
|ref=+20
 
|will=+13
 
|str=41
 
|dex=22
 
|con=22
 
|int=11
 
|wis=11
 
|cha=8
 
|init=+26
 
|ac=36
 
|touch-ac=177
 
|flatfooted-ac=28
 
|ac-breakdown=+6 dex, +3 dodge, +19 natural, -2 size
 
|def-abilities=Evasion
 
|dr=15/bludgeoning and adamantine, 10/epic
 
|immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph
 
|melee-list=3 slams +37 (4d10+15 plus bleed 1)
 
|space=15 ft.
 
|reach=40 ft.
 
|special-attacks=quickness, feral savagery (full attack)
 
|spell-like=none
 
|cmb=+40
 
|cmd=+46
 
|perception=+0
 
|skills=
 
|feats=Dodge, Mobility, Run, Spring Attack
 
|treasure=
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
 
</div>
 
</div>
  
Line 2,728: Line 659:
  
 
These leathery brown mushrooms glow very slightly and heal 1 point of damage when eaten as per ''goodberry''.
 
These leathery brown mushrooms glow very slightly and heal 1 point of damage when eaten as per ''goodberry''.
 
=== Jade Mold - CR 2 ===
 
 
These large patches of green mold resemble moss, though often grow in places moss ordinarily wouldn't. If disturbed the mold releases a cloud of acidic vapors dealing 1d6 points of acid damage to all creatures within 30 ft each round for 1 minute. The mold is immune to acid. Fire damage destroys the mold but does not prevent it from releasing the acid. Cold does no damage but causes the mold to become inert for 1 minute.
 

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