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== Exploration == | == Exploration == | ||
− | === Random Encounters | + | === Random Encounters === |
==== Minarcil - Snowy Forest ==== | ==== Minarcil - Snowy Forest ==== | ||
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| 19-20 || 1 ochre jelly | | 19-20 || 1 ochre jelly | ||
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=== Random Scenery === | === Random Scenery === | ||
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| 16 || - || Large bog. Waste a day. | | 16 || - || Large bog. Waste a day. | ||
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− | == | + | == Rak's Festival == |
− | + | Note: 700 XP each | |
− | + | ||
− | + | Order: Pie Eating, Archery, Paintball, Sneaking, Drinking, Greased Pig, Knowledge | |
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− | + | === Preparation === | |
− | + | ||
− | + | 1 week before the festival, there are several things remaining to be sorted out. | |
− | + | ||
− | + | Arbitrate the argument over the size of pies. | |
− | + | ||
− | + | Arbitrate an argument over which weapons to use in the archery contest (mainly either a longbow, a MW longbow, a shortbow or personal weapons). No one is offering up a small-sized MW longbow though, so the party will have to find or make one. | |
− | + | ||
− | + | Decide which kind of pies to serve. Meat pies are more appropriate in honor of Rak, but there's a shortage of meat (+1 to pie eating rolls, but needs a good hunt [Survival skill challenge]). The local fruits don't make for great pies especially without a good source of sugar (-1 to pie eating rolls). Fish would work fine but it's a bit more expensive since they'll have to get some extra from the local fishermen's guild considering how much they've already bought for the following feast (they need 1000gp worth of fish, payable from kingdom funds, though the king himself won't pay it). | |
+ | |||
+ | To collect meat, the party will have to organize a hunt. There's 30 hunters available, averaging +2 Survival. Each group can make one check per day (5 days available for hunting). DC 10 to collect 1 person's worth of food, +1 per 2 over. Meat makes up about 1/3 of the collected food. There's a -1 penalty if they go in 10 or more groups and a -2 penalty if they go in 20 or more groups. The bakers need meat for about 100 people, which is a bit more than the hunters can handle. | ||
+ | |||
+ | There's some debate about changing the paintball fight (with slingshots) to a game of ribbon tag. | ||
− | + | There's an argument over which drinks to serve at the drinking contest. There's a short beer that most people don't think makes for a good spectacle (DC 10), a fortified ale (DC 14) and some dwarven brandy (DC 18). | |
− | + | Decide which order to host the events. Each event lasts 1 hour. There's an hour break for cleaning up and setting out tables. Then there is a feast and, once night falls, the grand hunt. | |
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− | + | Last year, some wizard used ''obscuring mist'' in the sneaking contest. Some people want to ban all magic in that contest. Some people want to ban all magic in all the contests. Others say that magic is just another skill and if it improves your ability to hide, it should be fair. Others will settle for a compromise and just ban a few spells that are obviously too good for particular contests (obscuring mist and invisibility) | |
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− | + | An ankheg will interrupt preparations if the party doesn't find it first. | |
− | === | + | === Pie Eating Contest === |
− | + | Note: Two size categories (two prizes). Pies served in rounds. | |
− | + | You have 5 minutes (50 rounds) to eat as many pies as possible. Possibly, the organizers have prepared appropriate sized pies, otherwise Small characters are only eating 1/2 what the rolls would suggest. After each pie, roll a Fort save (DC 10) or a Will save (DC 12). | |
− | + | * -1 for each pie you've already eaten | |
− | + | * -5 if you tried to eat the pie in a single round | |
− | + | * -2 if you tried to eat the pie in two rounds | |
− | + | * +0 if you tried to eat the pie in three rounds | |
− | + | * +2 if you tried to eat the pie in five rounds | |
− | + | * +5 if you tried to eat the pie in one minute | |
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− | + | On a failed roll, you manage to eat that pie, but: | |
+ | * After your first failure, you are sickened. Double the times for the above penalties and take a -2 penalty to the rolls. This wears off with 1 minute of rest (but you're still counted as having failed once). | ||
+ | * After your second failure, you are nauseated. Triple the times and take a -5 penalty to the rolls. This becomes sickened after 10 minutes, and wears off after about another two hours. (Just long enough to affect the next event.) | ||
+ | * After your third failure, you throw up and are disqualified. Any conditions will go away in 1 minute if you throw up. | ||
− | + | ==== Opponents ==== | |
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− | + | Opponents do the following: | |
+ | * Roll at +7. Eats every other round (+5 - pies) until first fail, then every 6 rounds (+5 - pies), then every 30 rounds (+7 - pies) if he has at least a +0 to the roll. | ||
+ | * Roll at +6. Tries to eat as fast as possible: every round (+1 - pies), every 2 rounds (-1 - pies) and every 3 rounds (-4 - pies). | ||
+ | * Roll at +5. Eats a pie every 3 rounds (+5 - pies) until first fail, then every 20 rounds (+8 - pies), then quits. | ||
+ | * Roll at +5. Eats a pie every 5 rounds (+7 - pies), then every 20 rounds (+8 - pies), then every 30 rounds (+5 - pies). | ||
+ | * Roll at -1. Eats as slow as possible: 10 rounds (+4 - pies), 20 rounds (+2 - pies), then stops. | ||
+ | * Most people that didn't eat too fast manages at least 2 pies without getting sick. Several people manage 7. Several make themselves sick. | ||
− | + | ==== Prize ==== | |
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− | + | A small bowl that will cast ''abstemiousness'' 1/day (CL 1), worth 400 gp. | |
− | + | === Archery Contest === | |
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− | + | Note: Personal, non-magic weapons. Longbow provided. No guns. | |
− | + | Everyone gets 3 shots each round against an AC of -1 (a Small inanimate object, assuming you spend a full round aiming). Any success is worth 1 point. A success by 5 is worth 2 points. A success by 10 is worth 5 points. A success by 15 or more is worth 10 points. On a roll of a natural 20, you get at least 5 points regardless of what your total was (but you can get more if your total was high enough). On a roll of a natural 1, you can't get more than 1 point. | |
+ | * 30 feet - +0 to attack | ||
+ | * 70 feet - +0 to attack (-2 if shortbow) | ||
+ | * 125 feet - -2 to attack (-4 if shortbow) | ||
+ | * 210 feet - -6 to attack (-8 if shortbow) | ||
− | + | ==== Opponents ==== | |
− | + | Opponents have no special tactics | |
+ | * +4 to attack (has a MW bow if personal weapons are allowed) | ||
+ | * +3 to attack, plus Point Blank Shot (+1 at 30 feet) | ||
+ | * +3 to attack | ||
+ | * +2 to attack | ||
+ | * -1 to attack (can borrow a MW bow) | ||
− | + | With a +0, the average score is 48. With a +2, 59. With a +4, 70. The overall average is around 54. | |
− | + | ==== Prize ==== | |
− | + | A mask that casts ''hide from animals'' 1/day (CL 1), worth 400 gp. | |
− | + | === Paintball / Ribbon Tag === | |
− | + | Note: Using slingshots. | |
− | + | Participants get one minute to hide within the designated area. They then must either shoot opponents with their slingshots (ranged touch, 1 non-lethal damage except on crits) or steal their ribbon (a melee touch attack or the steal maneuver). Last one standing wins. (If it goes too quickly, winners can move on to a second round.) | |
− | + | ==== Opponents ==== | |
+ | |||
+ | Opponents have no special tactics, though some are more aggressive than others. | ||
+ | * A halfling with +6 stealth, 12 touch AC, 9 CMD, +3 ranged, +0 melee, -2 CMB | ||
+ | * A human with +1 stealth, 11 touch AC, 14 CMD, +2 ranged, +4 melee, +3 CMB | ||
+ | * A goblin with +9 stealth, 12 touch AC, 9 CMD, +3 ranged, +0 melee, -2 CMB | ||
+ | * An elf with +8 stealth, 13 touch AC, 16 CMD, +7 ranged, +3 melee, +3 CMB (has the acrobatic dodge feat with a +6 acrobatics check and 5 uses) | ||
+ | * A gnome with +6 stealth, 14 touch AC, 12 CMD, +3 ranged, +1 melee, -1 CMB (will use ghost sound and prestidigitation once each) | ||
− | + | For a second round, use the same stats at +1. Change a couple of the races around. | |
− | + | ==== Prize ==== | |
− | + | A necklace that gives +2 Perception, worth 400 gp. | |
− | === | + | === Drinking Contest === |
− | Note: | + | Note: Fortified ale (DC 14) |
− | + | Take as many drinks as you can until you give, pass out or puke. | |
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− | + | You can drink 1 + CON MOD drinks with no effect. After that, it's a Fort save (DC depends on the drink) + 2 per drink past the limit. Fail by 5 or more and pass out. Fail by less than 5 and become nauseated, then sickened (-2 on all checks and saves), then throw up. Sickened and nauseated last 1 hour per drink over the limit. Unconsciousness lasts for 1 hour. If you're forcibly woken before then, you're sickened for 1 hour per drink over the limit. | |
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==== Opponents ==== | ==== Opponents ==== | ||
− | + | * CON +3, Fort +6 | |
− | * | + | * CON +2, Fort +4 |
− | * | + | * CON +2, Fort +3 |
− | * | + | * CON +0, Fort +1 |
− | * | + | * CON -1, Fort -1 |
− | * | ||
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==== Prize ==== | ==== Prize ==== | ||
− | A | + | A stein that can cast ''purify food and water'' up to twice per day (CL 1), worth 400 gp. |
− | === | + | === Sneaking Contest === |
− | + | Several people are intently watching a path through the woods. Try to sneak past them and collect the ribbons placed around the area. | |
− | + | All the watchers have +5 Perception. | |
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==== Opponents ==== | ==== Opponents ==== | ||
− | + | * Goblin Fighter, Stealth +9 | |
− | * + | + | * Human Rogue, Stealth +6 |
− | * | + | * Elf Ranger, Stealth +5 |
− | * + | + | * Halfling Commoner, Stealth +3 |
− | * + | + | * Dwarf Wizard, Stealth +0 (knows ''obscuring mist'' and ''reduce person'' [+5]) |
− | * | ||
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==== Prize ==== | ==== Prize ==== | ||
− | A | + | A cloak that gives +2 stealth, worth 400 gp. |
− | === | + | === Knowledge Contest === |
− | + | Recite details on a variety of beasts based on pictures and hides. Participants are invited into the lodge one at a time. The judges listen to them and give them a score based on how extensive their knowledge is. You can try and bluff, but the judges know their stuff and aren't easily fooled. | |
− | + | 1 point for beating the DC, +1 for each 5 points over. | |
− | + | * Krenshar Pelt (Arcana DC 13 [+2 for id by just a pelt], can be made untrained) | |
+ | * Water Naga Painting (Dungeoneering DC 17) | ||
+ | * Gourd Leshy Sculpture (Nature DC 11, can be made untrained) | ||
+ | * Tengu Painting (Local DC 10, can be made untrained) | ||
+ | * Salt Mephit Statue (Planes DC 13) | ||
− | + | To bluff, you must first pass the base DC on the original check (to at least know the creature's name) and then roll a bluff check at the listed DC + 10. 1 point for beating the DC, +1 for each 5 points over. The judges will roll their Sense Motive (+4) and if they beat your Bluff you don't get the extra points and you get -1 point. | |
− | + | ||
− | + | ==== Opponents ==== | |
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− | + | * Human Bard, +7 Nature, +4 others | |
+ | * Dwarf Cleric, +6 Planes, +5 Arcana, +2 Int | ||
+ | * Halfling Ranger, +5 Nature, +5 Dungeoneering, +1 Int | ||
+ | * Half-Orc Fighter, +4 Dungeoneering, +0 Int | ||
+ | * Human Commoner, +1 Local, -1 Int | ||
==== Prize ==== | ==== Prize ==== | ||
− | A | + | A magnifying glass that casts ''identify'' (CL 1) once per day, worth 400 gp. |
− | === | + | === Greased Pig Contest === |
− | + | See how many rounds it takes to tie up a greased pig. Rope is provided. The pig has a -1 CMB, 10 CMD (14 vs trip) and +1 Escape Artist but the grease provides a +10 bonus to escape grapples. The pig will take AoOs (bite +1, 1d4) which apply penalties to CMB checks. Time is called after 3 minutes. There are 3 pigs that are rotated to provide a fair contest. | |
− | + | Harming the pig is forbidden, as is effecting it magically. | |
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==== Opponents ==== | ==== Opponents ==== | ||
− | * | + | * Dwarf Fighter, +4 CMB, 15 CMD, 18 AC |
− | * | + | * Human Monk, +2 CMB (Improved Grapple), 17 CMD, 15 AC |
− | * | + | * Gnome Alchemist, -1 CMB, 11 CMD, 17 AC (knows ''enlarge person'' +1 CMB, 12 CMD, 15 AC) |
− | * | + | * Half-Elf Ranger, +4 CMB, 16 CMD, 15 AC |
− | * | + | * Human Commoner, +2 CMB, 14 CMD, 14 AC |
==== Prize ==== | ==== Prize ==== | ||
− | + | The three pigs. There are people that will buy them for 400 gp. | |
− | === | + | === Grand Hunt === |
− | + | == Creatures == | |
− | + | <div style="border:1px solid black; padding:3px; margin:3px"> | |
− | + | === Nahum the Inferno === | |
− | ==== | + | {{PathfinderMonster |
− | + | |name=Nahum | |
− | + | |appearance=A great puddle of living liquid fire | |
− | + | |cr=19 MR 2 | |
− | + | |xp=307200 | |
− | + | |alignment=N | |
− | + | |size=Gargantuan | |
− | + | |type=Ooze | |
− | ==== | + | |senses=Blindsight 120 ft |
− | + | |move-speeds=20 ft, climb 20 ft | |
− | + | |hd=28d8+296 | |
− | + | |hp=422 | |
− | === | + | |bab=+21 |
− | + | |fort=+19 | |
− | + | |ref=+8 | |
− | + | |will=+9 | |
− | + | |str=28 | |
− | + | |dex=8 | |
− | + | |con=30 | |
− | + | |int=- | |
− | + | |wis=10 | |
− | + | |cha=10 | |
− | + | |init=-1 | |
+ | |ac=9 | ||
+ | |touch-ac=5 | ||
+ | |flatfooted-ac=9 | ||
+ | |ac-breakdown=+4 natural, -1 dex, -4 size | ||
+ | |def-abilities=Energy Resist 15, Block Attack, Second Save | ||
+ | |dr=10/epic | ||
+ | |immunities=fire, piercing*, slashing* | ||
+ | |melee-list=slam +26 (2d6+13 plus burn plus grab) | ||
+ | |space=20 ft. | ||
+ | |reach=20 ft. | ||
+ | |special-attacks=Ooze Toss | ||
+ | |spell-like=none | ||
+ | |cmb=+34 (+38 grapple) | ||
+ | |cmd=43 | ||
+ | |perception=+0 | ||
+ | |skills= | ||
+ | |feats= | ||
+ | |treasure=67,000 gp | ||
+ | |environment=any | ||
+ | |organization=solitary | ||
+ | |special-abilities='''Burn (Ex)''' - 2d10 to all creatures within 20 feet and to any creature that attacks with a natural or non-reach melee weapon. | ||
− | + | '''Flare (Ex)''' - (Used when at half hp.) Raise burn to 5d10 at the cost of 2 hp per round. All creatures within sight must make a Reflex save (DC 34) or be blinded for the duration. Those that make the save are dazzled instead. Save DC is Con based. | |
− | + | '''Ooze Toss (Ex)''' - Does burn damage as a 30 ft burst at up to 100 ft range. | |
− | + | '''Block Attack (Ex)''' - Once per round, when hit by a melee or ranged attack, roll at +26. If that exceeds the attack, it does no damage as if it missed. | |
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− | + | '''Second Save (Ex)''' - Reroll save versus an ongoing effect as a free action at the beginning of each turn. | |
− | + | '''Near-immunity to Piercing and Slashing (Ex)''' - All piercing and slashing damage is reduced to at most 1 damage (after DR). | |
+ | |description= | ||
+ | }} | ||
+ | </div> | ||
− | = | + | <div style="border:1px solid black; padding:3px; margin:3px"> |
− | + | === Kobold Guard === | |
− | + | {{PathfinderMonster | |
− | + | |name=Kobold Guard - Fighter 2 | |
− | + | |appearance=Armed with an axe, an alchemist's fire and a tanglefoot bag | |
− | + | |cr=1/2 | |
− | + | |xp=200 | |
− | + | |alignment=LE | |
− | + | |size=Small | |
− | + | |type=Humanoid (Reptilian) | |
− | + | |senses=Darkvision 60 ft. (Light Sensitivity) | |
− | + | |move-speeds=20 ft | |
− | + | |hd=2d10+2 | |
− | + | |hp=17 | |
− | + | |bab=+2 | |
− | + | |fort=+3 | |
− | + | |ref=+2 | |
− | + | |will=+0 (+1 vs fear) | |
− | + | |str=7 | |
− | + | |dex=15 | |
− | + | |con=10 | |
− | + | |int=8 | |
− | + | |wis=10 | |
− | {{PathfinderMonster | + | |cha=9 |
− | |name= | + | |init=+2 |
− | |appearance= | + | |ac=20 |
− | |cr= | + | |touch-ac=14 |
− | |xp= | + | |flatfooted-ac=17 |
− | |alignment= | + | |ac-breakdown=+2 dex, +1 shield, +1 size, +1 natural, +1 dodge, +4 armor |
− | |size= | + | |def-abilities=none |
− | |type= | ||
− | |senses= | ||
− | |move-speeds= | ||
− | |hd= | ||
− | |hp= | ||
− | |bab=+ | ||
− | |fort=+ | ||
− | |ref=+ | ||
− | |will=+ | ||
− | |str= | ||
− | |dex= | ||
− | |con= | ||
− | |int= | ||
− | |wis= | ||
− | |cha= | ||
− | |init=+ | ||
− | |ac= | ||
− | |touch-ac= | ||
− | |flatfooted-ac= | ||
− | |ac-breakdown=+ | ||
− | |def-abilities= | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=handaxe +6 (1d4-2 20/x3 slashing) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=none |
|spell-like=none | |spell-like=none | ||
− | |cmb= | + | |cmb=-1 |
− | |cmd= | + | |cmd=12 |
− | |perception=+ | + | |perception=+3 |
− | |skills= | + | |skills=Stealth +7 |
− | |feats= | + | |feats=Weapon Finesse, Weapon Focus (Handaxe), Dodge |
− | |treasure= | + | |treasure=MW small hide, handaxe, buckler, alchemist's fire, tanglefoot bag |
|environment=any | |environment=any | ||
|organization=solitary | |organization=solitary | ||
− | |special-abilities= | + | |special-abilities=none |
|description= | |description= | ||
}} | }} | ||
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<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === | + | === Kobold Elite Guard === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Kobold Elite Guard - Fighter 6 |
− | |appearance= | + | |appearance=Armed with a spiked chain and two alchemist's fire |
|cr=4 | |cr=4 | ||
− | |xp= | + | |xp=1200 |
− | |alignment= | + | |alignment=LE |
− | |size= | + | |size=Small |
− | |type= | + | |type=Humanoid (Reptilian) |
− | |senses=Darkvision 60 ft. | + | |senses=Darkvision 60 ft. (Light Sensitivity) |
− | |move-speeds=30 ft | + | |move-speeds=30 ft |
− | |hd= | + | |hd=6d10+12 |
− | |hp= | + | |hp=49 |
− | |bab=+ | + | |bab=+6 |
− | |fort=+ | + | |fort=+8 |
− | |ref=+ | + | |ref=+9 |
− | |will=+ | + | |will=+5 (+2 vs fear) |
− | |str= | + | |str=8 |
− | |dex=18 | + | |dex=18 (+2 from belt) |
− | |con= | + | |con=12 |
− | |int= | + | |int=8 |
− | |wis= | + | |wis=13 |
− | |cha= | + | |cha=10 |
− | |init=+ | + | |init=+5 |
− | |ac= | + | |ac=25 |
− | |touch-ac= | + | |touch-ac=17 |
|flatfooted-ac=19 | |flatfooted-ac=19 | ||
− | |ac-breakdown=+ | + | |ac-breakdown=+7 armor, +5 dex, +1 size, +1 natural, +1 dodge |
− | |def-abilities= | + | |def-abilities=none |
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=spiked chain +15/+10 (1d6+3 20/x2 piercing, disarm, trip) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=none |
|spell-like=none | |spell-like=none | ||
− | |cmb=+5 | + | |cmb=+4 (+5 with chain) |
− | |cmd=20 | + | |cmd=20 |
− | |perception=+ | + | |perception=+7 |
− | |skills= | + | |skills=Stealth +13, Acrobatics +6 |
− | |feats= | + | |feats=Weapon Finesse, Weapon Focus (Spiked Chain), Dodge, Combat Reflexes, Exotic Weapon Prof., Weapon Specialization (Spiked Chain), Stand Still |
− | |treasure= | + | |treasure=+1 mithral breastplate, +1 spiked chain, belt of incredible dexterity +2, cloak of resistance +2, alchemist's fire x2, potion of CMW x2, potion of shield of faith +4 |
|environment=any | |environment=any | ||
|organization=solitary | |organization=solitary | ||
− | |special-abilities= | + | |special-abilities=none |
|description= | |description= | ||
}} | }} | ||
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<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === | + | === Kobold Cleric === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Kobold Cleric - Cleric 6 |
− | |appearance= | + | |appearance=Healbot |
− | |cr= | + | |cr=4 |
− | |xp= | + | |xp=1200 |
− | |alignment= | + | |alignment=LE |
− | |size= | + | |size=Small |
− | |type= | + | |type=Humanoid (Reptilian) |
− | |senses=Darkvision 60 ft. | + | |senses=Darkvision 60 ft. (Light Sensitivity) |
− | |move-speeds=30 ft | + | |move-speeds=30 ft |
− | |hd= | + | |hd=6d8+6 |
− | |hp= | + | |hp=36 |
− | |bab=+ | + | |bab=+4 |
− | |fort=+ | + | |fort=+6 |
− | |ref=+ | + | |ref=+3 |
− | |will=+ | + | |will=+8 |
− | |str= | + | |str=4 |
− | |dex= | + | |dex=12 |
− | |con= | + | |con=12 |
− | |int= | + | |int=12 |
− | |wis= | + | |wis=16 |
− | |cha= | + | |cha=13 |
− | |init=+ | + | |init=+1 |
− | |ac=20 | + | |ac=20 |
− | |touch-ac= | + | |touch-ac=14 |
− | |flatfooted-ac= | + | |flatfooted-ac=19 |
− | |ac-breakdown= | + | |ac-breakdown=+4 armor, +1 dex, +1 size, +1 natural, +2 deflection |
− | |def-abilities= | + | |def-abilities=none |
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=none |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=none |
− | |spell-like= | + | |spell-like=Copy cat 6/day, Dragonbreath (4d6, 15 ft cone, acid) 1/day, stabilize, bane, bless, CLW x2, CMW x2, aid, invisibility, CSW, invisibility purge, deeper darkness |
− | |cmb=+ | + | |cmb=+0 |
− | |cmd= | + | |cmd=15 |
− | |perception= | + | |perception=+11 |
− | |skills= | + | |skills=Heal +12, Sense Motive +12, Survival +9 |
− | |feats= | + | |feats=Brew Potion, Combat Casting, Defensive Combat Training |
− | |treasure= | + | |treasure=+1 studded leather, amulet of natural armor +1, ring of protection +2, wand of CMW (50 charges) |
|environment=any | |environment=any | ||
|organization=solitary | |organization=solitary | ||
− | |special-abilities= | + | |special-abilities=none |
|description= | |description= | ||
}} | }} | ||
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<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === | + | === Young Gelationous Cube === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Young Gelatinous Cube |
− | |appearance= | + | |appearance=It looks like a cube of clear gelatin 5 foot to a side, but you can see some debris floating inside. |
− | |cr= | + | |cr=2 |
− | |xp= | + | |xp=400 |
|alignment=N | |alignment=N | ||
− | |size= | + | |size=Medium |
− | |type= | + | |type=Ooze |
− | |senses= | + | |senses=Blindsight 60 ft. |
− | |move-speeds= | + | |move-speeds=15 ft. |
− | |hd= | + | |hd=4d8+24 |
− | |hp= | + | |hp=42 |
− | |bab=+ | + | |bab=+3 |
− | |fort=+ | + | |fort=+7 |
− | |ref= | + | |ref=-2 |
− | |will= | + | |will=-4 |
− | |str= | + | |str=6 |
− | |dex= | + | |dex=5 |
− | |con= | + | |con=22 |
− | |int= | + | |int=- |
− | |wis= | + | |wis=1 |
− | |cha= | + | |cha=1 |
− | |init= | + | |init=-3 |
− | |ac= | + | |ac=7 |
− | |touch-ac= | + | |touch-ac=7 |
− | |flatfooted-ac= | + | |flatfooted-ac=7 |
− | |ac-breakdown=- | + | |ac-breakdown=-3 dex |
− | |def-abilities= | + | |def-abilities=transparent |
− | |dr= | + | |dr=none |
− | |immunities= | + | |immunities=electricity, ooze traits |
− | |melee-list= | + | |melee-list=slam +1 (1d4-2 bashing plus 1d4 acid) |
− | |space= | + | |space=5 ft. |
− | |reach= | + | |reach=5 ft. |
− | |special-attacks= | + | |special-attacks=engulf, paralysis |
− | |spell-like=none | + | |spell-like=none |
− | |cmb=+ | + | |cmb=+1 |
− | |cmd= | + | |cmd=10 |
− | |perception= | + | |perception=-5 |
− | |skills= | + | |skills= |
− | |feats= | + | |feats= |
− | |treasure= | + | |treasure=Various coins and gems worth 550 gp (the second one also has a +1 light steel shield) |
− | |environment=any | + | |environment=any |
− | |organization=solitary | + | |organization=solitary |
− | |special-abilities=''' | + | |special-abilities='''Acid (Ex)''' - A gelatinous cube's acid does not harm metal or stone. |
− | |||
− | |||
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− | |||
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− | + | '''Engulf (Ex)''' - Although it moves slowly, a gelatinous cube can simply engulf Medium or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 10 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based. | |
− | + | '''Paralysis (Ex)''' - A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 18 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent. The save DC is Constitution-based. | |
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− | ''' | + | '''Transparent (Ex)''' - Due to its lack of coloration, a gelatinous cube is difficult to discern. A DC 15 Perception check is required to notice a motionless gelatinous cube. Any creature that fails to notice a gelatinous cube and walks into it is automatically engulfed. |
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|description= | |description= | ||
}} | }} | ||
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<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === | + | === Creeper === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Creeper |
− | |appearance=A | + | |appearance=A strange green-skinned creature scuttles forward on four short legs. It wears what appears to be a horrified expression. |
− | |cr= | + | |cr=4 |
− | |xp= | + | |xp=1200 |
|alignment=N | |alignment=N | ||
|size=Medium | |size=Medium | ||
− | |type= | + | |type=Aberration |
− | |senses= | + | |senses=Darkvision 60 ft. |
− | |move-speeds=30 ft | + | |move-speeds=30 ft. |
− | |hd= | + | |hd=5d8+15 |
− | |hp= | + | |hp=37 |
− | |bab=+ | + | |bab=+3 |
− | |fort=+ | + | |fort=+4 |
− | |ref=+ | + | |ref=+4 |
− | |will=+ | + | |will=+5 |
− | |str= | + | |str=8 |
− | |dex= | + | |dex=16 |
− | |con= | + | |con=16 |
− | |int= | + | |int=4 |
− | |wis= | + | |wis=12 |
− | |cha= | + | |cha=8 |
− | |init=+ | + | |init=+2 |
− | |ac= | + | |ac=15 |
− | |touch-ac= | + | |touch-ac=13 |
− | |flatfooted-ac= | + | |flatfooted-ac=12 |
− | |ac-breakdown=+ | + | |ac-breakdown=+3 dex, +2 natural |
− | |def-abilities= | + | |def-abilities=none |
− | |dr= | + | |dr=none |
− | |immunities= | + | |immunities=electricity |
− | |melee-list= | + | |melee-list=slam +2 (1d4-1 bashing) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=explosion |
|spell-like=none | |spell-like=none | ||
− | |cmb= | + | |cmb=+2 |
− | |cmd= | + | |cmd=15 |
− | |perception=+ | + | |perception=+1 |
− | |skills=Stealth + | + | |skills=Stealth +12, |
− | |feats= | + | |feats=Skill Focus (Stealth), Run, Step Up |
− | |treasure= | + | |treasure=special |
− | |environment=any | + | |environment=any |
− | |organization=solitary | + | |organization=solitary or hatchlings (1d4 young creepers) |
− | |special-abilities=''' | + | |special-abilities='''Immunity to Electricity (Ex)''' A creeper struck by electricity takes no damage and instead adds 1 point of damage to its explosion attack for each 3 points of damage that would have been done. |
− | ''' | + | '''Explosion (Ex)''' A creeper can cause itself to explode like a fireball. This attack does 5d6 damage plus any extra from electricity to everyone within 30 ft. (DC 15 Ref for half) and destroys the creeper. To use this attack, the creeper must take a standard action one round, and a full round action the next. Creatures nearby can hear a hissing sound once the creeper starts its attack (DC 10 Perception). It can choose to discontinue its attack at any point. Any creature killed by a creeper's explosion must make a DC 15 Fort save. If they fail, 1d4 new creepers will grow out of the corpse over the next 48 hours. A remove disease spell can prevent this. |
+ | |description=Creepers are fortunately rare aberrations that reproduce by planting spores in fresh corpses. Rather than wait for a corpse like most such creatures, creepers make their own by detonating themselves near other creatures. They prefer to sneak up on their targets, although they are capable runners if their target tries to flee. | ||
− | + | Creepers have no arms and are incapable of manipulating their environment besides the craters left from their explosions. They feed off of plants and minerals, building up a reserve of volatile chemicals. If a creeper is killed before it can explode, these chemicals can be extracted (DC 14 Dungeoneering or Survival check to not ruin half). This provides a kegs-worth of compounds that are very similar to gunpowder once dried. | |
− | + | {{{!}} | |
− | + | ! Dungeoneering | |
+ | ! Lore | ||
+ | {{!}}- | ||
+ | {{!}} DC 14 | ||
+ | {{!}} This is a creeper, an aberration that kills its victims by detonating itself. | ||
+ | {{!}}- | ||
+ | {{!}} DC 19 | ||
+ | {{!}} Creepers reproduce by spores implanted in the corpses of their victims. It takes about 48 hours for new creepers to grow. A remove disease spell can stop this. | ||
+ | {{!}}- | ||
+ | {{!}} DC 24 | ||
+ | {{!}} The volatile chemicals a creeper uses can be extracted if it can be killed before it explodes. These chemicals react with electricity while the creeper is still alive though, making the resulting explosion even stronger. | ||
+ | {{!}}} | ||
}} | }} | ||
</div> | </div> | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | + | === Martite Devil === | |
− | === | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Martite |
− | |appearance= | + | |appearance=This small, red-scaled, armed serpent's eyes glitters with both fear and hatred. |
− | |cr= | + | |cr=1 |
− | |xp= | + | |xp=400 |
− | |alignment= | + | |alignment=LE |
− | |size= | + | |size=Small |
− | |type= | + | |type=Outsider (Devil, Extraplanar, Evil, Lawful) |
− | + | |senses=See in darkness, Darkvision 60 ft. | |
− | + | |move-speeds=20 ft., climb 20 ft. | |
− | + | |hd=2d10+4 | |
− | + | |hp=15 | |
− | + | |bab=+2 | |
− | + | |fort=+2 | |
− | + | |ref=+5 | |
− | + | |will=+3 | |
− | + | |str=8 | |
− | + | |dex=14 | |
− | + | |con=14 | |
− | + | |int=6 | |
− | + | |wis=10 | |
− | + | |cha=12 | |
− | + | |init=+2 | |
− | + | |ac=14 | |
− | + | |touch-ac=13 | |
− | + | |flatfooted-ac=12 | |
− | + | |ac-breakdown=+1 size, +2 Dex, +1 natural | |
− | + | |def-abilities=resist acid 10, resist cold 10 | |
− | + | |dr=5/silver or good | |
− | + | |immunities=fire | |
− | + | |melee-list=claws +2 (1d3-1) | |
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− | |move-speeds= | ||
− | |hd= | ||
− | |hp= | ||
− | |bab=+ | ||
− | |fort=+ | ||
− | |ref=+ | ||
− | |will=+ | ||
− | |str= | ||
− | |dex= | ||
− | |con= | ||
− | |int= | ||
− | |wis= | ||
− | |cha= | ||
− | |init=+ | ||
− | |ac= | ||
− | |touch-ac= | ||
− | |flatfooted-ac= | ||
− | |ac-breakdown=+ | ||
− | |def-abilities= | ||
− | |dr= | ||
− | |immunities= | ||
− | |melee-list= | ||
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=none |
− | |spell-like= | + | |spell-like=3/day flare, 3/day ray of fire |
− | |cmb=+ | + | |cmb=+0 |
− | |cmd= | + | |cmd=12 |
− | |perception=+ | + | |perception=+5 |
− | |skills=+ | + | |skills=Sense Motive +5, Diplomacy +3, Bluff +6 |
− | |feats= | + | |feats=Weapon Finesse |
− | |treasure= | + | |treasure=none |
− | |environment= | + | |environment=Demonic Realms |
− | |organization=solitary | + | |organization=solitary, squad (1 advanced martite and 1d6 martites) |
− | |special-abilities=''' | + | |special-abilities='''See in Darkness (Su)''' A martite can see even in magical darkness. |
+ | |description=Martite are devils that once rose above the ranks of the Lemure, but have since been demoted. They have few natural abilities and little chance for advancement without mortal help, though sometimes a particularly strong one will gather a small troop of others to boss around. | ||
− | + | {{{!}} | |
− | + | ! Planes | |
− | '' | + | ! Lore |
− | + | {{!}}- | |
− | }} | + | {{!}} DC 11 |
+ | {{!}} This is a martite, a very low rank devil. | ||
+ | {{!}}- | ||
+ | {{!}} DC 16 | ||
+ | {{!}} Martites aren't terribly bright, but they are perceptive and can and will try to deal. Like all devils, they will follow the letter of any agreements, but like all devils they seek personal gain through such deals. | ||
+ | {{!}}- | ||
+ | {{!}} DC 21 | ||
+ | {{!}} Like most devils, they are fairly resilient physically. Unlike most other devils, that's almost all they have going for them. They are still capable of a few magic cantrips. | ||
+ | {{!}}} | ||
+ | }} | ||
</div> | </div> | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | + | === Reproma === | |
− | === | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Reproma |
− | |appearance= | + | |appearance=Thick vines hang off the tree. They seem to twitch and sway even when there's no wind. |
− | |cr= | + | |cr=1 |
− | |xp= | + | |xp=400 |
|alignment=N | |alignment=N | ||
− | |size= | + | |size=Medium |
− | |type= | + | |type=Plant |
− | |senses= | + | |senses=tremorsense, Perception +4 |
− | |move-speeds= | + | |move-speeds=0 ft. |
− | |hd= | + | |hd=1d8+2 |
− | |hp= | + | |hp=7 |
− | |bab=+ | + | |bab=+0 |
− | |fort=+ | + | |fort=+4 |
− | |ref= | + | |ref=-1 |
− | |will=+ | + | |will=+0 |
− | |str= | + | |str=12 |
|dex=8 | |dex=8 | ||
− | |con= | + | |con=14 |
|int=- | |int=- | ||
|wis=10 | |wis=10 | ||
− | |cha= | + | |cha=8 |
|init=-1 | |init=-1 | ||
− | |ac= | + | |ac=12 |
− | |touch-ac= | + | |touch-ac=9 |
− | |flatfooted-ac= | + | |flatfooted-ac=12 |
− | |ac-breakdown= | + | |ac-breakdown=-1 Dex, +3 natural |
− | |def-abilities= | + | |def-abilities=none |
− | |dr= | + | |dr=none |
− | |immunities= | + | |immunities=none |
− | |melee-list= | + | |melee-list=4 tentacles +1 (1d4+1) |
− | |space= | + | |space=5 ft. |
− | |reach= | + | |reach=5 ft. |
− | |special-attacks= | + | |special-attacks=Constrict (1d4+1), Grab (tentacle) |
|spell-like=none | |spell-like=none | ||
− | |cmb=+ | + | |cmb=+1 (+5 grapple) |
− | |cmd= | + | |cmd=10 (can't be tripped) |
− | |perception=+ | + | |perception=+4 |
|skills= | |skills= | ||
− | |feats= | + | |feats=Multiattack |
− | |treasure= | + | |treasure=incidental |
− | |environment=any | + | |environment=any forest |
|organization=solitary | |organization=solitary | ||
− | |special-abilities=''' | + | |special-abilities='''Constrict (Ex):''' Do an extra 1d4+1 damage on a successful grapple check. |
− | ''' | + | '''Grab (Ex):''' If a reproma hits with its tentacle attacks, it deals normal damage and attempts to start a grapple as a free action. |
+ | |description=Reproma are vines that grow up trees, then hang down along the branches. When they sense movement nearby, they lash out attempting to grab and crush the target. Anything they succeed in killing eventually becomes fertilizer for the plant. While they normally feed on rats, squirrels or the like, they are mindless and simply attack anything that comes near. If there are multiple creatures nearby, they split their attacks evenly. | ||
− | + | Reproma look like many other vines until they start to move. Roll a Perception, Knowledge (Nature) or Survival (DC 18) to notice it beforehand. | |
− | + | {{{!}} | |
− | + | ! Nature | |
− | + | ! Lore | |
− | + | {{!}}- | |
− | + | {{!}} DC 11 | |
− | + | {{!}} This is a reproma. It's simply a plant that attacks anything that moves. | |
+ | {{!}}- | ||
+ | {{!}} DC 16 | ||
+ | {{!}} Reproma are stationary, so they rely on their ability to grab their targets and squeeze them to capture prey. They are mindless though, so they will attack anything that triggers their tremorsense. | ||
+ | {{!}}- | ||
+ | {{!}} DC 21 | ||
+ | {{!}} Reproma normally feed on small animals, but they try to kill them quickly, so while their ability to grab larger prey is fairly limited, it still hurts if they actually hit or grab you. | ||
+ | {{!}}} | ||
}} | }} | ||
</div> | </div> | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | + | === Goblin Assassin - Spleenstabber === | |
− | === | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Spleenstabber, goblin ninja 5 |
− | |appearance= | + | |appearance= |
− | |cr= | + | |cr=4 |
− | |xp= | + | |xp=1200 |
|alignment=LE | |alignment=LE | ||
− | |size= | + | |size=small |
− | |type=Humanoid ( | + | |type=Humanoid (Goblinoid) |
− | |senses=Darkvision 60 ft. | + | |senses=Darkvision 60 ft. |
− | |move-speeds= | + | |move-speeds=35 ft. |
− | |hd= | + | |hd=5d8+0 |
− | |hp= | + | |hp=23 |
− | |bab=+ | + | |bab=+3 |
− | |fort=+ | + | |fort=+1 |
− | |ref=+ | + | |ref=+9 |
− | |will=+ | + | |will=+2 |
− | |str= | + | |str=10 |
− | |dex= | + | |dex=20 |
|con=10 | |con=10 | ||
− | |int= | + | |int=11 |
− | |wis= | + | |wis=13 |
− | |cha= | + | |cha=10 |
− | |init=+ | + | |init=+5 |
− | |ac= | + | |ac=18 |
− | |touch-ac= | + | |touch-ac=16 |
− | |flatfooted-ac= | + | |flatfooted-ac=13 |
− | |ac-breakdown=+ | + | |ac-breakdown=+5 dex, +2 armor, +1 size |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=MW rapier +11 (1d4-2/18 + 3d6 sneak attack) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
|special-attacks=none | |special-attacks=none | ||
|spell-like=none | |spell-like=none | ||
− | |cmb= | + | |cmb=+2 |
− | |cmd= | + | |cmd=17 |
− | |perception=+ | + | |perception=+9 |
− | |skills=Stealth + | + | |skills=Acrobatics +13, Bluff +8, Climb +8, Disable Device +13, Disguise +8, Escape Artist +13, Perception +9, Stealth +17, Use Magic Device +10 |
− | |feats=Weapon Finesse, Weapon Focus ( | + | |feats=Fleet, Weapon Finesse, Weapon Focus (rapier) |
− | |treasure=MW | + | |treasure=MW rapier, MW leather, 1 use Dimension Door smoke bomb |
− | |environment= | + | |environment= |
− | |organization= | + | |organization= |
− | |special-abilities= | + | |special-abilities=Fast Stealth, Vanishing Trick, Ki 2 pts |
|description= | |description= | ||
}} | }} | ||
Line 1,389: | Line 1,113: | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === | + | === Goblin Wizard - Foeblaster === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Foeblaster, goblin wizard 10 |
− | |appearance= | + | |appearance= |
− | |cr= | + | |cr=9 |
− | |xp= | + | |xp= |
|alignment=LE | |alignment=LE | ||
− | |size= | + | |size=small |
− | |type=Humanoid ( | + | |type=Humanoid (Goblinoid) |
− | |senses=Darkvision 60 ft. | + | |senses=Darkvision 60 ft. |
− | |move-speeds=30 ft | + | |move-speeds=30 ft. |
− | |hd= | + | |hd=10d6+0 |
− | |hp= | + | |hp=47 |
|bab=+6 | |bab=+6 | ||
− | |fort=+ | + | |fort=+5 |
− | |ref=+ | + | |ref=+8 |
− | |will=+ | + | |will=+11 |
− | |str= | + | |str=6 |
− | |dex= | + | |dex=17 |
− | |con= | + | |con=10 |
− | |int= | + | |int=17 |
− | |wis= | + | |wis=14 |
|cha=10 | |cha=10 | ||
− | |init=+ | + | |init=+7 |
− | |ac= | + | |ac=19 |
− | |touch-ac= | + | |touch-ac=16 |
− | |flatfooted-ac= | + | |flatfooted-ac=16 |
− | |ac-breakdown=+ | + | |ac-breakdown=+3 dex, +3 natural armor, +2 deflection, +1 size |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=+9 ranged |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
|special-attacks=none | |special-attacks=none | ||
|spell-like=none | |spell-like=none | ||
− | |cmb=+ | + | |cmb=+2 |
− | |cmd= | + | |cmd=17 |
− | |perception=+ | + | |perception=+12 |
− | |skills=Stealth + | + | |skills=Swim +8, Stealth +24, Spellcraft +16, Linguistics +16 |
− | |feats= | + | |feats=Combat Casting, Enlarge Spell, Eschew Materials, Improved Counterspell, Improved Initiative, Maximize Spell, Point-Blank Shot, Scribe Scroll |
− | |treasure=+ | + | |treasure=Amulet of natural armor +3 (bonded), Cloak of resistance +2, Ring of protection +2, Staff of fire |
− | |environment= | + | |environment= |
− | |organization= | + | |organization= |
− | |special-abilities= | + | |special-abilities= |
− | |description= | + | |description=Spellbook:<br/> |
− | }} | + | 1 - Alarm<br/> |
− | </div> | + | 1 - Burning Hands<br/> |
+ | 1 - Color Spray<br/> | ||
+ | 1 - Magic Missile<br/> | ||
+ | 1 - Obscuring Mist<br/> | ||
+ | 1 - Shield<br/> | ||
+ | 1 - Silent Image<br/> | ||
+ | 2 - Flaming Sphere<br/> | ||
+ | 2 - Hypnotic Pattern<br/> | ||
+ | 2 - Invisibility<br/> | ||
+ | 2 - Minor Image<br/> | ||
+ | 2 - Mirror Image<br/> | ||
+ | 2 - See Invisibility<br/> | ||
+ | 3 - Dispel<br/> | ||
+ | 3 - Fireball<br/> | ||
+ | 3 - Illusory Script<br/> | ||
+ | 3 - Invisibility Sphere<br/> | ||
+ | 4 - Fire Shield<br/> | ||
+ | 4 - Illusory Wall<br/> | ||
+ | 4 - Wall of Fire<br/> | ||
+ | 5 - Cone of Cold (fire)<br/> | ||
+ | 5 - Persistent Image | ||
+ | }} | ||
+ | </div> | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === | + | |
+ | === Goblin Chief - Toechopper === | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Toechopper, goblin fighter 3 |
− | |appearance= | + | |appearance= |
− | |cr= | + | |cr=2 |
− | |xp= | + | |xp=600 |
− | |alignment= | + | |alignment=CE |
− | |size= | + | |size=small |
− | |type=Humanoid ( | + | |type=Humanoid (Goblinoid) |
− | |senses=Darkvision 60 ft. | + | |senses=Darkvision 60 ft. |
− | |move-speeds=30 ft | + | |move-speeds=30 ft. |
− | |hd= | + | |hd=3d10+6 |
− | |hp= | + | |hp=25 |
− | |bab=+ | + | |bab=+3 |
− | |fort=+ | + | |fort=+4 |
− | |ref=+ | + | |ref=+4 |
− | |will=+ | + | |will=+2 (+3 vs fear) |
− | |str= | + | |str=12 |
− | |dex= | + | |dex=17 |
|con=12 | |con=12 | ||
− | |int= | + | |int=10 |
− | |wis= | + | |wis=12 |
− | |cha= | + | |cha=6 |
− | |init=+ | + | |init=+3 |
|ac=20 | |ac=20 | ||
− | |touch-ac= | + | |touch-ac=15 |
− | |flatfooted-ac= | + | |flatfooted-ac=16 |
− | |ac-breakdown=+4 armor, +1 | + | |ac-breakdown=+3 dex, +4 armor, +1 size, +1 dodge, +1 shield |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=MW longsword +6 (1d6+1, 19-20/x2 slashing) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
|special-attacks=none | |special-attacks=none | ||
− | |spell-like= | + | |spell-like=none |
− | |cmb=+ | + | |cmb=+3 (+4 grapple) |
− | |cmd= | + | |cmd=17 (18 to break a grapple) |
− | |perception=+ | + | |perception=+3 |
− | |skills= | + | |skills=Acrobatics +3, Climb +5, Intimidate +3, Survival +5, |
− | |feats= | + | |feats=Weapon Focus (longsword), Dodge, Combat Reflexes, Stand Still |
− | |treasure= | + | |treasure=longsword, chain shirt, wooden shield, potion of CLW, armbands of the brawler |
− | |environment= | + | |environment= |
− | |organization= | + | |organization= |
|special-abilities=none | |special-abilities=none | ||
|description= | |description= | ||
Line 1,489: | Line 1,236: | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | + | === Goblin Assassin 7 === | |
− | === | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Goblin slayer 7 |
− | |appearance= | + | |appearance= |
− | |cr= | + | |cr=6 |
− | |xp= | + | |xp= |
− | |alignment= | + | |alignment=NE |
− | |size= | + | |size=small |
− | |type= | + | |type=Humanoid (Goblinoid) |
− | |senses= | + | |senses=Darkvision 60 ft. |
− | |move-speeds= | + | |move-speeds=30 ft. |
− | |hd= | + | |hd=7d10+21 |
− | |hp= | + | |hp=56 |
− | |bab=+ | + | |bab=+7/+2 |
|fort=+7 | |fort=+7 | ||
− | |ref= | + | |ref=+10 |
− | |will= | + | |will=+3 |
− | |str= | + | |str=11 |
− | |dex= | + | |dex=20 |
− | |con= | + | |con=14 |
− | |int= | + | |int=10 |
− | |wis= | + | |wis=12 |
− | |cha= | + | |cha=6 |
− | |init= | + | |init=+5 |
− | |ac= | + | |ac=22 |
− | |touch-ac= | + | |touch-ac=17 |
− | |flatfooted-ac= | + | |flatfooted-ac=16 |
− | |ac-breakdown= | + | |ac-breakdown=+5 dex, +4 armor, +1 natural, +1 dodge, +1 size |
− | |def-abilities= | + | |def-abilities=none |
|dr=none | |dr=none | ||
− | |immunities= | + | |immunities=none |
− | |melee-list= | + | |melee-list=+15/+10 kukri (1d3+1 plus 2d6 sneak attack, 18) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=favored enemy human/dwarf +2 (move action), stalker |
|spell-like=none | |spell-like=none | ||
− | |cmb=+ | + | |cmb=+11 |
− | |cmd= | + | |cmd=22 |
− | |perception= | + | |perception=+11 |
− | |skills= | + | |skills=Acrobatics +15, Climb +10, Disguise +8, Escape Artist +15, Stealth +23, |
− | |feats= | + | |feats=Agile Maneuvers, Dodge, Weapon Finesse, Weapon Focus (Kukri), Fast Stealth, Camouflage, Slow Reactions, Surprise Attack |
− | |treasure= | + | |treasure=+1 kukri, +1 leaf armor, amulet of natural armor +1 |
− | |environment= | + | |environment= |
− | |organization= | + | |organization= |
− | |special-abilities= | + | |special-abilities= |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|description= | |description= | ||
}} | }} | ||
Line 1,547: | Line 1,287: | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === | + | === Goblin Assassin 9 === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Goblin slayer 9 |
− | |appearance= | + | |appearance= |
− | |cr= | + | |cr=8 |
− | |xp= | + | |xp= |
− | |alignment= | + | |alignment=NE |
− | |size= | + | |size=small |
− | |type= | + | |type=Humanoid (Goblinoid) |
|senses=Darkvision 60 ft. | |senses=Darkvision 60 ft. | ||
|move-speeds=30 ft. | |move-speeds=30 ft. | ||
− | |hd= | + | |hd=9d10+27 |
− | |hp= | + | |hp=76 |
− | |bab=+ | + | |bab=+9/+4 |
− | |fort=+ | + | |fort=+8 |
− | |ref=+ | + | |ref=+11 |
− | |will=+ | + | |will=+4 |
− | |str= | + | |str=12 |
− | |dex= | + | |dex=20 |
− | |con= | + | |con=14 |
− | |int= | + | |int=10 |
|wis=12 | |wis=12 | ||
− | |cha= | + | |cha=6 |
− | |init=+ | + | |init=+5 |
− | |ac= | + | |ac=22 |
− | |touch-ac= | + | |touch-ac=17 |
− | |flatfooted-ac= | + | |flatfooted-ac=16 |
− | |ac-breakdown=+ | + | |ac-breakdown=+5 dex, +4 armor, +1 natural, +1 deflection, +1 dodge, +1 size |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
− | |immunities= | + | |immunities=none |
− | |melee-list= | + | |melee-list=+17/+12 rapier (1d4+2 plus 3d6 sneak attack, 18) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=favored enemy human/dwarf +2 (move action), stalker |
|spell-like=none | |spell-like=none | ||
− | |cmb=+ | + | |cmb=+13 |
− | |cmd= | + | |cmd=26 |
− | |perception=+ | + | |perception=+13 |
− | |skills=Stealth + | + | |skills=Acrobatics +17, Climb +13, Disguise +10, Escape Artist +17, Stealth +25, |
− | |feats= | + | |feats=Agile Maneuvers, Dodge, Weapon Finesse, Weapon Focus (Rapier), Fast Stealth, Camouflage, Slow Reactions, Surprise Attack, Slowing Strike, Lunge |
− | |treasure= | + | |treasure=+1 adamantine rapier, +1 leaf armor, amulet of natural armor +1, ring of protection +1 |
− | |environment= | + | |environment= |
− | |organization= | + | |organization= |
− | |special-abilities= | + | |special-abilities= |
+ | |description= | ||
+ | }} | ||
+ | </div> | ||
− | + | <div style="border:1px solid black; padding:3px; margin:3px"> | |
− | |||
− | + | === Goblin Cleric - Dogkicker === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Dogkicker, goblin cleric 1 |
− | |appearance= | + | |appearance= |
− | |cr=1 | + | |cr=1/2 |
− | |xp= | + | |xp=200 |
− | |alignment= | + | |alignment=NE |
− | |size= | + | |size=small |
− | |type= | + | |type=Humanoid (Goblinoid) |
− | |senses= | + | |senses=Darkvision 60 ft. |
− | |move-speeds= | + | |move-speeds=30 ft. |
− | |hd= | + | |hd=1d8+2 |
− | |hp= | + | |hp=10 |
− | |bab=+ | + | |bab=+0 |
− | |fort=+ | + | |fort=+3 |
− | |ref=+ | + | |ref=+3 |
|will=+3 | |will=+3 | ||
− | |str= | + | |str=6 |
− | |dex= | + | |dex=16 |
− | |con= | + | |con=13 |
− | |int= | + | |int=10 |
− | |wis= | + | |wis=12 |
|cha=12 | |cha=12 | ||
− | |init=+ | + | |init=+3 |
− | |ac= | + | |ac=16 |
− | |touch-ac= | + | |touch-ac=14 |
|flatfooted-ac=12 | |flatfooted-ac=12 | ||
− | |ac-breakdown=+1 | + | |ac-breakdown=+3 dex, +1 armor, +1 size, +1 shield |
− | |def-abilities= | + | |def-abilities=none |
− | |dr= | + | |dr=none |
− | |immunities= | + | |immunities=none |
− | |melee-list= | + | |melee-list=longsword +0 (1d6-2, 19-20/x2 slashing) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=bleeding touch 4/day, channel energy 6/day |
− | |spell-like= | + | |spell-like=Bleed at-will, Cure Light Wounds 2/day, Battle Rage 4/day, Savage Maw 1/day |
− | |cmb= | + | |cmb=-3 |
− | |cmd= | + | |cmd=10 |
− | |perception=+ | + | |perception=+1 |
− | |skills= | + | |skills=Heal +5, Spellcraft +4, |
− | |feats= | + | |feats=Extra Channel |
− | |treasure= | + | |treasure= |
− | |environment= | + | |environment= |
− | |organization= | + | |organization= |
− | |special-abilities=''' | + | |special-abilities='''Aura (Ex)''' Detects as lawful evil. |
− | + | ||
+ | '''Channel Energy (Su)''' Standard action for 30 foot burst of negative energy dealing 1d6 damage. Will save DC 11 for half. | ||
+ | |||
+ | '''Battle Rage (Sp)''' Standard action touch grants +1 damage for 1 round. | ||
+ | |||
+ | '''Bleeding Touch (Sp)''' Melee touch attack for 1d6 damage. | ||
− | + | '''Cure Light Wounds (Spell)''' Touch heals 1d8+1, can be exchanged for inflict and deal 1d8+1 negative energy damage. | |
− | + | ||
− | + | '''Savage Maw (Spell)''' Gain a bite attack for 1 minute (-6 to hit, 1d4-2 damage). | |
− | + | ||
− | + | |description= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
</div> | </div> | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === | + | |
+ | === Goblin Swordsman L3 === | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Goblin fighter 3 |
− | |appearance= | + | |appearance= |
− | |cr= | + | |cr=2 |
− | |xp= | + | |xp=600 |
− | |alignment= | + | |alignment=LE |
− | |size= | + | |size=small |
− | |type= | + | |type=Humanoid (Goblinoid) |
− | |senses= | + | |senses=Darkvision 60 ft. |
− | |move-speeds= | + | |move-speeds=30 ft. (run) |
− | |hd= | + | |hd=3d10+6 |
− | |hp= | + | |hp=23 |
− | |bab=+ | + | |bab=+3 |
|fort=+4 | |fort=+4 | ||
− | |ref= | + | |ref=+3 |
− | |will=+ | + | |will=+1 (+2 vs fear) |
− | |str= | + | |str=11 |
− | |dex= | + | |dex=14 |
− | |con= | + | |con=12 |
− | |int= | + | |int=8 |
− | |wis= | + | |wis=11 |
− | |cha= | + | |cha=7 |
− | |init= | + | |init=+2 |
− | |ac= | + | |ac=22 |
− | |touch-ac= | + | |touch-ac=14 |
− | |flatfooted-ac= | + | |flatfooted-ac=19 |
− | |ac-breakdown= | + | |ac-breakdown=+2 dex, +5 armor, +1 size, +1 dodge, +3 shield |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=MW longsword +6 (1d6, 19-20/x2 slashing) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=none |
|spell-like=none | |spell-like=none | ||
− | |cmb=+ | + | |cmb=+2 |
− | |cmd= | + | |cmd=15 |
− | |perception=+ | + | |perception=+1 |
− | |skills= | + | |skills=Acrobatics -1, Climb +0, Survival +4, Stealth +6, |
− | |feats= | + | |feats=Weapon Focus (longsword), Dodge, Run, Shield Focus |
− | |treasure= | + | |treasure=MW longsword, scale mail, MW heavy steel shield, potion of CLW |
− | |environment= | + | |environment= |
− | |organization= | + | |organization= |
− | |special-abilities= | + | |special-abilities=none |
− | + | |description= | |
− | |||
− | |description= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
</div> | </div> | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === Goblin | + | === Goblin Shieldsman L5 === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Goblin fighter 5 |
|appearance= | |appearance= | ||
|cr=4 | |cr=4 | ||
− | |xp= | + | |xp= |
|alignment=LE | |alignment=LE | ||
|size=small | |size=small | ||
|type=Humanoid (Goblinoid) | |type=Humanoid (Goblinoid) | ||
|senses=Darkvision 60 ft. | |senses=Darkvision 60 ft. | ||
− | |move-speeds= | + | |move-speeds=20 ft. |
− | |hd= | + | |hd=5d10+10 |
− | |hp= | + | |hp=47 |
− | |bab=+ | + | |bab=+5 |
− | |fort=+ | + | |fort=+5 |
− | |ref=+ | + | |ref=+5 |
− | |will=+ | + | |will=+4 (+5 vs fear) |
− | |str= | + | |str=14 |
− | |dex= | + | |dex=16 |
− | |con= | + | |con=14 |
− | |int= | + | |int=8 |
|wis=13 | |wis=13 | ||
− | |cha= | + | |cha=8 |
− | |init=+ | + | |init=+7 |
− | |ac= | + | |ac=28 |
− | |touch-ac= | + | |touch-ac=14 |
− | |flatfooted-ac= | + | |flatfooted-ac=25 |
− | |ac-breakdown=+5 | + | |ac-breakdown=+9 armor, +2 dex, +5 shield, +1 dodge, +1 size |
− | |def-abilities= | + | |def-abilities=stand still |
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=longsword +7 (1d6+3, 19-20/x2 slashing) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
|special-attacks=none | |special-attacks=none | ||
|spell-like=none | |spell-like=none | ||
− | |cmb=+ | + | |cmb=+5 |
− | |cmd= | + | |cmd=19 |
− | |perception=+ | + | |perception=+6 |
− | |skills= | + | |skills= |
− | |feats= | + | |feats=Combat Reflexes, Dodge, Improved Init, Iron Will, Shield Focus, Stand Still |
− | |treasure= | + | |treasure=longsword, plate mail, tower shield |
|environment= | |environment= | ||
|organization= | |organization= | ||
− | |special-abilities= | + | |special-abilities=none |
|description= | |description= | ||
}} | }} | ||
Line 1,797: | Line 1,500: | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === Goblin | + | |
+ | === Goblin Archer L5 === | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Goblin fighter 5 |
|appearance= | |appearance= | ||
− | |cr= | + | |cr=4 |
|xp= | |xp= | ||
|alignment=LE | |alignment=LE | ||
Line 1,807: | Line 1,511: | ||
|type=Humanoid (Goblinoid) | |type=Humanoid (Goblinoid) | ||
|senses=Darkvision 60 ft. | |senses=Darkvision 60 ft. | ||
− | |move-speeds=30 ft. | + | |move-speeds=30 ft. |
− | |hd= | + | |hd=5d10+5 |
− | |hp= | + | |hp=42 |
− | |bab=+ | + | |bab=+5 |
|fort=+5 | |fort=+5 | ||
− | |ref=+ | + | |ref=+6 |
− | |will=+ | + | |will=+2 (+3 vs fear) |
− | |str= | + | |str=12 |
− | |dex= | + | |dex=20 |
− | |con= | + | |con=13 |
− | |int= | + | |int=8 |
− | |wis= | + | |wis=12 |
− | |cha= | + | |cha=8 |
− | |init=+ | + | |init=+5 |
− | |ac= | + | |ac=20 |
− | |touch-ac= | + | |touch-ac=17 |
− | |flatfooted-ac= | + | |flatfooted-ac=14 |
− | |ac-breakdown=+3 | + | |ac-breakdown=+3 armor, +5 dex, +1 dodge, +1 size |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list=+ | + | |melee-list=longbow +13 (1d6, x3) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
Line 1,834: | Line 1,538: | ||
|spell-like=none | |spell-like=none | ||
|cmb=+2 | |cmb=+2 | ||
− | |cmd= | + | |cmd=15 |
− | |perception=+ | + | |perception=+6 |
− | |skills= | + | |skills= |
− | |feats= | + | |feats=Deadly Aim, Dodge, Point-blank Shot, Precise Shot, Rapid Shot, Weapon Focus Longbow |
− | |treasure= | + | |treasure=longbow, studded leather |
|environment= | |environment= | ||
|organization= | |organization= | ||
− | |special-abilities= | + | |special-abilities=none |
− | |description= | + | |description= |
− | + | }} | |
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− | }} | ||
</div> | </div> | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === Goblin | + | === Goblin Cleric L3 === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name= | + | |name=Goblin cleric 3 |
|appearance= | |appearance= | ||
|cr=2 | |cr=2 | ||
|xp=600 | |xp=600 | ||
− | |alignment= | + | |alignment=LE |
|size=small | |size=small | ||
|type=Humanoid (Goblinoid) | |type=Humanoid (Goblinoid) | ||
|senses=Darkvision 60 ft. | |senses=Darkvision 60 ft. | ||
|move-speeds=30 ft. | |move-speeds=30 ft. | ||
− | |hd= | + | |hd=3d8+3 |
− | |hp= | + | |hp=17 |
− | |bab=+ | + | |bab=+2 |
− | |fort=+ | + | |fort=+3 |
− | |ref=+ | + | |ref=+2 |
− | |will=+ | + | |will=+4 |
− | |str= | + | |str=7 |
− | |dex= | + | |dex=12 |
− | |con= | + | |con=11 |
|int=10 | |int=10 | ||
− | |wis= | + | |wis=13 |
− | |cha= | + | |cha=10 |
− | |init=+ | + | |init=+1 |
− | |ac= | + | |ac=17 |
− | |touch-ac= | + | |touch-ac=12 |
|flatfooted-ac=16 | |flatfooted-ac=16 | ||
− | |ac-breakdown=+ | + | |ac-breakdown=+1 dex, +5 armor, +1 size |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list= | + | |melee-list=Heavy mace +1 (1d6-2, 20/x2 bashing) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
|special-attacks=none | |special-attacks=none | ||
− | |spell-like= | + | |spell-like=3/day channel negative energy (2d6, DC 11), command (DC 13), CLW, cause fear (DC 12), bless, spiritual weapon, summon monster II |
− | |cmb= | + | |cmb=-1 |
− | |cmd= | + | |cmd=10 |
|perception=+3 | |perception=+3 | ||
− | |skills=Acrobatics | + | |skills=Acrobatics -3, Climb -5, Survival +3, Stealth +9, |
− | |feats= | + | |feats=Combat Casting, Spell Focus (Enchantment) |
− | |treasure= | + | |treasure=heavy mace, scale mail, 2 potions of CLW, 1 alchemist fire |
|environment= | |environment= | ||
|organization= | |organization= | ||
Line 1,920: | Line 1,602: | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === Goblin | + | |
+ | === Goblin Warpriest L3 === | ||
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name=Goblin | + | |name=Goblin warpriest 3 |
|appearance= | |appearance= | ||
− | |cr= | + | |cr=2 |
− | |xp= | + | |xp=600 |
− | |alignment= | + | |alignment=LE |
|size=small | |size=small | ||
|type=Humanoid (Goblinoid) | |type=Humanoid (Goblinoid) | ||
|senses=Darkvision 60 ft. | |senses=Darkvision 60 ft. | ||
− | |move-speeds= | + | |move-speeds=20 ft. |
− | |hd= | + | |hd=3d8+3 |
− | |hp= | + | |hp=23 |
− | |bab=+ | + | |bab=+3 |
− | |fort=+ | + | |fort=+4 |
− | |ref=+ | + | |ref=+3 |
− | |will=+ | + | |will=+4 |
− | |str= | + | |str=12 |
− | |dex= | + | |dex=14 |
− | |con= | + | |con=13 |
− | |int= | + | |int=8 |
|wis=12 | |wis=12 | ||
− | |cha= | + | |cha=13 |
− | |init=+ | + | |init=+2 |
− | |ac= | + | |ac=21 |
− | |touch-ac= | + | |touch-ac=14 |
− | |flatfooted-ac= | + | |flatfooted-ac=18 |
− | |ac-breakdown=+ | + | |ac-breakdown=+2 dex, +6 armor, +1 dodge, +1 size, +1 shield |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list=+ | + | |melee-list=Longsword +5 (1d6+1, 19/x2) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=none |
− | |spell-like= | + | |spell-like=divine favor (+1 atk/dmg), entropic shield (20% ranged miss), shield of faith (+2 ac), cure light wounds (1d8+3) |
− | |cmb=+ | + | |cmb=+2 |
− | |cmd= | + | |cmd=15 |
− | |perception=+ | + | |perception=+4 |
− | |skills= | + | |skills=Stealth +10, |
− | |feats= | + | |feats=Weapon Focus (Longsword), Combat Reflexes, Dodge, Combat Casting (+8) |
− | |treasure= | + | |treasure=longsword, chainmail, light steel shield |
|environment= | |environment= | ||
|organization= | |organization= | ||
− | |special-abilities= | + | |special-abilities=none |
− | |description= | + | |description=Can cast two spells on self as swift actions with fervor. Will cast divine favor at beginning of fight. Will use entropic shield if taking ranged damage. Will cast shield of faith if divine favor wears off and in melee. Otherwise attacks with sword and stays in group. |
}} | }} | ||
</div> | </div> | ||
Line 1,971: | Line 1,654: | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
− | === Goblin | + | === Goblin Sorcerer L3 === |
{{PathfinderMonster | {{PathfinderMonster | ||
− | |name=Goblin | + | |name=Goblin sorcerer 3 |
|appearance= | |appearance= | ||
− | |cr= | + | |cr=2 |
− | |xp= | + | |xp=600 |
|alignment=NE | |alignment=NE | ||
|size=small | |size=small | ||
Line 1,982: | Line 1,665: | ||
|senses=Darkvision 60 ft. | |senses=Darkvision 60 ft. | ||
|move-speeds=30 ft. | |move-speeds=30 ft. | ||
− | |hd= | + | |hd=3d6+3 |
− | |hp= | + | |hp=14 |
− | |bab=+ | + | |bab=+1 |
− | |fort=+ | + | |fort=+1 |
− | |ref=+ | + | |ref=+3 |
|will=+4 | |will=+4 | ||
− | |str= | + | |str=6 |
− | |dex= | + | |dex=14 |
− | |con= | + | |con=11 |
− | |int= | + | |int=9 |
|wis=12 | |wis=12 | ||
− | |cha= | + | |cha=11 |
− | |init=+ | + | |init=+2 |
− | |ac= | + | |ac=13 |
− | |touch-ac= | + | |touch-ac=13 |
− | |flatfooted-ac= | + | |flatfooted-ac=11 |
− | |ac-breakdown=+ | + | |ac-breakdown=+2 dex, +1 size |
|def-abilities=none | |def-abilities=none | ||
|dr=none | |dr=none | ||
|immunities=none | |immunities=none | ||
− | |melee-list=+ | + | |melee-list=quarterstaff +0 (1d4-2, 20/x2 bashing) |
|space=5 ft. | |space=5 ft. | ||
|reach=5 ft. | |reach=5 ft. | ||
− | |special-attacks= | + | |special-attacks=none |
− | |spell-like= | + | |spell-like=3/day Elemental ray, acid splash, daze (DC 10), flare (DC 10), penumbra, ray of frost, grease (DC 11), enlarge person, acid hands (DC 11) |
− | |cmb= | + | |cmb=-2 |
− | |cmd= | + | |cmd=10 |
− | |perception=+ | + | |perception=+2 |
− | |skills=Acrobatics | + | |skills=Acrobatics -1, Climb -5, Survival +2, Stealth +7, |
− | |feats= | + | |feats=Point-blank shot, Precise shot |
− | |treasure= | + | |treasure=quarterstaff, 2 potions of CLW |
|environment= | |environment= | ||
|organization= | |organization= | ||
− | |special-abilities= | + | |special-abilities=none |
|description= | |description= | ||
}} | }} | ||
Line 2,021: | Line 1,704: | ||
<div style="border:1px solid black; padding:3px; margin:3px"> | <div style="border:1px solid black; padding:3px; margin:3px"> | ||
+ | === Goblin Notes === | ||
− | + | * Blacksmith apprentices - Light hammer +3 (1d3+1 / x2) | |
− | + | * Blacksmith - Light hammer +4 (1d3+2 / x2), -1 AC | |
− | + | * Miners - Light pick +2 (1d3 / x4) | |
− | + | * Others - Shortsword +2 (1d4 / 19-20) | |
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− | * Blacksmith apprentices - Light hammer +3 (1d3+1 / x2) | ||
− | * Blacksmith - Light hammer +4 (1d3+2 / x2), -1 AC | ||
− | * Miners - Light pick +2 (1d3 / x4) | ||
− | * Others - Shortsword +2 (1d4 / 19-20) | ||
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</div> | </div> | ||