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=== Creepy Jungle ===
 
=== Creepy Jungle ===
 
==== Used Creepy Events ====
 
 
{| border="1" style="text-align:left; margin:1em"
 
! Description
 
|-
 
| A wolf howls in the distance but it's cut off mid-howl. You hear nothing else, not even insects chirping.
 
|-
 
| The moon through the trees makes a very convincing pair of eyes staring down on you. Its gaze seems to follow you as you continue to walk. It blinks as something passes overhead.
 
|-
 
| A very large panther lands in front of you. It bolts past you as if you weren't there. It had no eyes.
 
|-
 
| Your reflection in the water has three glowing eyes. When you move away, you realize it was just a trick of the light.
 
|}
 
 
==== Used Creepy Treasures ====
 
 
{| border="1" style="text-align:left; margin:1em"
 
! Description
 
|-
 
| You hear someone talking indistinctly, but there's no one there. (After some investigation) it seems like there's a wand caught in a tree and the wind is somehow setting it off. [Wand of Ghost Sound with 2d20 charges left.]
 
|-
 
| You find a half buried skull. In its eye sockets are two clear gems. The reflections make it look as if the skull is watching you. A centipede crawls out from under one of the gems as you watch. [Two 10k gp diamonds.]
 
|-
 
| The trees ahead have glowing yellow and white eyes all along the trunks and limbs that look like grasping claws. (Upon closer inspection) the eyes turn out to be gold coins that the trees grew around. [7777 gp in gold and platinum.]
 
|-
 
| A hollow tree is run through with a variety of swords and spears. Most are rusted through, but one is in good shape. Whatever was inside the tree is no longer there. [Tormented Edge]
 
|-
 
| You notice a skeleton flying through a clearing above you, no just hovering or maybe hanging, though there's nothing to hang from. (Upon closer inspection) it's neck is caught between two immovable rods.
 
|}
 
  
 
==== Random Creepy Events ====
 
==== Random Creepy Events ====
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! d12 !! Description  
 
! d12 !! Description  
 
|-
 
|-
| 1 || A wolf howls in the distance but it's cut off mid-howl. The wind picks up briefly, then you hear nothing else, not even insects chirping. [2 Flying Polyps]
+
| 1 || A wolf howls in the distance but it's cut off mid-howl. You hear nothing else, not even insects chirping.
 
|-
 
|-
| 2 || A large ring of mushrooms dance and sway in a non-existent wind. [12 Phycomid, 3 Mi-Go]
+
| 2 || The moon through the trees makes a very convincing pair of eyes staring down on you. Its gaze seems to follow you as you continue to walk. It blinks as something passes overhead.
 
|-
 
|-
 
| 3 || You suddenly notice that the knots and holes in the trees make them look like they're screaming. All of them.
 
| 3 || You suddenly notice that the knots and holes in the trees make them look like they're screaming. All of them.
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| 4 || The trees here are growing in disturbing spirals and helices.  
 
| 4 || The trees here are growing in disturbing spirals and helices.  
 
|-
 
|-
| 5 || A swarm of gnats and flies ahead of you are flying in strange patterns. You can almost make out letters, numbers and other symbols in the air. They disperse before you can get a good look. [2 Bloodhaze Mosquito Swarms]
+
| 5 || A swarm of gnats and flies ahead of you are flying in strange patterns. You can almost make out letters, numbers and other symbols in the air. They disperse before you can get a good look.
 
|-
 
|-
 
| 6 || The jungle is dead quiet. Your footsteps echo back much more and much more loudly than it seems like they should.
 
| 6 || The jungle is dead quiet. Your footsteps echo back much more and much more loudly than it seems like they should.
 
|-
 
|-
| 7 || You see a large deer ahead. It raises its head from another deer carcass to reveal a wide, blood-soaked grin full of serrated teeth. It bolts into the jungle before you can ready your weapons. [1 Wendigo]
+
| 7 || A very large panther lands in front of you. It bolts past you as if you weren't there. It had no eyes.
 
|-
 
|-
| 8 || A small bird lands on a branch ahead of you. It sees you and lets out a deep, bone-shaking scream before flying away. The silence is much heavier now. [2 Roc]
+
| 8 || A small bird lands on a branch ahead of you. It sees you and lets out a deep, bone-shaking scream before flying away. The silence is much heavier now.
 
|-
 
|-
| 9 || A red liquid oozes from under the dead leaves with each step. Upon closer inspection, it seems to just be mud. It does have an iron smell though. [4 Blood Pudding]
+
| 9 || A red liquid oozes from under the dead leaves with each step. Upon closer inspection, it seems to just be mud. It does have an iron smell though.
 
|-
 
|-
| 10 || All around you, worms begin fleeing the ground. All different kinds dig up to the surface and crawl away, apparently away from you. (Perception 20: You can feel something moving underground, something large.) [1 Purple Worm]
+
| 10 || All around you, worms begin fleeing the ground. All different kinds dig up to the surface and crawl away, apparently away from you.
 
|-
 
|-
| 11 || This section of the jungle seems to be perfectly normal. (Survival 20: There are signs that a large predator lives nearby.) [1 Mythic Advanced Dire Bear, 6 Redcaps]
+
| 11 || Your reflection in the water has three glowing eyes. When you move away, you realize it was just a trick of the light.
 
|-
 
|-
| 12 ||  
+
| 12 || You see a giant skull in the side of a hill. Looking a little closer, it turns out to be a small cave. All you find inside is a pile of half-eaten animal carcasses.
 
|}
 
|}
  
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| 3 || In a hollow stump, you find a scroll. You can't tell what material it's made of and the symbols on it seem to move under your gaze. Make a Will save if trying to decipher (no real effect).
 
| 3 || In a hollow stump, you find a scroll. You can't tell what material it's made of and the symbols on it seem to move under your gaze. Make a Will save if trying to decipher (no real effect).
 
|-
 
|-
| 4 || You find a discarded pouch made of some unidentifiable material. Inside, you find three transparent mushrooms full of a strange, blue liquid. [3 Potions, Cure Major + Barkskin+4 + 1 Dex Dmg.]
+
| 4 || You hear someone talking indistinctly, but there's no one there. (After some investigation) it seems like there's a wand caught in a tree and the wind is somehow setting it off. [Wand of Ghost Sound with 2d20 charges left.]
 
|-
 
|-
| 5 || Some distance away, the terrain seems to be changing before your eyes. The last remains of some old ruins seems to be dissolving into a new hill. [1 Pleroma Aeon (not interested in the characters), Demon Armor in the ruins, Celestial Armor and healing spring in the hill]
+
| 5 || You find a half buried skull. In its eye sockets are two clear gems. The reflections make it look as if the skull is watching you. A centipede crawls out from under one of the gems as you watch. [Two 10k gp diamonds.]
 
|-
 
|-
| 6 || In a shallow cave, you find a large number of old corpses. It looks as if they killed each other. The entire cave has a strange reddish tinge. [Bloodletting Kukri, 1 Derghodaemon]
+
| 6 || The trees ahead have glowing yellow and white eyes all along the trunks and limbs that look like grasping claws. (Upon closer inspection) the eyes turn out to be gold coins that the trees grew around. [7777 gp in gold and platinum.]
 
|-
 
|-
| 7 || On a rock, you find a single platinum coin. [A pugwampi rogue follows the party.]
+
| 7 || A hollow tree is run through with a variety of swords and spears. Most are rusted through, but one is in good shape. Whatever was inside the tree is no longer there. [Tormented Edge]
 
|-
 
|-
| 8 || A strange, blue humanoid pulls something out of an old cairn and stashes it in a chest, which it then stows on its back. [1 mercane. Will trade magic items. Will plane shift if attacked.]
+
| 8 || You notice a skeleton flying through a clearing above you, no just hovering or maybe hanging, though there's nothing to hang from. (Upon closer inspection) it's neck is caught between two immovable rods.
 
|}
 
|}
  
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* Others - Shortsword +2 (1d4 / 19-20)
 
* Others - Shortsword +2 (1d4 / 19-20)
  
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Mythic Wood Elemental CR 15, MR 2 ===
 
{{PathfinderMonster
 
|name=Invincible Elder Wood Elemental, Warpriest 4
 
|appearance=
 
|cr=15, MR 2
 
|xp=51200
 
|alignment=N
 
|size=huge
 
|type=Outsider (Wood)
 
|senses=Darkvision 60 ft., low-light vision
 
|move-speeds=30 ft., woodland stride
 
|hd=16d10+4d8+120+20
 
|hp=246
 
|bab=+19
 
|fort=+20
 
|ref=+10
 
|will=+13
 
|str=38
 
|dex=8
 
|con=23
 
|int=12
 
|wis=15
 
|cha=11
 
|init=+5
 
|ac=26
 
|touch-ac=7
 
|flatfooted-ac=26
 
|ac-breakdown=-2 size, -1 dex, +19 natural
 
|def-abilities=energy resist 15, block attacks, second save
 
|dr=10/-,10/epic
 
|immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph
 
|melee-list=2 slams +31/+26 (2d10+1d6+29/19-20 plus Awesome Blow, Entangle)
 
|space=15 ft.
 
|reach=15 ft.
 
|special-attacks=fervor (4 times, heal 1d6 or trade for spell), blessings (5 times; plant, entangle on hit; nobility, +2 morale to ally)
 
|spell-like=bull's strength, burning disarm, doom, entropic shield
 
|cmb=+35
 
|cmd=44
 
|perception=+25
 
|skills=...
 
|feats=Awesome Blow, Cleave, Furious Focus, Greater Bull Rush, Greater Overrun, Greater Sunder, Improved Bull Rush, Improved Critical, Improved Overrun, Improved Sunder, Power Attack
 
|treasure=
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Mythic Wood Elemental CR 6, MR 1 ===
 
{{PathfinderMonster
 
|name=Invincible Large Wood Elemental
 
|appearance=
 
|cr=6, MR 1
 
|xp=2400
 
|alignment=N
 
|size=large
 
|type=Outsider (Wood)
 
|senses=Darkvision 60 ft., low-light vision
 
|move-speeds=30 ft., woodland stride
 
|hd=8d10+24+10
 
|hp=78
 
|bab=+8
 
|fort=+9
 
|ref=+2
 
|will=+6
 
|str=24
 
|dex=10
 
|con=17
 
|int=6
 
|wis=11
 
|cha=11
 
|init=+3
 
|ac=20
 
|touch-ac=9
 
|flatfooted-ac=20
 
|ac-breakdown=+11 natural, -1 size
 
|def-abilities=energy resist 10, block attacks, second save
 
|dr=5/-,5/epic
 
|immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph
 
|melee-list=2 slams +14 (2d6+7)
 
|space=10 ft.
 
|reach=10 ft.
 
|special-attacks=none
 
|spell-like=none
 
|cmb=+16
 
|cmd=26
 
|perception=+11
 
|skills=...
 
|feats=Cleave, Greater Bull Rush, Improved Bull Rush (B), Improved Overrun, Power Attack
 
|treasure=
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Metal Elemental ===
 
{{PathfinderMonster
 
|name=Agile Metal Elemental
 
|appearance=
 
|cr=17, MR 1
 
|xp=153,600
 
|alignment=N
 
|size=large
 
|type=Outsider (Metal)
 
|senses=Darkvision 60 ft., low-light vision
 
|move-speeds=80 ft.
 
|hd=24d10+106
 
|hp=238
 
|bab=+24
 
|fort=+12
 
|ref=+21
 
|will=+13
 
|str=33
 
|dex=24
 
|con=18
 
|int=11
 
|wis=11
 
|cha=8
 
|init=+27
 
|ac=34
 
|touch-ac=18
 
|flatfooted-ac=26
 
|ac-breakdown=+7 dex, +3 dodge, +16 natural, -2 size
 
|def-abilities=Evasion
 
|dr=15/bludgeoning and adamantine
 
|immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph
 
|melee-list=2 slams +33 (4d10+11)
 
|space=10 ft.
 
|reach=30 ft.
 
|special-attacks=quickness
 
|spell-like=none
 
|cmb=+36
 
|cmd=+43
 
|perception=+0
 
|skills=
 
|feats=Dodge, Mobility, Run, Spring Attack
 
|treasure=
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
</div>
 
 
<div style="border:1px solid black; padding:3px; margin:3px">
 
 
=== Giant Metal Elemental ===
 
{{PathfinderMonster
 
|name=Giant Savage Agile Metal Elemental
 
|appearance=
 
|cr=19, MR 3
 
|xp=614,400
 
|alignment=N
 
|size=huge
 
|type=Outsider (Metal)
 
|senses=Darkvision 60 ft., low-light vision
 
|move-speeds=80 ft.
 
|hd=24d10+174
 
|hp=306
 
|bab=+24
 
|fort=+12
 
|ref=+20
 
|will=+13
 
|str=41
 
|dex=22
 
|con=22
 
|int=11
 
|wis=11
 
|cha=8
 
|init=+26
 
|ac=36
 
|touch-ac=177
 
|flatfooted-ac=28
 
|ac-breakdown=+6 dex, +3 dodge, +19 natural, -2 size
 
|def-abilities=Evasion
 
|dr=15/bludgeoning and adamantine, 10/epic
 
|immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph
 
|melee-list=3 slams +37 (4d10+15 plus bleed 1)
 
|space=15 ft.
 
|reach=40 ft.
 
|special-attacks=quickness, feral savagery (full attack)
 
|spell-like=none
 
|cmb=+40
 
|cmd=+46
 
|perception=+0
 
|skills=
 
|feats=Dodge, Mobility, Run, Spring Attack
 
|treasure=
 
|environment=
 
|organization=
 
|special-abilities=
 
|description=
 
}}
 
 
</div>
 
</div>
  

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