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Allent is in a fairly cold part of the world. It snows most winters, sometimes fairly heavily. Most houses have a fireplace or some other means of keeping the inside warm. People working outside wear jackets and long sleeves except during the hottest parts of summer. | Allent is in a fairly cold part of the world. It snows most winters, sometimes fairly heavily. Most houses have a fireplace or some other means of keeping the inside warm. People working outside wear jackets and long sleeves except during the hottest parts of summer. | ||
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== Notable NPCs == | == Notable NPCs == | ||
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[[Yunauth:ErsGens|Ers Gens]] - A wizard chandler in Allent | [[Yunauth:ErsGens|Ers Gens]] - A wizard chandler in Allent | ||
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== House Rules == | == House Rules == | ||
=== Magic === | === Magic === | ||
− | * Feel free to use the [http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html magic item creation table] for whatever, with | + | * Feel free to use the [http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html magic item creation table] for whatever, with two caveats. |
** You must use it top down. (So ''true strike'' is fairly expensive.) | ** You must use it top down. (So ''true strike'' is fairly expensive.) | ||
** No continuous or unlimited instantaneous spells. (You can have more than 5 charges per day though.) | ** No continuous or unlimited instantaneous spells. (You can have more than 5 charges per day though.) | ||
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* The Heighten Spell feat is now just an automatic consequence of putting a spell in a higher slot (not including increases due to metamagic). | * The Heighten Spell feat is now just an automatic consequence of putting a spell in a higher slot (not including increases due to metamagic). | ||
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** Platinum is 1/250 lbs per coin, making a pound of platinum worth 2500 gp. | ** Platinum is 1/250 lbs per coin, making a pound of platinum worth 2500 gp. | ||
* We'll use the Making Crafting Work booklet for craft times. This includes magic items. | * We'll use the Making Crafting Work booklet for craft times. This includes magic items. | ||
− | ** Master | + | ** Master alchemist reduces the time by one stage and still allows you to brew multiple doses. |
* Feel free to take non-standard craft skills. | * Feel free to take non-standard craft skills. | ||
** Craft (Weapons) or Craft (Guns) will work with Master Craftsman for magical firearms. | ** Craft (Weapons) or Craft (Guns) will work with Master Craftsman for magical firearms. | ||
* Haggling is handled by a diplomacy, bluff or intimidate check opposed by the NPCs diplomacy, sense motive or will save respectively. The price will increase or decrease by the difference in percent. | * Haggling is handled by a diplomacy, bluff or intimidate check opposed by the NPCs diplomacy, sense motive or will save respectively. The price will increase or decrease by the difference in percent. | ||
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** Bluffing or intimidating merchants can have negative consequences, especially if they win the roll. If they win by 10 or more, they'll kick you out of the shop or call the guards. | ** Bluffing or intimidating merchants can have negative consequences, especially if they win the roll. If they win by 10 or more, they'll kick you out of the shop or call the guards. | ||
** You can't take 10 on this roll, but you can choose not to roll and just take the list price. | ** You can't take 10 on this roll, but you can choose not to roll and just take the list price. | ||
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=== Death === | === Death === | ||
* Resurrection magic isn't perfect. Each time a character is raised, they come back a little different. Check [[Yunauth:DeathTable|this table]] to see what exactly happens. | * Resurrection magic isn't perfect. Each time a character is raised, they come back a little different. Check [[Yunauth:DeathTable|this table]] to see what exactly happens. | ||
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== Players == | == Players == | ||
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== GMs Notes == | == GMs Notes == | ||
[[Yunauth:GMNotes|Players, don't read these.]] | [[Yunauth:GMNotes|Players, don't read these.]] | ||
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