Editing Zaharak The Unburned
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== Rank == | == Rank == | ||
*L4 Shadowcrown Ruinguard (Son of Ruin) | *L4 Shadowcrown Ruinguard (Son of Ruin) | ||
− | *XP: | + | *XP: 20,000 / 30,800 (5% bonus) |
*Neutral Alignment | *Neutral Alignment | ||
*Full PC with one henchwoman: [[Anchorite Sylanna]] | *Full PC with one henchwoman: [[Anchorite Sylanna]] | ||
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== Attributes == | == Attributes == | ||
− | *STR: | + | *STR: 13 (+1 to Attack and Damage, +1s to maximum encumbrance) |
*INT: 13 (+1 General Proficiency, +1 Spell in Repertoire) | *INT: 13 (+1 General Proficiency, +1 Spell in Repertoire) | ||
*WIS: 11 (+0) | *WIS: 11 (+0) | ||
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**'''Chaotic''' | **'''Chaotic''' | ||
**'''Bestial''' | **'''Bestial''' | ||
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*General Proficiencies | *General Proficiencies | ||
**'''Adventuring''' The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. | **'''Adventuring''' The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. | ||
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***Mounted combat. Can melee as normal, charge (p. 112), and use missile weapons while stationary without penalty. A -2 penalty is assigned if firing a missile weapon while moving, and spells can be cast while moving with a throw of 7+. | ***Mounted combat. Can melee as normal, charge (p. 112), and use missile weapons while stationary without penalty. A -2 penalty is assigned if firing a missile weapon while moving, and spells can be cast while moving with a throw of 7+. | ||
***Control animal. The mount gains +1 to their morale score while being ridden by someone with the Ride skill. | ***Control animal. The mount gains +1 to their morale score while being ridden by someone with the Ride skill. | ||
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*Class Proficiencies | *Class Proficiencies | ||
**'''Command''' The character has mastered the art of command. His authority inspires men to follow him into danger. The character's henchmen and mercenaries receive a +2 bonus to morale. | **'''Command''' The character has mastered the art of command. His authority inspires men to follow him into danger. The character's henchmen and mercenaries receive a +2 bonus to morale. | ||
− | **'''Military Strategy | + | **'''Military Strategy''' The character has studied the art of war and the methods of the great captains. He can recognize fampoushistorical battles, generals, and weapons with a proficiency throw of 11+. Forces under his command receive a +1 bonus to initiative rolls in mass combat. This proficiency may be selected multiple times adding an additional +1 bonus to mass combat initiative, to a maximum of +3. This is both a General proficiency and a Class proficiency for the Ruinguard. |
**'''Mystic Aura''' The character has learned to project his magical powers in a way that causes awe in those that share the character's presence. he gains a +2 bonus to reaction rolls to impress and intimidate people he encounters. If this bonus results in a total of 12 or more, the subject acts as if 'Charmed' while in his presence. | **'''Mystic Aura''' The character has learned to project his magical powers in a way that causes awe in those that share the character's presence. he gains a +2 bonus to reaction rolls to impress and intimidate people he encounters. If this bonus results in a total of 12 or more, the subject acts as if 'Charmed' while in his presence. | ||
+ | == NOT YET COMPLETE == | ||
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*Class Abilities | *Class Abilities | ||
− | ** | + | **damage bonus (missile and melee, already added to attack stats) |
− | + | **in leather or lighter | |
− | + | ***backstab x3 (damage roll only, not bonuses) | |
− | + | ***move silently 13+ (1⁄2 standard combat movement rate without penalty. If moving greater than 1⁄2 speed, take a -5 penalty to the proficiency throw. If running, take a -10 penalty.) | |
− | + | ***hide in shadows 15+ (remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.) | |
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− | + | Combat[edit] | |
− | + | AC | |
− | + | HP (just list the max here, list current HP on the front page.) | |
− | + | Movement Rate | |
− | + | Initiative Modifier | |
− | + | Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | |
− | + | Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) | |
− | + | Secondary Melee Attack: | |
− | + | Primary Ranged Attack: | |
− | + | Saves: | |
− | + | Petrification & Paralysis | |
− | + | Poison & Death | |
− | + | Blast & Breath | |
− | + | Staves & Wands | |
− | + | Spells | |
+ | Spells[edit] | ||
+ | First Level: Spells Per Day | ||
+ | A first level spell in your repertoire | ||
+ | Another first-level spell in your repertoire | ||
+ | Etc | ||
+ | Second Level: Spells Per Day | ||
+ | One | ||
+ | Two | ||
+ | You-know-what-to-do | ||
+ | Equipment[edit] | ||
+ | Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | ||
+ | Then list | ||
+ | Those things | ||
+ | Individually |