Editing Zeitgeist: The Gears of Revolution/Rosalia
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* Race: Human | * Race: Human | ||
* Class: Bard | * Class: Bard | ||
− | + | * Level: 10 | |
− | * Level: | ||
* Background: Urban ''(+2 to Streetwise)'' | * Background: Urban ''(+2 to Streetwise)'' | ||
* Theme: Docker | * Theme: Docker | ||
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==Stats== | ==Stats== | ||
− | * Str | + | * Str 8 '''(-1)''' |
− | * Con | + | * Con 15 '''(+2)''' |
− | * Dex | + | * Dex 10 '''(+0)''' |
− | * Int | + | * Int 14 '''(+2)''' |
− | * Wis | + | * Wis 14 '''(+2)''' |
− | * Cha | + | * Cha 20 '''(+5)''' |
**Human bonus: +2 to Charisma | **Human bonus: +2 to Charisma | ||
==Defenses/Combat Stats== | ==Defenses/Combat Stats== | ||
− | * HP: | + | * HP: 72/72 |
− | * Healing Surges: | + | * Healing Surges: 9/9 |
− | ** Surge Value: | + | ** Surge Value: 18 HP |
* Speed: 6 (5 in armor) | * Speed: 6 (5 in armor) | ||
* Action Points: 1 | * Action Points: 1 | ||
===Defenses=== | ===Defenses=== | ||
− | * AC: ''' | + | * AC: '''25''' (10 + 9 Armor + 5 Level + 1 Shield) |
− | * Fort: ''' | + | * Fort: '''21''' (10 + 2 CON + 5 Level + 2 Amulet + 1 Belt + 1 Feat) |
− | * Ref: ''' | + | * Ref: '''22''' (10 + 2 INT + 1 Class + 5 Level + 2 Amulet + 1 Boots + 1 Feat) |
− | * Will: ''' | + | * Will: '''24''' (10 + 5 CHA + 1 Class + 5 Level + 2 Amulet + 1 Feat) |
==Racial Traits== | ==Racial Traits== | ||
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** Gain Ritual Caster as a bonus feat, and a ritual book with 1 level 1 bard ritual, and 1 level 1 ritual of any kind. | ** Gain Ritual Caster as a bonus feat, and a ritual book with 1 level 1 bard ritual, and 1 level 1 ritual of any kind. | ||
* Virtue of Valor | * Virtue of Valor | ||
− | ** 1/round, when ally within 5 squares of me bloodies or defeats an enemy, I can grant | + | ** 1/round, when ally within 5 squares of me bloodies or defeats an enemy, I can grant 3 temporary HP to that ally as a free action. |
* Skill Versatility | * Skill Versatility | ||
** +1 to untrained skill checks. | ** +1 to untrained skill checks. | ||
* Song of Rest | * Song of Rest | ||
− | ** If I can sing or play an instrument during a short rest, allies regain an extra | + | ** If I can sing or play an instrument during a short rest, allies regain an extra 4 HP per healing surge they spend in that rest. |
* Swordbond | * Swordbond | ||
** I may bond with a specific sword with a 1-hour ritual. I can call my bonded sword to my hand from 10 squares away and rebuild it from a fragment if it's destroyed. | ** I may bond with a specific sword with a 1-hour ritual. I can call my bonded sword to my hand from 10 squares away and rebuild it from a fragment if it's destroyed. | ||
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==Skills== | ==Skills== | ||
'''(Trained Skills)'''<br/> | '''(Trained Skills)'''<br/> | ||
− | * Acrobatics: + | + | * Acrobatics: +11 |
− | * '''Arcana: + | + | * '''Arcana: +14''' |
− | * Athletics: + | + | * Athletics: +8 |
− | * '''Bluff: + | + | * '''Bluff: +15''' |
− | * Diplomacy: + | + | * Diplomacy: +14 |
− | * Dungeoneering: + | + | * Dungeoneering: +11 |
− | * '''Endurance: + | + | * '''Endurance: +12''' |
− | * Heal: + | + | * Heal: +11 |
− | * '''History: + | + | * '''History: +14''' |
− | * '''Insight: + | + | * '''Insight: +12''' |
− | * '''Intimidate: + | + | * '''Intimidate: +15''' |
− | * Nature: + | + | * Nature: +11 |
− | * '''Perception: + | + | * '''Perception: +12''' |
− | * Religion: + | + | * Religion: +11 |
− | * Stealth: + | + | * Stealth: +9 |
− | * '''Streetwise: + | + | * '''Streetwise: +17''' |
− | * Thievery: + | + | * Thievery: +11 |
==Feats== | ==Feats== | ||
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* Improved Defenses: +1 to all non-armor defenses (+2 at Paragon; +3 at Epic). | * Improved Defenses: +1 to all non-armor defenses (+2 at Paragon; +3 at Epic). | ||
* Resourceful Leader (Warlord Multiclass): Gain training in History. When an ally I can see spends an action point for an attack, they gain +3 damage on a hit or +3 temp HP on a miss. (+5 at level 11; +7 at level 21). | * Resourceful Leader (Warlord Multiclass): Gain training in History. When an ally I can see spends an action point for an attack, they gain +3 damage on a hit or +3 temp HP on a miss. (+5 at level 11; +7 at level 21). | ||
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==Powers== | ==Powers== | ||
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===At-Will Powers=== | ===At-Will Powers=== | ||
− | * Melee Basic Attack | + | * Melee Basic Attack: |
− | ** + | + | ** +8 vs AC. Hit: 1d8 damage. |
− | * Guiding Strike (standard, weapon | + | * Guiding Strike (standard, weapon): |
− | ** Melee 1; + | + | ** Melee 1; +16 vs. AC. |
− | ** Hit: 1d8+ | + | ** Hit: 1d8+6 damage and -2 to a chosen defense until the end of my next turn. |
− | * Vicious Mockery (standard | + | * Vicious Mockery (standard, implement, psychic): |
− | ** Ranged 10; + | + | ** Ranged 10; +13 vs. Will. |
− | ** Hit: 1d6+ | + | ** Hit: 1d6+6 psychic and -2 to attacks until the end of my next turn. |
** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me'' | ** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me'' | ||
* Staggering Note (standard, implement, thunder): | * Staggering Note (standard, implement, thunder): | ||
− | ** Ranged 10; + | + | ** Ranged 10; +13 vs. Will. |
− | ** Hit: | + | ** Hit: 6 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push. |
− | * Prototype Silver Blade (item | + | * Hat of Hats (item, minor) |
+ | ** Effect: The hat changes shape to any that would fit my head. | ||
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+ | * Prototype Silver Blade (item, free action) | ||
** Effect: All damage dealt by this weapon is psychic. Another free action returns the damage to normal. | ** Effect: All damage dealt by this weapon is psychic. Another free action returns the damage to normal. | ||
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* '''(_)(_)''' Majestic Word (minor, healing) | * '''(_)(_)''' Majestic Word (minor, healing) | ||
** Close burst 5 (me or an ally). | ** Close burst 5 (me or an ally). | ||
− | ** Target spends a healing surge, heals an extra | + | ** Target spends a healing surge, heals an extra 4 HP, and gains 4 temporary HP. |
− | * '''(_)''' Words of Friendship (minor | + | * '''(_)''' Words of Friendship (minor) |
** I gain a +5 power bonus to the next Diplomacy check I make. | ** I gain a +5 power bonus to the next Diplomacy check I make. | ||
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* '''(_)''' Shout of Triumph (standard, implement, thunder) | * '''(_)''' Shout of Triumph (standard, implement, thunder) | ||
− | ** Close Blast 3 (enemies in blast); + | + | ** Close Blast 3 (enemies in blast); +13 vs. Fortitude. |
− | ** Hit: 1d6+ | + | ** Hit: 1d6+6 thunder and push 3. |
− | ** Effect: Slide | + | ** Effect: Slide 3 on each ally in blast. |
− | * '''(_)''' Impelling Force ( | + | * '''(_)''' Impelling Force (implement) |
− | ** Ranged 10; + | + | ** Ranged 10; +13 vs. Fortitude |
− | ** Hit: 1d10+ | + | ** Hit: 1d10+6 force damage, and I slide the target 5 squares to a square adjacent to an ally. |
− | * '''(_)''' Scorpion's Claw Strike ( | + | * '''(_)''' Scorpion's Claw Strike (weapon) |
− | ** Melee 1 (one creature): + | + | ** Melee 1 (one creature): +16 vs. AC |
− | ** Hit: 2d8+ | + | ** Hit: 2d8+6 damage and I slide an ally who is adjacent to the target to another space adjacent to it. The ally gains a +2 power bonus to AC until the end of my next turn. |
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* '''(_)''' Inspire Competence (utility) | * '''(_)''' Inspire Competence (utility) | ||
** Close burst 5 (me and each ally in burst). | ** Close burst 5 (me and each ally in burst). | ||
** Effect: I choose a skill. Until the end of the encounter, all targets have a +2 power bonus to that skill. | ** Effect: I choose a skill. Until the end of the encounter, all targets have a +2 power bonus to that skill. | ||
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+ | * '''(_)''' Hat of Hats (item, standard) | ||
+ | ** Effect: I produce a full costume of mundane clothes that lasts for 24 hours or until I use this power again. | ||
* '''(_)''' Revitalizing Incantation (minor, healing) | * '''(_)''' Revitalizing Incantation (minor, healing) | ||
** Ranged 5 (me or an ally) | ** Ranged 5 (me or an ally) | ||
− | ** Effect: Target can spend a healing surge | + | ** Effect: Target can spend a healing surge. Additionally, target gains temp HP equal to their healing surge value. |
* '''(_)''' Healing Infusion: Resistive Formula (minor) | * '''(_)''' Healing Infusion: Resistive Formula (minor) | ||
** Close Burst 5 (me or an ally) | ** Close Burst 5 (me or an ally) | ||
− | ** Effect: Target | + | ** Effect: Target gains +1 to AC for the rest of the encounter. Target can choose to end this effect as a free action to gain HP equal to its healing surge value + 2 (CON Mod). |
* '''(_)''' Mantle of Unity | * '''(_)''' Mantle of Unity | ||
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** Effect: Determine the highest AC, Fortitude, Reflex, and Will among all the targets. Until the end of your next turn, use these values for the corresponding defenses of | ** Effect: Determine the highest AC, Fortitude, Reflex, and Will among all the targets. Until the end of your next turn, use these values for the corresponding defenses of | ||
all the targets. | all the targets. | ||
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===Daily Powers=== | ===Daily Powers=== | ||
* '''(_)''' Stirring Shout (standard, implement, psychic) | * '''(_)''' Stirring Shout (standard, implement, psychic) | ||
− | ** Ranged 10; + | + | ** Ranged 10; +13 vs. Will. |
− | ** Hit: 2d6+6 psychic | + | ** Hit: 2d6+6 psychic. |
− | ** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals | + | ** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 4 HP. |
* '''(_)''' Song of Discord (standard, implement, charm) | * '''(_)''' Song of Discord (standard, implement, charm) | ||
− | ** Ranged 10; + | + | ** Ranged 10; +13 vs. Will. |
** Hit: The target is dominated until the end of my next turn. | ** Hit: The target is dominated until the end of my next turn. | ||
** Effect: The target makes a basic attack against an enemy of my choice. | ** Effect: The target makes a basic attack against an enemy of my choice. | ||
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* '''(_)''' Wail of Anguish (minor, implement) | * '''(_)''' Wail of Anguish (minor, implement) | ||
** Effect: Until the end of your next turn, you can make the following attack. | ** Effect: Until the end of your next turn, you can make the following attack. | ||
− | *** Opportunity Action, Close Burst 3; Trigger: an enemy starts turn inside burst; + | + | *** Opportunity Action, Close Burst 3; Trigger: an enemy starts turn inside burst; +13 vs. Will (triggering enemy); Hit: 1d10+6 damage and target cannot shift UENT. |
** Sustain Minor: The effect persists. | ** Sustain Minor: The effect persists. | ||
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** Effect: I gain a fly speed equal to my speed until the end of my next turn. | ** Effect: I gain a fly speed equal to my speed until the end of my next turn. | ||
− | * '''(_)''' | + | * '''(_)''' Fochlucan Bandore (standard) |
− | ** Effect: When I use this power during a rest, I can grant | + | ** Effect: When I use this power during a short rest, I can choose an ally and grant them a +2 power bonus to damage until the end of their next short or long rest. |
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+ | * '''(_)''' Shield of Protection (standard) | ||
+ | ** Effect: Me and an adjacent ally gain resist 10 to all damage until the end of my next turn. | ||
− | * '''(_)''' | + | * '''(_)''' Hat of Hats (standard) |
− | ** | + | ** I produce a small badger, bird, or rabbit from the had. The creature is harmless and lasts until the end of the encounter. |
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==Rituals== | ==Rituals== | ||
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* Call Wilderness Guide (PHB2, L6, 360/144) | * Call Wilderness Guide (PHB2, L6, 360/144) | ||
* Fool's Speech (PHB2, L6, 360/50) | * Fool's Speech (PHB2, L6, 360/50) | ||
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* Song of Sustenance (PHB2, L8, 680/135) | * Song of Sustenance (PHB2, L8, 680/135) | ||
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==Artifact== | ==Artifact== | ||
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* '''Property:''' +2 to all checks while performing rituals (since I already have Ritual Caster). | * '''Property:''' +2 to all checks while performing rituals (since I already have Ritual Caster). | ||
− | * '''Current | + | * '''Current Standing:''' 10 |
** Starting: 5 | ** Starting: 5 | ||
** Trained in History +2 | ** Trained in History +2 | ||
− | ** Gained | + | ** Gained 2 Levels +2 |
− | ** Foiled | + | ** Foiled 1 Obscurati Plot +1 |
==Gear== | ==Gear== | ||
===Weapons=== | ===Weapons=== | ||
− | * Prototype Silver Blade + | + | * Prototype Silver Blade +2 (longsword) ''(Prof +3, dam 1d8+Str, 4 lbs, Versatile)'' (4200 gp) |
− | ** Critical Bonus: + | + | ** Critical Bonus: +2d8 |
===Armor=== | ===Armor=== | ||
− | * Magic Chain + | + | * Magic Chain +2 (Finemail) ''(+9 AC, 40 lbs) (1000 gp) |
− | * | + | * Shield of Protection (+1 AC, 6 lbs., Arms slot) (680gp) |
===Other Gear=== | ===Other Gear=== | ||
− | * Amulet | + | * Canary in a Coal Mine Amulet +2 (3400 gp, lvl 8, Neck slot) |
* Belt of Vim (3400gp, lvl 8, Waist slot) | * Belt of Vim (3400gp, lvl 8, Waist slot) | ||
* Boots of Quickness (3400 gp, lvl 8, Feet slot) | * Boots of Quickness (3400 gp, lvl 8, Feet slot) | ||
− | * | + | * Hat of Hats (840gp, Head slot) |
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* Investigation Kit (40 gp) | * Investigation Kit (40 gp) | ||
* Bell and Whistle (1 gp) | * Bell and Whistle (1 gp) | ||
− | * | + | * Fochlucan Bandore (680gp) |
* 2 x Elixir of Aptitude (100gp) | * 2 x Elixir of Aptitude (100gp) | ||
* 2 x Potion of Resistance (80gp) | * 2 x Potion of Resistance (80gp) | ||
+ | * 2 x Potion of Healing (100gp) | ||
* 2 x Potion of Vitality (2000gp) | * 2 x Potion of Vitality (2000gp) | ||
* Worker's Clothes | * Worker's Clothes | ||
** Definitely not a lady's outfit. Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat. | ** Definitely not a lady's outfit. Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat. | ||
* Pocket Watch (25 gp) | * Pocket Watch (25 gp) | ||
− | * | + | * 1831 GP in residuum. |
+ | * 1000 GP spent requisition. | ||
==Item Properties== | ==Item Properties== | ||
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* '''Boots of Quickness''': +1 Reflex (already factored). | * '''Boots of Quickness''': +1 Reflex (already factored). | ||
− | * ''' | + | * '''Canary in a Coal Mine Amulet''': I gain a +5 to all defenses during the surprise round of an encounter and until the start of my first non-surprise action. |
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− | * ''' | + | * '''Fochlucan Bandore''': Can be used as a +1 implement, but I normally use my sword. |
==Bio== | ==Bio== |