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* Class: Bard
 
* Class: Bard
 
* Paragon Path: Daring Blade
 
* Paragon Path: Daring Blade
* Level: 13
+
* Level: 12
 
* Background: Urban ''(+2 to Streetwise)''
 
* Background: Urban ''(+2 to Streetwise)''
 
* Theme: Docker
 
* Theme: Docker
 
 
==Stats==
 
==Stats==
 
* Str 9 '''(-1)'''  
 
* Str 9 '''(-1)'''  
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**Human bonus: +2 to Charisma
 
**Human bonus: +2 to Charisma
 
==Defenses/Combat Stats==
 
==Defenses/Combat Stats==
* HP: 87
+
* HP: 83
 
* Healing Surges: 10
 
* Healing Surges: 10
** Surge Value: 21 HP
+
** Surge Value: 20 HP
 
* Speed: 6 (5 in armor)
 
* Speed: 6 (5 in armor)
 
* Action Points: 1
 
* Action Points: 1
 
===Defenses===
 
===Defenses===
 
* AC: '''28'''  (10 + 11 Armor + 6 Level + 1 Shield)
 
* AC: '''28'''  (10 + 11 Armor + 6 Level + 1 Shield)
* Fort: '''25''' (10 + 3 CON + 6 Level + 3 Amulet + 1 Belt + 2 Feat)
+
* Fort: '''24''' (10 + 3 CON + 6 Level + 2 Amulet + 1 Belt + 2 Feat)
* Ref: '''25''' (10 + 2 INT + 1 Class + 6 Level + 3 Amulet + 1 Boots + 2 Feat)
+
* Ref: '''24''' (10 + 2 INT + 1 Class + 6 Level + 2 Amulet + 1 Boots + 2 Feat)
* Will: '''27''' (10 + 5 CHA + 1 Class + 6 Level + 3 Amulet + 2 Feat)
+
* Will: '''26''' (10 + 5 CHA + 1 Class + 6 Level + 2 Amulet + 2 Feat)
  
 
==Racial Traits==
 
==Racial Traits==
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Psychic powers get an extra +1 accuracy from Headband of Intellect. All weapon powers are considered Psychic due to the Silver Blade.
 
Psychic powers get an extra +1 accuracy from Headband of Intellect. All weapon powers are considered Psychic due to the Silver Blade.
 +
Item bonus becomes +2 when I return the Machete.
  
 
===At-Will Powers===
 
===At-Will Powers===
 
* Melee Basic Attack (standard, weapon, psychic):
 
* Melee Basic Attack (standard, weapon, psychic):
 
** +19 vs AC. Hit: 1d8+8 psychic damage, -2 to next attack.
 
** +19 vs AC. Hit: 1d8+8 psychic damage, -2 to next attack.
 +
** Miss: 5 damage.
  
 
* Guiding Strike (standard, weapon, psychic):
 
* Guiding Strike (standard, weapon, psychic):
 
** Melee 1; +20 vs. AC.  
 
** Melee 1; +20 vs. AC.  
 
** Hit: 1d8+8 damage, -2 to next attack and -2 to a chosen defense until the end of my next turn.
 
** Hit: 1d8+8 damage, -2 to next attack and -2 to a chosen defense until the end of my next turn.
 +
** Miss: 5 damage.
  
* Vicious Mockery (standard, charm, implement, psychic):
+
* Vicious Mockery (standard, implement, psychic):
 
** Ranged 10; +17 vs. Will.  
 
** Ranged 10; +17 vs. Will.  
 
** Hit: 1d6+8 psychic, -4 to next attack, and -2 to other attacks until the end of my next turn.
 
** Hit: 1d6+8 psychic, -4 to next attack, and -2 to other attacks until the end of my next turn.
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** Target spends a healing surge, heals an extra 3d6+5 HP, and gains 5 temporary HP.
 
** Target spends a healing surge, heals an extra 3d6+5 HP, and gains 5 temporary HP.
  
* '''(_)'''  Words of Friendship (minor, charm)
+
* '''(_)'''  Words of Friendship (minor)
 
** I gain a +5 power bonus to the next Diplomacy check I make.
 
** I gain a +5 power bonus to the next Diplomacy check I make.
  
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* '''(_)''' Revitalizing Incantation (minor, healing)
 
* '''(_)''' Revitalizing Incantation (minor, healing)
 
** Ranged 5 (me or an ally)
 
** Ranged 5 (me or an ally)
** Effect: Target can spend a healing surge and heal 1d6 extra HP. Additionally, target gains temp HP equal to their healing surge value.
+
** Effect: Target can spend a healing surge and heal 3d6 extra HP. Additionally, target gains temp HP equal to their healing surge value.
  
 
* '''(_)''' Healing Infusion: Resistive Formula (minor)
 
* '''(_)''' Healing Infusion: Resistive Formula (minor)
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** Effect: The target grants combat advantage to me for this attack.
 
** Effect: The target grants combat advantage to me for this attack.
 
** Hit: 2d8+8 damage, -2 to next attack, and the target grants combat advantage to me and all my allies until the end of my next turn.
 
** Hit: 2d8+8 damage, -2 to next attack, and the target grants combat advantage to me and all my allies until the end of my next turn.
** Miss: The target is marked until the end of my next turn, and I regain the use of this power.
+
** Miss: 5 damage, the target is marked until the end of my next turn, and I regain the use of this power.
  
 
* '''(_)''' Defensive Posture
 
* '''(_)''' Defensive Posture
 
** Move Action
 
** Move Action
 
** Effect: I gain a +2 power bonus to AC and Reflex until the end of my next turn, then shift a number of squares equal to one-half my speed (2). Each ally that can see me gains a +2 power bonus to attack rolls until the end of your next turn.
 
** Effect: I gain a +2 power bonus to AC and Reflex until the end of my next turn, then shift a number of squares equal to one-half my speed (2). Each ally that can see me gains a +2 power bonus to attack rolls until the end of your next turn.
 
* '''(_)''' Insult of Passivity (fear, implement, psychic)
 
** Ranged 10 (one creature); +20 vc. AC
 
** Hit: 2d8+8 psychic damage and the target is dazed until the end of the encounter or until hit or missed by an attack.
 
  
 
===Daily Powers===
 
===Daily Powers===
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* Call Wilderness Guide (PHB2, L6, 360/144)
 
* Call Wilderness Guide (PHB2, L6, 360/144)
 
* Fool's Speech (PHB2, L6, 360/50)
 
* Fool's Speech (PHB2, L6, 360/50)
* Sending (PHB, L6, 360/50)
 
* Linked Portal (PHB, L8, 680/135)
 
 
* Song of Sustenance (PHB2, L8, 680/135)
 
* Song of Sustenance (PHB2, L8, 680/135)
* Raise Dead (PHB, L8, 680/500)
 
* Remove Affliction (PHB, L8, 680/250)
 
 
* Chorus of Truth (PHB2, L10, 1000/200)
 
* Chorus of Truth (PHB2, L10, 1000/200)
  
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* '''Property:''' +2 to all checks while performing rituals (since I already have Ritual Caster).
 
* '''Property:''' +2 to all checks while performing rituals (since I already have Ritual Caster).
  
* '''Current Concordance:''' 14
+
* '''Current Standing:''' 12
 
** Starting: 5
 
** Starting: 5
 
** Trained in History +2
 
** Trained in History +2
** Gained 5 Levels +5
+
** Gained 4 Levels +4
** Foiled 2 Obscurati Plots +2
+
** Foiled 1 Obscurati Plot +1
  
 
==Gear==
 
==Gear==
  
 
===Weapons===
 
===Weapons===
* Prototype Silver Blade +3 (longsword) ''(Prof +3, dam 1d8+Str,  4 lbs, Versatile, level 14)'' (21000 gp)
+
* Prototype Silver Blade +2 (longsword) ''(Prof +3, dam 1d8+Str,  4 lbs, Versatile)'' (13000 gp)
** Critical Bonus: +3d8
+
** Critical Bonus: +2d8
 +
** Bonus becomes +3 because I'm carrying the Man-Killing Machete.
 +
 
 +
* Man-killing Machete +3 (longsword)
 +
** Must return at end of adventure
 +
** All light and heavy blades I'm carrying share this weapon's enhancement bonus (already factored).
 +
** When I miss with a weapon attack made with a light or heavy blade, target takes 5 damage (already factored).
  
 
===Armor===
 
===Armor===
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===Other Gear===
 
===Other Gear===
* Amulet of Protection +3 (9000 gp, lvl 11, Neck slot)
+
* Canary in a Coal Mine Amulet +2 (3400 gp, lvl 8, Neck slot)
 
* Belt of Vim (3400gp, lvl 8, Waist slot)
 
* Belt of Vim (3400gp, lvl 8, Waist slot)
 
* Boots of Quickness (3400 gp, lvl 8, Feet slot)
 
* Boots of Quickness (3400 gp, lvl 8, Feet slot)
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* 2 x Elixir of Aptitude (100gp)
 
* 2 x Elixir of Aptitude (100gp)
 
* 2 x Potion of Resistance (80gp)
 
* 2 x Potion of Resistance (80gp)
* 2 x Potion of Vitality (2000gp)
+
* 3 x Potion of Vitality (2000gp)
 
* Worker's Clothes
 
* Worker's Clothes
 
** Definitely not a lady's outfit.  Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
 
** Definitely not a lady's outfit.  Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
 
* Pocket Watch (25 gp)
 
* Pocket Watch (25 gp)
* 2401 GP in residuum.
+
* 1831 GP in residuum.
 +
* 1262 GP unspent requisition.
  
 
==Item Properties==
 
==Item Properties==
  
 
* '''Boots of Quickness''': +1 Reflex (already factored).
 
* '''Boots of Quickness''': +1 Reflex (already factored).
 +
 +
* '''Canary in a Coal Mine Amulet''': I gain a +5 to all defenses during the surprise round of an encounter and until the start of my first non-surprise action.
  
 
* '''Guitar or Restfulness''': A more lore-appropriate form of the Sitar of Restfulness from Dragon 383. It gently weeps! Can be used as a +2 implement and as a focus for any bardic rituals.  
 
* '''Guitar or Restfulness''': A more lore-appropriate form of the Sitar of Restfulness from Dragon 383. It gently weeps! Can be used as a +2 implement and as a focus for any bardic rituals.  

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