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==Mannerisms and Appearance==
 
==Mannerisms and Appearance==
Zerith is muscular heavily built male Githzerai who stands roughly at 6'0. His body is of a brown/bronze tone and is heavily scarred from many battles. He is not one for appearances, besides regular bathing, often having at tired look on his face and keeps his black hair at medium length layered, jagged, and shagged with bangs that are nearly eye length. Zerith has a tendency to wear black and darker shades of cool colors such as blue, green, and occasionally purple. Over whatever arm bracers and/or gloves he wears he wraps tightened rope. Zerith is left-handed and wields a fullblade; he wears a baldric so he can draw, store, and carry his massive sword.
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==Background==
 
==Background==
===Auspicious Birth===
 
Substitute highest ability score for CON to determine HP<br>
 
''I was born on the 7th day of the 7th month, supposedly that was a good sign for my family. It was meant to mark a reunion of sorts.'' ''Though to be honest I never really paid too much attention to stories concerning my family, but apparently it had something with the name we were given.''<br>
 
''Stars and such...''<br>
 
''It must be weird for a "warrior monk" such as myself to show such disinterest in these kind of signs. Well the past is the past, and as far as the gods are concerned I believe there needs to exist an equal relationship between a deity and its worshippers, and as such we aren't to be holding onto each other's every single word and action.''
 
 
 
===Sohei===
 
===Sohei===
'''Starting Feature:''' Sohei Flair<br>
 
 
'''Level 5 Feature:''' +2 Insight and Perception<br>
 
'''Level 5 Feature:''' +2 Insight and Perception<br>
 
'''Level 10 Feature:''' +1 Power Bonus to saving throws against fear effects and effects that leave dazed, dominated, or stunned.<br>
 
'''Level 10 Feature:''' +1 Power Bonus to saving throws against fear effects and effects that leave dazed, dominated, or stunned.<br>
''I guess my lack of connection to my own family was simply due to the duties they placed upon me, which served to distance me from them. Of course I don't resent them, I would be completely person if they had done otherwise, and I would of missed out on a lot of experiences that are precious to me. I probably might not even be sailing the Astral Sea...''<br>
 
''I was sent to be trained in monastery far from my homeland, high up in the mountains. Who I am begins there. The region was dominated by the mountains, known as the Mountain of Fear, the Burning Mountain and other such names. Probably due to the fact it was believed that they marked the entrance to hell, a journey that is marked by following the river that flowed up into the mountains. Of course which hell it lead to remains a mystery to me.''<br>
 
''My monastery was run by blind shaman priestesses, prophets who would commune to the dead for the usual stuff, they were my task givers. I was trained to be their sword and their eyes. But I was fine with that, if I could live my life by the sword, I would be satisfied. I think that's probably why I integrated so well, the studies, the training; everything came so natural. Even now I seek perfection; the unification of body, mind, and sword.''<br>
 
''And I think in many cases I probably would still be living under their word...''
 
 
 
===Languages===
 
===Languages===
 
Common, Deep Speech
 
Common, Deep Speech
 
 
==Githzerai==
 
==Githzerai==
 
'''Size:''' Medium <br>
 
'''Size:''' Medium <br>
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Athletics +16, Endurance +12, Perception +18, Religion +12, Stealth +15
 
Athletics +16, Endurance +12, Perception +18, Religion +12, Stealth +15
 
===Untrained===
 
===Untrained===
Acrobatics +11, Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, History +6, Insight +12, Intimidate +4, Nature +10, Streetwise +4, Thievery +9
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Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, History +6, Insight +12, Intimidate +4, Nature +10, Streetwise +4, Thievery +9
 
 
 
==Feats==
 
==Feats==
Two-Handed Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a two-handed melee weapon. In addition, while wielding a two-handed melee weapon, gain a +1/2/3 to damage rolls made with charge attacks using a two-handed melee weapon. (Heroes of the Feywild)<br>
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Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials)<br>
 
Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield<br>
 
Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield<br>
 
Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378)<br>
 
Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378)<br>
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Level 10: Power Attack: Trade -2 penalty to attack rolls to gain a +2/4/6 (+3/6/9 Two-Handed) bonus to damage rolls. (PHB1) [Retrained from Blade Opportunist at Lvl 11]<br>
 
Level 10: Power Attack: Trade -2 penalty to attack rolls to gain a +2/4/6 (+3/6/9 Two-Handed) bonus to damage rolls. (PHB1) [Retrained from Blade Opportunist at Lvl 11]<br>
 
Level 11: Painful Oath: The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier. (Dragon 382)<br>
 
Level 11: Painful Oath: The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier. (Dragon 382)<br>
 
 
==Powers==
 
==Powers==
 
Avenger At-Will: Overwhelming Strike<br>
 
Avenger At-Will: Overwhelming Strike<br>
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Neck: Cloak of Distortion +2<br>
 
Neck: Cloak of Distortion +2<br>
 
Ring:<br>
 
Ring:<br>
Ring:<br>
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Ring:
 
Waist: Muleback Harness (Heroic)<br>
 
Waist: Muleback Harness (Heroic)<br>
 
 
===Inventory===
 
===Inventory===
 
Adventurer's Kit<br>
 
Adventurer's Kit<br>
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Inkpen<br>
 
Inkpen<br>
 
Ink Vial<br>
 
Ink Vial<br>
Journal with Keylock<br>
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Paper<br>
 
Gold: 108
 
Gold: 108
  
 
back to [[The_Farthest_Stars_Spelljammer_DnD4e|The Farthest Stars]]
 
back to [[The_Farthest_Stars_Spelljammer_DnD4e|The Farthest Stars]]

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