Editing Zero-Level Characters
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==Zero-Level Characters== | ==Zero-Level Characters== | ||
− | The premise of this system is that all characters begin as simple, non-classed, "normal humans". In game terms that means 1d6 hit points, a starting Thac0 of 20, and minimal skills, gear or money. Your first adventure is an opportunity to play out an unrestricted role and, | + | The premise of this system is that all characters begin as simple, non-classed, "normal humans". In game terms that means 1d6 hit points, a starting Thac0 of 20, and minimal skills, gear or money. Your first adventure is an opportunity to play out an unrestricted role and, throough that play, establish what class you are best suited to become. |
'''Ability Scores'''<br> | '''Ability Scores'''<br> | ||
− | Generated by rolling 3d6, six times, in the following order. STR, INT, WIS, DEX, CON CHR. At this point there are no adjustments. | + | Generated by rolling 3d6, six times, in the following order. STR, INT, WIS, DEX, CON CHR. At this point there are no adjustments. After the characters reach 1st level, adjustments may be made according to the Rules Cyclopedia. This reflects a period of time spent in proper training for the chosen character class. |
''Adjusting Ability Scores, RC pg 7''<br> | ''Adjusting Ability Scores, RC pg 7''<br> | ||
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'''Character Class'''<br> | '''Character Class'''<br> | ||
− | You do not choose a character class at this time. Your characters actions during the course of the adventure will determine what class he becomes. Let your ability scores help guide your choices. Try not to limit your options by goingin with a preconceived notion of | + | You do not choose a character class at this time. Your characters actions during the course of the adventure will determine what class he becomes. Let your ability scores help guide your choices. Try not to limit your options by goingin with a preconceived notion of whta your character should be. |
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'''Alignment'''<br> | '''Alignment'''<br> | ||
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'''Languages'''<br> | '''Languages'''<br> | ||
− | All characters start knowing | + | All characters start knowing only the Common tongue. Your alignment languege, as well as any additional languages aquired due to a high INT will be gained at 1st level. |
'''Money and Equipment'''<br> | '''Money and Equipment'''<br> | ||
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'''Weapon Proficiencies'''<br> | '''Weapon Proficiencies'''<br> | ||
− | You may start with proficiency in | + | You may start with proficiency in one weapon: a dagger, club or staff. With all other weapons you will be considered unskilled. Per the RC, there are no penalties to melee attacks, missile attacks are made at a -1 to hit, and all sucessful attacks only do half-damage. |
'''Secondary Skills'''<br> | '''Secondary Skills'''<br> | ||
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68-85 NO SKILL OF MEASURABLE WORTH<br> | 68-85 NO SKILL OF MEASURABLE WORTH<br> | ||
86-00 ROLL TWICE IGNORING THIS RESULT HEREAFTER<br> | 86-00 ROLL TWICE IGNORING THIS RESULT HEREAFTER<br> | ||
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'''Experience'''<br> | '''Experience'''<br> | ||
All characters begin play at -500 experience points. Once you gain enough experience to reach 0, you will choose an alignment and class for further advancement. | All characters begin play at -500 experience points. Once you gain enough experience to reach 0, you will choose an alignment and class for further advancement. |