Editing Zero-Level Characters

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==Zero-Level Characters==
 
==Zero-Level Characters==
The premise of this system is that all characters begin as simple, non-classed, "normal humans".  In game terms that means 1d6 hit points, a starting Thac0 of 20, and minimal skills, gear or money.  Your first adventure is an opportunity to play out an unrestricted role and, through that play, establish what class you are best suited to become.
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The premise of this system is that all characters begin as simple, non-classed, "normal humans".  In game terms that means 1d6 hit points, a starting Thac0 of 20, and minimal skills, gear or money.  Your first adventure is an opportunity to play out an unrestricted role and, throough that play, establish what class you are best suited to become.
  
 
'''Ability Scores'''<br>
 
'''Ability Scores'''<br>
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'''Character Class'''<br>
 
'''Character Class'''<br>
You do not choose a character class at this time. Your characters actions during the course of the adventure will determine what class he becomes. Let your ability scores help guide your choices. Try not to limit your options by goingin with a preconceived notion of what your character should be.
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You do not choose a character class at this time. Your characters actions during the course of the adventure will determine what class he becomes. Let your ability scores help guide your choices. Try not to limit your options by goingin with a preconceived notion of whta your character should be.
 
 
'''Demi-Humans'''<br>
 
Should anyone choose to play a demi-human character (Dwarf, Elf or Halfling) you are effectively eliminating any class choice upon reaching 0 XP.  Zero-level demi-humans begin with their racial abilities, including the primary racial language, but the same saving throws, etc as humans.
 
  
 
'''Alignment'''<br>
 
'''Alignment'''<br>
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68-85 NO SKILL OF MEASURABLE WORTH<br>
 
68-85 NO SKILL OF MEASURABLE WORTH<br>
 
86-00 ROLL TWICE IGNORING THIS RESULT HEREAFTER<br>
 
86-00 ROLL TWICE IGNORING THIS RESULT HEREAFTER<br>
 
'''Saving Throws'''<br>
 
*''Death Ray or Poison'' 14
 
*''Magic Wands'' 15
 
*''Paralysis or Turn to Stone'' 16
 
*''Dragon Breath'' 17
 
*''Rod, Staff, or Spell'' 17
 
  
 
'''Experience'''<br>
 
'''Experience'''<br>
 
All characters begin play at -500 experience points. Once you gain enough experience to reach 0, you will choose an alignment and class for further advancement.
 
All characters begin play at -500 experience points. Once you gain enough experience to reach 0, you will choose an alignment and class for further advancement.

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