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Zik, Jawa pilot
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[[Star_Wars_Ascendance]] Zik <BR> CL 4<BR> Small '''Jawa scoundrel 3/scout 1'''<BR> Init +11; Senses darkvision; Perception +7<BR> '''Languages''' Basic, Binary, Jawa, Jawa Trade Language<BR><BR> '''Defenses''' Ref 21 (flat-footed 17), Fort 18, Will 15; Dodge, Vehicular Combat<BR> '''hp''' 40; Threshold 18<BR><BR> Speed 4 squares<BR> Melee knife +1 (1d4+1)<BR> Ranged ion carbine +6 (3d8+2 ion) or<BR> Ranged ion carbine +1 (3d8+2 ion) with autofire or<BR> Ranged snap shot blaster pistol +6 (3d6+2)<BR> Base Atk +2; Grp +1<BR> Atk Options autofire (ion carbine), Point Blank Shot, scavenger<BR> '''Special Actions''' Knack 1/day, Personalized Modifications<BR><BR> '''Abilities''' Str 8, Dex 19, Con 14, Int 15, Wis 10, Cha 14<BR> '''Special Qualities''' desert dweller, mechanical aptitude<BR> '''Talents''' Deep-Space Gambit, Knack, Personalized Modifications<BR> '''Feats''' Dodge, Point Blank Shot, Skill Focus (Pilot), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)<BR> '''Skills''' Deception +9, Endurance +4 (may reroll to ignore thirst but must keep the result of the reroll even if worse), Initiative +11, Knowledge (technology) +9, Mechanics +9 (may reroll but must keep the result of the reroll even if worse), Perception +7, Pilot +16, Stealth +11, Survival +2 (may reroll to endure extreme heat and keep the better result), Use Computer +9<br> '''Possessions''' bandolier, basic datapad, blank datacards, comlink, computer interface visor, concealed holster, droid diagnostic, energy cell, flight suit (+0 armor, +1 equipment), glow rod, ion carbine, knife, liquid cable dispenser, mechanical interface visor, personal multitool, 5 power packs, security kit, snap shot blaster pistol, tool kit
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