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*Shadow Wide *4 Benedict
 
*Shadow Wide *4 Benedict
  
===='''Trident Dagger-7'''====
+
===='''Trident Dagger-10'''====
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
 
Trident Dagger
 
Trident Dagger
*4 Deadly Damage
+
*4} Deadly Damage
*1 Ability-disarm on occasion
+
*4}Invulnerable to Damage
*1 Ability-Ink Wound-Causes a black discoloration  after healing
+
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
*1 Ability-Return to hand
+
*1}Rack Spell-Return to hand
**7
+
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
  
 
===='''Knife'''  21 ====
 
===='''Knife'''  21 ====
Line 57: Line 59:
 
**21
 
**21
  
A potent fighting knife.
+
A potent and Verdi tap fighting knife.
  
 
===='''War Blade'''. 9====
 
===='''War Blade'''. 9====
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**36 Each
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
**N/N quantity: 12 Blades: Valhurst, Martin
 +
 +
===='''Musketeer's dueling blades-  21 pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
 +
**21
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
 +
 +
===='''Musketeer's Greatsword-  (11) pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes.Weapon is extremely well made.
 +
*4 Deadly Damage
 +
*1 Alt-Form, Poinard.
 +
*1 Ability-Call to hand/ Return
 +
**12 x3 35 Giovanni
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
  
 
===='''Blade of Wall'''====
 
===='''Blade of Wall'''====
Line 298: Line 321:
  
 
==='''Special Bows or Projectile Weapons'''===
 
==='''Special Bows or Projectile Weapons'''===
===='''Duncan's Dragonhorn Recurve Bow'''. ====
+
==== '''Kolvir Musketeer Pistol''' (16)====
*2 Double Speed
+
[[File:Musketeer pistol.jpg|300 px]]
*2 Combat Reflexes
+
 
 +
Each Musketeer carries 2 pistols.
 +
 
 +
*2 Vs Gun
 +
*2 Double Damage
 +
*1 Self-heal
 +
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 +
*1 Ability: Load in combat.
 +
*1 Call to hand/ Return
 +
**8 x3 Horde= 24 Doria
 +
 
 +
The internal capacity of the gun is 50 nails
 +
 
 +
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 +
*2 Double Speed
 +
*2 Combat Reflexes
 
*2 Vs Guns
 
*2 Vs Guns
 
*2 Summon to Hand.
 
*2 Summon to Hand.
Line 325: Line 363:
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
Line 358: Line 396:
  
 
==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 18====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 +
*1 Vs Weapons. 5 Transfer
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Alt-form: Ranger boot, Casual camping shoes
 
*1 Alt-form: Ranger boot, Casual camping shoes
**17
+
**18
  
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
Line 423: Line 462:
 
*1 Ability: Clean coat and wearer on demand.
 
*1 Ability: Clean coat and wearer on demand.
  
===='''Shaz Far Suit'''. 33. ====
+
===='''Shaz Far Suit'''. 34. ====
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 431: Line 470:
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
 
*2 N/N:
 
*2 N/N:
 
+
*1 Ability- Call to done/Return
**33 Pips
+
**34 Pips
===='''Vek's Suit'''. 25====
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**20
 
  
 
===='''Ranger Suit'''. (42) ====
 
===='''Ranger Suit'''. (42) ====
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*2 Shadow Path
 
*2 Shadow Path
 
**38x3 horde Gerard.
 
**38x3 horde Gerard.
Worn by some Elites on light guard duty
+
Wrote over Kolvir musketeers
Worn by some Kolvir musketeers on light duty.
 
  
 
====Carly's Cut(28)====
 
====Carly's Cut(28)====
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*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
 
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
  
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
 
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
 
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
=='''Musketeer's Gear'''   (145)==
+
=='''Misc'''==
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
+
==='''Mithril hair ring'''   (68 +10)===
A full Kolvir Musketeer's equipment list:
+
[[File:Birdiehairring.jpg|150 px]]
* Suit (67) Most wear their Rasak cord on their suit
+
*4 Invulnerable Armor, 5 Transfer
* 2 Pistols (16)
+
*2 Double Speed, 5 Transfer
* Musket (10)
+
*4 Immense Vitality, 5 Transfer
* Dueling Blade (21)
+
*2 Danger Sense, 5 Transfer
* Greatsword (11)
+
*4 Regeneration, 10 Transfer
* Boots (10)
+
*4 Ability-Heal Animal- Regeneration. 10 Transfer
* Hat (9)
+
*1 Call to Hand.
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.
+
*10 AttunedIf taken it burns the thief till Birdie returns it to her hair.  The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
+
**68
 
+
===='''Ring's spike'''(10)====
==='''Amber Musketeers Suit''' (67)===
+
*1 Vitality.
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suit.  They do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
+
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
*2 Chaos Vitality. 5 transfer
+
*4 Deadly Damage.
*2 Double Speed. 5 transfer
+
*1 Ability: Return to ring. Call to hand
*4 Endless Stamina. 5 transfer
+
**10
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
 
*2 Shadow Path
 
*4 AbilityTransport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse  .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
  
===''' Pistol''' (16 for a pair) ===
+
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was.  Margot re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns.
[[File:Musketeer pistol.jpg|300 px]]
 
  
Each Musketeer carries 2 pistols at (8).
 
*2 Vs Gun
 
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
  
The internal capacity of the gun is 50 nails
 
  
==='''Musket'''  (10)===
 
*2 Combat Reflexes: Expresses as being easy to handle and carry.
 
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
 
*2 Double Damage
 
*1 Self-Heal
 
*1 Alt Form. Musket, Buckler.  Many carry the musket as a buckler for convenience.
 
**10 x3 Horde=30 Doria
 
  
==='''Kolvir Musketeers dueling blade'''  (21)===
+
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable.
Tot-21 each
+
 
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
 
   
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-Main Gauche
 
*1} ability-Return to hand
 
** 21 x3 Horde= 63 Giovanni
 
  
==='''Musketeer's Greatsword- (11) pips'''===
+
=='''Tyros of Ludus Vexas Avaxala'''  (71)==
*2 Double Speed-Transfer 5
+
===Body Armor (18)===
 +
*1 Animal Vitality
 +
*2 Double Speed
 +
*2 Amber Stamina
 
*2 Combat Reflexes
 
*2 Combat Reflexes
 +
*2 Vs Firearms
 
*4 Deadly Damage
 
*4 Deadly Damage
*1 Alt-Form, Poinard.
+
*2 Rapid Healing
*1 Ability-Call to hand/ Return
+
*2 N/N Forms: Ang Ri Style Armor, overcoat.
**12 x3 Horde = 36 Giovanni
+
*1 Ability: Call to Hand/Return
 +
**18 x3=54 Benedict
  
==='''War Boots.-(10) pips''' ===
+
===Leg Armor (6)===
*4 Invulnerable
+
*1 Animal Vitality
*4 Deadly Damage Steel Toed
+
*2 Double Speed
*2 N/N Forms.Low Shoes, Thigh High Slops
+
*2 Amber Stamina
 +
*1 Ability: call to don/Return
 +
**6 x3=18 Benedict
  
==='''Musketeer's Hat'''-(7) pips===
+
===Greaves (6)===
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
+
*1 Animal Vitality
*2 Pip Vs Guns
+
*2 Double Speed
*2 Rapid Heal
+
*2 Amber Stamina
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
+
*1 Ability: call to don/Return
*1 Ability: Call/return
+
**6 x3=18 Benedict
*1 Ability- Only they can remove it.
 
*1 Ability : Cleanse hat and wearer
 
**9
 
  
==='''Kolvir Trumps'''  (1)===
+
===Vorpal Collar (6)===
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
+
*1 Animal Vitality
*1 Contact Trumps
+
*4 Invulnerable: Mithril. Protection from Decapitation.
**1 x3 horde Random= 3
+
*1 Ability: Call to don/Return
 +
**6x3=18 Benedict
  
=='''Misc'''==
+
===Boots(12)===
==='''Mithril hair ring'''  (68 +10)===
+
*1 Animal Vitality
[[File:Birdiehairring.jpg|150 px]]
+
*2 Double Speed
*4 Invulnerable Armor, 5 Transfer
+
*1 Ability: Call to Don/Return
*2 Double Speed, 5 Transfer
+
**4 x3=12 Benedict
*4 Immense Vitality, 5 Transfer
 
*2 Danger Sense, 5 Transfer
 
*4 Regeneration, 10 Transfer
 
*4 Ability-Heal Animal- Regeneration. 10 Transfer
 
*1 Call to Hand.
 
*10 Attuned.  If taken it burns the thief till Birdie returns it to her hair.  The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
 
**68
 
===='''Ring's spike'''(10)====
 
*1 Vitality.
 
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
 
*4 Deadly Damage.
 
*1 Ability: Return to ring. Call to hand
 
**10
 
  
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot.  He considered the artifact a simple masterpiece, as Margot was.  Margot re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns.
+
===Blades(2-16)===
 
 
 
 
 
 
 
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
 
 
 
 
 
=='''Tyros of Ludus Vexas Avaxala'''  (71)==
 
===Body Armor (18)===
 
 
*1 Animal Vitality
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Amber Stamina
+
*4 Deadly Damage
*2 Combat Reflexes
+
*1 Ability: Call to hand/Return
 +
**8x3=24 Benedict
 +
 
 +
===Under Clothes (7)===
 +
*1 Animal Vitality.
 
*2 Vs Firearms
 
*2 Vs Firearms
*4 Deadly Damage
+
*2 N/N Forms: Arming garb, daily clothes, other wear.
*2 Rapid Healing
+
*1 Ability: Call to Don/ Return
*2 N/N Forms: Ang Ri Style Armor, overcoat.
+
*1 Ability: Cleanse clothes and wearer on demand
*1 Ability: Call to Hand/Return
+
**7 x3=21
**18 x3=54 Benedict
 
  
===Leg Armor (6)===
+
=='''Musical Instruments'''==
*1 Animal Vitality
+
==='''Recorder-5'''===
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
  
===Greaves (6)===
+
A 9 hole recorder . perfect pitch
*1 Animal Vitality
+
*4 Invulnerable-Basically unbreakable.
*2 Double Speed
+
*1Ability- each volume control
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
  
===Vorpal Collar (6)===
+
(Usable for any style of instrument you find suitable. )
*1 Animal Vitality
 
*4 Invulnerable: Mithril. Protection from Decapitation.
 
*1 Ability: Call to don/Return
 
**6x3=18 Benedict
 
  
===Boots(12)===
+
==='''Harp-6 pips'''===
*1 Animal Vitality
+
A small stringed lap harp made of walnut and ebony.  Mithril strings. 
*2 Double Speed
+
*4 Invulnerable
*1 Ability: Call to Don/Return
+
*1 Able to Speak -Remembers songs played and can repeat them.
**4 x3=12 Benedict
+
*1 Ability-Variable amplification
 +
**6 pips
  
===Blades(2-16)===
+
==='''Blue Guitar'''  3===
*1 Animal Vitality
+
*1 Extra Hard
*2 Double Speed
+
*1 Ability-Molded to Duncan.  Always in tune.
*4 Deadly Damage
+
*1 Ability-Summon to Hand.
*1 Ability: Call to hand/Return
 
**8x3=24 Benedict
 
  
===Under Clothes (7)===
+
*Spasa of Music-Ufgutha
*1 Animal Vitality.
+
**Remember Any Song its played and repeat it at will..
*2 Vs Firearms
+
==='''Venki's Lullaby Harps'''  10===
*2 N/N Forms: Arming garb, daily clothes, other wear.
+
Various descriptions..
*1 Ability: Call to Don/ Return
+
*4 Invulnerable
*1 Ability: Cleanse clothes and wearer on demand
+
*1 Able to Speak -Remembers songs played and can repeat them.  
**7 x3=21
+
*4 Ability-Ultra Sleep
 +
*1 ability-Variable amplification.
 +
**10
 +
==='''Gonzala's Case'''  33===
 +
[[File:Gonzala-case.jpg|300 px]]
  
=='''Musical Instruments'''==
+
*2 Chaos Vitality
==='''Recorder-5'''===
+
*1 Confers movement
 
 
A 9 hole recorder . perfect pitch
 
*4 Invulnerable-Basically unbreakable.
 
*1Ability- each volume control
 
 
 
(Usable for any style of instrument you find suitable. )
 
 
 
==='''Harp-6 pips'''===
 
A small stringed lap harp made of walnut and ebony.  Mithril strings. 
 
 
*4 Invulnerable
 
*4 Invulnerable
*1 Able to Speak -Remembers songs played and can repeat them.  
+
*2 Deadly Damage
*1 Ability-Variable amplification
+
*2 Speak and Sing. 
**6 pips
+
**Operates as heightened personal anticipation rather then speech.
 
+
*4 Seek in Shadow
==='''Blue Guitar'''  3===
+
**Operates in the manner Corwin retrieved Grayswandir after his escape
*1 Extra Hard
+
*4 Regeneration-10 Transfer
*1 Ability-Molded to DuncanAlways in tune.
+
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
*1 Ability-Summon to Hand.
+
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
 +
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
 +
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
 +
*10 Ability: Multi-Level.
 +
*1 Ability: Call to Hand/Return
 +
*1 Ability: Pack Case.
 +
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
 +
** Item operates as 3 separate guitar case levels
 +
***Main and obvious level: Musical instrument as appropriate to the user. Tool CaseFolder for sheet music.
 +
***Hidden Level One:Usually general supplies
 +
***Hidden Level Two.Usually weaponry
 +
**33
  
*Spasa of Music-Ufgutha
+
=='''Cooking Equipment'''==
**Remember Any Song its played and repeat it at will..
+
==='''Stone Soup Kitchens-55 pips'''===
==='''Venki's Lullaby Harps''' 10===
+
[[File:Stone Soup Kitchens.jpg|250 px]]
Various descriptions..
 
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.
 
*4 Ability-Ultra Sleep
 
*1 ability-Variable amplification.
 
**10
 
  
==='''Gonzala's Case'''  33===
+
A camp set.    Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).  
[[File:Gonzala-case.jpg|300 px]]
 
  
*2 Chaos Vitality
+
*4 Amber Vitality.
*1 Confers movement
+
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
*4 Invulnerable
+
*2 Amber Stamina.   
*2 Deadly Damage
+
*4 Invulnerable.
*2 Speak and Sing.   
+
*4 Tongues. Cooks knowledge.
**Operates as heightened personal anticipation rather then speech.
+
*2 Danger SenseExpresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
*4 Seek in Shadow
+
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type. A tiny fragment of the item can be made to a full potAny item that is put in a pot of the set is made into the best of its type.  Non-magical items only.  
**Operates in the manner Corwin retrieved Grayswandir after his escape
+
*4 RegenerationAll foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
*4 Regeneration-10 Transfer
+
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.  
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
+
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
*2 Alt-Form: Chain2 pips representing the complexity of the transformation.  
+
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
** Operates as a second chain holding dog tagsWearer grabs the chain and tugs to make the chain separate and shift to case form.
+
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
+
*2 Named and Numbered SpellsCan hold 12 cooking related spells.
*10 Ability: Multi-Level.
+
Total 55
*1 Ability: Call to Hand/Return
 
*1 Ability: Pack Case.
 
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.  
 
** Item operates as 3 separate guitar case levels
 
***Main and obvious level: Musical instrument as appropriate to the user. Tool CaseFolder for sheet music.
 
***Hidden Level One:Usually general supplies
 
***Hidden Level Two.Usually weaponry
 
**33
 
  
=='''Cooking Equipment'''==
+
==='''Camp Chair'''===
==='''Stone Soup Kitchens-55 pips'''===
+
*2 Vs Guns: Supports big men in Armor with someone in their lap.
[[File:Stone Soup Kitchens.jpg|250 px]]
+
*1 Ability: on/off display personal,device
 +
*1 Ability: Cleanse on,demand
 +
*1 alt form: wood box the size of a deck of cards. Box is unopenable
 +
**5 pips
  
A camp set.    Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).
+
Common among the Rangers
  
*4 Amber Vitality.
+
==='''Samovar'''===
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
+
===='''Damian's Samovar'''  (46)====
*2 Amber Stamina.   
 
*4 Invulnerable.
 
*4 Tongues. Cooks knowledge.
 
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
 
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.   
 
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
 
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
 
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 
Total 55
 
 
 
==='''Camp Chair'''===
 
*2 Vs Guns: Supports big men in Armor with someone in their lap.
 
*1 Ability: on/off display personal,device
 
*1 Ability: Cleanse on,demand
 
*1 alt form: wood box the size of a deck of cards.  Box is unopenable
 
**5 pips
 
 
 
Common among the Rangers
 
 
 
==='''Samovar'''===
 
===='''Damian's Samovar'''  (46)====
 
  
 
[[File:Samovar1.jpg|200 px]]
 
[[File:Samovar1.jpg|200 px]]
Line 1,006: Line 915:
 
**3
 
**3
  
==''' Tankard & Glasses'''==
+
===''' Tankard & Glasses'''===
 
 
 
===Mug of Stealth 4===
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
[[File:Gorshtan-alvah.jpg|150px]]
Line 1,157: Line 1,065:
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
+
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**13
+
 
 
=====If Claimed=====
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
===='''Ranger Animals'''====
 
===='''Ranger Animals'''====
 
====='''Ranger Master Horse'''  40=====
 
====='''Ranger Master Horse'''  40=====
Line 1,288: Line 1,194:
  
  
===='''War Saddle''' 8====
+
==='''War Saddle''' 8===
 
*2 Danger Sense
 
*2 Danger Sense
 
*1 Retain Rider in combat. Saddle illegal in jousts
 
*1 Retain Rider in combat. Saddle illegal in jousts
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
+
''Italic text''===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
 
====Elayne's Cats. (30 pips)====
 
====Elayne's Cats. (30 pips)====
 
*2 Chaos vitality
 
*2 Chaos vitality
 
*2 Double Speed
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Amber Stamina
*1 Combat training''Italic text''
+
*1 Combat training
 
*1 Vrs Weapon
 
*1 Vrs Weapon
 
*1 Extra hard Damage
 
*1 Extra hard Damage
Line 1,476: Line 1,382:
 
*Parrots are known to bond with sailors.
 
*Parrots are known to bond with sailors.
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>==
  
====Scythe the Owl====
+
===Scythe the Owl===
 
*hunting owl (Fea Bird)-Donovan
 
*hunting owl (Fea Bird)-Donovan
 
**Amber Vitality 4
 
**Amber Vitality 4
Line 1,496: Line 1,402:
 
Trained with the Hawks of Arden that serve the rangers.
 
Trained with the Hawks of Arden that serve the rangers.
  
====Trasidy Hawks    ====
+
===Trasidy Hawks    ===
 
Macsen "Quiet Lightning"
 
Macsen "Quiet Lightning"
 
*4 Vitality,  
 
*4 Vitality,  
Line 1,512: Line 1,418:
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
  
====Small Birds of Amber====
+
===Small Birds of Amber===
 
*1 Vitality,  
 
*1 Vitality,  
 
*1 Movement,  
 
*1 Movement,  
Line 1,527: Line 1,433:
  
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
===Dragons===
 
====Drotots-Finger dragons====
 
[[File:Green drotot1.jpeg|150 px]]
 
 
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 
 
Live ten years or so unless they enjoy their lives.
 
Their lives act like [[aging in Amber]] .
 
 
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 
 
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 
 
*1 Vitality,
 
*2 Double Speed,
 
*1 Stamina.
 
*1 Damage
 
*2 Danger Sense,
 
*2 Rapid Heal.
 
*1 Abilities: Blink 10',
 
*1 Fire Breath(very small but very hot.)
 
*1 Emotional Bond
 
**12
 
**x4=48 (created  originally by Finndo)
 
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>==
====Basandra Pigs====
+
===Basandra Pigs===
 
[[File:Basandra.jpg|150px]]
 
[[File:Basandra.jpg|150px]]
  
Line 1,577: Line 1,459:
 
**9  x4 Shadowide
 
**9  x4 Shadowide
  
===='''PNB''' Perfectly Normal Beasts====
+
==='''PNB''' Perfectly Normal Beasts===
 
[[File:PNB.jpg|150px]]
 
[[File:PNB.jpg|150px]]
  
Line 1,605: Line 1,487:
 
**13 x4 Shadowwide
 
**13 x4 Shadowwide
  
=====Worlds they visit=====
+
====Worlds they visit====
 
*Domain of the King
 
*Domain of the King
 
*Resteraunt at the End of the Universe
 
*Resteraunt at the End of the Universe
 
*World of the Sandwhich Maker
 
*World of the Sandwhich Maker
 
*
 
*
 +
 +
==Dragons==
 +
===Drotots-Finger dragons===
 +
[[File:Green drotot1.jpeg|150 px]]
 +
 +
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 +
 +
Live ten years or so unless they enjoy their lives.
 +
Their lives act like [[aging in Amber]] .
 +
 +
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 +
 +
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 +
 +
*1 Vitality,
 +
*2 Double Speed,
 +
*1 Stamina.
 +
*1 Damage
 +
*2 Danger Sense,
 +
*2 Rapid Heal.
 +
*1 Abilities: Blink 10',
 +
*1 Fire Breath(very small but very hot.)
 +
*1 Emotional Bond
 +
**12
 +
**x4=48 (created  originally by Finndo)
  
 
=='''<big>Pacifica Line of equipment</big>'''==
 
=='''<big>Pacifica Line of equipment</big>'''==
Line 1,628: Line 1,535:
 
**56  [[Druid Council of Pacifica]]
 
**56  [[Druid Council of Pacifica]]
  
==='''Pacifica Boots''' (8)===
+
===''''Pacifica Boots'''' (8)===
 
**Heavy Combat boots.
 
**Heavy Combat boots.
 
x
 
x
Line 1,642: Line 1,549:
 
**32 [[Druid Council of Pacifica]]
 
**32 [[Druid Council of Pacifica]]
  
==='''[[Pacifica]] Interceptor Body Armor''' (4)===
+
==='''[[Pacifica]] Interceptor Body Armor '''' (4)===
 
* Good Body Armor
 
* Good Body Armor
 
x
 
x
Line 1,651: Line 1,558:
 
x4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
**16 [[Druid Council of Pacifica]]
 
+
 
==='''[[Pacifica]] Weapons'''===
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====

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