Editing Zine Version-General artifacts
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*Shadow Wide *4 Benedict | *Shadow Wide *4 Benedict | ||
− | ===='''Trident Dagger- | + | ===='''Trident Dagger-10'''==== |
[[File:Trident dagger.jpg|300 px]] | [[File:Trident dagger.jpg|300 px]] | ||
Trident Dagger | Trident Dagger | ||
− | *4 Deadly Damage | + | *4} Deadly Damage |
− | * | + | *4}Invulnerable to Damage |
− | *1 | + | *1}Rack a spell-Ink Wound-Causes a black discoloration after healing |
− | *1 | + | *1}Rack Spell-Return to hand |
− | + | ||
+ | The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one. | ||
+ | |||
===='''Knife''' 21 ==== | ===='''Knife''' 21 ==== | ||
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**21 | **21 | ||
− | A potent fighting knife. | + | A potent and Verdi tap fighting knife. |
===='''War Blade'''. 9==== | ===='''War Blade'''. 9==== | ||
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**36 Each | **36 Each | ||
**N/N quantity: 12 Blades: Valhurst, Martin | **N/N quantity: 12 Blades: Valhurst, Martin | ||
+ | |||
+ | ===='''Musketeer's dueling blades- 21 pips'''==== | ||
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes-Transfer 5 | ||
+ | *4 Deadly Damage | ||
+ | *1 Mold Stuff-Find in Shadow if lost. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | *1 Ability-Cleanse | ||
+ | **21 | ||
+ | |||
+ | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | ||
+ | |||
+ | ===='''Musketeer's Greatsword- (11) pips'''==== | ||
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes.Weapon is extremely well made. | ||
+ | *4 Deadly Damage | ||
+ | *1 Alt-Form, Poinard. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | **12 x3 35 Giovanni | ||
+ | |||
+ | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | ||
===='''Blade of Wall'''==== | ===='''Blade of Wall'''==== | ||
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==='''Special Bows or Projectile Weapons'''=== | ==='''Special Bows or Projectile Weapons'''=== | ||
− | ===='''Duncan's Dragonhorn Recurve Bow'''. ==== | + | ==== '''Kolvir Musketeer Pistol''' (16)==== |
− | *2 Double Speed | + | [[File:Musketeer pistol.jpg|300 px]] |
− | *2 Combat Reflexes | + | |
+ | Each Musketeer carries 2 pistols. | ||
+ | |||
+ | *2 Vs Gun | ||
+ | *2 Double Damage | ||
+ | *1 Self-heal | ||
+ | *1 Alt-form: Pistol, eating knife. Other pistol is a spoon. | ||
+ | *1 Ability: Load in combat. | ||
+ | *1 Call to hand/ Return | ||
+ | **8 x3 Horde= 24 Doria | ||
+ | |||
+ | The internal capacity of the gun is 50 nails | ||
+ | |||
+ | ===='''Duncan's Dragonhorn Recurve Bow'''. ==== | ||
+ | *2 Double Speed | ||
+ | *2 Combat Reflexes | ||
*2 Vs Guns | *2 Vs Guns | ||
*2 Summon to Hand. | *2 Summon to Hand. | ||
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*1 Ability: Call to Hand/ Return | *1 Ability: Call to Hand/ Return | ||
*1 Ability: Cleanse on Demand | *1 Ability: Cleanse on Demand | ||
− | *1 Ability: Load while in | + | *1 Ability: Load while in command. |
**14 x 3=42. (Sala Tak Alara) | **14 x 3=42. (Sala Tak Alara) | ||
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==='''Boots'''=== | ==='''Boots'''=== | ||
− | ===='''Ranger Boots'''. | + | ===='''Ranger Boots'''. 18==== |
*2 Double Speed. 5 Transfer. Expresses as really easy to run in. | *2 Double Speed. 5 Transfer. Expresses as really easy to run in. | ||
*2 VS Guns. Expresses protecting feet from ground debris. | *2 VS Guns. Expresses protecting feet from ground debris. | ||
*2 Double Damage. When used for kicking. | *2 Double Damage. When used for kicking. | ||
+ | *1 Vs Weapons. 5 Transfer | ||
*1 Self Healing. Damage to the boots is easy to repair | *1 Self Healing. Damage to the boots is easy to repair | ||
*1 Alt-form: Ranger boot, Casual camping shoes | *1 Alt-form: Ranger boot, Casual camping shoes | ||
− | ** | + | **18 |
===='''Agrom's Boots'''. 12==== | ===='''Agrom's Boots'''. 12==== | ||
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*1 Ability: Clean coat and wearer on demand. | *1 Ability: Clean coat and wearer on demand. | ||
− | ===='''Shaz Far Suit'''. | + | ===='''Shaz Far Suit'''. 34. ==== |
*4 Amber Vitality 5 transfer | *4 Amber Vitality 5 transfer | ||
*2 Double Speed 5 transfer | *2 Double Speed 5 transfer | ||
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*1 Ability-Arm/Disarm | *1 Ability-Arm/Disarm | ||
*2 N/N: | *2 N/N: | ||
− | + | *1 Ability- Call to done/Return | |
− | + | **34 Pips | |
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− | *1 Ability | ||
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− | * | ||
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===='''Ranger Suit'''. (42) ==== | ===='''Ranger Suit'''. (42) ==== | ||
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*2 Shadow Path | *2 Shadow Path | ||
**38x3 horde Gerard. | **38x3 horde Gerard. | ||
− | + | Wrote over Kolvir musketeers | |
− | |||
====Carly's Cut(28)==== | ====Carly's Cut(28)==== | ||
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*1 Ability-Call to don/Return | *1 Ability-Call to don/Return | ||
− | ===='''Dragon Bracer- | + | ===='''Dragon Bracer-34'''==== |
*9-Invulnerable- Transfer 5 | *9-Invulnerable- Transfer 5 | ||
*14-Regeneration-Transfer 10 | *14-Regeneration-Transfer 10 | ||
− | *11 Ability- Immune to Poison | + | *11 Ability- Immune to Poison-Transfer 10 |
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
− | ==''' | + | =='''Misc'''== |
− | + | ==='''Mithril hair ring''' (68 +10)=== | |
− | + | [[File:Birdiehairring.jpg|150 px]] | |
− | + | *4 Invulnerable Armor, 5 Transfer | |
− | + | *2 Double Speed, 5 Transfer | |
− | + | *4 Immense Vitality, 5 Transfer | |
− | + | *2 Danger Sense, 5 Transfer | |
− | + | *4 Regeneration, 10 Transfer | |
− | + | *4 Ability-Heal Animal- Regeneration. 10 Transfer | |
− | + | *1 Call to Hand. | |
− | + | *10 Attuned. If taken it burns the thief till Birdie returns it to her hair. The thief will be scared anyplace they touched it till healed using the Jewel of Judgment, | |
− | + | **68 | |
− | + | ===='''Ring's spike'''(10)==== | |
− | ===''' | + | *1 Vitality. |
− | + | *4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest. | |
− | * | + | *4 Deadly Damage. |
− | *2 Double Speed | + | *1 Ability: Return to ring. Call to hand |
− | *4 | + | **10 |
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− | *2 Danger Sense | ||
− | *4 | ||
− | * | ||
− | * | ||
− | * | ||
− | *1 | ||
− | * | ||
− | * | ||
− | *1 Ability: | ||
− | ** | ||
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− | + | The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was. Margot re-gifted it when she took Birdie into her service. Birdie had no idea how powerful it is. It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring. She wears it constantly, even while sleeping. Its only off her when she bathes. She has said it is the most wonderful thing she owns. | |
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− | + | When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. | |
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− | == | + | =='''Tyros of Ludus Vexas Avaxala''' (71)== |
− | *2 Double Speed | + | ===Body Armor (18)=== |
+ | *1 Animal Vitality | ||
+ | *2 Double Speed | ||
+ | *2 Amber Stamina | ||
*2 Combat Reflexes | *2 Combat Reflexes | ||
+ | *2 Vs Firearms | ||
*4 Deadly Damage | *4 Deadly Damage | ||
− | * | + | *2 Rapid Healing |
− | *1 Ability | + | *2 N/N Forms: Ang Ri Style Armor, overcoat. |
− | ** | + | *1 Ability: Call to Hand/Return |
+ | **18 x3=54 Benedict | ||
− | === | + | ===Leg Armor (6)=== |
− | * | + | *1 Animal Vitality |
− | * | + | *2 Double Speed |
− | *2 | + | *2 Amber Stamina |
+ | *1 Ability: call to don/Return | ||
+ | **6 x3=18 Benedict | ||
− | === | + | ===Greaves (6)=== |
− | + | *1 Animal Vitality | |
− | * | + | *2 Double Speed |
− | *2 | + | *2 Amber Stamina |
− | *2 | + | *1 Ability: call to don/Return |
− | *1 Ability: | + | **6 x3=18 Benedict |
− | |||
− | * | ||
− | * | ||
− | === | + | ===Vorpal Collar (6)=== |
− | + | *1 Animal Vitality | |
− | *1 | + | *4 Invulnerable: Mithril. Protection from Decapitation. |
− | ** | + | *1 Ability: Call to don/Return |
+ | **6x3=18 Benedict | ||
− | == | + | ===Boots(12)=== |
− | + | *1 Animal Vitality | |
− | + | *2 Double Speed | |
− | * | + | *1 Ability: Call to Don/Return |
− | *2 Double Speed | + | **4 x3=12 Benedict |
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− | *1 Ability: | ||
− | ** | ||
− | + | ===Blades(2-16)=== | |
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− | === | ||
*1 Animal Vitality | *1 Animal Vitality | ||
*2 Double Speed | *2 Double Speed | ||
− | * | + | *4 Deadly Damage |
− | * | + | *1 Ability: Call to hand/Return |
+ | **8x3=24 Benedict | ||
+ | |||
+ | ===Under Clothes (7)=== | ||
+ | *1 Animal Vitality. | ||
*2 Vs Firearms | *2 Vs Firearms | ||
− | + | *2 N/N Forms: Arming garb, daily clothes, other wear. | |
− | + | *1 Ability: Call to Don/ Return | |
− | *2 N/N Forms: | + | *1 Ability: Cleanse clothes and wearer on demand |
− | *1 Ability: Call to | + | **7 x3=21 |
− | ** | ||
− | === | + | =='''Musical Instruments'''== |
− | + | ==='''Recorder-5'''=== | |
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− | + | A 9 hole recorder . perfect pitch | |
− | * | + | *4 Invulnerable-Basically unbreakable. |
− | * | + | *1Ability- each volume control |
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− | + | (Usable for any style of instrument you find suitable. ) | |
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− | === | + | ==='''Harp-6 pips'''=== |
− | * | + | A small stringed lap harp made of walnut and ebony. Mithril strings. |
− | * | + | *4 Invulnerable |
− | *1 Ability | + | *1 Able to Speak -Remembers songs played and can repeat them. |
− | ** | + | *1 Ability-Variable amplification |
+ | **6 pips | ||
− | === | + | ==='''Blue Guitar''' 3=== |
− | *1 | + | *1 Extra Hard |
− | * | + | *1 Ability-Molded to Duncan. Always in tune. |
− | + | *1 Ability-Summon to Hand. | |
− | *1 Ability | ||
− | |||
− | === | + | *Spasa of Music-Ufgutha |
− | + | **Remember Any Song its played and repeat it at will.. | |
− | * | + | ==='''Venki's Lullaby Harps''' 10=== |
− | * | + | Various descriptions.. |
− | * | + | *4 Invulnerable |
− | *1 | + | *1 Able to Speak -Remembers songs played and can repeat them. |
− | ** | + | *4 Ability-Ultra Sleep |
+ | *1 ability-Variable amplification. | ||
+ | **10 | ||
+ | ==='''Gonzala's Case''' 33=== | ||
+ | [[File:Gonzala-case.jpg|300 px]] | ||
− | + | *2 Chaos Vitality | |
− | + | *1 Confers movement | |
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*4 Invulnerable | *4 Invulnerable | ||
− | * | + | *2 Deadly Damage |
− | * | + | *2 Speak and Sing. |
− | **6 | + | **Operates as heightened personal anticipation rather then speech. |
− | + | *4 Seek in Shadow | |
− | + | **Operates in the manner Corwin retrieved Grayswandir after his escape | |
− | *1 | + | *4 Regeneration-10 Transfer |
− | *1 Ability | + | **Operates on touch to cure wounds, poisoning, indigestion, and intoxication. |
− | * | + | *2 Alt-Form: Chain. 2 pips representing the complexity of the transformation. |
+ | ** Operates as a second chain holding dog tags. Wearer grabs the chain and tugs to make the chain separate and shift to case form. | ||
+ | *2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate. | ||
+ | *10 Ability: Multi-Level. | ||
+ | *1 Ability: Call to Hand/Return | ||
+ | *1 Ability: Pack Case. | ||
+ | **Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case. | ||
+ | ** Item operates as 3 separate guitar case levels | ||
+ | ***Main and obvious level: Musical instrument as appropriate to the user. Tool Case. Folder for sheet music. | ||
+ | ***Hidden Level One:Usually general supplies | ||
+ | ***Hidden Level Two.Usually weaponry | ||
+ | **33 | ||
− | + | =='''Cooking Equipment'''== | |
− | + | ==='''Stone Soup Kitchens-55 pips'''=== | |
− | ===''' | + | [[File:Stone Soup Kitchens.jpg|250 px]] |
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− | + | A camp set. Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up). | |
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− | * | + | *4 Amber Vitality. |
− | *1 Confers | + | *1 Confers Mobility. Expresses as components moving of their own accord at the desires of the owner. |
− | *4 Invulnerable | + | *2 Amber Stamina. |
− | * | + | *4 Invulnerable. |
− | *2 | + | *4 Tongues. Cooks knowledge. |
− | + | *2 Danger Sense. Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc. | |
− | *4 | + | *4 Mold Reality. Expresses as the ability to shape any matter to the best of its type. A dried, moldy rotted potato can be changed into the best of its type. A tiny fragment of the item can be made to a full pot. Any item that is put in a pot of the set is made into the best of its type. Non-magical items only. |
− | + | *4 Regeneration. All foods made with the set have general healing powers to the consumer. They feel refreshed, invigorated. | |
− | + | *4 Limited Shapechange. All items can grow in size. Change shape as needed. | |
− | + | *4 Ability. Reassembles. If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. | |
− | + | *4 Ability. Collapsible. Each item has a True Form that it lives as till in use. Tankards, skillets, Iron bars. | |
− | * | + | *4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it. |
− | * | + | *2 Named and Numbered Spells. Can hold 12 cooking related spells. |
− | * | + | Total 55 |
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− | + | ==='''Camp Chair'''=== | |
− | ===''' | + | *2 Vs Guns: Supports big men in Armor with someone in their lap. |
− | + | *1 Ability: on/off display personal,device | |
+ | *1 Ability: Cleanse on,demand | ||
+ | *1 alt form: wood box the size of a deck of cards. Box is unopenable | ||
+ | **5 pips | ||
− | + | Common among the Rangers | |
− | + | ==='''Samovar'''=== | |
− | + | ===='''Damian's Samovar''' (46)==== | |
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− | ==='''Samovar'''=== | ||
− | ===='''Damian's Samovar''' (46)==== | ||
[[File:Samovar1.jpg|200 px]] | [[File:Samovar1.jpg|200 px]] | ||
Line 1,006: | Line 915: | ||
**3 | **3 | ||
− | ==''' Tankard & Glasses'''== | + | ===''' Tankard & Glasses'''=== |
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===Mug of Stealth 4=== | ===Mug of Stealth 4=== | ||
[[File:Gorshtan-alvah.jpg|150px]] | [[File:Gorshtan-alvah.jpg|150px]] | ||
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These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | ||
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*4 Amber Vitality | *4 Amber Vitality | ||
*2 Double Speed | *2 Double Speed | ||
− | *2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | + | *2 Double Stamina- |
+ | Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. | ||
+ | *1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | ||
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | *1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | ||
− | *1 Able to Speak-These horses understand Thari to the degree a horse can. | + | *1 Able to Speak-These horses understand Thari to the degree a horse can. Iit will do as told in most instances. They are not conversational of course. |
*follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | *follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | ||
*1 Self-Heal-The general line of stable horses will heal better then most horse. | *1 Self-Heal-The general line of stable horses will heal better then most horse. | ||
*2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | *2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | ||
− | + | ||
=====If Claimed===== | =====If Claimed===== | ||
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
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===='''Ranger Animals'''==== | ===='''Ranger Animals'''==== | ||
====='''Ranger Master Horse''' 40===== | ====='''Ranger Master Horse''' 40===== | ||
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A PC that has one bond to them may increase their abilities. Caine has his Parrots and Rooks. Finndo has vultures. Desri has crows. Birdie has pigeons, sparrow and blue jays. | A PC that has one bond to them may increase their abilities. Caine has his Parrots and Rooks. Finndo has vultures. Desri has crows. Birdie has pigeons, sparrow and blue jays. | ||
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− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>== | |
− | + | ===Basandra Pigs=== | |
[[File:Basandra.jpg|150px]] | [[File:Basandra.jpg|150px]] | ||
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**9 x4 Shadowide | **9 x4 Shadowide | ||
− | + | ==='''PNB''' Perfectly Normal Beasts=== | |
[[File:PNB.jpg|150px]] | [[File:PNB.jpg|150px]] | ||
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**13 x4 Shadowwide | **13 x4 Shadowwide | ||
− | + | ====Worlds they visit==== | |
*Domain of the King | *Domain of the King | ||
*Resteraunt at the End of the Universe | *Resteraunt at the End of the Universe | ||
*World of the Sandwhich Maker | *World of the Sandwhich Maker | ||
* | * | ||
+ | |||
+ | ==Dragons== | ||
+ | ===Drotots-Finger dragons=== | ||
+ | [[File:Green drotot1.jpeg|150 px]] | ||
+ | |||
+ | Tiny dragons the size of a finger. They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects. Some are simply let loose in a household.They are very easy to train | ||
+ | |||
+ | Live ten years or so unless they enjoy their lives. | ||
+ | Their lives act like [[aging in Amber]] . | ||
+ | |||
+ | Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household. Some worlds consider them pests and they are hunted as a very healthy food. | ||
+ | |||
+ | While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them. However if an animal is told they are not food they never try and eat them again and will even become good friends with them. Th | ||
+ | |||
+ | *1 Vitality, | ||
+ | *2 Double Speed, | ||
+ | *1 Stamina. | ||
+ | *1 Damage | ||
+ | *2 Danger Sense, | ||
+ | *2 Rapid Heal. | ||
+ | *1 Abilities: Blink 10', | ||
+ | *1 Fire Breath(very small but very hot.) | ||
+ | *1 Emotional Bond | ||
+ | **12 | ||
+ | **x4=48 (created originally by Finndo) | ||
=='''<big>Pacifica Line of equipment</big>'''== | =='''<big>Pacifica Line of equipment</big>'''== | ||
Line 1,628: | Line 1,535: | ||
**56 [[Druid Council of Pacifica]] | **56 [[Druid Council of Pacifica]] | ||
− | ==='''Pacifica Boots''' (8)=== | + | ===''''Pacifica Boots'''' (8)=== |
**Heavy Combat boots. | **Heavy Combat boots. | ||
x | x | ||
Line 1,642: | Line 1,549: | ||
**32 [[Druid Council of Pacifica]] | **32 [[Druid Council of Pacifica]] | ||
− | ==='''[[Pacifica]] Interceptor Body Armor''' | + | ==='''[[Pacifica]] Interceptor Body Armor '''' (4)=== |
* Good Body Armor | * Good Body Armor | ||
x | x | ||
Line 1,651: | Line 1,558: | ||
x4 | x4 | ||
**16 [[Druid Council of Pacifica]] | **16 [[Druid Council of Pacifica]] | ||
− | + | ||
==='''[[Pacifica]] Weapons'''=== | ==='''[[Pacifica]] Weapons'''=== | ||
===='''Hand Gun-Sig Sauer M17 ''' (3) ==== | ===='''Hand Gun-Sig Sauer M17 ''' (3) ==== |