Editing Zine Version-General artifacts

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 490: Line 490:
 
Worn by some Elites on light guard duty
 
Worn by some Elites on light guard duty
 
Worn by some Kolvir musketeers on light duty.
 
Worn by some Kolvir musketeers on light duty.
 
====Carly's Cut(28)====
 
*2 Chaos Vitality
 
*2 Double Speed 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*1 Speak
 
*1 Self-heal
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, kimono, work clothes motorcycle cut "AMBERITES"
 
*2 Shadow Path- Findable in Shadow
 
*1 Ability: Call to hand/Don/Return
 
*1 Ability: Cleanse 10 meter
 
**28
 
x3 Horde=84(28 Carly, 56 Random)
 
  
 
===='''Giovanni's Coat of Holding'''-24 pips ====
 
===='''Giovanni's Coat of Holding'''-24 pips ====
Line 527: Line 513:
 
*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
 
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
 
 
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
  
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
Line 585: Line 549:
 
*1 Ability: Call to don/Return
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse uniform and person wearing it.
*1 Ability:Cleanse .
+
*1 Ability:Cleanse removing urine and fecal matter.
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.  
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.  
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
Line 630: Line 594:
 
*1 Alt-Form, Poinard.
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
*1 Ability-Call to hand/ Return
**12 x3 Horde = 36 Giovanni
+
**12 x3 Horde = 35 Giovanni
 +
 
  
 
==='''War Boots.-(10) pips''' ===
 
==='''War Boots.-(10) pips''' ===
Line 738: Line 703:
 
A 9 hole recorder . perfect pitch
 
A 9 hole recorder . perfect pitch
 
*4 Invulnerable-Basically unbreakable.  
 
*4 Invulnerable-Basically unbreakable.  
*1Ability- each volume control
+
*1 rack a spell-Volume control
  
 
(Usable for any style of instrument you find suitable. )
 
(Usable for any style of instrument you find suitable. )
 
 
==='''Harp-6 pips'''===
 
==='''Harp-6 pips'''===
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
*4 Invulnerable
 
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.  
 
*1 Able to Speak -Remembers songs played and can repeat them.  
*1 Ability-Variable amplification
+
*1 Rack a spell-Variable amplification
 
**6 pips
 
**6 pips
 
 
==='''Blue Guitar'''  3===
 
==='''Blue Guitar'''  3===
 
*1 Extra Hard
 
*1 Extra Hard
Line 909: Line 872:
 
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 
*King Vance:Carne Asada Burritto
 
*King Vance:Carne Asada Burritto
*Lord Damian
 
*Baron Rede-3) plate of hot fried beef and cauliflower kabobs, large spicy carne asada breakfast burrito, fried chicken nuggets.
 
  
 
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
 
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
Line 1,037: Line 998:
 
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
**6  (6 Pips- Gift from Gerard)
 
**6  (6 Pips- Gift from Gerard)
 
 
==='''Gangdis's Tin Tankard'''===
 
==='''Gangdis's Tin Tankard'''===
 
*4 Invulnerable
 
*4 Invulnerable
Line 1,157: Line 1,117:
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
 
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
Line 1,168: Line 1,127:
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**13
+
 
 
=====If Claimed=====
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)