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=='''Blades'''==
 +
==='''General's Cavalry Blade-16 pips'''===
 +
Mithril Blade (The Cavalry Blade)
 +
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes
 +
*9} Engine Speed 4 - Speed 4-Transfer 5
 +
*4} Deadly Damage
 +
*1} Mold Stuff-Find in Shadow
 +
*1} Alt Form-Bowie knife
 +
*1} Rack Spell-Return to hand
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''<big> Jeweled Amber's Repository of Treasures</big>'''</div>
+
==='''Admiral's Navy Blade -21'''===
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
+
Mithril Blade (The Navy Blade)
 +
Used by admirals on duty.
 +
*7} Double Speed 2 -Transfer 5
 +
*7} Combat Reflexes 2-Transfer 5
 +
*4} Deadly Damage
 +
*1} Mold Stuff-Find in Shadow if lost.
 +
*1} Alt Form-short knife with serrated back for fish cleaning.
 +
*1} ability-Return to hand
  
This collection is from the Jeweled Amber game but permission is given to use anything in it.  There are a few house rule items that should be mentioned.
+
==='''Musketeers dueling blades-  11 pips'''===
 +
*2 Double Speed 2 -Transfer 5
 +
*2 Combat Reflexes 2-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
  
A point count in parentheses means the item was not created by and is not owned by the character, e.g., (15).
 
 
The term {1 Ability.} Is used to pay for an ability the weapon has. The element began as {1 Rack a Spell} meaning a spell causing the effect and it can be listed that was.  The most common use I 1 Ability: Call to Hand / Return to Origin.  This ability calls the blade to hand if dropped, disarmed, or at some distant location on display or in storage.  Return sends it to where it was summoned from.
 
 
[[File:Greenwhitedrapedsword.gif]]</div>
 
 
=='''Blades'''==
 
==='''Common Blades or Weapon'''===
 
 
===='''Adledross Marshal's Baton'''====
 
===='''Adledross Marshal's Baton'''====
 
[[File:Carston-baton.jpg]]
 
[[File:Carston-baton.jpg]]
Line 22: Line 36:
 
Known Owners:
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Carston Brak of Adagalasck
*Sir Salas Quiden
 
 
===='''Fighting  Blade-5 pips'''====
 
*4 Deadly Damage
 
*1-ability: Return to Hand/Return to Forge on death
 
 
A basic and dangerous fighting weapon anyone might have.
 
===='''Nasty Place Graduate Blade '''(8)====
 
 
[[File:BenBlade1.jpg|100 px]]
 
 
*4 Deadly Damage
 
*1 Rack Spell-1 Return to Hand/Return to Forge on death
 
*2 n/n forms; knife, longsword, rapier, cooking knife.
 
 
*Shadow Wide *4 Benedict
 
 
===='''Trident Dagger-7'''====
 
[[File:Trident dagger.jpg|300 px]]
 
 
Trident Dagger
 
*4 Deadly Damage
 
*1 Ability-disarm on occasion
 
*1 Ability-Ink Wound-Causes a black discoloration  after healing
 
*1 Ability-Return to hand
 
**7
 
 
===='''Knife'''  21 ====
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife.
 
*1} ability-Return to hand
 
**21
 
 
A potent fighting knife.
 
 
===='''War Blade'''. 9====
 
*4 pip Deadly Damage blade.
 
*2 Double Speed due to metal lightness.
 
*1 Pip Combat training specific to this blade.
 
*1 Pip Stamina.  Blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
 
*1 Ability-Call to hand
 
**9 total
 
 
====''' Rapier''' 22 ====
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*2) N/N : Rapier, Broadsword, Short Sword(Often Worn), Scramasax, Woodsman Axe,
 
*1} ability-Return to hand
 
 
===='''Defender Blades'''====
 
*1 Confers Mobility -Hovers in combat
 
*2 Double Speed.  5 Transfers
 
*2 Vs Guns-Hard to destroy
 
*2 Combat Reflexes-Attack or Defend-Each round it can attack on its own or parry a blow.
 
*2 Shadow Beacon-Shadow Trail. 
 
 
A well known style of magical weapon popular in Black Zone worlds.
 
 
==='''Special Blades'''===
 
===='''General's Cavalry Blade-16 pips'''====
 
Mithril Blade (The Cavalry Blade)
 
 
A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes.
 
 
*4 Engine Speed-Transfer 5
 
*4 Deadly Damage
 
*1 Mold Stuff-Find in Shadow
 
*1 Alt Form-Bowie knife
 
*1 Ability-Return to hand
 
 
Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. Add 1 pip.
 
 
===='''Admiral's Navy Blade -21'''====
 
Mithril Blade (The Navy Blade)
 
 
Used by admirals on duty.
 
 
*2  Double Speed -Transfer 5
 
*2  Combat Reflexes-Transfer 5
 
*4  Deadly Damage
 
*1  Mold Stuff-Find in Shadow if lost.
 
*1  Alt Form-short knife with serrated back for fish cleaning.
 
*1  ability-Return to hand
 
 
Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. A.
 
 
===='''Blade of Rebma'''====
 
 
*2 Chaos Vitality
 
*2 Double Speed. 5 Transfer
 
*2 Combat Reflexes. 5 Transfer
 
*2 VS Guns
 
*4 Deadly Damage
 
*2 Speak & sing: Has a propensity to be concerned about Heraldry.  Espeally about people he kills.
 
*2 Danger Sense. 5 Transfer
 
*2 Follow Shadow Path
 
*4 Regeneration. 10 Transfer
 
*2 N/N:Rebman Great Sword, Dueling Rapier, Long Sword, fencing blade, main gauche
 
*1 Ability: Call to hand/ Return to scabbard
 
*1 Ability: Attack anyone attempting to pick up weapon without permission of owner or Moire
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
  
 
===='''Blade of Wall'''====
 
===='''Blade of Wall'''====
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*Sir Areibah of Ichil
 
*Sir Areibah of Ichil
  
===='''Vance's Blade -Angasrt'''====
+
 
 +
==='''Fighting  Blade-5 pips'''===
 +
*4 Deadly Damage
 +
*1-ability: Return to Hand/Return to Forge on death
 +
 
 +
A basic and dangerous fighting weapon anyone might have.
 +
 
 +
==='''Trident Dagger-10'''===
 +
[[File:Trident dagger.jpg|300 px]]
 +
 
 +
Trident Dagger
 +
*4} Deadly Damage
 +
*4}Invulnerable to Damage
 +
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
 +
*1}Rack Spell-Return to hand
 +
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
 +
==='''Vance's Blade -Angasrt'''===
 
**2 Chaos Vitality
 
**2 Chaos Vitality
 
**4 Engine Speed Transfer 5
 
**4 Engine Speed Transfer 5
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***Total 30 x 2=60
 
***Total 30 x 2=60
  
===='''Gangdis's broadsword'''====  
+
==='''War Blade'''===
 +
*4 pip Deadly Damage blade.
 +
*2 Double Speed due to metal lightness.
 +
*1 Pip Combat training specific to this blade.
 +
*1 Pip Stamina.  blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
 +
*1 Ability-Call to hand
 +
**9 total
 +
==='''Defender Blades'''===
 +
*1 Confers Mobility -Hovers in combat
 +
*2 Double Speed.  5 Transfers
 +
*2 Vs Guns-Hard to destroy
 +
*2 Combat Reflexes-Attack or Defend-Each round it can attack on its own or parry a blow.
 +
*2 Shadow Beacon-Shadow Trail. 
 +
 
 +
A well known style of magical weapon popular in Black Zone worlds.
 +
 
 +
==='''Gangdis's broadsword'''===  
 
*2 Double Speed  5-transfer
 
*2 Double Speed  5-transfer
 
*1 Stamina-(Fine Construction-light to use) 5-transfer
 
*1 Stamina-(Fine Construction-light to use) 5-transfer
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**total 18  (18 pips -A gift from Oberon at his Awarding of Valorous Knight)
 
**total 18  (18 pips -A gift from Oberon at his Awarding of Valorous Knight)
  
===='''Blade of Colossal Excavation'''====
+
==='''Blade of Colossal Excavation'''===
[[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]]
+
[[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]]
 
*2 Chaos Vitality-Feels eager to be used
 
*2 Chaos Vitality-Feels eager to be used
 
*4 Engine Speed-Moves swiftly and exacting.  
 
*4 Engine Speed-Moves swiftly and exacting.  
*4 Combat Mastery (Light and easy to use)
+
*4 Combat Mastery ( Light an easy to use)
*8 Extraordinary damage- Digs into flesh as if digging a hole.
+
*8 Extraordinary damage-
 
*4 Tongues- Sense of Purpose.  Eager for blood. No actual intellect.   
 
*4 Tongues- Sense of Purpose.  Eager for blood. No actual intellect.   
 
*Cannot be shapechanged.
 
*Cannot be shapechanged.
  
First accidentally created by  wizard trying to create a Shovel of Colossal Excavation. They are rare but are now a frequently copied item.
+
==='''Alvah's Blade'''===
 
 
===='''Alvah's Blade'''====
 
 
[[File:Vulsar Blade.jpg|200px]]
 
[[File:Vulsar Blade.jpg|200px]]
  
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*1 Ability-Call to Hand
 
*1 Ability-Call to Hand
 
**total 39
 
**total 39
 
===='''Giovanni's Great sword''' ====
 
*4 Engine Speed  5-transfer
 
*4 Endless Stamina 5-transfer
 
*4 combat mastery
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Seek in Shadow-Can be found by Giovanni.
 
*1 Ability-Awkward and unbalanced in the hand of others.
 
*1 Ability-Sense of location if in the same shadow.
 
**total 37
 
 
===='''Galis-King Eric's Blade'''  49====
 
[[File:Galis11.jpg|350 px]] 
 
 
*2 Chaos Vitality 
 
*4 Engine Speed. (Fly 120mph)
 
*4 Endless Stamina. Transfer 5
 
*8 points; Invulnerable to all Conventional Weapons. 
 
*4 points; IQ 17/Ego 17. Willing partner.
 
*4 points; Psychic Barrier,5 points; Transfer Quality (at the will of the Wearer)
 
 
*4 points; Shadow Seek
 
*8 points; Extraordinary Regeneration. 5 points; Transfer Half-Power (Regeneration 4 on wearer)
 
*8 points; Special (12 distinct Forms)
 
*2 N/N:broadsword, Gladius, scramasax, greatsword, Javlin,
 
*1 Ability:-Call to Hand
 
**49
 
 
====Agrom's Bat'lath-(27)====
 
Mithril Blade
 
 
Worn as Trident knife
 
*2 Double Vitality
 
*2 Double Speed-Transfer 5
 
*2 Amber stamina
 
*2 Combat Reflexes 2-Transfer 5
 
*4  Deadly Damage
 
*1  Mold Stuff-Find in Shadow if lost.
 
*2  N/N:80 Bat'lath , Trident knife, Klingon long sword, short knife with serrated back for fish cleaning.
 
*1 Ability-Return to hand
 
*1 Ability-Cleanse
 
**27
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
  
 
==''' Bows'''==
 
==''' Bows'''==
==='''Common Bows or Projection Weapons'''===
+
==='''Long Bow'''===
===='''Long Bow'''   12====
 
 
[[File:Bow long.jpg|200px]]
 
[[File:Bow long.jpg|200px]]
 
*2 Double Speed
 
*2 Double Speed
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*2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
 
*2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
**12
+
 
 
A standard magic bow
 
A standard magic bow
 
+
==='''Arrows''' 3===
====='''Arrows''' 3=====
 
 
*2  Vs Guns.
 
*2  Vs Guns.
 
*1 Ability: Return to Quiver.
 
*1 Ability: Return to Quiver.
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x3 Horde.
 
x3 Horde.
  
====''' Arden Horse bow'''====
+
===''' Arden Horse bow'''===
 
[[File:Bow-short.jpg|200px]]
 
[[File:Bow-short.jpg|200px]]
 
*2 Double Speed
 
*2 Double Speed
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*2 Ability: Arrows fired by the bow may be summoned back to the wielder
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
  
===='''War Bow & Quiver-7'''====
+
==='''Duncan's Dragonhorn recurve Bow'''. ===
**4 Deadly Damage
 
**2 Double Speed-Due to bow's ease of movement.
 
**1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. 
 
 
 
A elite weapon for Archers.
 
 
 
===='''Micholtian Bow'''====
 
**4 Deadly Damage
 
**2 Double Speed-Due to bow's ease of movement.
 
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
 
A elite weapon for Tosian Archers.
 
 
 
===='''Giovanni's Style Crossbow'''  14 pips==== 
 
*4 Engine Speed-Self Loading. 15 Round Clips for regular quarrels. 4 Round Clip for his ''Special Quarrels''.
 
*4 Invulnerable
 
*4 Deadly Damage-Easy to aim well.
 
*1 Ability-Sense of location if in the same shadow.
 
*1 Ability-Call to Hand/ Return
 
**14 Pips
 
 
 
===='''Giovanni's Style Quarrels'''  24 Pips====
 
*4 Engine Speed-Flight
 
*4 Deadly Damage-Piercing
 
x3 Hoard.
 
**24 Pips x3 Giovanni. 72 pips
 
Giovanni would sit around at campfires during singing, teaching young crossbowman to make these exceptional quarrels-Horde effect
 
 
 
==='''Special Bows or Projectile Weapons'''===
 
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 
 
*2 Double Speed
 
*2 Double Speed
 
*2 Combat Reflexes
 
*2 Combat Reflexes
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*2 Ability: Arrows fired by the bow may be summoned back to the wielder  
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder  
  
====='''Duncan Arrows''' 9=====
+
===Duncan Arrows===
 
*2 Vitality
 
*2 Vitality
 
*2 Vs guns
 
*2 Vs guns
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** 12 Main Arrows. Quiver holds,40 arrows
 
** 12 Main Arrows. Quiver holds,40 arrows
  
==== '''Golden Pistols''' 14====
+
==='''War Bow & Quiver-7'''===
[[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]]
+
**4 Deadly Damage
 +
**2 Double Speed-Due to bow's ease of movement.
 +
**1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.
 +
 
 +
A elite weapon for Archers.
  
*1 Animal Vitality
+
==='''Micholtian Bow'''===
*4 Invulnerable
+
**4 Deadly Damage
*2 Double Damage. All components are mithril , with different colors, including ammunition.
+
**2 Double Speed-Due to bow's ease of movement.
*2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
+
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
*2 N/N: Golden .45, Golden Derringer.  Golden 38, Golden 22. Golden BB Gun.
+
 
*1 Ability: Call to Hand/ Return
+
A elite weapon for Tosian Archers.
*1 Ability: Cleanse on Demand
 
*1 Ability: Load while in use.
 
**14 x 3=42. (Sala Tak Alara)
 
  
====='''Golden Gun Ammunition''' 7 =====
+
=='''Musical Instruments'''==
*1 Mobility:
+
==='''Recorder-5'''===
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
 
*4 Deadly Damage
 
*1 Ability. : Call to Hand by box.  Return
 
**7.  x3 =21 horde.
 
  
===='''Giovanni's Special Quarrels'''  24 Pips====
+
A 9 hole recorder . perfect pitch
*4 Invulnerable to breaking.
+
*4 Invulnerable-Basically unbreakable.  
*2 Speak & Sing. If all 12 are in quiver then they can speak & Sing, remember songs, play games like chess & backgammon. Knows mainly Italian versions of Chess and backgammon. Called "Bastone"
+
*1 rack a spell-Volume control
*4 Engine Speed-Flight
 
*8 Extraordinary Damage-Piercing, burning.  Can't get lodged.
 
*2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines.
 
x3 Hoard.
 
**24 Pips  Made by Oberon original as a gift to a young Giovanni. Colorful arrows.  Giovanni is very attached to them. He only uses the Special Quarrels & Clip if he thinks its necessary.
 
  
====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips=====
+
(Usable for any style of instrument you find suitable. )
*1 Ability-Recall Special Quarrels to Clip. Automatic in combat
+
==='''Harp-6 pips'''===
*1 Ability: Call clip to hand. Autoload on demand/ Return.
+
A small stringed lap harp made of walnut and ebony.  Mithril strings. 
**2 Pips
+
*4 Invulnerable
 +
*1 Able to Speak -Remembers songs played and can repeat them.
 +
*1 Rack a spell-Variable amplification
 +
**6 pips
 +
==='''Blue Guitar'''  3===
 +
*1 Extra Hard
 +
*1 Ability-Molded to Duncan. Always in tune.
 +
*1 Ability-Summon to Hand.
  
 +
*Spasa of Music-Ufgutha
 +
**Remember Any Song its played and repeat it at will..
 +
==='''Venki's Lullaby Harps'''===
 +
Various description.. 
 +
*4 Invulnerable
 +
*1 Able to Speak -Remembers songs played and can repeat them.
 +
*4 Ability-Ultra Sleep
 +
*1 ability-Variable amplification.
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
+
==='''Gonzala's Case'''  ===
 +
[[File:Gonzala-case.jpg|300 px]]
  
=='''Staves'''==
+
*2 Chaos Vitality
==='''Araveli Wizard's Staff'''===
+
*1 Confers movement
 +
*4 Invulnerable
 +
*2 Deadly Damage
 +
*2 Speak and Sing. 
 +
**Operates as heightened personal anticipation rather then speech.
 +
*4 Seek in Shadow
 +
**Operates in the manner Corwin retrieved Grayswandir after his escape
 +
*4 Regeneration-10 Transfer
 +
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
 +
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
 +
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
 +
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
 +
*10 Ability: Multi-Level.
 +
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
 +
** Item operates as 3 separate guitar case levels
 +
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
 +
***Hidden Level One:Usually general supplies
 +
***Hidden Level Two.Usually weaponry
  
 +
43 pips x3 Horde
 
=='''Clothes'''==
 
=='''Clothes'''==
 
+
==='''Ranger Boots'''. 13===
==='''Boots'''===
 
===='''Ranger Boots'''. 17====
 
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
*1 Alt-form: Ranger boot, Casual camping shoes
+
*1 Vs Weapons. 5 Transfer
**17
 
 
 
===='''Agrom's Boots'''. 12====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses as protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*1 Self Healing. Damage to the boots is easy to repair
 
  
====Elayne's Walking Boots (58).====
+
===Elayne's Walking Boots (58).===
 
*4 Engine Speed-5 Transfer 5
 
*4 Engine Speed-5 Transfer 5
 
*4 Endless Stamina – Transfer 5
 
*4 Endless Stamina – Transfer 5
Line 388: Line 269:
 
Acquired by From the Lagadium Games of Gustevedem.  Empowered by the Stone of Skulls[[https://wiki.rpg.net/index.php/Diners_of_Amber#The_Stone_of_Skulls]]
 
Acquired by From the Lagadium Games of Gustevedem.  Empowered by the Stone of Skulls[[https://wiki.rpg.net/index.php/Diners_of_Amber#The_Stone_of_Skulls]]
  
===='''War Boots.-10 pips''' ====
+
==='''War Boots.-10 pips''' ===
 
*4 Invulnerable
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms
 
*2 N/N Forms
 
+
==='''Ryba's Coat of Holding-15 pips''' ===
===='''Giovanni's Boots'''.-8 pips ====
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
 
 
===='''Henry's Shoes'''. 13====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*1 Self Healing. Damage to the boots is easy to repair
 
*4 Limited Shapechange:  Allows Henry to shift shoes to the need and the style.  Helps him not liik like he is wearing the same shoes all the time.
 
 
 
===='''Melvin's Shoes'''. 15====
 
*4 Double Speed. 5 Transfer.  Expresses as really easy to run in and runs magically fast.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*1 Self Healing. Damage to the boots is easy to repair
 
*4 Limited Shapechange:  Allows Melvin to shift shoes to the need of terrain. Otherwise look like Amber short sloop boots.
 
 
 
Randon's messenger.
 
 
 
==='''Coats & Suits'''===
 
===='''Ryba's Coat of Holding-15 pips''' ====
 
 
*6 Pips-Mixed Holding Spaces.   
 
*6 Pips-Mixed Holding Spaces.   
 
*1 Ability-Possessive.  People tend not to notice the coat, nor take it from her unless magically compelled to.  It is usually overlooked.  If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons.
 
*1 Ability-Possessive.  People tend not to notice the coat, nor take it from her unless magically compelled to.  It is usually overlooked.  If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons.
Line 423: Line 282:
 
*1 Ability: Clean coat and wearer on demand.
 
*1 Ability: Clean coat and wearer on demand.
  
===='''Shaz Far Suit'''. 33. ====
+
==='''Arden Ranger Suit'''. 36. ===
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Amber Stamina 5 transfer
 
*2 Combat Reflexes 5 transfer
 
*4 Invulnerable
 
*1 Ability-Arm/Disarm
 
*2 N/N:
 
 
 
**33 Pips
 
===='''Vek's Suit'''. 25====
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**20
 
 
 
===='''Ranger Suit'''. (43) ====
 
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 454: Line 290:
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
*2 N/N Forms-: Body Suit-Long Johns, Sleeping bag, Casual Clothes,
+
*1 Alt Form-Sleeping bag
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability-Pouch of holding. 2'x 2'
*1 Ability-Pouch of holding. 3'x 7'
+
*1 Ability-  
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
+
**36 Pips
*1 Ability-Camouflage coloring.
+
x3 Horde-108-Julian
**43 Pips
+
 
x3 Horde-126-Julian
 
 
 
This is the standard Armor of full service Rangers of Arden.
 
This is the standard Armor of full service Rangers of Arden.
  
 +
==='''Dragon Bracer-34'''===
 +
*9-Invulnerable- Transfer 5
 +
*14-Regeneration-Transfer 10
 +
*11 Ability- Immune to Poison-Transfer 10
 
===='''Bley's Hero Suit(174)'''====
 
===='''Bley's Hero Suit(174)'''====
 
*2 Chaos Vitality 5 transfer
 
*2 Chaos Vitality 5 transfer
Line 479: Line 317:
 
**174
 
**174
 
Originally a one off of Bley's creation, these were then produced in Horde quantities as tactical combat suits by the Amber Star Fleet.
 
Originally a one off of Bley's creation, these were then produced in Horde quantities as tactical combat suits by the Amber Star Fleet.
====Elite Zoues Suit (38)====
 
*2 Chaos Vitality
 
*2 Double Speed 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform.
 
*2 Shadow Path
 
**38x3 horde Gerard.
 
Worn by some Elites on light guard duty
 
Worn by some Kolvir musketeers on light duty.
 
  
====Carly's Cut(28)====
+
==='''War Bracer'''  6===
*2 Chaos Vitality
 
*2 Double Speed 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*1 Speak
 
*1 Self-heal
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, kimono, work clothes motorcycle cut "AMBERITES"
 
*2 Shadow Path- Findable in Shadow
 
*1 Ability: Call to hand/Don/Return
 
*1 Ability: Cleanse 10 meter
 
**28
 
x3 Horde=84(28 Carly, 56 Random)
 
  
===='''Giovanni's Coat of Holding'''-24 pips ====
 
*24 Pips-Mixed Holding Spaces. Jewel of Judgment used by Oberon as a focus.
 
**People tend not to notice the coat, nor take it from him unless magically compelled to.  It is usually overlooked.  If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons.
 
**Changes appearance depending on the shadow and the need. Suits the style of similiar coats.  Withput a distinct style he keeps it as a long doublet style coat. 
 
**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Appears well-maintained, as if used, worn and mended.
 
====Coat of Warmth.  3====
 
*1 vitality.
 
*1 alt-Form: coat, blanket
 
*1 Ability: variable temperature
 
**3
 
 
==='''Other Clothing Articles'''===
 
===='''Elite's Hat'''-7 pips====
 
[[File:Ranger hat.jpg|200px]]
 
*4 Pip Invulnerable
 
*1 Ability- Only she can remove it.
 
*1 Alt form sack hat, slouch hat
 
*1 Ability: Call/return
 
**7
 
 
===='''War Bracer'''  6====
 
 
*2 VS Guns- Transfer 5
 
*2 VS Guns- Transfer 5
 
*1 Self Heal
 
*1 Self Heal
 
*2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
 
*2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
 
*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
 
+
===Amber Musketeers Suit===
===='''Dragon Bracer-59'''====
+
They wear a version of the Ranger Suit.
 
+
*2 Chaos Vitality 5 transfer
*9-Invulnerable- Transfer 5
+
*2 Double Speed 5 transfer
*14-Regeneration-Transfer 10
+
*4 Endless Stamina 5 transfer
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*2 Combat Reflexes 5 transfer
===='''Sleep Bracer'''. 2====
+
*4 Invulnerable
*1 Vitality
+
*2 Danger Sense  5 transfer
*1 Ability:  Keeps wearer asleep for 8 hours unless woken
 
**2
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
 
 
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
 
 
Eventually there will be charms.
 
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
 
 
=='''Musketeer's Gear'''  (145)==
 
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
 
A full Kolvir Musketeer's equipment list:
 
* Suit (67) Most wear their Rasak cord on their suit
 
* 2 Pistols (16)
 
* Musket (10)
 
* Dueling Blade (21)
 
* Greatsword (11)
 
* Boots (10)
 
* Hat (9)
 
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.
 
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
 
 
 
==='''Amber Musketeers Suit'''  (67)===
 
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suit.  They do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
 
*2 Chaos Vitality. 5 transfer
 
*2 Double Speed. 5 transfer
 
*4 Endless Stamina. 5 transfer
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense. 5 transfer
 
 
*4 Regen  10 transfer
 
*4 Regen  10 transfer
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
+
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform.  
 
*2 Shadow Path
 
*2 Shadow Path
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.  
+
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.   
*1 Ability: Call to don/Return
+
[[File:Musketeer forma2.jpg|200 px]][[File:MusketeerDaywear1.jpg|200 px]][[File:Musketeer pistol.jpg|300 px]]
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
 
 
===''' Pistol'''  (16 for a pair) ===
 
[[File:Musketeer pistol.jpg|300 px]]
 
 
 
Each Musketeer carries 2 pistols at (8).
 
*2 Vs Gun
 
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
 
 
The internal capacity of the gun is 50 nails
 
 
 
==='''Musket'''  (10)===
 
*2 Combat Reflexes: Expresses as being easy to handle and carry.
 
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
 
*2 Double Damage
 
*1 Self-Heal
 
*1 Alt Form. Musket, Buckler.  Many carry the musket as a buckler for convenience.
 
**10 x3 Horde=30 Doria
 
 
 
==='''Kolvir Musketeers dueling blade'''  (21)===
 
Tot-21 each
 
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
 
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-Main Gauche
 
*1} ability-Return to hand
 
** 21 x3 Horde= 63 Giovanni
 
 
 
==='''Musketeer's Greatsword-  (11) pips'''===
 
*2 Double Speed-Transfer 5
 
*2 Combat Reflexes
 
*4 Deadly Damage
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
**12 x3 Horde = 36 Giovanni
 
 
 
==='''War Boots.-(10) pips''' ===
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms.Low Shoes, Thigh High Slops
 
 
 
==='''Musketeer's Hat'''-(7) pips===
 
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
 
*2 Pip Vs Guns
 
*2 Rapid Heal
 
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
 
*1 Ability: Call/return
 
*1 Ability- Only they can remove it.
 
*1 Ability : Cleanse hat and wearer
 
**9
 
 
 
==='''Kolvir Trumps'''  (1)===
 
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
 
*1 Contact Trumps
 
**1 x3 horde Random= 3
 
  
 
=='''Misc'''==
 
=='''Misc'''==
==='''Mithril hair ring'''  (68 +10)===
 
[[File:Birdiehairring.jpg|150 px]]
 
Always worn by Birdie.
 
 
*4 Invulnerable Armor, 5 Transfer
 
*2 Double Speed, 5 Transfer
 
*4 Immense Vitality, 5 Transfer
 
*2 Danger Sense, 5 Transfer
 
*4 Regeneration, 10 Transfer
 
*4 Ability-Heal Animal- Regeneration. 10 Transfer
 
*1 Call to Hand.
 
*10 Attuned.  If taken it burns the thief till Birdie returns it to her hair.  The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
 
**68
 
===='''Ring's spike'''(10)====
 
*1 Vitality.
 
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
 
*4 Deadly Damage.
 
*1 Ability: Return to ring. Call to hand
 
**10
 
 
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot.  He considered the artifact a simple masterpiece, as Margot was.  Margot eventually re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns. Rightly so.
 
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
 
 
====Screamer. 4====
 
Usually a marble.
 
 
*1 vitality
 
*1 Ability: When activated it waits 10 minutes then makes a screeching, unpleasant sound around 100 decibels for 20 hours unless turned off by its owner.
 
*1 ability: if crushed it will make a clear piercing sound 1 octave above middle at 140 decibels for 2 hours.  This should break most glass.
 
*1 ability: Call to hand/return.
 
When first purchased the owner must coat it in their own blood.
 
**4
 
====Duster. 3====
 
This is a think blank book with about 30 pages.  When placed in a book shelf it will shake off all dust, webs, insects, and small animal from a unit 10'x12'x3'
 
*1 Vitality.
 
*2 Ability: remove dust, webs, insects & small animals like mice from 10'x12'x3 bookshelf.
 
**3
 
====Follow Light  5====
 
Usually a cloth scrap 2"x2".
 
*1 vitality
 
*2 mobility.
 
*2 ability: if anyone not attuned to the cloth enters proximity of 20' it floats behind them, making a bright colorful strobe light and a screeching noise at 100 decibels.  It will follow them for 10 hours.  It actively avoids capture.
 
**5
 
====Fink====
 
*1 Vitality:
 
*1 Ability: A 2"2" cloth.  Can be hidden in a book. If people in the room talk the cloth records.
 
 
=='''Tyros of Ludus Vexas Avaxala'''  (71)==
 
===Body Armor (18)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Combat Reflexes
 
*2 Vs Firearms
 
*4 Deadly Damage
 
*2 Rapid Healing
 
*2 N/N Forms: Ang Ri Style Armor, overcoat.
 
*1 Ability: Call to Hand/Return
 
**18 x3=54 Benedict
 
 
===Leg Armor (6)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
 
===Greaves (6)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
 
===Vorpal Collar (6)===
 
*1 Animal Vitality
 
*4 Invulnerable: Mithril. Protection from Decapitation.
 
*1 Ability: Call to don/Return
 
**6x3=18 Benedict
 
 
===Boots(12)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*1 Ability: Call to Don/Return
 
**4 x3=12 Benedict
 
 
===Blades(2-16)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*4 Deadly Damage
 
*1 Ability: Call to hand/Return
 
**8x3=24 Benedict
 
 
===Under Clothes (7)===
 
*1 Animal Vitality.
 
*2 Vs Firearms
 
*2 N/N Forms: Arming garb, daily clothes, other wear.
 
*1 Ability: Call to Don/ Return
 
*1 Ability: Cleanse clothes and wearer on demand
 
**7 x3=21
 
 
=='''Musical Instruments'''==
 
==='''Recorder-5'''===
 
 
A 9 hole recorder . perfect pitch
 
*4 Invulnerable-Basically unbreakable.
 
*1Ability- each volume control
 
 
(Usable for any style of instrument you find suitable. )
 
 
==='''Harp-6 pips'''===
 
A small stringed lap harp made of walnut and ebony.  Mithril strings. 
 
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.
 
*1 Ability-Variable amplification
 
**6 pips
 
 
==='''Blue Guitar'''  3===
 
*1 Extra Hard
 
*1 Ability-Molded to Duncan.  Always in tune.
 
*1 Ability-Summon to Hand.
 
 
*Spasa of Music-Ufgutha
 
**Remember Any Song its played and repeat it at will..
 
==='''Venki's Lullaby Harps'''  10===
 
Various descriptions.. 
 
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.
 
*4 Ability-Ultra Sleep
 
*1 ability-Variable amplification.
 
**10
 
 
==='''Gonzala's Case'''  33===
 
[[File:Gonzala-case.jpg|300 px]]
 
 
*2 Chaos Vitality
 
*1 Confers movement
 
*4 Invulnerable
 
*2 Deadly Damage
 
*2 Speak and Sing. 
 
**Operates as heightened personal anticipation rather then speech.
 
*4 Seek in Shadow
 
**Operates in the manner Corwin retrieved Grayswandir after his escape
 
*4 Regeneration-10 Transfer
 
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
 
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
 
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
 
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
 
*10 Ability: Multi-Level.
 
*1 Ability: Call to Hand/Return
 
*1 Ability: Pack Case.
 
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
 
** Item operates as 3 separate guitar case levels
 
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
 
***Hidden Level One:Usually general supplies
 
***Hidden Level Two.Usually weaponry
 
**33
 
 
=='''Cooking Equipment'''==
 
 
==='''Stone Soup Kitchens-55 pips'''===
 
==='''Stone Soup Kitchens-55 pips'''===
 
[[File:Stone Soup Kitchens.jpg|250 px]]
 
[[File:Stone Soup Kitchens.jpg|250 px]]
Line 840: Line 358:
 
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 
Total 55
 
Total 55
 
==='''Camp Chair'''===
 
*2 Vs Guns: Supports big men in Armor with someone in their lap.
 
*1 Ability: on/off display personal,device
 
*1 Ability: Cleanse on,demand
 
*1 alt form: wood box the size of a deck of cards.  Box is unopenable
 
**5 pips
 
 
Common among the Rangers
 
 
==='''Samovar'''===
 
===='''Damian's Samovar'''  (46)====
 
 
[[File:Samovar1.jpg|200 px]]
 
 
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and they are frequent gifts. They are not all alike.
 
 
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
 
*4 Invulnerable
 
*2 Rapid Healingn- Sam over recovers from use quickly
 
*2 N/N Samovar, 10 glass, Fire Pot-adjustable
 
*1 Ability: Cleanse Samovar & Glasses
 
**10  x3 Horde =30 Dart of Hale
 
See
 
 
====Glasses====
 
*2 Vs Guns
 
*1 Ability: Purify Poison
 
**3.  X3 horde 9. Dart of Hale
 
 
==='''Small Glass Barrel'''-(23)===
 
[[File:Glass barrel.jpg|200 px]]
 
 
*4 Invulnerable
 
*2 Rapid Heal
 
*1 Ability-Temp Control
 
*1 Ability: Purified poisons
 
**8. x3 horde=24.  Dart of Hale
 
Gift from Dart of Hale
 
 
==='''Absynth'''===
 
[[File:Absynthe.jpg|150px]]
 
  
 
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
 
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
Line 896: Line 372:
 
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
 
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
  
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
+
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common is silver, bronze and Rearden
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
 
=='''Margot's Stuff'''==
 
 
==='''Margot's Barrels'''===
 
==='''Margot's Barrels'''===
 
These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.
 
These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.
Line 912: Line 385:
 
The Jewel of Judgement was used in creating this ability for Margot.
 
The Jewel of Judgement was used in creating this ability for Margot.
 
*30 pips
 
*30 pips
 
 
==='''Margot's Pots and Pans'''===
 
==='''Margot's Pots and Pans'''===
 
*4 Armor-Invulnerable to damage
 
*4 Armor-Invulnerable to damage
Line 939: Line 411:
 
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 
*King Vance:Carne Asada Burritto
 
*King Vance:Carne Asada Burritto
*Lord Damian
 
*Baron Rede-3) plate of hot fried beef and cauliflower kabobs, large spicy carne asada breakfast burrito, fried chicken nuggets.
 
  
 
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
 
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
  
==='''Staff Plate of Production'''===
+
===Mug of Stealth 4===
A square plate 12"x24".  A gift from Dame Margot to the dungeon staff to go with coffee.
+
[[File:Gorshtan-alvah.jpg|150px]]
*1 Ability: Produce 50 donuts, 5 times a day.  They are a mixture taken from a shadow Earth.
 
*1 Ability: Margot's Danish.  
 
  
Dame Margot's kitchen makes batches of hundreds of danish several times a day that are able to be called for by various Staff Plates of ProductionsTheses may have meat fillings as well as sweets.  
+
Inhabited by a Avasa of Blending (Gorshtan, in possession of tome)
 +
*1 Ability: Keep Drink a constant Temperature.
 +
*1 Ability: Refill on Demand. Can't start dry.
 +
*1 Ability: Call on Demand/ Return
 +
*1 Ability: Clean
 +
 
 +
==='''Camp Chair'''===
 +
*2 Vs Guns: Supports big men in Armor with someone in their lap.
 +
*1 Ability: on/off display personal,device
 +
*1 Ability: Cleanse on,demand
 +
*1 alt form: wood box the size of a deck of cards.  Box is unopenable
 +
**5 pips
 +
 
 +
common among the Rangers
 +
 
 +
==='''War Saddle''' 8===
 +
*2 Danger Sense
 +
*1 Retain Rider in combat. Saddle illegal in jousts
 +
 +
==='''Van Real Glasses'''===
 +
 
 +
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.
 +
 
 +
===='''''Non Magical-2 pips'''''====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,
 +
etc
 +
===='''''Magical-6 pips'''''====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 +
*1 ability – See through Invisibly.
 +
*1 ability -See through Illusions.   
 +
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 +
*1 Ability-Binocular/Microscope vision
 +
 
 +
==='''Dragon Bracer-34'''===
 +
 
 +
*9-Invulnerable- Transfer 5
 +
*14-Regeneration-Transfer 10
 +
*11 Ability- Immune to Poison-Transfer 10
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
  
=='''<big>Party Supplies</big>'''==
+
 
==='''Arloxedra's Ashtry'''===
 
==='''Arloxedra's Ashtry'''===
 
* ashtray.   
 
* ashtray.   
Line 962: Line 466:
 
**4 Ability-Attracts smoke, scents, ash,  
 
**4 Ability-Attracts smoke, scents, ash,  
 
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
 
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
**1 Ability-Call to hand
+
**1 Ability-Call to hand,
**19
+
==='''Pente Plains Smoke Kit'''===
 
 
 
 
==='''Fire Starters'''===
 
===='''Fire Stick''' 3====
 
[[File:Fire stick match.jpg|150 px]]
 
 
 
*2 Ability- Start fire
 
*1 Ability: Call to hand/Return
 
**3 x3 horde=9 Chaosian Merchant
 
===='''Lighter''' 6====
 
[[File:Henry lighter.jpg|125px]]
 
*1 Ability: Create Fire in desired small fashion.
 
*1 Ability: Call to Hand
 
**2 x3 Horde=6 Henry
 
 
 
==='''Cigar Case'''  5===
 
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 
*1 Ability: Call to Hand/ Return
 
**5  Henry.
 
 
 
==='''Cigar Box'''  7===
 
[[File:Henry's cigar box.jpg|150px]]
 
*2 Vs Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Items within can be summoned remotely by the owner.
 
*1 Ability: Keep Contents fresh.
 
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 
**7 Henry
 
 
 
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
 
 
 
==='''Pipes'''===
 
===='''Pipe''' 7====
 
*2 Vs Guns
 
*1 Ability: Keep fires despite weather
 
*1 Ability: Call to hand/Return
 
*2 N/N: Briar, Churchwarded, Long Clay, Glass
 
*1 Ability: Clean
 
**7
 
 
 
===='''Clay Pipe'''. 9====
 
*4 Invulnerable to Breaking
 
*2 Double Damage when used to thump someone.
 
*1 Ability: Keeps fire despite weather
 
*1 Ability: Call to hand/Return
 
*1 Ability: Clean
 
**4
 
 
 
This is for a clay pipe but any style pipe could be used.
 
 
 
===='''Pente Plains Smoke Kit'''. 7====
 
 
Herb Container and smoking pipe.
 
Herb Container and smoking pipe.
  
Line 1,029: Line 479:
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
** 7
+
 
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
  
Line 1,041: Line 491:
 
**3
 
**3
  
==''' Tankard & Glasses'''==
 
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
 
====Assembled races 4 ====
 
Free Bound.
 
*Elemental:(1):Water
 
*Spasa:(1):Water, Blending, Cleanliness, Song
 
*Avasa:(2):Water, Blending, Speed 
 
 
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
 
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
 
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 
**4. Paid by Gorshtan
 
 
==='''Giovanni's Tankard'''-16 pips===
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
 
*1 Ability-Never spill.
 
*1 Ability- Neutralize Poison
 
*1 Ability- Temperature control
 
*1 Ability- Summon to hand.
 
 
==='''Gangdis's Green Tankard''' 6 ===
 
==='''Gangdis's Green Tankard''' 6 ===
 
*4 Invulnerable
 
*4 Invulnerable
Line 1,072: Line 496:
 
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
**6  (6 Pips- Gift from Gerard)
 
**6  (6 Pips- Gift from Gerard)
 
 
==='''Gangdis's Tin Tankard'''===
 
==='''Gangdis's Tin Tankard'''===
 
*4 Invulnerable
 
*4 Invulnerable
Line 1,082: Line 505:
 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
 
**-(12 pips - Gift from Benedict)
 
**-(12 pips - Gift from Benedict)
==='''Other Items'''===
 
===='''Van Real Glasses'''====
 
[[File:Glasses.jpg|300 px]]
 
 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
 
 
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
 
 
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 
 
====='''''Magical-6 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 
*1 ability – See through Invisibly.
 
*1 ability -See through Illusions. 
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
 
This is the 6 pip version as,sold commonly.  However many versions exist.
 
 
 
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
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*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
 
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
  
===='''Empowered''' ====
+
===Empowered. ===
 
   
 
   
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 +
 +
  
 
==='''Corwin's Personal Motorcycle'''===
 
==='''Corwin's Personal Motorcycle'''===
Line 1,164: Line 567:
 
26 total
 
26 total
  
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
+
=='''Animals'''==
 
+
===Elayne's Cats. (30 pips)===
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
 
 
 
 
 
===='''Arden Ranger's Horse'''  20====
 
 
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Double Speed( race horse speeds for long periods of time
 
*2 Combat Reflexives(Combat mount)
 
*2 Armor vs Guns
 
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 
*2 Danger Sense
 
*2 Resistance (Resistance to the tampering of outside magical elements)
 
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
 
*2 Rapid Heal
 
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) 
 
*2 Bonds to Owner
 
*Subtotal 20
 
**Hordex3(Julian)
 
*Total-60(Julian)
 
 
 
=====If Claimed=====
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
 
===='''Stable Horses'''(18)====
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
 
 
 
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse. 
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
**13
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
 
===='''Ranger Animals'''====
 
====='''Ranger Master Horse'''  40=====
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
*4 Amber Vitality
 
*4 Engine Speed
 
*2 Amber Stamina
 
*4 Combat Mastery
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Tongues:Not actual conversations and generally only with its bonded rider. They have considerable ability to understand plans and act in concert.
 
*2 Danger Sense
 
*4 Seek in Shadow
 
*2 Mold Shadow Folk
 
*4 Regeneration
 
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 
*2 Bonds to a Rider.
 
*1 Ability: Cleanse
 
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 
**40
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
 
 
====='''Ranger Master Dottles'''  39=====
 
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.
 
 
 
Dottles are fighters. They have a bad attitude in general. but can be loving to his rider and his friends.  It will defend the friends of the rider in it cmes to it. Their claw-like hooves are extremely dangerous. Many dottle riders equip their animals with wicked gaffs for combat.
 
*4 Amber Vitality
 
*2 Double Speed. 
 
*2 Amber Stamina
 
*2 Combat Reflexes
 
*4 Invulnerable
 
*4 Deadly Damage. 
 
*4 Tongues:Not actual conversations and generally only with its bonded rider.
 
*2 Danger Sense: Dottles, being slightly nervous animals have finely tuned Danger sense
 
*4 Seek in Shadow
 
*2 Mold Shadow Folk
 
*4 Regeneration
 
*1 alt form: Coloration camouflage 
 
*2 Bonds to a Rider.
 
*1 Ability: Cleanse
 
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 
**39
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
 
 
===='''Ranger Master Gattle'''  48====
 
6 Legs.  A far heavier riding horse.  Can carry huge burdens. Gattle are not good fighters.  But a hit with a hoof will break stone and chains.  Having 6 legs they can use the front two, or the back too with deadly force.  But they really need to be pissed off.  They do not train as war horses usually.  They love being draft animals.
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
 
 
They do not shapeshift normally but they change their outward appearance.  They can change color to other colors and can shange to a camouflage appearance like other Ranger Horse. 
 
*6 Amber Vitality
 
*4 Engine Speed
 
*8 Extraordinary Stamina.  Approximate 15 Amber Endurance
 
*2 Combat reflexes.  Not naturally good fighters.  While they will in combat keep four feet solidly on the ground they can use two other legs, front or back to reluctantly fight.
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Tongues:
 
*2 Danger Sense
 
*4 Seek in Shadow
 
*2 Mold Shadow Folk
 
*4 Regeneration
 
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 
*2 Bonds to a Rider.
 
*1 Ability: Cleanse
 
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
 
 
====Arden Horse "Calliope"  24====
 
Calliope belongs to Lord Donovan of Arden
 
 
 
Prince Julian has personally developed the Arden Horse and its the pinnacle of his horsemanship skill.  While he has developed individual horses of greater prowess the basic breed of Arden horse has a minimum of these skills.
 
 
 
The ''Calliope'' Horse is the standard horse Rangers ride.
 
 
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Double Speed( race horse speeds for long periods of time
 
*4 Combat mastery(Combat mount)
 
*2 Armor vs Guns
 
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 
*2 Danger Sense
 
*2 Resistance (Resistance to the tampering of outside magical elements)
 
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
 
*4 Regen
 
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) 
 
*2 Bonds to Owner
 
*Subtotal 24  (Julian)
 
 
 
===='''Dottle'''    32====
 
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
 
*4 Engine Speed
 
*4 Combat mastery
 
*4 Invulnerable
 
*4 Tounges
 
*2 Danger Sense
 
*2 Resistance (Resistance to the tampering of outside magical elements)
 
*4 Seek in Shadow
 
*4 Regen
 
*2 N/N (Horse can change the coloring of its fur including creating camouflage pattern or brightly coloring. 
 
*2 Bonds to Arin
 
**Subtotal 32
 
====Arden Horse "Scully"====
 
''Scully belongs to Lady Alexandra Mira''
 
 
 
**2 Vitality Chaos 
 
**2 Movement double 
 
**4 Endless Stamina
 
**4 Combat mastery (Combat mount)
 
**2 Armor vs Guns
 
**2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 
**2 Danger Sense
 
**2 Resistance  (Resistance to the tampering of outside magical elements)
 
**4 Seek in Shadow
 
**4 Regen
 
**1 limited shape change (Horse can change the coloring of its fur creating camouflage pattern or brightly colorful patterns)
 
**Bonds to Alexandra Mira
 
*Subtotal 28
 
 
 
 
 
===='''War Saddle''' 8====
 
*2 Danger Sense
 
*1 Retain Rider in combat. Saddle illegal in jousts
 
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
 
====Elayne's Cats. (30 pips)====
 
 
*2 Chaos vitality
 
*2 Chaos vitality
 
*2 Double Speed
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Amber Stamina
*1 Combat training''Italic text''
+
*1 Combat training
 
*1 Vrs Weapon
 
*1 Vrs Weapon
 
*1 Extra hard Damage
 
*1 Extra hard Damage
Line 1,359: Line 599:
 
|Feral-Cat/c-Feral in Garn
 
|Feral-Cat/c-Feral in Garn
 
|}
 
|}
 
====Hound Pack of Mandalay====
 
A typical pack of Mandalay.  A pack belongs to Skadi
 
*4 Amber Vitality
 
*4 Engine Speed
 
*4 Endless Stamina
 
*4 Combat Mastery
 
*2  vs Guns
 
*4 Deadly Damage
 
*1 Able to Speak
 
*2 Sensitivity to dangers
 
*1 Chaos Resistance
 
*1 Shadow Trail
 
*4 Regeneration
 
*1 Alt Form
 
x2 N/N 12 members.
 
  
  
====Hound of Arden-"Temper"====
+
==='''Flora's War Beasts(66)'''===
Donovan-"Temper"
 
Alexandra-
 
 
 
*2 Double Vitality [2 points]
 
*4 Engine Speed [4 points]
 
*2 Amber Stamina [2 points]
 
*1 Combat Training [1 Point]
 
*2 Double Damage Teeth [2 points]
 
*1 psyche Sensitive 1
 
*2 Shadow Path [2 Points]
 
*1 Alt form (Added)
 
*2 Rapid Heal
 
*Subtotal-16
 
**Hordex3 (rangers)
 
*48 (Rangers)
 
 
 
====Cats of Castle Amber====
 
*4 Amber Vitality
 
*2 Amber Stamina
 
*2 Vs Weapons
 
*2 Double Damage
 
*1 Psyche Sense
 
*2 Rapid Heal
 
*1 Follow Shadow Trail (always finds Arlo or Birdie or wanders off into shadow)
 
**12, Horde *3 N/N =24. Every so often a new litter of cats shows up, grows up, then wanders off into shadow.
 
 
 
Amber cats become the tough tom cats across shadow.
 
 
 
====Hendrake Hunting Cats====
 
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
 
 
 
Vek- Paka,  Despil- Roji , Jurt- JaJa= All from the same litter.
 
 
 
*4 Amber Vitality
 
*2 Double Speed
 
*4 Endless Stamina
 
*4 Combat Mastery
 
*2 Armor vs Guns
 
*4 Deadly Damage
 
*4 Tongues
 
*2 Danger Sense
 
*2 Psyche Neutral
 
*2 Shadow Path
 
*4 Mold Reality
 
*4 Regeneration
 
*4 Limited Shape Shift
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
**46  x4 Shadowwide=(184)House Hendrake.
 
====Hendrake War Cats====
 
 
 
*4 Amber Vitality
 
*6 Immense Speed
 
*4 Endless Stamina
 
*6 War Mastery
 
*8 Invulnerable with added shell armor
 
*8 Rendingly Deadly Damage
 
*4 Tongues
 
*2 Danger Sense
 
*2 Psyche Neutral
 
*2 Shadow Path
 
*4 Mold Reality
 
*4 Regeneration
 
*8 Full Shape Shift
 
*10 Two Abbysal Marks.
 
*4 Power Words
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons,
 
*2 Emotional Bond.
 
**82 x 2 N/N Suhey=246.  They fight in pacts of 4 .
 
 
 
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
 
 
 
===='''Flora's War Beasts(66)'''====
 
 
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.  
 
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.  
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,467: Line 619:
 
**Total 66
 
**Total 66
  
====Feral Animals of Amber====
 
*1 Vitality,
 
*1 Movement,
 
*1 stamina,
 
*1 Combat Training.
 
*1 damage
 
*1 Speak.
 
*1 self heal
 
*2 Danger Sense,
 
**8 x 3 Horde Dworkin=24
 
 
These are animals born in Amber or who have somehow arrived in Amber and lived there for a time.  These are feral animals.
 
 
In many ways they represent a similar racial improvement as native people would. Natives of Amber are born naturally with Chaos ranks.  Many improve their stats to Amber rank or better.
 
 
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
 
 
===== Ferals and People=====
 
*They may bond as Amber birds. Then a PC may improve them.
 
 
*Brand has Mice.
 
 
*Flora & Margot have cats. 
 
 
*Caine has dogs.
 
 
*Birdie has cats, dogs, rabbits, and turtles.
 
 
*Gerard has Dolphins and has improved them in vitality, speed, speak and sing, rapid heal. Horde animals over 3000 years means most dolphins at least adore him.
 
 
*Borlak has tigers. They would be improved in Vitality, speed, combat reflexes, Follow in Shadow, rapid heal.  Many would have bonded to members of the Flowing Horde becoming in many ways domesticated.
 
 
*Most feral animals have at least a 1 pip adoration of Birdie.
 
 
 
These animals are not pets of these people but represent a adoration of some sort to them.  A deference.
 
 
 
*Random is developing such a bond with blue jays and is improving some. 
 
 
* Vielie is improving some doves.
 
 
*Parrots are known to bond with sailors.
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>===
 
 
====Scythe the Owl====
 
*hunting owl (Fea Bird)-Donovan
 
**Amber Vitality 4
 
**Movement Double 2
 
**Stamina Double 1
 
**Combat trained 1
 
**armor Vs guns 2
 
**damage Double 2
 
**Speak( responds to commands expertly) 1
 
**rapid Heal 2
 
**N/N Form 2
 
**Ability :blink60'
 
**Ability 1
 
**Ability 2
 
**Ability 4
 
***subtotal 14
 
Trained with the Hawks of Arden that serve the rangers.
 
 
====Trasidy Hawks    ====
 
Macsen "Quiet Lightning"
 
*4 Vitality,
 
*4 Movement,
 
*4 stamina,
 
*4 Combat Mastery,
 
*4 Deadly Damage,
 
*4 Tongues
 
*4 Regen.
 
*2 Danger Sense,
 
*2 n/n forms
 
*2 n/n Spells
 
*1 Mold Stuff,
 
*1 Chaos Resistance
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
 
 
====Small Birds of Amber====
 
*1 Vitality,
 
*1 Movement,
 
*1 stamina,
 
*1 Combat Training,
 
*1 Damage,
 
*1 Speak
 
*1 self heal
 
*2 Danger Sense,
 
*2 Ability: May choose to bond and be loyal.
 
**11 x4 shadow wide Dworkin =44
 
 
Pigeons,sparrows, blue jays.
 
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
 
===Dragons===
 
====Drotots-Finger dragons====
 
[[File:Green drotot1.jpeg|150 px]]
 
 
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 
 
Live ten years or so unless they enjoy their lives.
 
Their lives act like [[aging in Amber]] .
 
 
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 
 
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 
 
*1 Vitality,
 
*2 Double Speed,
 
*1 Stamina.
 
*1 Damage
 
*2 Danger Sense,
 
*2 Rapid Heal.
 
*1 Abilities: Blink 10',
 
*1 Fire Breath(very small but very hot.)
 
*1 Emotional Bond
 
**12
 
**x4=48 (created  originally by Finndo)
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>===
 
====Basandra Pigs====
 
[[File:Basandra.jpg|150px]]
 
 
Basandra Pigs are a violent form of pig. 
 
 
*They are slow in general but can be dangerous in short combats.  Its as if they have asthma. 
 
*Their world of origin is unknown but they are hunted in shadows as far as Taxorami. 
 
*They are considered a delicacy in Tazilwere because of the non-violent nature of the people. 
 
*Herds are found in Arden occasionally where the rangers take great pride in killing them with sword and knife as a sport. 
 
*They have tusks like wild boars but smaller. 
 
*Their method of attack is throwing their weight against enemies and dragging tusks across skin and clothes and armor, rolling their bodies over their foes.  They enjoy violence and love knocking people down and rolling their 250 lbs to 650 lbs over their victims.
 
*They are not very intelligent compared to regular wild boars.  However they are more violent. They have a higher Warfare Skill then regular wild boars. Picking a target and sticking to killing them. 
 
*Their vision and hearing is very good.
 
*When a herd gets to be a certain size they gain the power to run off into shadow.  They have no in-born route.  They just start running.
 
 
*2 Double Vitality
 
*2 Double Speed
 
*1 Double Stamina
 
*1 Combat Training
 
*1 Extra Hard
 
*1 Follow Shadow Trail.  This is how herds have traveled unwittingly to different shadows.
 
*1 Self-Heal:  This makes them have incredibly tasty meat.
 
**9  x4 Shadowide
 
 
===='''PNB''' Perfectly Normal Beasts====
 
[[File:PNB.jpg|150px]]
 
 
Originally born in the Restaurant at the End of the Universe shadow.  It occurs naturally on tens of thousands of worlds.  When they reach a certain age they by nature start following a shadow trail, running at full speed, and shifting from shadow to shadow.  They atop occasionally to graze, till startled, when they start running again.
 
 
If attacked they do not defend themselves so they must be killed quickly.  They stay in the same shadow running for hundreds of miles till they decide to shirt shadow.
 
 
Called Perfectly Normal Beasts. 
 
*They are stupid.  If stunned or distracted they will stand quietly making an easy kill. 
 
*Millions of races across millions and millions of worlds across millions of shadow live off PNBs. 
 
*They are around 2,000 lbs. They run surprisingly fast.
 
*Their bones, when properly treated are used in many different ways.  Some primitive cultures use the bones, hides,hooves, teeth, for many uses. 
 
*Ground PNB has medicinal uses in some shadows. 
 
*They are used decoratively.
 
*They are major religious icons in millions of worlds across shadow. 
 
*Their hides cure easily and are somewhat thicker then regular cattle hide. Many armorers across shadow prefer PNB hide for leather armor.
 
*Dries and reaches the required level of safe preservation twice as fast.
 
*Some world base their entire technologies on the PNB.
 
 
  
*4 Vitality; Meat is extremely well marbled.
 
*4 Speed
 
*4 Stamina
 
*-1 Combat Skills
 
*1 Extra Hard.  Excellent meat. 
 
*1 Follow Shadow Trail.  For some reason, they follow a fixed shadow trail running at full speed.  They do not fight.  Have no defensive skills.
 
**13 x4 Shadowwide
 
  
=====Worlds they visit=====
 
*Domain of the King
 
*Resteraunt at the End of the Universe
 
*World of the Sandwhich Maker
 
*
 
  
 
=='''<big>Pacifica Line of equipment</big>'''==
 
=='''<big>Pacifica Line of equipment</big>'''==
Line 1,663: Line 639:
 
**56  [[Druid Council of Pacifica]]
 
**56  [[Druid Council of Pacifica]]
  
==='''Pacifica Boots''' (8)===
+
===''''Pacifica Boots'''' (8)===
 
**Heavy Combat boots.
 
**Heavy Combat boots.
 
x
 
x
Line 1,677: Line 653:
 
**32 [[Druid Council of Pacifica]]
 
**32 [[Druid Council of Pacifica]]
  
==='''[[Pacifica]] Interceptor Body Armor''' (4)===
+
==='''[[Pacifica]] Interceptor Body Armor '''' (4)===
 
* Good Body Armor
 
* Good Body Armor
 
x
 
x
Line 1,686: Line 662:
 
x4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
**16 [[Druid Council of Pacifica]]
 
+
 
==='''[[Pacifica]] Weapons'''===
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
Line 1,727: Line 703:
 
x4 Shadow-Wide
 
x4 Shadow-Wide
 
**27 [[Druid Council of Pacifica]]
 
**27 [[Druid Council of Pacifica]]
==<big>'''Staves'''</big>==
+
==<big>'''One person's Gear-sort'''</big>==
  
==='''The Staff of Treseil'''===
 
[[File:Laravella-staff1.jpg]]
 
  
The Staff of Treseil is a powerful artifact whose personality is that of a Dufiro of Binding.
+
==='''Gangdis's Coat of Holding-24 pips'''===
*4 Chaos Vitality 2
+
*4 Invulnerable-5 Transfer
*4 Confer Movement 1
+
*2 Rapid Healing-5 Transfer Repairs damage to self-Speeds healing of wearer.
*4 Invulnerable 4
+
*4 Pips-Mixed Holding Spaces. 
*4 Deadly Damage 4
+
*1 ability-People tend not to notice the coat, nor take it from him unless magically compelled to. It is usually overlooked.  If he is captured and the prisoners are ordered to strip he is generally allowed ot keep his coat for unknown reasons.
*4 Tongues 4
+
*2 N/N Forms-Battle wear, daily wear, night shirt,
*4 Extraordinary Psychic Sensitivity 4
+
*1 Ability-Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
*4 Psychic Resistance 4
+
 
*4 Seek in shadow 4
+
 
*4 Mold Reality 4
+
==='''Gangdis's Boots'''.-8 pips ===
*4 Regeneration 4
+
*4 Invulnerable
*2 N/N: Staff, Buckler, Chair-back decoration, 10' Tent pole, steel rose, short fighting knife, long bow
+
*4 Deadly Damage Steel Toed
*Rack and Use spells 4-12 minor spells, 6 major spells.  
 
(39)
 
Unwillingly Bound [[Dufiro]] of Binding to hold the Jewel of Treseil
 
 
The '''Jewel of Tresal'''- A shadow of the Jewel of Judgement.
 
  
*The staff was forged by Brand to harness and protect the Jewel of Treseil.  The stone may be detached by requesting the Dufiro to release it and it may or may not upon its own choice.
+
==='''Gangdis's Clamshell Greaves.'''===
*The Dufiro will not give its name.  Names are powerful.  It responds to ''"Staff"'' or ''"Svyazannyy"''.  The Dufiro is bound but bargaining with it  might make it willingly bound.
+
*4 Invulnerable-5 Transfer Mithril.
  
=='''Tomes'''==
 
===Agrom's Tome 12===
 
*2 Vs Guns
 
*4 Tongues.  A librarian.
 
*1 Mold Shadow Stuff
 
*1 Self Healing
 
*2 N/N: hard back, large tome, small wooden box with room for a large trump deck. to share with the tome.  It keeps in a pouch on his belt.
 
*1 Ability: Immune to Fire
 
*1 Ability: Come to Hand/Return. kept as an open tome in quarters.
 
  
When an a book is placed on the open tome the book will be remembered and can be displayed as is.
 
  
Tome's personality is formal, polite, but a bit arrogant.
+
==='''Gangdis's Bowler Hat'''-5 pips===
==='''Melvin's Tome'''===
+
*4 Pip Invulnerable
*2 Vitality
+
*1 Ability- Only he can remove it.
*2 Speed. 5 Transfer**********
+
**5

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