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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''<big> Jeweled Amber's Repository of Treasures</big>'''</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''<big> Jeweled Amber's Repository of Treasures</big>'''</div>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
This collection is from the Jeweled Amber game but permission is given to use anything in it.  There are a few house rule items that should be mentioned.
+
=='''Blades'''==
 +
==='''General's Cavalry Blade-16 pips'''===
 +
Mithril Blade (The Cavalry Blade)
 +
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes
 +
*9} Engine Speed 4 - Speed 4-Transfer 5
 +
*4} Deadly Damage
 +
*1} Mold Stuff-Find in Shadow
 +
*1} Alt Form-Bowie knife
 +
*1} Rack Spell-Return to hand
  
A point count in parentheses means the item was not created by and is not owned by the character, e.g., (15).
+
==='''Admiral's Navy Blade -21'''===
 +
Mithril Blade (The Navy Blade)
 +
Used by admirals on duty.
 +
*7} Double Speed 2 -Transfer 5
 +
*7} Combat Reflexes 2-Transfer 5
 +
*4} Deadly Damage
 +
*1} Mold Stuff-Find in Shadow if lost.
 +
*1} Alt Form-short knife with serrated back for fish cleaning.
 +
*1} ability-Return to hand
 +
 
 +
===Blade of Rebma  (36)===
 +
*2 Chaos Vitality
 +
*2 Double Speed. 5 Transfer
 +
*2 Combat Reflexes. 5 Transfer
 +
*2 VS Guns
 +
*4 Deadly Damage
 +
*2 Speak & sing: Has a propensity to be concerned about Heraldry. Espeally about people he kills.
 +
*2 Danger Sense. 5 Transfer
 +
*2 Follow Shadow Path
 +
*4 Regeneration. 10 Transfer
 +
*2 N/N:Rebman Great Sword, Dueling Rapier, Long Sword, fencing blade, main gauche
 +
*1 Ability: Call to hand/ Return to scabbard
 +
*1 Ability: Attack anyone attempting to pick up weapon without permission of owner or Moire
 +
**36 Each
 +
**N/N quantity: 12 Blades: Valhurst, Martin**
  
The term {1 Ability.} Is used to pay for an ability the weapon has. The element began as {1 Rack a Spell} meaning a spell causing the effect and it can be listed that was. The most common use I 1 Ability: Call to Hand / Return to Origin.  This ability calls the blade to hand if dropped, disarmed, or at some distant location on display or in storage.  Return sends it to where it was summoned from.
+
==='''Musketeer's dueling blades-  21 pips'''===
 +
*2 Double Speed 2 -Transfer 5
 +
*2 Combat Reflexes 2-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
  
[[File:Greenwhitedrapedsword.gif]]</div>
+
==='''Musketeer's Greatsword-  11 pips'''===
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes
 +
*4 Deadly Damage
 +
*1 Alt-Form, Poinard.
 +
*1 Ability-Call to hand/ Return
 +
**12 x3 35 Giovanni
  
=='''Blades'''==
 
==='''Common Blades or Weapon'''===
 
 
===='''Adledross Marshal's Baton'''====
 
===='''Adledross Marshal's Baton'''====
 
[[File:Carston-baton.jpg]]
 
[[File:Carston-baton.jpg]]
Line 22: Line 64:
 
Known Owners:
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Carston Brak of Adagalasck
*Sir Salas Quiden
 
  
===='''Fighting  Blade-5 pips'''====
+
==='''Blade of Wall'''===
*4 Deadly Damage
+
[[File:Carstonblade.jpg]]
*1-ability: Return to Hand/Return to Forge on death
 
  
A basic and dangerous fighting weapon anyone might have.
+
*4 pip Deadly Damage-Rearden blade.
===='''Nasty Place Graduate Blade '''(8)====
+
*2 Double Speed due to metal lightness.
 +
*1 Pip Combat training specific to this blade.
 +
*1 Pip Stamina.  blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
 +
*1 Ability-Call to hand
 +
**9 total
  
[[File:BenBlade1.jpg|100 px]]
+
Known Owners:
 +
*Sir Carston Brak of Adagalasck
 +
*Sir Areibah of Ichil
  
 +
==='''Fighting  Blade-5 pips'''===
 
*4 Deadly Damage  
 
*4 Deadly Damage  
*1 Rack Spell-1 Return to Hand/Return to Forge on death  
+
*1-ability: Return to Hand/Return to Forge on death
*2 n/n forms; knife, longsword, rapier, cooking knife.
 
  
*Shadow Wide *4 Benedict
+
A basic and dangerous fighting weapon anyone might have.
  
===='''Trident Dagger-7'''====
+
==='''Trident Dagger-10'''===
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
 
Trident Dagger
 
Trident Dagger
*4 Deadly Damage
+
*4} Deadly Damage
*1 Ability-disarm on occasion
+
*4}Invulnerable to Damage
*1 Ability-Ink Wound-Causes a black discoloration  after healing
+
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
*1 Ability-Return to hand
+
*1}Rack Spell-Return to hand
**7
+
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
  
===='''Knife'''  21 ====
+
==='''Knife'''  21 ===
 
*7} Double Speed 2 -Transfer 5
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
Line 57: Line 105:
 
**21
 
**21
  
A potent fighting knife.
+
==='''Vance's Blade -Angasrt'''===
 +
**2 Chaos Vitality
 +
**4 Engine Speed Transfer 5
 +
**4 Combat Mastery Transfer 5
 +
**4 Deadly Damage
 +
**1 Able to Speak
 +
**2 Danger Sense Transfer 5
 +
**1 Mold Shadow Stuff
 +
**4 Limited Shape Shift
 +
**4 Rack & Use Spells
 +
**2 Ability- Return to Hand
 +
**2 Ability-Replay Illusions of events it was present for.  
 +
***Total 30 x 2=60
  
===='''War Blade'''. 9====
+
==='''War Blade'''===
 
*4 pip Deadly Damage blade.
 
*4 pip Deadly Damage blade.
 
*2 Double Speed due to metal lightness.
 
*2 Double Speed due to metal lightness.
Line 66: Line 126:
 
*1 Ability-Call to hand
 
*1 Ability-Call to hand
 
**9 total
 
**9 total
 
+
===''' Rapier''' 22 ===
====''' Rapier''' 22 ====
 
 
*7} Double Speed 2 -Transfer 5
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
Line 75: Line 134:
 
*1} ability-Return to hand
 
*1} ability-Return to hand
  
===='''Defender Blades'''====
+
==='''Defender Blades'''===
 
*1 Confers Mobility -Hovers in combat
 
*1 Confers Mobility -Hovers in combat
 
*2 Double Speed.  5 Transfers
 
*2 Double Speed.  5 Transfers
Line 84: Line 143:
 
A well known style of magical weapon popular in Black Zone worlds.
 
A well known style of magical weapon popular in Black Zone worlds.
  
==='''Special Blades'''===
+
==='''Gangdis's broadsword'''===  
===='''General's Cavalry Blade-16 pips'''====
 
Mithril Blade (The Cavalry Blade)
 
 
 
A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes.
 
 
 
*4 Engine Speed-Transfer 5
 
*4 Deadly Damage
 
*1 Mold Stuff-Find in Shadow
 
*1 Alt Form-Bowie knife
 
*1 Ability-Return to hand
 
 
 
Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. Add 1 pip.
 
 
 
===='''Admiral's Navy Blade -21'''====
 
Mithril Blade (The Navy Blade)
 
 
 
Used by admirals on duty.
 
 
 
*2  Double Speed -Transfer 5
 
*2  Combat Reflexes-Transfer 5
 
*4  Deadly Damage
 
*1  Mold Stuff-Find in Shadow if lost.
 
*1  Alt Form-short knife with serrated back for fish cleaning.
 
*1  ability-Return to hand
 
 
 
Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. A.
 
 
 
===='''Blade of Rebma'''====
 
 
 
*2 Chaos Vitality
 
*2 Double Speed. 5 Transfer
 
*2 Combat Reflexes. 5 Transfer
 
*2 VS Guns
 
*4 Deadly Damage
 
*2 Speak & sing: Has a propensity to be concerned about Heraldry.  Espeally about people he kills.
 
*2 Danger Sense. 5 Transfer
 
*2 Follow Shadow Path
 
*4 Regeneration. 10 Transfer
 
*2 N/N:Rebman Great Sword, Dueling Rapier, Long Sword, fencing blade, main gauche
 
*1 Ability: Call to hand/ Return to scabbard
 
*1 Ability: Attack anyone attempting to pick up weapon without permission of owner or Moire
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
 
 
===='''Blade of Wall'''====
 
[[File:Carstonblade.jpg]]
 
 
 
*4 pip Deadly Damage-Rearden blade.
 
*2 Double Speed due to metal lightness.
 
*1 Pip Combat training specific to this blade.
 
*1 Pip Stamina.  blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
 
*1 Ability-Call to hand
 
**9 total
 
 
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Areibah of Ichil
 
 
 
===='''Vance's Blade -Angasrt'''====
 
**2 Chaos Vitality
 
**4 Engine Speed Transfer 5
 
**4 Combat Mastery Transfer 5
 
**4 Deadly Damage
 
**1 Able to Speak
 
**2 Danger Sense Transfer 5
 
**1 Mold Shadow Stuff
 
**4 Limited Shape Shift
 
**4 Rack & Use Spells
 
**2 Ability- Return to Hand
 
**2 Ability-Replay Illusions of events it was present for.
 
***Total 30 x 2=60
 
 
 
===='''Gangdis's broadsword'''====  
 
 
*2 Double Speed  5-transfer
 
*2 Double Speed  5-transfer
 
*1 Stamina-(Fine Construction-light to use) 5-transfer
 
*1 Stamina-(Fine Construction-light to use) 5-transfer
Line 168: Line 154:
 
**total 18  (18 pips -A gift from Oberon at his Awarding of Valorous Knight)
 
**total 18  (18 pips -A gift from Oberon at his Awarding of Valorous Knight)
  
===='''Blade of Colossal Excavation'''====
+
==='''Blade of Colossal Excavation'''===
[[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]]
+
[[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]]
 
*2 Chaos Vitality-Feels eager to be used
 
*2 Chaos Vitality-Feels eager to be used
 
*4 Engine Speed-Moves swiftly and exacting.  
 
*4 Engine Speed-Moves swiftly and exacting.  
*4 Combat Mastery (Light and easy to use)
+
*4 Combat Mastery ( Light an easy to use)
*8 Extraordinary damage- Digs into flesh as if digging a hole.
+
*8 Extraordinary damage-
 
*4 Tongues- Sense of Purpose.  Eager for blood. No actual intellect.   
 
*4 Tongues- Sense of Purpose.  Eager for blood. No actual intellect.   
 
*Cannot be shapechanged.
 
*Cannot be shapechanged.
  
First accidentally created by  wizard trying to create a Shovel of Colossal Excavation. They are rare but are now a frequently copied item.
+
==='''Alvah's Blade'''===
 
 
===='''Alvah's Blade'''====
 
 
[[File:Vulsar Blade.jpg|200px]]
 
[[File:Vulsar Blade.jpg|200px]]
  
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*1 Ability-Call to Hand
 
*1 Ability-Call to Hand
 
**total 39
 
**total 39
 
+
==='''Giovanni's Great sword''' ===  
===='''Giovanni's Great sword''' ====  
 
 
*4 Engine Speed  5-transfer
 
*4 Engine Speed  5-transfer
 
*4 Endless Stamina 5-transfer
 
*4 Endless Stamina 5-transfer
Line 205: Line 188:
 
**total 37
 
**total 37
  
===='''Galis-King Eric's Blade'''  49====
+
==='''Galis-King Eric's Blade'''  49===
 
[[File:Galis11.jpg|350 px]]   
 
[[File:Galis11.jpg|350 px]]   
  
Line 222: Line 205:
 
**49
 
**49
  
====Agrom's Bat'lath-(27)====
+
===Agrom's Bat'lath-(27)===
 
Mithril Blade
 
Mithril Blade
  
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==''' Bows'''==
 
==''' Bows'''==
==='''Common Bows or Projection Weapons'''===
+
==='''Long Bow'''===
===='''Long Bow'''   12====
 
 
[[File:Bow long.jpg|200px]]
 
[[File:Bow long.jpg|200px]]
 
*2 Double Speed
 
*2 Double Speed
Line 250: Line 232:
 
*2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
 
*2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
**12
+
 
 
A standard magic bow
 
A standard magic bow
 
+
==='''Arrows''' 3===
====='''Arrows''' 3=====
 
 
*2  Vs Guns.
 
*2  Vs Guns.
 
*1 Ability: Return to Quiver.
 
*1 Ability: Return to Quiver.
Line 259: Line 240:
 
x3 Horde.
 
x3 Horde.
  
====''' Arden Horse bow'''====
+
=== Kolvir Musketeer Pistol (16)===
 +
[[File:Musketeer pistol.jpg|300 px]]
 +
 
 +
Each Musketeer carries 2 pistols.
 +
 
 +
*2 Vs Gun
 +
*2 Double Damage
 +
*1 Self-heal
 +
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 +
*1 Ability: Load in combat.
 +
*1 Call to hand/ Return
 +
**8 x3 Horde= 24 Doria
 +
 
 +
The internal capacity of the gun is 50 nails
 +
 
 +
===''' Arden Horse bow'''===
 
[[File:Bow-short.jpg|200px]]
 
[[File:Bow-short.jpg|200px]]
 
*2 Double Speed
 
*2 Double Speed
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*2 Ability: Arrows fired by the bow may be summoned back to the wielder
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
  
===='''War Bow & Quiver-7'''====
+
==='''Duncan's Dragonhorn recurve Bow'''. ===
**4 Deadly Damage
 
**2 Double Speed-Due to bow's ease of movement.
 
**1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. 
 
 
 
A elite weapon for Archers.
 
 
 
===='''Micholtian Bow'''====
 
**4 Deadly Damage
 
**2 Double Speed-Due to bow's ease of movement.
 
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
 
A elite weapon for Tosian Archers.
 
 
 
===='''Giovanni's Style Crossbow'''  14 pips==== 
 
*4 Engine Speed-Self Loading. 15 Round Clips for regular quarrels. 4 Round Clip for his ''Special Quarrels''.
 
*4 Invulnerable
 
*4 Deadly Damage-Easy to aim well.
 
*1 Ability-Sense of location if in the same shadow.
 
*1 Ability-Call to Hand/ Return
 
**14 Pips
 
 
 
===='''Giovanni's Style Quarrels'''  24 Pips====
 
*4 Engine Speed-Flight
 
*4 Deadly Damage-Piercing
 
x3 Hoard.
 
**24 Pips x3 Giovanni. 72 pips
 
Giovanni would sit around at campfires during singing, teaching young crossbowman to make these exceptional quarrels-Horde effect
 
 
 
==='''Special Bows or Projectile Weapons'''===
 
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 
 
*2 Double Speed
 
*2 Double Speed
 
*2 Combat Reflexes
 
*2 Combat Reflexes
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*2 Ability: Arrows fired by the bow may be summoned back to the wielder  
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder  
  
====='''Duncan Arrows''' 9=====
+
===Duncan Arrows===
 
*2 Vitality
 
*2 Vitality
 
*2 Vs guns
 
*2 Vs guns
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** 12 Main Arrows. Quiver holds,40 arrows
 
** 12 Main Arrows. Quiver holds,40 arrows
  
==== '''Golden Pistols'''  14====
+
==='''War Bow & Quiver-7'''===
 +
**4 Deadly Damage
 +
**2 Double Speed-Due to bow's ease of movement.
 +
**1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. 
 +
 
 +
A elite weapon for Archers.
 +
 
 +
==='''Micholtian Bow'''===
 +
**4 Deadly Damage
 +
**2 Double Speed-Due to bow's ease of movement.
 +
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
 +
A elite weapon for Tosian Archers.
 +
 
 +
=== '''Golden Pistols'''  14===
 
[[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]]
 
[[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]]
 
+
*1 Animal Vitality|
*1 Animal Vitality
 
 
*4 Invulnerable
 
*4 Invulnerable
 
*2 Double Damage. All components are mithril , with different colors, including ammunition.
 
*2 Double Damage. All components are mithril , with different colors, including ammunition.
Line 325: Line 304:
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
====='''Golden Gun Ammunition'''  7 =====
+
===='''Golden Gun Ammunition'''  8 ====
 
*1 Mobility:  
 
*1 Mobility:  
 
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
 
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
 
*4 Deadly Damage
 
*4 Deadly Damage
 +
*1 Self-Heal
 
*1 Ability. : Call to Hand by box.  Return  
 
*1 Ability. : Call to Hand by box.  Return  
**7.  x3 =21 horde.
+
**8.  x3 =24 horde.
 +
 
 +
==='''Giovanni's Crossbow'''  15 pips=== 
 +
*4 Engine Speed-Self Loading. 15 Round Clips for Regular2 Round Clip for special quarrels.
 +
*4 Invulnerable
 +
*4 Deadly Damage-Natural for Giovanni to aim.
 +
*1 Ability-Awkward and unbalanced in the hand of others.
 +
*1 Ability-Sense of location if in the same shadow.
 +
*1 Ability-Call to Hand/ Return
 +
**15Pips
 +
 
 +
===='''Giovanni's Quarrels'''  24 Pips====
 +
*4 Engine Speed-Flight
 +
*4 Deadly Damage-Piercing
 +
x3 Hoard.
 +
**24 Pips
 +
Giovanni would sit around at campfires during singing, teaching young crossbowman to make these exceptional arrows-Horde effect.
  
 
===='''Giovanni's Special Quarrels'''  24 Pips====
 
===='''Giovanni's Special Quarrels'''  24 Pips====
 
*4 Invulnerable to breaking.
 
*4 Invulnerable to breaking.
*2 Speak & Sing. If all 12 are in quiver then they can speak & Sing, remember songs, play games like chess & backgammon. Knows mainly Italian versions of Chess and backgammon. Called "Bastone"
+
*2 Speak & Sing. If all 12 are in quarrel they can speak & Sing, remember songs, play games like chess & backgammon. Knows mainly Italian versions of Chess and backgammon. Called "Bastone"*
 
*4 Engine Speed-Flight
 
*4 Engine Speed-Flight
 
*8 Extraordinary Damage-Piercing, burning.  Can't get lodged.
 
*8 Extraordinary Damage-Piercing, burning.  Can't get lodged.
 
*2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines.
 
*2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines.
 
x3 Hoard.
 
x3 Hoard.
**24 Pips  Made by Oberon original as a gift to a young Giovanni. Colorful arrows.  Giovanni is very attached to them. He only uses the Special Quarrels & Clip if he thinks its necessary.  
+
**24 Pips  Made by Oberon as a pet. Colorful arrows.  Giovanni is very attached to them. He only uses the Special Quarrels & Clip if he thinks its necessary.  
  
 
====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips=====
 
====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips=====
Line 351: Line 347:
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
=='''Staves'''==
 
==='''Araveli Wizard's Staff'''===
 
  
 
=='''Clothes'''==
 
=='''Clothes'''==
  
 
==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 13====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
*1 Alt-form: Ranger boot, Casual camping shoes
+
*1 Vs Weapons. 5 Transfer
**17
 
 
 
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
Line 403: Line 394:
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*4 Limited Shapechange:  Allows Henry to shift shoes to the need and the style.  Helps him not liik like he is wearing the same shoes all the time.
 
*4 Limited Shapechange:  Allows Henry to shift shoes to the need and the style.  Helps him not liik like he is wearing the same shoes all the time.
 
===='''Melvin's Shoes'''. 15====
 
*4 Double Speed. 5 Transfer.  Expresses as really easy to run in and runs magically fast.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*1 Self Healing. Damage to the boots is easy to repair
 
*4 Limited Shapechange:  Allows Melvin to shift shoes to the need of terrain. Otherwise look like Amber short sloop boots.
 
 
Randon's messenger.
 
  
 
==='''Coats & Suits'''===
 
==='''Coats & Suits'''===
Line 423: Line 405:
 
*1 Ability: Clean coat and wearer on demand.
 
*1 Ability: Clean coat and wearer on demand.
  
===='''Shaz Far Suit'''. 33. ====
+
===='''Shaz Far Suit'''. 34. ====
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 431: Line 413:
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
 
*2 N/N:
 
*2 N/N:
 +
*1 Ability- Call to done/Return
 +
**34 Pips
  
**33 Pips
+
==='''Ranger Suit'''. (36) ===
===='''Vek's Suit'''. 25====
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**20
 
 
 
===='''Ranger Suit'''. (43) ====
 
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 454: Line 424:
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
*2 N/N Forms-: Body Suit-Long Johns, Sleeping bag, Casual Clothes,
+
*1 Alt Form-Sleeping bag
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability-Pouch of holding. 2'x 2'
Line 460: Line 430:
 
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Camouflage coloring.
 
*1 Ability-Camouflage coloring.
**43 Pips
+
**42 Pips
 
x3 Horde-126-Julian
 
x3 Horde-126-Julian
 
   
 
   
Line 479: Line 449:
 
**174
 
**174
 
Originally a one off of Bley's creation, these were then produced in Horde quantities as tactical combat suits by the Amber Star Fleet.
 
Originally a one off of Bley's creation, these were then produced in Horde quantities as tactical combat suits by the Amber Star Fleet.
====Elite Zoues Suit (38)====
+
====Amber Musketeers Suit====
*2 Chaos Vitality
+
They wear a version of the Ranger Suit just more colorful.
 +
*2 Chaos Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
 +
*4 Endless Stamina 5 transfer
 +
*2 Combat Reflexes 5 transfer
 
*4 Invulnerable
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*2 Danger Sense  5 transfer
Line 487: Line 460:
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform.  
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform.  
 
*2 Shadow Path
 
*2 Shadow Path
**38x3 horde Gerard.
+
*4 AbilityTransport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing. 
Worn by some Elites on light guard duty
+
[[File:Musketeer forma2.jpg|200 px]][[File:MusketeerDaywear1.jpg|200 px]]
Worn by some Kolvir musketeers on light duty.
 
 
 
====Carly's Cut(28)====
 
*2 Chaos Vitality
 
*2 Double Speed 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense 5 transfer
 
*1 Speak
 
*1 Self-heal
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, kimono, work clothes motorcycle cut "AMBERITES"
 
*2 Shadow Path- Findable in Shadow
 
*1 Ability: Call to hand/Don/Return
 
*1 Ability: Cleanse 10 meter
 
**28
 
x3 Horde=84(28 Carly, 56 Random)
 
  
 
===='''Giovanni's Coat of Holding'''-24 pips ====
 
===='''Giovanni's Coat of Holding'''-24 pips ====
Line 511: Line 469:
 
**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Appears well-maintained, as if used, worn and mended.
 
**Appears well-maintained, as if used, worn and mended.
====Coat of Warmth.  3====
 
*1 vitality.
 
*1 alt-Form: coat, blanket
 
*1 Ability: variable temperature
 
**3
 
  
 
==='''Other Clothing Articles'''===
 
==='''Other Clothing Articles'''===
===='''Elite's Hat'''-7 pips====
+
===='''Giovanni's Hat'''-9 pips====
[[File:Ranger hat.jpg|200px]]
+
[[File:Giovanni's hat.jpg|200px]]
*4 Pip Invulnerable  
+
*4 Pip Invulnerable 5-transfer
*1 Ability- Only she can remove it.  
+
*1 Ability- Only he can remove it.  
*1 Alt form sack hat, slouch hat
+
*4 Limited Shapechange
*1 Ability: Call/return
+
**9
**7
+
 
 +
===='''Dragon Bracer-34'''====
 +
*9-Invulnerable- Transfer 5
 +
*14-Regeneration-Transfer 10
 +
*11 Ability- Immune to Poison-Transfer 10
  
 
===='''War Bracer'''  6====
 
===='''War Bracer'''  6====
Line 532: Line 489:
 
*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
===='''Sleep Bracer'''. 2====
 
*1 Vitality
 
*1 Ability:  Keeps wearer asleep for 8 hours unless woken
 
**2
 
  
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
 
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
 
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
=='''Musketeer's Gear'''  (145)==
 
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
 
A full Kolvir Musketeer's equipment list:
 
* Suit (67) Most wear their Rasak cord on their suit
 
* 2 Pistols (16)
 
* Musket (10)
 
* Dueling Blade (21)
 
* Greatsword (11)
 
* Boots (10)
 
* Hat (9)
 
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.
 
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
 
 
==='''Amber Musketeers Suit'''  (67)===
 
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suit.  They do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
 
*2 Chaos Vitality. 5 transfer
 
*2 Double Speed. 5 transfer
 
*4 Endless Stamina. 5 transfer
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense.  5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
 
*2 Shadow Path
 
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse  .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
 
===''' Pistol'''  (16 for a pair) ===
 
[[File:Musketeer pistol.jpg|300 px]]
 
 
Each Musketeer carries 2 pistols at (8).
 
*2 Vs Gun
 
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
 
The internal capacity of the gun is 50 nails
 
 
==='''Musket'''  (10)===
 
*2 Combat Reflexes: Expresses as being easy to handle and carry.
 
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
 
*2 Double Damage
 
*1 Self-Heal
 
*1 Alt Form. Musket, Buckler.  Many carry the musket as a buckler for convenience.
 
**10 x3 Horde=30 Doria
 
 
==='''Kolvir Musketeers dueling blade'''  (21)===
 
Tot-21 each
 
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
 
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-Main Gauche
 
*1} ability-Return to hand
 
** 21 x3 Horde= 63 Giovanni
 
 
==='''Musketeer's Greatsword-  (11) pips'''===
 
*2 Double Speed-Transfer 5
 
*2 Combat Reflexes
 
*4 Deadly Damage
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
**12 x3 Horde = 36 Giovanni
 
 
==='''War Boots.-(10) pips''' ===
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms.Low Shoes, Thigh High Slops
 
 
==='''Musketeer's Hat'''-(7) pips===
 
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
 
*2 Pip Vs Guns
 
*2 Rapid Heal
 
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
 
*1 Ability: Call/return
 
*1 Ability- Only they can remove it.
 
*1 Ability : Cleanse hat and wearer
 
**9
 
 
==='''Kolvir Trumps'''  (1)===
 
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
 
*1 Contact Trumps
 
**1 x3 horde Random= 3
 
  
 
=='''Misc'''==
 
=='''Misc'''==
 
==='''Mithril hair ring'''  (68 +10)===
 
==='''Mithril hair ring'''  (68 +10)===
 
[[File:Birdiehairring.jpg|150 px]]
 
[[File:Birdiehairring.jpg|150 px]]
Always worn by Birdie.
 
 
 
*4 Invulnerable Armor, 5 Transfer
 
*4 Invulnerable Armor, 5 Transfer
 
*2 Double Speed, 5 Transfer
 
*2 Double Speed, 5 Transfer
Line 681: Line 517:
 
**10
 
**10
  
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot.  He considered the artifact a simple masterpiece, as Margot was.  Margot eventually re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns. Rightly so.
+
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot.  He considered the artifact a simple masterpiece, as Margot was.  Margot re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns.
  
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
  
====Screamer. 4====
+
==='''Musical Instruments'''===
Usually a marble.
+
===='''Recorder-5'''====
 
 
*1 vitality
 
*1 Ability: When activated it waits 10 minutes then makes a screeching, unpleasant sound around 100 decibels for 20 hours unless turned off by its owner.
 
*1 ability: if crushed it will make a clear piercing sound 1 octave above middle at 140 decibels for 2 hours.  This should break most glass.
 
*1 ability: Call to hand/return.
 
When first purchased the owner must coat it in their own blood.
 
**4
 
====Duster. 3====
 
This is a think blank book with about 30 pages.  When placed in a book shelf it will shake off all dust, webs, insects, and small animal from a unit 10'x12'x3'
 
*1 Vitality.
 
*2 Ability: remove dust, webs, insects & small animals like mice from 10'x12'x3 bookshelf.
 
**3
 
====Follow Light  5====
 
Usually a cloth scrap 2"x2".
 
*1 vitality
 
*2 mobility.
 
*2 ability: if anyone not attuned to the cloth enters proximity of 20' it floats behind them, making a bright colorful strobe light and a screeching noise at 100 decibels.  It will follow them for 10 hours.  It actively avoids capture.
 
**5
 
====Fink====
 
*1 Vitality:
 
*1 Ability: A 2"2" cloth.  Can be hidden in a book. If people in the room talk the cloth records.
 
 
 
=='''Tyros of Ludus Vexas Avaxala'''  (71)==
 
===Body Armor (18)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Combat Reflexes
 
*2 Vs Firearms
 
*4 Deadly Damage
 
*2 Rapid Healing
 
*2 N/N Forms: Ang Ri Style Armor, overcoat.
 
*1 Ability: Call to Hand/Return
 
**18 x3=54 Benedict
 
 
 
===Leg Armor (6)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
 
 
===Greaves (6)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
 
 
===Vorpal Collar (6)===
 
*1 Animal Vitality
 
*4 Invulnerable: Mithril. Protection from Decapitation.
 
*1 Ability: Call to don/Return
 
**6x3=18 Benedict
 
 
 
===Boots(12)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*1 Ability: Call to Don/Return
 
**4 x3=12 Benedict
 
 
 
===Blades(2-16)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*4 Deadly Damage
 
*1 Ability: Call to hand/Return
 
**8x3=24 Benedict
 
 
 
===Under Clothes (7)===
 
*1 Animal Vitality.
 
*2 Vs Firearms
 
*2 N/N Forms: Arming garb, daily clothes, other wear.
 
*1 Ability: Call to Don/ Return
 
*1 Ability: Cleanse clothes and wearer on demand
 
**7 x3=21
 
 
 
=='''Musical Instruments'''==
 
==='''Recorder-5'''===
 
  
 
A 9 hole recorder . perfect pitch
 
A 9 hole recorder . perfect pitch
 
*4 Invulnerable-Basically unbreakable.  
 
*4 Invulnerable-Basically unbreakable.  
*1Ability- each volume control
+
*1 rack a spell-Volume control
  
 
(Usable for any style of instrument you find suitable. )
 
(Usable for any style of instrument you find suitable. )
 
+
===='''Harp-6 pips'''====
==='''Harp-6 pips'''===
 
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
*4 Invulnerable
 
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.  
 
*1 Able to Speak -Remembers songs played and can repeat them.  
*1 Ability-Variable amplification
+
*1 Rack a spell-Variable amplification
 
**6 pips
 
**6 pips
 
+
===='''Blue Guitar'''  3====
==='''Blue Guitar'''  3===
 
 
*1 Extra Hard
 
*1 Extra Hard
 
*1 Ability-Molded to Duncan.  Always in tune.
 
*1 Ability-Molded to Duncan.  Always in tune.
Line 786: Line 542:
 
*Spasa of Music-Ufgutha
 
*Spasa of Music-Ufgutha
 
**Remember Any Song its played and repeat it at will..
 
**Remember Any Song its played and repeat it at will..
==='''Venki's Lullaby Harps''' 10===
+
==='''Venki's Lullaby Harps'''===
Various descriptions..   
+
Various description..   
 
*4 Invulnerable
 
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.  
 
*1 Able to Speak -Remembers songs played and can repeat them.  
 
*4 Ability-Ultra Sleep
 
*4 Ability-Ultra Sleep
 
*1 ability-Variable amplification.
 
*1 ability-Variable amplification.
**10
 
  
==='''Gonzala's Case'''  33===
+
===='''Gonzala's Case'''  33====
 
[[File:Gonzala-case.jpg|300 px]]
 
[[File:Gonzala-case.jpg|300 px]]
  
Line 819: Line 574:
 
***Hidden Level Two.Usually weaponry  
 
***Hidden Level Two.Usually weaponry  
 
**33
 
**33
 +
 +
===='''Fire Stick''' 3====
 +
[[File:Fire stick match.jpg|150 px]]
 +
 +
*2 Ability- Start fire
 +
*1 Ability: Call to hand/Return
 +
**3 x3 horde=9 Chaosian Merchant
 +
===='''Lighter''' 6====
 +
[[File:Henry lighter.jpg|125px]]
 +
*1 Ability: Create Fire in desired small fashion.
 +
*1 Ability: Call to Hand
 +
**2 x3 Horde=6 Henry
 +
 +
===='''Cigar Case'''  5====
 +
[[File:Henry's Cigar case.jpg|150px]]
 +
*2 VS Guns
 +
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 +
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 +
*1 Ability: Call to Hand/ Return
 +
**5  Henry.
 +
 +
===='''Cigar Box'''  7====
 +
[[File:Henry's cigar box.jpg|150px]]
 +
*2 Vs Guns
 +
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 +
*1 Ability: Items within can be summoned remotely by the owner.
 +
*1 Ability: Keep Contents fresh.
 +
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 +
**7 Henry
 +
 +
This item was designed specifically for cigars and other tobaccos. However, it could be used fo herb, spices, and nearly anything a player wanted to keep fresh at all times.
 +
 +
===='''Van Real Glasses'''====
 +
[[File:Glasses.jpg|300 px]]
 +
 +
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum.. The magical improvements make these incredibly expensive.
 +
 +
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
 +
 +
====='''''Non Magical-2 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 +
 +
====='''''Magical-6 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 +
*1 ability – See through Invisibly.
 +
*1 ability -See through Illusions. 
 +
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 +
*1 Ability-Binocular/Microscope vision
  
 
=='''Cooking Equipment'''==
 
=='''Cooking Equipment'''==
Line 855: Line 658:
 
[[File:Samovar1.jpg|200 px]]
 
[[File:Samovar1.jpg|200 px]]
  
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and they are frequent gifts. They are not all alike.
+
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike.
  
 
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
 
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
Line 863: Line 666:
 
*1 Ability: Cleanse Samovar & Glasses
 
*1 Ability: Cleanse Samovar & Glasses
 
**10  x3 Horde =30 Dart of Hale
 
**10  x3 Horde =30 Dart of Hale
See
 
  
 
====Glasses====
 
====Glasses====
Line 881: Line 683:
  
 
==='''Absynth'''===
 
==='''Absynth'''===
[[File:Absynthe.jpg|150px]]
 
  
 
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
 
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
Line 896: Line 697:
 
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
 
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
  
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
+
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common is silver, bronze and Rearden
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
Line 939: Line 740:
 
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 
*King Vance:Carne Asada Burritto
 
*King Vance:Carne Asada Burritto
*Lord Damian
 
*Baron Rede-3) plate of hot fried beef and cauliflower kabobs, large spicy carne asada breakfast burrito, fried chicken nuggets.
 
  
 
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
 
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
  
==='''Staff Plate of Production'''===
 
A square plate 12"x24".  A gift from Dame Margot to the dungeon staff to go with coffee.
 
*1 Ability: Produce 50 donuts, 5 times a day.  They are a mixture taken from a shadow Earth.
 
*1 Ability: Margot's Danish.
 
  
Dame Margot's kitchen makes batches of hundreds of danish several times a day that are able to be called for by various Staff Plates of Productions.  Theses may have meat fillings as well as sweets. 
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
Line 965: Line 759:
 
**19
 
**19
  
 +
===Mug of Stealth 4===
 +
[[File:Gorshtan-alvah.jpg|150px]]
  
==='''Fire Starters'''===
+
====Assembled races 4 ====
===='''Fire Stick''' 3====
+
Free Bound. )
[[File:Fire stick match.jpg|150 px]]
+
*Elemental:(1):Water
 +
*Spasa:(1):Water, Blending, Cleanliness, Song
 +
*Avasa:(2):Water, Blending, Speed 
 +
Inhabited by a Avasa of Blending (Gorshtan, in possession of tome
 +
*1 Ability: Keep Drink a constant Temperature. ''Water Elemental''
 +
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 +
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 +
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 +
**4. Paid by Gorshtan
  
*2 Ability- Start fire
+
===='''Giovanni's Tankard'''-16 pips====
*1 Ability: Call to hand/Return
+
*4 Invulnerable
**3 x3 horde=9 Chaosian Merchant
+
*4 Deadly Damage
===='''Lighter''' 6====
+
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
[[File:Henry lighter.jpg|125px]]
+
*1 Ability-Never spill.  
*1 Ability: Create Fire in desired small fashion.
+
*1 Ability- Neutralize Poison
*1 Ability: Call to Hand
+
*1 Ability- Temperature control
**2 x3 Horde=6 Henry
+
*1 Ability- Summon to hand.
 
 
==='''Cigar Case'''  5===
 
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 
*1 Ability: Call to Hand/ Return
 
**5  Henry.
 
  
==='''Cigar Box'''  7===
+
==='''Pente Plains Smoke Kit'''===
[[File:Henry's cigar box.jpg|150px]]
 
*2 Vs Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Items within can be summoned remotely by the owner.
 
*1 Ability: Keep Contents fresh.
 
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 
**7 Henry
 
 
 
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
 
 
 
==='''Pipes'''===
 
===='''Pipe''' 7====
 
*2 Vs Guns
 
*1 Ability: Keep fires despite weather
 
*1 Ability: Call to hand/Return
 
*2 N/N: Briar, Churchwarded, Long Clay, Glass
 
*1 Ability: Clean
 
**7
 
 
 
===='''Clay Pipe'''. 9====
 
*4 Invulnerable to Breaking
 
*2 Double Damage when used to thump someone.
 
*1 Ability: Keeps fire despite weather
 
*1 Ability: Call to hand/Return
 
*1 Ability: Clean
 
**4
 
 
 
This is for a clay pipe but any style pipe could be used.
 
 
 
===='''Pente Plains Smoke Kit'''. 7====
 
 
Herb Container and smoking pipe.
 
Herb Container and smoking pipe.
  
Line 1,029: Line 795:
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
** 7
+
 
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
  
Line 1,041: Line 807:
 
**3
 
**3
  
==''' Tankard & Glasses'''==
 
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
 
====Assembled races 4 ====
 
Free Bound.
 
*Elemental:(1):Water
 
*Spasa:(1):Water, Blending, Cleanliness, Song
 
*Avasa:(2):Water, Blending, Speed 
 
 
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
 
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
 
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 
**4. Paid by Gorshtan
 
 
==='''Giovanni's Tankard'''-16 pips===
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
 
*1 Ability-Never spill.
 
*1 Ability- Neutralize Poison
 
*1 Ability- Temperature control
 
*1 Ability- Summon to hand.
 
 
==='''Gangdis's Green Tankard''' 6 ===
 
==='''Gangdis's Green Tankard''' 6 ===
 
*4 Invulnerable
 
*4 Invulnerable
Line 1,072: Line 812:
 
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
**6  (6 Pips- Gift from Gerard)
 
**6  (6 Pips- Gift from Gerard)
 
 
==='''Gangdis's Tin Tankard'''===
 
==='''Gangdis's Tin Tankard'''===
 
*4 Invulnerable
 
*4 Invulnerable
Line 1,082: Line 821:
 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
 
**-(12 pips - Gift from Benedict)
 
**-(12 pips - Gift from Benedict)
==='''Other Items'''===
 
===='''Van Real Glasses'''====
 
[[File:Glasses.jpg|300 px]]
 
 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
 
 
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
 
 
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 
 
====='''''Magical-6 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 
*1 ability – See through Invisibly.
 
*1 ability -See through Illusions. 
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
 
This is the 6 pip version as,sold commonly.  However many versions exist.
 
 
 
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
Line 1,120: Line 837:
 
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
 
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
  
===='''Empowered''' ====
+
===Empowered. ===
 
   
 
   
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 +
 +
  
 
==='''Corwin's Personal Motorcycle'''===
 
==='''Corwin's Personal Motorcycle'''===
Line 1,166: Line 885:
 
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
 
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>==
  
  
===='''Arden Ranger's Horse''' 20====
+
==='''Arden Ranger's Horse'''===
  
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
Line 1,186: Line 905:
 
*Total-60(Julian)
 
*Total-60(Julian)
  
=====If Claimed=====
+
====If Claimed====
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
  
===='''Stable Horses'''(18)====
+
 
 +
==='''Stable Horses'''(18)===
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
+
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**13
+
 
=====If Claimed=====
+
====If Claimed====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
  
===='''Ranger Animals'''====
+
===Arden Horse "Calliope"  24===  
====='''Ranger Master Horse'''  40=====
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
*4 Amber Vitality
 
*4 Engine Speed
 
*2 Amber Stamina
 
*4 Combat Mastery
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Tongues:Not actual conversations and generally only with its bonded rider. They have considerable ability to understand plans and act in concert.
 
*2 Danger Sense
 
*4 Seek in Shadow
 
*2 Mold Shadow Folk
 
*4 Regeneration
 
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 
*2 Bonds to a Rider.
 
*1 Ability: Cleanse
 
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 
**40
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
 
 
====='''Ranger Master Dottles'''  39=====
 
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.
 
 
 
Dottles are fighters. They have a bad attitude in general. but can be loving to his rider and his friends.  It will defend the friends of the rider in it cmes to it. Their claw-like hooves are extremely dangerous. Many dottle riders equip their animals with wicked gaffs for combat.
 
*4 Amber Vitality
 
*2 Double Speed. 
 
*2 Amber Stamina
 
*2 Combat Reflexes
 
*4 Invulnerable
 
*4 Deadly Damage. 
 
*4 Tongues:Not actual conversations and generally only with its bonded rider.
 
*2 Danger Sense: Dottles, being slightly nervous animals have finely tuned Danger sense
 
*4 Seek in Shadow
 
*2 Mold Shadow Folk
 
*4 Regeneration
 
*1 alt form: Coloration camouflage 
 
*2 Bonds to a Rider.
 
*1 Ability: Cleanse
 
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 
**39
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
 
 
===='''Ranger Master Gattle'''  48====
 
6 Legs.  A far heavier riding horse.  Can carry huge burdens. Gattle are not good fighters.  But a hit with a hoof will break stone and chains.  Having 6 legs they can use the front two, or the back too with deadly force.  But they really need to be pissed off.  They do not train as war horses usually.  They love being draft animals.
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
 
 
They do not shapeshift normally but they change their outward appearance.  They can change color to other colors and can shange to a camouflage appearance like other Ranger Horse. 
 
*6 Amber Vitality
 
*4 Engine Speed
 
*8 Extraordinary Stamina.  Approximate 15 Amber Endurance
 
*2 Combat reflexes.  Not naturally good fighters.  While they will in combat keep four feet solidly on the ground they can use two other legs, front or back to reluctantly fight.
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Tongues:
 
*2 Danger Sense
 
*4 Seek in Shadow
 
*2 Mold Shadow Folk
 
*4 Regeneration
 
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 
*2 Bonds to a Rider.
 
*1 Ability: Cleanse
 
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
 
 
====Arden Horse "Calliope"  24====  
 
 
Calliope belongs to Lord Donovan of Arden
 
Calliope belongs to Lord Donovan of Arden
  
Line 1,292: Line 946:
 
*Subtotal 24  (Julian)
 
*Subtotal 24  (Julian)
  
===='''Dottle'''    32====
+
.
 +
==='''Dottle'''    32===
 
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
 
*4 Engine Speed
 
*4 Engine Speed
Line 1,305: Line 960:
 
*2 Bonds to Arin
 
*2 Bonds to Arin
 
**Subtotal 32
 
**Subtotal 32
====Arden Horse "Scully"====  
+
===Arden Horse "Scully"===  
 
''Scully belongs to Lady Alexandra Mira''
 
''Scully belongs to Lady Alexandra Mira''
 
    
 
    
Line 1,322: Line 977:
 
*Subtotal 28
 
*Subtotal 28
  
 
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>==
===='''War Saddle''' 8====
+
===Elayne's Cats. (30 pips)===
*2 Danger Sense
 
*1 Retain Rider in combat. Saddle illegal in jousts
 
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
 
====Elayne's Cats. (30 pips)====
 
 
*2 Chaos vitality
 
*2 Chaos vitality
 
*2 Double Speed
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Amber Stamina
*1 Combat training''Italic text''
+
*1 Combat training
 
*1 Vrs Weapon
 
*1 Vrs Weapon
 
*1 Extra hard Damage
 
*1 Extra hard Damage
Line 1,360: Line 1,010:
 
|}
 
|}
  
====Hound Pack of Mandalay====
+
===Hound Pack of Mandalay===
 
A typical pack of Mandalay.  A pack belongs to Skadi
 
A typical pack of Mandalay.  A pack belongs to Skadi
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,377: Line 1,027:
  
  
====Hound of Arden-"Temper"====
+
===Hound of Arden-"Temper"===
 
Donovan-"Temper"
 
Donovan-"Temper"
 
Alexandra-
 
Alexandra-
Line 1,394: Line 1,044:
 
*48 (Rangers)
 
*48 (Rangers)
  
====Cats of Castle Amber====
+
===Cats of Castle Amber===
 
*4 Amber Vitality  
 
*4 Amber Vitality  
 
*2 Amber Stamina
 
*2 Amber Stamina
Line 1,406: Line 1,056:
 
Amber cats become the tough tom cats across shadow.
 
Amber cats become the tough tom cats across shadow.
  
====Hendrake Hunting Cats====
+
===Hendrake Hunting Cats===
 
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
 
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
  
Line 1,426: Line 1,076:
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
**46  x4 Shadowwide=(184)House Hendrake.
 
**46  x4 Shadowwide=(184)House Hendrake.
====Hendrake War Cats====
 
 
*4 Amber Vitality
 
*6 Immense Speed
 
*4 Endless Stamina
 
*6 War Mastery
 
*8 Invulnerable with added shell armor
 
*8 Rendingly Deadly Damage
 
*4 Tongues
 
*2 Danger Sense
 
*2 Psyche Neutral
 
*2 Shadow Path
 
*4 Mold Reality
 
*4 Regeneration
 
*8 Full Shape Shift
 
*10 Two Abbysal Marks.
 
*4 Power Words
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons,
 
*2 Emotional Bond.
 
**82 x 2 N/N Suhey=246.  They fight in pacts of 4 .
 
 
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
 
 
===='''Flora's War Beasts(66)'''====
 
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.
 
*4 Amber Vitality
 
*4 Engine Speed
 
*4 Endless Stamina
 
*4 Combat Mastery
 
*4 Invulnerable
 
*4 Deadly Damage
 
*1 Able to Speak
 
*2 Sensitivity to dangers
 
*1 Chaos Resistance
 
*1 Shadow Trail
 
*4 Regeneration
 
*2 N/n
 
**33
 
x2 N/N
 
**Total 66
 
 
====Feral Animals of Amber====
 
*1 Vitality,
 
*1 Movement,
 
*1 stamina,
 
*1 Combat Training.
 
*1 damage
 
*1 Speak.
 
*1 self heal
 
*2 Danger Sense,
 
**8 x 3 Horde Dworkin=24
 
 
These are animals born in Amber or who have somehow arrived in Amber and lived there for a time.  These are feral animals.
 
 
In many ways they represent a similar racial improvement as native people would. Natives of Amber are born naturally with Chaos ranks.  Many improve their stats to Amber rank or better.
 
 
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
 
 
===== Ferals and People=====
 
*They may bond as Amber birds. Then a PC may improve them.
 
 
*Brand has Mice.
 
 
*Flora & Margot have cats. 
 
 
*Caine has dogs.
 
 
*Birdie has cats, dogs, rabbits, and turtles.
 
 
*Gerard has Dolphins and has improved them in vitality, speed, speak and sing, rapid heal. Horde animals over 3000 years means most dolphins at least adore him.
 
  
*Borlak has tigers. They would be improved in Vitality, speed, combat reflexes, Follow in Shadow, rapid heal.  Many would have bonded to members of the Flowing Horde becoming in many ways domesticated.
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>==
  
*Most feral animals have at least a 1 pip adoration of Birdie.
+
===Scythe the Owl===
 
 
 
 
These animals are not pets of these people but represent a adoration of some sort to them.  A deference.
 
 
 
 
 
*Random is developing such a bond with blue jays and is improving some. 
 
 
 
* Vielie is improving some doves.
 
 
 
*Parrots are known to bond with sailors.
 
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>===
 
 
 
====Scythe the Owl====
 
 
*hunting owl (Fea Bird)-Donovan
 
*hunting owl (Fea Bird)-Donovan
 
**Amber Vitality 4
 
**Amber Vitality 4
Line 1,531: Line 1,097:
 
Trained with the Hawks of Arden that serve the rangers.
 
Trained with the Hawks of Arden that serve the rangers.
  
====Trasidy Hawks    ====
+
===Trasidy Hawks    ===
 
Macsen "Quiet Lightning"
 
Macsen "Quiet Lightning"
 
*4 Vitality,  
 
*4 Vitality,  
Line 1,547: Line 1,113:
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
  
====Small Birds of Amber====
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>==
*1 Vitality,
+
===Basandra Pigs===
*1 Movement,
 
*1 stamina,
 
*1 Combat Training,
 
*1 Damage,
 
*1 Speak
 
*1 self heal
 
*2 Danger Sense,
 
*2 Ability: May choose to bond and be loyal.
 
**11 x4 shadow wide Dworkin =44
 
 
 
Pigeons,sparrows, blue jays.
 
 
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
 
===Dragons===
 
====Drotots-Finger dragons====
 
[[File:Green drotot1.jpeg|150 px]]
 
 
 
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 
 
 
Live ten years or so unless they enjoy their lives.
 
Their lives act like [[aging in Amber]] .
 
 
 
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 
 
 
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 
 
*1 Vitality,
 
*2 Double Speed,
 
*1 Stamina.
 
*1 Damage
 
*2 Danger Sense,
 
*2 Rapid Heal.
 
*1 Abilities: Blink 10',
 
*1 Fire Breath(very small but very hot.)
 
*1 Emotional Bond
 
**12
 
**x4=48 (created  originally by Finndo)
 
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>===
 
====Basandra Pigs====
 
 
[[File:Basandra.jpg|150px]]
 
[[File:Basandra.jpg|150px]]
  
Line 1,612: Line 1,138:
 
**9  x4 Shadowide
 
**9  x4 Shadowide
  
===='''PNB''' Perfectly Normal Beasts====
+
==='''PNB''' Perfectly Normal Beasts===
 
[[File:PNB.jpg|150px]]
 
[[File:PNB.jpg|150px]]
  
Line 1,640: Line 1,166:
 
**13 x4 Shadowwide
 
**13 x4 Shadowwide
  
=====Worlds they visit=====
+
====Worlds they visit====
 
*Domain of the King
 
*Domain of the King
 
*Resteraunt at the End of the Universe
 
*Resteraunt at the End of the Universe
 
*World of the Sandwhich Maker
 
*World of the Sandwhich Maker
 
*
 
*
 +
 +
==Dragons==
 +
===Drotots-Finger dragons===
 +
[[File:Green drotot1.jpeg|150 px]]
 +
 +
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 +
 +
Live ten years or so unless they enjoy their lives.
 +
Their lives act like [[aging in Amber]] .
 +
 +
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 +
 +
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 +
 +
*1 Vitality,
 +
*2 Double Speed,
 +
*1 Stamina.
 +
*1 Damage
 +
*2 Danger Sense,
 +
*2 Rapid Heal.
 +
*1 Abilities: Blink 10',
 +
*1 Fire Breath(very small but very hot.)
 +
*1 Emotional Bond
 +
**12
 +
**x4=48 (created  originally by Finndo)
 +
 +
==='''Flora's War Beasts(66)'''===
 +
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.
 +
*4 Amber Vitality
 +
*4 Engine Speed
 +
*4 Endless Stamina
 +
*4 Combat Mastery
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*1 Able to Speak
 +
*2 Sensitivity to dangers
 +
*1 Chaos Resistance
 +
*1 Shadow Trail
 +
*4 Regeneration
 +
*2 N/n
 +
**33
 +
x2 N/N
 +
**Total 66
 +
 +
==='''Ranger Animals'''===
 +
===='''Ranger Horse'''====
 +
Horses of the line developed by Julian with the assistance of Morganstern.
 +
*4 Amber Vitality
 +
*4 Engine Speed
 +
*2 Amber Stamina
 +
*4 Combat Mastery
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*4 Tongues:Not actual conversations and generally only with its bonded rider. They have considerable ability to understand plans and act in concert.
 +
*2 Danger Sense
 +
*4 Seek in Shadow
 +
*2 Mold Shadow Folk
 +
*4 Regeneration
 +
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 +
*2 Bonds to a Rider.
 +
*1 Ability: Cleanse
 +
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 +
 +
===='''Ranger Dottles'''====
 +
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.
 +
 +
Dottles are fighters. They have a bad attitude in general. but can be loving to his rider and his friends.  It will defend the friends of the rider in it cmes to it. Their claw-like hooves are extremely dangerous. Many dottle riders equip their animals with wicked gaffs for combat.
 +
*4 Amber Vitality
 +
*2 Double Speed. 
 +
*2 Amber Stamina
 +
*2 Combat Reflexes
 +
*4 Invulnerable
 +
*4 Deadly Damage. 
 +
*4 Tongues:Not actual conversations and generally only with its bonded rider.
 +
*2 Danger Sense: Dottles, being slightly nervous animals have finely tuned Danger sense
 +
*4 Seek in Shadow
 +
*2 Mold Shadow Folk
 +
*4 Regeneration
 +
*1 alt form: Coloration camouflage 
 +
*2 Bonds to a Rider.
 +
*1 Ability: Cleanse
 +
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 +
 +
 +
 +
===='''Ranger Gattle'''====
 +
6 Legs.  A far heavier riding horse.  Can carry huge burdens. Gattle are not good fighters.  But a hit with a hoof will break stone and chains.  Having 6 legs they can use the front two, or the back too with deadly force.  But they really need to be pissed off.  They do not train as war horses usually.  They love being draft animals.
 +
Horses of the line developed by Julian with the assistance of Morganstern.
 +
 +
They do not shapeshift normally but they change their outward appearance.  They can change color to other colors and can shange to a camouflage appearance like other Ranger Horse. 
 +
*6 Amber Vitality
 +
*4 Engine Speed
 +
*8 Extraordinary Stamina.  Approximate 15 Amber Endurance
 +
*2 Combat reflexes.  Not naturally good fighters.  While they will in combat keep four feet solidly on the ground they can use two other legs, front or back to reluctantly fight.
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*4 Tongues:
 +
*2 Danger Sense
 +
*4 Seek in Shadow
 +
*2 Mold Shadow Folk
 +
*4 Regeneration
 +
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 +
*2 Bonds to a Rider.
 +
*1 Ability: Cleanse
 +
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 +
 +
==='''War Saddle''' 8===
 +
*2 Danger Sense
 +
*1 Retain Rider in combat. Saddle illegal in jousts
  
 
=='''<big>Pacifica Line of equipment</big>'''==
 
=='''<big>Pacifica Line of equipment</big>'''==
Line 1,663: Line 1,301:
 
**56  [[Druid Council of Pacifica]]
 
**56  [[Druid Council of Pacifica]]
  
==='''Pacifica Boots''' (8)===
+
===''''Pacifica Boots'''' (8)===
 
**Heavy Combat boots.
 
**Heavy Combat boots.
 
x
 
x
Line 1,677: Line 1,315:
 
**32 [[Druid Council of Pacifica]]
 
**32 [[Druid Council of Pacifica]]
  
==='''[[Pacifica]] Interceptor Body Armor''' (4)===
+
==='''[[Pacifica]] Interceptor Body Armor '''' (4)===
 
* Good Body Armor
 
* Good Body Armor
 
x
 
x
Line 1,686: Line 1,324:
 
x4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
**16 [[Druid Council of Pacifica]]
 
+
 
==='''[[Pacifica]] Weapons'''===
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
Line 1,766: Line 1,404:
  
 
Tome's personality is formal, polite, but a bit arrogant.
 
Tome's personality is formal, polite, but a bit arrogant.
==='''Melvin's Tome'''===
 
*2 Vitality
 
*2 Speed.  5 Transfer**********
 

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