Editing Zine Version-General artifacts

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 22: Line 22:
 
Known Owners:
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Carston Brak of Adagalasck
*Sir Salas Quiden
 
 
 
===='''Fighting  Blade-5 pips'''====
 
===='''Fighting  Blade-5 pips'''====
 
*4 Deadly Damage  
 
*4 Deadly Damage  
Line 39: Line 37:
 
*Shadow Wide *4 Benedict
 
*Shadow Wide *4 Benedict
  
===='''Trident Dagger-7'''====
+
===='''Trident Dagger-10'''====
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
 
Trident Dagger
 
Trident Dagger
*4 Deadly Damage
+
*4} Deadly Damage
*1 Ability-disarm on occasion
+
*4}Invulnerable to Damage
*1 Ability-Ink Wound-Causes a black discoloration  after healing
+
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
*1 Ability-Return to hand
+
*1}Rack Spell-Return to hand
**7
+
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
  
 
===='''Knife'''  21 ====
 
===='''Knife'''  21 ====
Line 57: Line 57:
 
**21
 
**21
  
A potent fighting knife.
+
A potent and Verdi tap fighting knife.
  
 
===='''War Blade'''. 9====
 
===='''War Blade'''. 9====
Line 128: Line 128:
 
**36 Each
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
**N/N quantity: 12 Blades: Valhurst, Martin
 +
 +
===='''Musketeer's dueling blades-  21 pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
 +
**21
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
 +
 +
===='''Musketeer's Greatsword-  (11) pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes.Weapon is extremely well made.
 +
*4 Deadly Damage
 +
*1 Alt-Form, Poinard.
 +
*1 Ability-Call to hand/ Return
 +
**12 x3 35 Giovanni
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
  
 
===='''Blade of Wall'''====
 
===='''Blade of Wall'''====
Line 177: Line 198:
 
*Cannot be shapechanged.
 
*Cannot be shapechanged.
  
First accidentally created by  wizard trying to create a Shovel of Colossal Excavation. They are rare but are now a frequently copied item.
+
Accidentally created by  wizard trying to create a Shovel of Colossal Excavation
  
 
===='''Alvah's Blade'''====
 
===='''Alvah's Blade'''====
Line 298: Line 319:
  
 
==='''Special Bows or Projectile Weapons'''===
 
==='''Special Bows or Projectile Weapons'''===
===='''Duncan's Dragonhorn Recurve Bow'''. ====
+
==== '''Kolvir Musketeer Pistol''' (16)====
*2 Double Speed
+
[[File:Musketeer pistol.jpg|300 px]]
*2 Combat Reflexes
+
 
 +
Each Musketeer carries 2 pistols.
 +
 
 +
*2 Vs Gun
 +
*2 Double Damage
 +
*1 Self-heal
 +
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 +
*1 Ability: Load in combat.
 +
*1 Call to hand/ Return
 +
**8 x3 Horde= 24 Doria
 +
 
 +
The internal capacity of the gun is 50 nails
 +
 
 +
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 +
*2 Double Speed
 +
*2 Combat Reflexes
 
*2 Vs Guns
 
*2 Vs Guns
 
*2 Summon to Hand.
 
*2 Summon to Hand.
Line 325: Line 361:
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
Line 358: Line 394:
  
 
==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 18====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 +
*1 Vs Weapons. 5 Transfer
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Alt-form: Ranger boot, Casual camping shoes
 
*1 Alt-form: Ranger boot, Casual camping shoes
**17
+
**18
  
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
Line 423: Line 460:
 
*1 Ability: Clean coat and wearer on demand.
 
*1 Ability: Clean coat and wearer on demand.
  
===='''Shaz Far Suit'''. 33. ====
+
===='''Shaz Far Suit'''. 34. ====
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 431: Line 468:
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
 
*2 N/N:
 
*2 N/N:
 +
*1 Ability- Call to done/Return
 +
**34 Pips
  
**33 Pips
+
===='''Ranger Suit'''. (42) ====
===='''Vek's Suit'''. 25====
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**20
 
 
 
===='''Ranger Suit'''. (43) ====
 
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 454: Line 479:
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
*2 N/N Forms-: Body Suit-Long Johns, Sleeping bag, Casual Clothes,
+
*1 Alt Form-Sleeping bag
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability-Pouch of holding. 2'x 2'
Line 460: Line 485:
 
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Camouflage coloring.
 
*1 Ability-Camouflage coloring.
**43 Pips
+
**42 Pips
 
x3 Horde-126-Julian
 
x3 Horde-126-Julian
 
   
 
   
Line 488: Line 513:
 
*2 Shadow Path
 
*2 Shadow Path
 
**38x3 horde Gerard.
 
**38x3 horde Gerard.
Worn by some Elites on light guard duty
+
Wrote over Kolvir musketeers
Worn by some Kolvir musketeers on light duty.
 
 
 
====Carly's Cut(28)====
 
*2 Chaos Vitality
 
*2 Double Speed 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*1 Speak
 
*1 Self-heal
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, kimono, work clothes motorcycle cut "AMBERITES"
 
*2 Shadow Path- Findable in Shadow
 
*1 Ability: Call to hand/Don/Return
 
*1 Ability: Cleanse 10 meter
 
**28
 
x3 Horde=84(28 Carly, 56 Random)
 
  
 
===='''Giovanni's Coat of Holding'''-24 pips ====
 
===='''Giovanni's Coat of Holding'''-24 pips ====
Line 511: Line 521:
 
**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Appears well-maintained, as if used, worn and mended.
 
**Appears well-maintained, as if used, worn and mended.
====Coat of Warmth.  3====
 
*1 vitality.
 
*1 alt-Form: coat, blanket
 
*1 Ability: variable temperature
 
**3
 
  
 
==='''Other Clothing Articles'''===
 
==='''Other Clothing Articles'''===
Line 532: Line 537:
 
*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
===='''Sleep Bracer'''. 2====
 
*1 Vitality
 
*1 Ability:  Keeps wearer asleep for 8 hours unless woken
 
**2
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
  
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
 
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
=='''Musketeer's Gear'''  (145)==
+
=='''Misc'''==
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
+
==='''Mithril hair ring'''  (68 +10)===
A full Kolvir Musketeer's equipment list:
+
[[File:Birdiehairring.jpg|150 px]]
* Suit (67) Most wear their Rasak cord on their suit
+
*4 Invulnerable Armor, 5 Transfer
* 2 Pistols (16)
+
*2 Double Speed, 5 Transfer
* Musket (10)
+
*4 Immense Vitality, 5 Transfer
* Dueling Blade (21)
+
*2 Danger Sense, 5 Transfer
* Greatsword (11)
+
*4 Regeneration, 10 Transfer
* Boots (10)
+
*4 Ability-Heal Animal- Regeneration. 10 Transfer
* Hat (9)
+
*1 Call to Hand.
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.  
+
*10 Attuned.  If taken it burns the thief till Birdie returns it to her hair.  The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
+
**68
 +
===='''Ring's spike'''(10)====
 +
*1 Vitality.
 +
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
 +
*4 Deadly Damage.
 +
*1 Ability: Return to ring. Call to hand
 +
**10
  
==='''Amber Musketeers Suit'''  (67)===
+
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame MargotHe considered the artifact a simple masterpiece, as Margot was. Margot re-gifted it when she took Birdie into her serviceBirdie had no idea how powerful it isIt never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.   She wears it constantly, even while sleepingIts only off her when she bathes. She has said it is the most wonderful thing she owns.
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suitThey do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
 
*2 Chaos Vitality. 5 transfer
 
*2 Double Speed. 5 transfer
 
*4 Endless Stamina. 5 transfer
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
 
*2 Shadow Path
 
*4 AbilityTransport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.  
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
  
===''' Pistol''' (16 for a pair) ===
+
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable.
[[File:Musketeer pistol.jpg|300 px]]
 
  
Each Musketeer carries 2 pistols at (8).
+
=='''Musical Instruments'''==
*2 Vs Gun
+
==='''Recorder-5'''===
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
  
The internal capacity of the gun is 50 nails
+
A 9 hole recorder . perfect pitch
 +
*4 Invulnerable-Basically unbreakable.
 +
*1 rack a spell-Volume control
  
==='''Musket''' (10)===
+
(Usable for any style of instrument you find suitable. )
*2 Combat Reflexes: Expresses as being easy to handle and carry.
+
==='''Harp-6 pips'''===
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
+
A small stringed lap harp made of walnut and ebony.   Mithril strings. 
*2 Double Damage
+
*4 Invulnerable
*1 Self-Heal
+
*1 Able to Speak -Remembers songs played and can repeat them.  
*1 Alt Form. Musket, BucklerMany carry the musket as a buckler for convenience.
+
*1 Rack a spell-Variable amplification
**10 x3 Horde=30 Doria
+
**6 pips
 +
==='''Blue Guitar'''  3===
 +
*1 Extra Hard
 +
*1 Ability-Molded to DuncanAlways in tune.
 +
*1 Ability-Summon to Hand.
  
==='''Kolvir Musketeers dueling blade'''   (21)===
+
*Spasa of Music-Ufgutha
Tot-21 each
+
**Remember Any Song its played and repeat it at will..
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
+
==='''Venki's Lullaby Harps''' 10===
   
+
Various descriptions..  
*7} Double Speed 2 -Transfer 5
+
*4 Invulnerable
*7} Combat Reflexes 2-Transfer 5
+
*1 Able to Speak -Remembers songs played and can repeat them.  
*4} Deadly Damage
+
*4 Ability-Ultra Sleep
*1} Mold Stuff-Find in Shadow if lost.
+
*1 ability-Variable amplification.
*1} Alt Form-Main Gauche
+
**10
*1} ability-Return to hand
+
==='''Gonzala's Case'''  33===
** 21 x3 Horde= 63 Giovanni
+
[[File:Gonzala-case.jpg|300 px]]
  
==='''Musketeer's Greatsword-  (11) pips'''===
+
*2 Chaos Vitality
*2 Double Speed-Transfer 5
+
*1 Confers movement
*2 Combat Reflexes
 
*4 Deadly Damage
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
**12 x3 Horde = 36 Giovanni
 
 
 
==='''War Boots.-(10) pips''' ===
 
 
*4 Invulnerable
 
*4 Invulnerable
*4 Deadly Damage Steel Toed
+
*2 Deadly Damage
*2 N/N Forms.Low Shoes, Thigh High Slops
+
*2 Speak and Sing. 
 
+
**Operates as heightened personal anticipation rather then speech.
==='''Musketeer's Hat'''-(7) pips===
+
*4 Seek in Shadow
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
+
**Operates in the manner Corwin retrieved Grayswandir after his escape
*2 Pip Vs Guns
+
*4 Regeneration-10 Transfer
*2 Rapid Heal
+
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
+
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
*1 Ability: Call/return
+
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
*1 Ability- Only they can remove it.  
+
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
*1 Ability : Cleanse hat and wearer
+
*10 Ability: Multi-Level.
**9
+
*1 Ability: Call to Hand/Return
 
+
*1 Ability: Pack Case.
==='''Kolvir Trumps'''  (1)===
+
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
+
** Item operates as 3 separate guitar case levels
*1 Contact Trumps
+
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
**1 x3 horde Random= 3
+
***Hidden Level One:Usually general supplies
 +
***Hidden Level Two.Usually weaponry
 +
**33
  
=='''Misc'''==
+
=='''Cooking Equipment'''==
==='''Mithril hair ring'''   (68 +10)===
+
==='''Stone Soup Kitchens-55 pips'''===
[[File:Birdiehairring.jpg|150 px]]
+
[[File:Stone Soup Kitchens.jpg|250 px]]
Always worn by Birdie.
+
 
 +
A camp set.    Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).  
  
*4 Invulnerable Armor, 5 Transfer
+
*4 Amber Vitality.
*2 Double Speed, 5 Transfer
+
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
*4 Immense Vitality, 5 Transfer
+
*2 Amber Stamina.   
*2 Danger Sense, 5 Transfer
+
*4 Invulnerable.
*4 Regeneration, 10 Transfer
+
*4 Tongues. Cooks knowledge.
*4 Ability-Heal Animal- Regeneration. 10 Transfer
+
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
*1 Call to Hand.
+
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.   
*10 Attuned.  If taken it burns the thief till Birdie returns it to her hair.  The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
+
*4 Regeneration. All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
**68
+
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.  
===='''Ring's spike'''(10)====
+
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use.
*1 Vitality.
+
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
+
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
*4 Deadly Damage.
+
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
*1 Ability: Return to ring. Call to hand
+
Total 55
**10
 
  
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot.  He considered the artifact a simple masterpiece, as Margot was.  Margot eventually re-gifted it when she took Birdie into her serviceBirdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns. Rightly so.
+
==='''Camp Chair'''===
 +
*2 Vs Guns: Supports big men in Armor with someone in their lap.
 +
*1 Ability: on/off display personal,device
 +
*1 Ability: Cleanse on,demand
 +
*1 alt form: wood box the size of a deck of cardsBox is unopenable
 +
**5 pips
  
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
+
Common among the Rangers
  
====Screamer. 4====
+
==='''Samovar'''===
Usually a marble.
+
===='''Damian's Samovar'''  (46)====
  
*1 vitality
+
[[File:Samovar1.jpg|200 px]]
*1 Ability: When activated it waits 10 minutes then makes a screeching, unpleasant sound around 100 decibels for 20 hours unless turned off by its owner.
 
*1 ability: if crushed it will make a clear piercing sound 1 octave above middle at 140 decibels for 2 hours.  This should break most glass.
 
*1 ability: Call to hand/return.
 
When first purchased the owner must coat it in their own blood.
 
**4
 
====Duster. 3====
 
This is a think blank book with about 30 pages.  When placed in a book shelf it will shake off all dust, webs, insects, and small animal from a unit 10'x12'x3'
 
*1 Vitality.
 
*2 Ability: remove dust, webs, insects & small animals like mice from 10'x12'x3 bookshelf.
 
**3
 
====Follow Light  5====
 
Usually a cloth scrap 2"x2".
 
*1 vitality
 
*2 mobility.
 
*2 ability: if anyone not attuned to the cloth enters proximity of 20' it floats behind them, making a bright colorful strobe light and a screeching noise at 100 decibels.  It will follow them for 10 hours.  It actively avoids capture.
 
**5
 
====Fink====
 
*1 Vitality:
 
*1 Ability: A 2"2" cloth.  Can be hidden in a book. If people in the room talk the cloth records.
 
  
=='''Tyros of Ludus Vexas Avaxala'''  (71)==
+
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike.
===Body Armor (18)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Combat Reflexes
 
*2 Vs Firearms
 
*4 Deadly Damage
 
*2 Rapid Healing
 
*2 N/N Forms: Ang Ri Style Armor, overcoat.
 
*1 Ability: Call to Hand/Return
 
**18 x3=54 Benedict
 
  
===Leg Armor (6)===
+
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
*1 Animal Vitality
+
*4 Invulnerable
*2 Double Speed
+
*2 Rapid Healingn- Sam over recovers from use quickly
*2 Amber Stamina
+
*2 N/N Samovar, 10 glass, Fire Pot-adjustable
*1 Ability: call to don/Return
+
*1 Ability: Cleanse Samovar & Glasses
**6 x3=18 Benedict
+
**10  x3 Horde =30 Dart of Hale
 +
 
 +
====Glasses====
 +
*2 Vs Guns
 +
*1 Ability: Purify Poison
 +
**3.  X3 horde 9. Dart of Hale
  
===Greaves (6)===
+
==='''Small Glass Barrel'''-(23)===
*1 Animal Vitality
+
[[File:Glass barrel.jpg|200 px]]
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
  
===Vorpal Collar (6)===
+
*4 Invulnerable
*1 Animal Vitality
+
*2 Rapid Heal
*4 Invulnerable: Mithril. Protection from Decapitation.
+
*1 Ability-Temp Control
*1 Ability: Call to don/Return
+
*1 Ability: Purified poisons
**6x3=18 Benedict
+
**8. x3 horde=24.  Dart of Hale
 +
Gift from Dart of Hale
  
===Boots(12)===
+
==='''Absynth'''===
*1 Animal Vitality
 
*2 Double Speed
 
*1 Ability: Call to Don/Return
 
**4 x3=12 Benedict
 
  
===Blades(2-16)===
+
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
*1 Animal Vitality
+
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
*2 Double Speed
 
*4 Deadly Damage
 
*1 Ability: Call to hand/Return
 
**8x3=24 Benedict
 
  
===Under Clothes (7)===
+
[[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]]
*1 Animal Vitality.
+
*1 Mobility-Speed-Efficient
*2 Vs Firearms
+
*1 Extra Hard-Unbreakable glass.
*2 N/N Forms: Arming garb, daily clothes, other wear.
+
*1 Alt Form-Upright to brew, Flat to store.
*1 Ability: Call to Don/ Return
+
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
*1 Ability: Cleanse clothes and wearer on demand
+
*1 Ability-Proof against poison.
**7 x3=21
+
**5 Pips
  
=='''Musical Instruments'''==
+
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
==='''Recorder-5'''===
 
  
A 9 hole recorder . perfect pitch
+
Dolkian homes will usually have a siphon coffee maker. This type is highly prized.  There are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
*4 Invulnerable-Basically unbreakable.  
 
*1Ability- each volume control
 
  
(Usable for any style of instrument you find suitable. )
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
==='''Harp-6 pips'''===
+
=='''Margot's Stuff'''==
A small stringed lap harp made of walnut and ebony.   Mithril strings. 
+
==='''Margot's Barrels'''===
*4 Invulnerable
+
These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.
*1 Able to Speak -Remembers songs played and can repeat them.  
+
*Armor-4-Invulnerable
*1 Ability-Variable amplification
+
*Intel-1-Understand instructions and convey contents
**6 pips
+
*Alt Form-1 -Open or closed.
 +
*Ability-1-Purify-Removes impurities & poisons
 +
*Ability-1-Weight-weighs 1/10 of full weight when in use.
 +
*ability-2-transport-Contents can transfer, whole or in part, from one barrel to another.  The range apparently stretches from Amber to Diaga.
 +
*Horde-*3-The creation of these barrels is a skill Dame Margot has and she alone can fine tune the raw materials into barrels that fit within her Barrel Storage System.
 +
The Jewel of Judgement was used in creating this ability for Margot.
 +
*30 pips
  
==='''Blue Guitar''' 3===
+
==='''Margot's Pots and Pans'''===
*1 Extra Hard
+
*4 Armor-Invulnerable to damage
*1 Ability-Molded to Duncan.  Always in tune.
+
*1 Speak :-communicate contents and cooking process
*1 Ability-Summon to Hand.
+
*2 N&N Form-2-Each pot in this series has the shape of a small castiron egg pan as well as 11 other forms.
 +
x3 Horde 21 pips
 +
Originally created using the Jewel of Judgement. As with the Tools, Margot often gifts these to graduating assistants.
  
*Spasa of Music-Ufgutha
+
==='''Margot's Cooking Tools'''===
**Remember Any Song its played and repeat it at will..
+
*4 Engine Speed. Transfer 5
==='''Venki's Lullaby Harps''' 10===
+
*2 Combat Reflexes. Transfer 5
Various descriptions.. 
+
*4 Deadly Damage
 +
*2 N&N forms-  
 +
*1 Ability-destroy poisons
 +
Horde*3    69 Pips
 +
Originally created using the Jewel of Judgement. Includes knives, ladles, and other tools. Over the millennia she has often gifted collections of a dozen tools to her assistant who have moved on in careers as head cooks in many royal and noble houses or have started many restaurants throughout the Golden Circle. Having a set of her tools is a sign of high regard and is often a point of pride for the employers who hire those with Dame Margot's instruction and approval.
 +
 +
Most people carry an eating knife and spoon as a normal accouterments. Margot carries 3 of the tools of this set, one of which is always a small paring knife.
 +
==='''Margot's Teaching Platters'''===
 
*4 Invulnerable
 
*4 Invulnerable
*1 Able to Speak -Remembers songs played and can repeat them.  
+
*1 Agility-Produce Item twice a day. On Demand.
*4 Ability-Ultra Sleep
+
x3 Horde
*1 ability-Variable amplification.
+
**15
**10
+
 
 +
Known Owners:
 +
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 +
*King Vance:Carne Asada Burritto
 +
 
 +
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
  
==='''Gonzala's Case'''  33===
 
[[File:Gonzala-case.jpg|300 px]]
 
  
*2 Chaos Vitality
 
*1 Confers movement
 
*4 Invulnerable
 
*2 Deadly Damage
 
*2 Speak and Sing. 
 
**Operates as heightened personal anticipation rather then speech.
 
*4 Seek in Shadow
 
**Operates in the manner Corwin retrieved Grayswandir after his escape
 
*4 Regeneration-10 Transfer
 
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
 
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
 
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
 
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
 
*10 Ability: Multi-Level.
 
*1 Ability: Call to Hand/Return
 
*1 Ability: Pack Case.
 
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
 
** Item operates as 3 separate guitar case levels
 
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
 
***Hidden Level One:Usually general supplies
 
***Hidden Level Two.Usually weaponry
 
**33
 
  
=='''Cooking Equipment'''==
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
==='''Stone Soup Kitchens-55 pips'''===
 
[[File:Stone Soup Kitchens.jpg|250 px]]
 
  
A camp set.     Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).
+
=='''<big>Party Supplies</big>'''==
 +
==='''Arloxedra's Ashtry'''===
 +
* ashtray.  
 +
**4 Invulnerable
 +
**4 Deadly Damage
 +
**1 Mold Shadow Stuff(findable in shadow)
 +
**1 Alt/Form Ashtray/Frisbee of death,  
 +
**4 Ability-Attracts smoke, scents, ash,  
 +
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
 +
**1 Ability-Call to hand
 +
**19
  
*4 Amber Vitality.
 
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
 
*2 Amber Stamina.   
 
*4 Invulnerable.
 
*4 Tongues. Cooks knowledge.
 
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
 
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.   
 
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
 
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
 
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 
Total 55
 
  
==='''Camp Chair'''===
+
==='''Fire Starters'''===
*2 Vs Guns: Supports big men in Armor with someone in their lap.
+
===='''Fire Stick''' 3====
*1 Ability: on/off display personal,device
+
[[File:Fire stick match.jpg|150 px]]
*1 Ability: Cleanse on,demand
 
*1 alt form: wood box the size of a deck of cards. Box is unopenable
 
**5 pips
 
  
Common among the Rangers
+
*2 Ability- Start fire
 +
*1 Ability: Call to hand/Return
 +
**3 x3 horde=9 Chaosian Merchant
 +
===='''Lighter''' 6====
 +
[[File:Henry lighter.jpg|125px]]
 +
*1 Ability: Create Fire in desired small fashion.
 +
*1 Ability: Call to Hand
 +
**2 x3 Horde=6 Henry
  
==='''Samovar'''===
+
==='''Cigar Case''' 5===
===='''Damian's Samovar''' (46)====
+
[[File:Henry's Cigar case.jpg|150px]]
 +
*2 VS Guns
 +
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 +
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 +
*1 Ability: Call to Hand/ Return
 +
**5 Henry.
  
[[File:Samovar1.jpg|200 px]]
+
==='''Cigar Box'''  7===
 +
[[File:Henry's cigar box.jpg|150px]]
 +
*2 Vs Guns
 +
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 +
*1 Ability: Items within can be summoned remotely by the owner.
 +
*1 Ability: Keep Contents fresh.
 +
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 +
**7 Henry
  
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and they are frequent gifts. They are not all alike.
+
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
  
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
+
==='''Pipes'''===
*4 Invulnerable
+
===='''Pipe''' 7====
*2 Rapid Healingn- Sam over recovers from use quickly
 
*2 N/N Samovar, 10 glass, Fire Pot-adjustable
 
*1 Ability: Cleanse Samovar & Glasses
 
**10  x3 Horde =30 Dart of Hale
 
See
 
 
 
====Glasses====
 
 
*2 Vs Guns
 
*2 Vs Guns
*1 Ability: Purify Poison
+
*1 Ability: Keep fires despite weather
**3.  X3 horde 9. Dart of Hale
+
*1 Ability: Call to hand/Return
 +
*2 N/N: Briar, Churchwarded, Long Clay, Glass
 +
*1 Ability: Clean
 +
**7
  
==='''Small Glass Barrel'''-(23)===
+
===='''Clay Pipe'''. 9====
[[File:Glass barrel.jpg|200 px]]
+
*4 Invulnerable to Breaking
 +
*2 Double Damage when used to thump someone.
 +
*1 Ability: Keeps fire despite weather
 +
*1 Ability: Call to hand/Return
 +
*1 Ability: Clean
 +
**4
  
*4 Invulnerable
+
This is for a clay pipe but any style pipe could be used.
*2 Rapid Heal
 
*1 Ability-Temp Control
 
*1 Ability: Purified poisons
 
**8. x3 horde=24.  Dart of Hale
 
Gift from Dart of Hale
 
  
==='''Absynth'''===
+
===='''Pente Plains Smoke Kit'''. 7====
[[File:Absynthe.jpg|150px]]
+
Herb Container and smoking pipe.
  
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
+
[[File:Penteplains cig holder.jpg|200 px]]
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 
  
[[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]]
+
*1 Animal Vitality
*1 Mobility-Speed-Efficient
+
*1 Double Stamina
*1 Extra Hard-Unbreakable glass.  
+
*2 Vs Guns
*1 Alt Form-Upright to brew, Flat to store.
+
*1 alt-form-Not a single alternate form.  Item's general appearance can be personalized.
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
+
**Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.  
*1 Ability-Proof against poison.
+
*1 Ability-Transfer from connected container.
**5 Pips
+
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 +
** 7
 +
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 +
 
 +
==='''Pente Plain-Euphoria Plate'''  3 ===
  
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
+
[[File:Euphoria plate.jpg|200 px]]
  
Dolkian homes will usually have a siphon coffee makerThis type is highly prizedThere are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
+
*1 Animal Vitality.  Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dryInsects and scavengers will stay away from itExcept human scavengers of course.
 +
*1 Ability: Clean product. Separates seeds, sticks and other product.
 +
*1 Ability: Pipes and other items placed on the plate can be cleaned instantly.  Pipe and pipe piece residue will be stacked separately.
 +
**3
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
+
===''' Tankard & Glasses'''===
 +
===Mug of Stealth 4===
 +
[[File:Gorshtan-alvah.jpg|150px]]
  
=='''Margot's Stuff'''==
+
====Assembled races 4 ====
==='''Margot's Barrels'''===
+
Free Bound.  
These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.
+
*Elemental:(1):Water
*Armor-4-Invulnerable
+
*Spasa:(1):Water, Blending, Cleanliness, Song
*Intel-1-Understand instructions and convey contents
+
*Avasa:(2):Water, Blending, Speed  
*Alt Form-1 -Open or closed.
 
*Ability-1-Purify-Removes impurities & poisons
 
*Ability-1-Weight-weighs 1/10 of full weight when in use.
 
*ability-2-transport-Contents can transfer, whole or in part, from one barrel to another. The range apparently stretches from Amber to Diaga.
 
*Horde-*3-The creation of these barrels is a skill Dame Margot has and she alone can fine tune the raw materials into barrels that fit within her Barrel Storage System.
 
The Jewel of Judgement was used in creating this ability for Margot.
 
*30 pips
 
  
==='''Margot's Pots and Pans'''===
+
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
*4 Armor-Invulnerable to damage
+
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
*1 Speak :-communicate contents and cooking process
+
*1 Ability: Clean.                            ''Spasa of Cleanliness''
*2 N&N Form-2-Each pot in this series has the shape of a small castiron egg pan as well as 11 other forms.
+
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
x3 Horde 21 pips
+
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
Originally created using the Jewel of Judgement. As with the Tools, Margot often gifts these to graduating assistants.
+
**4. Paid by Gorshtan
  
==='''Margot's Cooking Tools'''===
+
==='''Giovanni's Tankard'''-16 pips===
*4 Engine Speed. Transfer 5
+
*4 Invulnerable
*2 Combat Reflexes. Transfer 5
 
 
*4 Deadly Damage
 
*4 Deadly Damage
*2 N&N forms-  
+
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
*1 Ability-destroy poisons
+
*1 Ability-Never spill.
Horde*3    69 Pips
+
*1 Ability- Neutralize Poison
Originally created using the Jewel of Judgement. Includes knives, ladles, and other tools. Over the millennia she has often gifted collections of a dozen tools to her assistant who have moved on in careers as head cooks in many royal and noble houses or have started many restaurants throughout the Golden Circle. Having a set of her tools is a sign of high regard and is often a point of pride for the employers who hire those with Dame Margot's instruction and approval.
+
*1 Ability- Temperature control
+
*1 Ability- Summon to hand.
Most people carry an eating knife and spoon as a normal accouterments. Margot carries 3 of the tools of this set, one of which is always a small paring knife.
+
==='''Gangdis's Green Tankard''' 6 ===
==='''Margot's Teaching Platters'''===
 
 
*4 Invulnerable
 
*4 Invulnerable
*1 Agility-Produce Item twice a day. On Demand.
+
*1 Find in Shadow
x3 Horde
+
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
**15
+
**6  (6 Pips- Gift from Gerard)
 +
==='''Gangdis's Tin Tankard'''===
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*1 Ability-Never spill.  
 +
*1 Ability- Neutralize Poison
 +
*1 Ability- Temperature control
 +
*1Ability- Summon to hand.
 +
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.
 +
**-(12 pips - Gift from Benedict)
 +
==='''Other Items'''===
 +
===='''Van Real Glasses'''====
 +
[[File:Glasses.jpg|300 px]]
  
Known Owners:
+
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
+
*King Vance:Carne Asada Burritto
+
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one!
*Lord Damian
 
*Baron Rede-3) plate of hot fried beef and cauliflower kabobs, large spicy carne asada breakfast burrito, fried chicken nuggets.
 
  
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
+
====='''''Non Magical-2 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
  
==='''Staff Plate of Production'''===
+
====='''''Magical-6 pips'''''=====
A square plate 12"x24".  A gift from Dame Margot to the dungeon staff to go with coffee.
+
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
*1 Ability: Produce 50 donuts, 5 times a dayThey are a mixture taken from a shadow Earth.
+
*1 ability – See through Invisibly.  
*1 Ability: Margot's Danish.
+
*1 ability -See through Illusions.   
 +
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 +
*1 Ability-Binocular/Microscope vision
  
Dame Margot's kitchen makes batches of hundreds of danish several times a day that are able to be called for by various Staff Plates of ProductionsTheses may have meat fillings as well as sweets. 
+
This is the 6 pip version as,sold commonlyHowever many versions exist.
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
  
=='''<big>Party Supplies</big>'''==
 
==='''Arloxedra's Ashtry'''===
 
* ashtray. 
 
**4 Invulnerable
 
**4 Deadly Damage
 
**1 Mold Shadow Stuff(findable in shadow)
 
**1 Alt/Form Ashtray/Frisbee of death,
 
**4 Ability-Attracts smoke, scents, ash,
 
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
 
**1 Ability-Call to hand
 
**19
 
  
  
==='''Fire Starters'''===
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
===='''Fire Stick''' 3====
 
[[File:Fire stick match.jpg|150 px]]
 
  
*2 Ability- Start fire
+
==<big></big>'''Motorcycles'''==
*1 Ability: Call to hand/Return
+
==='''Gerard's Blue Harley-65'''===
**3 x3 horde=9 Chaosian Merchant
+
*'''2 Chaos Vitality'''
===='''Lighter''' 6====
+
*'''16 Extraordinary Movement'''. Holds its riders to it.  May carry 4 humans. Creates a protective sphere against speed effects to the riders
[[File:Henry lighter.jpg|125px]]
+
*'''2 Amber Stamina'''
*1 Ability: Create Fire in desired small fashion.
+
*'''1 Combat training'''
*1 Ability: Call to Hand
+
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
**2 x3 Horde=6 Henry
+
*'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choices.  For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.
 +
*'''4 Extraordinary Psyche Sense.''' 
 +
*'''4 Seek in Shadow''' Will seek its rider if separated
 +
*'''4 Mold Reality''' Makes its road smoother when needed
 +
*'''8 Item Extraordinary Regeneration. transfer 10'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
 +
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
  
==='''Cigar Case''' 5===
+
===='''Empowered''' ====
[[File:Henry's Cigar case.jpg|150px]]
+
*2 VS Guns
+
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
+
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 
*1 Ability: Call to Hand/ Return
 
**5 Henry.
 
  
==='''Cigar Box'''   7===
+
==='''Corwin's Personal Motorcycle'''===
[[File:Henry's cigar box.jpg|150px]]
+
*2 Chaos Vitality
*2 Vs Guns
+
*4 Extraordinary Movement.
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
+
*2 Amber Stamina
*1 Ability: Items within can be summoned remotely by the owner.
+
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*1 Ability: Keep Contents fresh.
+
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
+
*4 Extraordinary Psyche Sense.
**7 Henry
+
*4 Seek in Shadow. ''Will seek its rider if separated''
 +
*4 Mold Reality. ''Makes its road smoother when needed''
 +
*8 Item Extraordinary Regeneration.
 +
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
 +
 +
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
  
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
+
  
==='''Pipes'''===
+
==='''Brand's Personal Motorcycle'''===
===='''Pipe''' 7====
+
*2 Chaos Vitality
*2 Vs Guns
+
*4 Extraordinary Movement.
*1 Ability: Keep fires despite weather
+
*2 Amber Stamina
*1 Ability: Call to hand/Return
+
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*2 N/N: Briar, Churchwarded, Long Clay, Glass
+
*2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
*1 Ability: Clean
+
*4 Extraordinary Psyche Sens.
**7
+
*4 Seek in Shadow. ''Will seek its rider if separated''
 +
*4 Mold Reality. ''Makes its road smoother when needed''
 +
*8 Item Extraordinary Regeneration. transfer 5-''Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle''
 +
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
 +
 +
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
  
===='''Clay Pipe'''. 9====
+
==='''Caine's Personal Motorcycle 26'''===
*4 Invulnerable to Breaking
+
*2 Combat Training.  Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.
*2 Double Damage when used to thump someone.
+
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*1 Ability: Keeps fire despite weather
+
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
*1 Ability: Call to hand/Return
+
*1 Mold stuff. ''Makes its road smoother when needed''
*1 Ability: Clean
+
*4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.
**4
+
x2 n/
 +
26 total
  
This is for a clay pipe but any style pipe could be used.
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
  
===='''Pente Plains Smoke Kit'''. 7====
+
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
Herb Container and smoking pipe.
 
  
[[File:Penteplains cig holder.jpg|200 px]]
 
  
*1 Animal Vitality
+
===='''Arden Ranger's Horse''' 20====
*1 Double Stamina
 
*2 Vs Guns
 
*1 alt-form-Not a single alternate form.  Item's general appearance can be personalized. 
 
**Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 
** 7
 
Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized.
 
  
==='''Pente Plain-Euphoria Plate''' 3 ===
+
*2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless)
 
+
*2 Double Speed( race horse speeds for long periods of time
[[File:Euphoria plate.jpg|200 px]]
+
*2 Combat Reflexives(Combat mount)
 +
*2 Armor vs Guns
 +
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 +
*2 Danger Sense
 +
*2 Resistance (Resistance to the tampering of outside magical elements)
 +
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
 +
*2 Rapid Heal
 +
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) 
 +
*2 Bonds to Owner
 +
*Subtotal 20
 +
**Hordex3(Julian)
 +
*Total-60(Julian)
  
*1 Animal Vitality.  Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dry. Insects and scavengers will stay away from it.  Except human scavengers of course.
+
=====If Claimed=====
*1 Ability: Clean product. Separates seeds, sticks and other product.
+
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
*1 Ability: Pipes and other items placed on the plate can be cleaned instantly.  Pipe and pipe piece residue will be stacked separately.
 
**3
 
  
==''' Tankard & Glasses'''==
+
===='''Stable Horses'''(18)====
 +
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
===Mug of Stealth 4===
+
*4 Amber Vitality
[[File:Gorshtan-alvah.jpg|150px]]
+
*2 Double Speed
 
+
*2 Double Stamina-
====Assembled races 4 ====
+
Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
Free Bound.  
+
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
*Elemental:(1):Water
+
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*Spasa:(1):Water, Blending, Cleanliness, Song
+
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
*Avasa:(2):Water, Blending, Speed  
+
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 +
*1 Self-Heal-The general line of stable horses will heal better then most horse. 
 +
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere
  
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
+
=====If Claimed=====
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
+
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
*1 Ability: Clean.                            ''Spasa of Cleanliness''
+
===='''Ranger Animals'''====
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
+
====='''Ranger Master Horse'''   40=====
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
+
Horses of the line developed by Julian with the assistance of Morganstern.
**4. Paid by Gorshtan
+
*4 Amber Vitality
 
+
*4 Engine Speed
==='''Giovanni's Tankard'''-16 pips===
+
*2 Amber Stamina
 +
*4 Combat Mastery
 
*4 Invulnerable
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Deadly Damage
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
+
*4 Tongues:Not actual conversations and generally only with its bonded rider. They have considerable ability to understand plans and act in concert.
*1 Ability-Never spill.  
+
*2 Danger Sense
*1 Ability- Neutralize Poison
+
*4 Seek in Shadow
*1 Ability- Temperature control
+
*2 Mold Shadow Folk
*1 Ability- Summon to hand.
+
*4 Regeneration
==='''Gangdis's Green Tankard''' 6 ===
+
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
*4 Invulnerable
+
*2 Bonds to a Rider.
*1 Find in Shadow
+
*1 Ability: Cleanse
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
+
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
**6 (6 Pips- Gift from Gerard)
+
**40
 +
Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 +
 
 +
====='''Ranger Master Dottles''' 39=====
 +
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horsesThey are vastly more agile over rough mountainous and rocky terrain.
  
==='''Gangdis's Tin Tankard'''===
+
Dottles are fighters. They have a bad attitude in general. but can be loving to his rider and his friends.  It will defend the friends of the rider in it cmes to it. Their claw-like hooves are extremely dangerous. Many dottle riders equip their animals with wicked gaffs for combat.
*4 Invulnerable
+
*4 Amber Vitality
*4 Deadly Damage
+
*2 Double Speed. 
*1 Ability-Never spill.  
+
*2 Amber Stamina
*1 Ability- Neutralize Poison
+
*2 Combat Reflexes
*1 Ability- Temperature control
+
*4 Invulnerable
*1Ability- Summon to hand.
+
*4 Deadly Damage
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
+
*4 Tongues:Not actual conversations and generally only with its bonded rider.
**-(12 pips - Gift from Benedict)
+
*2 Danger Sense: Dottles, being slightly nervous animals have finely tuned Danger sense
==='''Other Items'''===
+
*4 Seek in Shadow
===='''Van Real Glasses'''====
+
*2 Mold Shadow Folk
[[File:Glasses.jpg|300 px]]
+
*4 Regeneration
 
+
*1 alt form: Coloration camouflage 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaignIn the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
+
*2 Bonds to a Rider.
   
+
*1 Ability: Cleanse
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
+
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
**39
 +
Once the animal bonds there is really no need for a saddle just to rideMany Rangers enjoy riding barebackMost Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
====='''''Non Magical-2 pips'''''=====
+
===='''Ranger Master Gattle'''   48====
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
+
6 Legs.  A far heavier riding horse.  Can carry huge burdens. Gattle are not good fighters.  But a hit with a hoof will break stone and chains.  Having 6 legs they can use the front two, or the back too with deadly force. But they really need to be pissed off.  They do not train as war horses usually.  They love being draft animals.
 +
Horses of the line developed by Julian with the assistance of Morganstern.
  
====='''''Magical-6 pips'''''=====
+
They do not shapeshift normally but they change their outward appearance.  They can change color to other colors and can shange to a camouflage appearance like other Ranger Horse. 
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
+
*6 Amber Vitality
*1 ability – See through Invisibly.  
+
*4 Engine Speed
*1 ability -See through Illusions.   
+
*8 Extraordinary Stamina. Approximate 15 Amber Endurance
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
+
*2 Combat reflexes.  Not naturally good fightersWhile they will in combat keep four feet solidly on the ground they can use two other legs, front or back to reluctantly fight.
*1 Ability-Binocular/Microscope vision
+
*4 Invulnerable
 
+
*4 Deadly Damage
This is the 6 pip version as,sold commonly.  However many versions exist.
+
*4 Tongues:
 +
*2 Danger Sense
 +
*4 Seek in Shadow
 +
*2 Mold Shadow Folk
 +
*4 Regeneration
 +
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 +
*2 Bonds to a Rider.
 +
*1 Ability: Cleanse
 +
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
 +
====Arden Horse "Calliope"  24====
 +
Calliope belongs to Lord Donovan of Arden
  
 +
Prince Julian has personally developed the Arden Horse and its the pinnacle of his horsemanship skill.  While he has developed individual horses of greater prowess the basic breed of Arden horse has a minimum of these skills.
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
+
The ''Calliope'' Horse is the standard horse Rangers ride.
  
==<big></big>'''Motorcycles'''==
+
*2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless)
==='''Gerard's Blue Harley-65'''===
+
*2 Double Speed( race horse speeds for long periods of time
*'''2 Chaos Vitality'''
+
*4 Combat mastery(Combat mount)
*'''16 Extraordinary Movement'''. Holds its riders to it.  May carry 4 humans. Creates a protective sphere against speed effects to the riders
+
*2 Armor vs Guns
*'''2 Amber Stamina'''
+
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
*'''1 Combat training'''
+
*2 Danger Sense  
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
+
*2 Resistance (Resistance to the tampering of outside magical elements)
*'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.  
+
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
*'''4 Extraordinary Psyche Sense.''' 
+
*4 Regen
*'''4 Seek in Shadow''' Will seek its rider if separated
+
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs)  
*'''4 Mold Reality''' Makes its road smoother when needed
+
*2 Bonds to Owner
*'''8 Item Extraordinary Regeneration. transfer 10'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
+
*Subtotal 24 (Julian)
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
 
  
===='''Empowered''' ====
+
===='''Dottle'''   32====
   
+
*2 Vitality Chaos (Hardy-Can go long periods without food and water, Nearly tireless)
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
+
*4 Engine Speed
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza ovenBrief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
+
*4 Combat mastery
 
+
*4 Invulnerable
==='''Corwin's Personal Motorcycle'''===
+
*4 Tounges
*2 Chaos Vitality
+
*2 Danger Sense
*4 Extraordinary Movement.
+
*2 Resistance (Resistance to the tampering of outside magical elements)
*2 Amber Stamina
+
*4 Seek in Shadow
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
+
*4 Regen
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would chooseAnticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
+
*2 N/N (Horse can change the coloring of its fur including creating camouflage pattern or brightly coloring.   
*4 Extraordinary Psyche Sense.
+
*2 Bonds to Arin
*4 Seek in Shadow. ''Will seek its rider if separated''
+
**Subtotal 32
*4 Mold Reality. ''Makes its road smoother when needed''
+
====Arden Horse "Scully"====
*8 Item Extraordinary Regeneration. 
+
''Scully belongs to Lady Alexandra Mira''
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
+
 
+
**2 Vitality Chaos
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
+
**2 Movement double 
 
+
**4 Endless Stamina
+
**4 Combat mastery (Combat mount)
 +
**2 Armor vs Guns
 +
**2 Speak & Sing   (extremely well trained with a high animal intelligence.)
 +
**2 Danger Sense
 +
**2 Resistance (Resistance to the tampering of outside magical elements)
 +
**4 Seek in Shadow  
 +
**4 Regen
 +
**1 limited shape change (Horse can change the coloring of its fur creating camouflage pattern or brightly colorful patterns)
 +
**Bonds to Alexandra Mira
 +
*Subtotal 28
 +
 
 +
 
 +
===='''War Saddle''' 8====
 +
*2 Danger Sense
 +
*1 Retain Rider in combat. Saddle illegal in jousts
  
==='''Brand's Personal Motorcycle'''===
+
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
*2 Chaos Vitality
+
====Elayne's Cats. (30 pips)====
*4 Extraordinary Movement.
+
*2 Chaos vitality
 +
*2 Double Speed
 
*2 Amber Stamina
 
*2 Amber Stamina
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
+
*1 Combat training''Italic text''
*2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
+
*1 Vrs Weapon
*4 Extraordinary Psyche Sens.
+
*1 Extra hard Damage
*4 Seek in Shadow. ''Will seek its rider if separated''
+
*1 Speak & Sing (Psychically connected and able to speak across shadow)
*4 Mold Reality. ''Makes its road smoother when needed''
+
*1 Sensitivity
*8 Item Extraordinary Regeneration. transfer 5-''Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle''
+
*2 Rapid healing
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearanceThe tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
+
*1 alt form-Cat is the basic formEach has a different Alt-Form.
+
*1 ability blink 30'
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
+
x2 N/n
 
+
{| class="wikitable"           
==='''Caine's Personal Motorcycle 26'''===
+
|-
*2 Combat Training.  Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.
+
|Kiki-Cat/Falcon-Elayne
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
+
|Zaza-Cat/Crow-Elayne
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
+
|Rook-Cat/Ferret-Elayne
*1  Mold stuff. ''Makes its road smoother when needed''
+
|-
*4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.
+
|Rico-Cat/d- Feral in Alcandar
x2 n/
+
|Rusty-Cal/-Feral in Alcandar
26 total
+
|Trouble-Cat/Hawk-Lives with Flora
 +
|-
 +
|Sible-Cat/Puedodragon-Feral in Nenton
 +
|Tonks-Feral in Nenton
 +
|Treet-Feral in Nenton
 +
|-
 +
|Feral-Cat/Rat-Feral in Castle Amber
 +
|Feral-Cat/c-Feral in Castle Amber
 +
|Feral-Cat/c-Feral in Garn
 +
|}
  
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
+
====Hound Pack of Mandalay====
 
+
A typical pack of Mandalay.  A pack belongs to Skadi
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
+
*4 Amber Vitality
 
+
*4 Engine Speed
 
+
*4 Endless Stamina
===='''Arden Ranger's Horse''' 20====
+
*4 Combat Mastery
 +
*2 vs Guns
 +
*4 Deadly Damage
 +
*1 Able to Speak
 +
*2 Sensitivity to dangers
 +
*1 Chaos Resistance
 +
*1 Shadow Trail
 +
*4 Regeneration
 +
*1 Alt Form
 +
x2 N/N 12 members.
  
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Double Speed( race horse speeds for long periods of time
 
*2 Combat Reflexives(Combat mount)
 
*2 Armor vs Guns
 
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 
*2 Danger Sense
 
*2 Resistance (Resistance to the tampering of outside magical elements)
 
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
 
*2 Rapid Heal
 
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) 
 
*2 Bonds to Owner
 
*Subtotal 20
 
**Hordex3(Julian)
 
*Total-60(Julian)
 
  
=====If Claimed=====
+
====Hound of Arden-"Temper"====
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
+
Donovan-"Temper"
 +
Alexandra-
  
===='''Stable Horses'''(18)====
+
*2 Double Vitality [2 points]
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
+
*4 Engine Speed [4 points]
 +
*2 Amber Stamina [2 points]
 +
*1 Combat Training [1 Point]
 +
*2 Double Damage Teeth [2 points]
 +
*1 psyche Sensitive 1
 +
*2 Shadow Path [2 Points]
 +
*1 Alt form (Added)
 +
*2 Rapid Heal
 +
*Subtotal-16
 +
**Hordex3 (rangers)
 +
*48 (Rangers)
  
 +
====Cats of Castle Amber====
 +
*4 Amber Vitality
 +
*2 Amber Stamina
 +
*2 Vs Weapons
 +
*2 Double Damage
 +
*1 Psyche Sense
 +
*2 Rapid Heal
 +
*1 Follow Shadow Trail (always finds Arlo or Birdie or wanders off into shadow)
 +
**12, Horde *3 N/N =24. Every so often a new litter of cats shows up, grows up, then wanders off into shadow.
 +
 +
Amber cats become the tough tom cats across shadow.
 +
 +
====Hendrake Hunting Cats====
 +
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
 +
 +
Vek- Paka,  Despil- Roji , Jurt- JaJa= All from the same litter.
  
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*4 Endless Stamina
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse. 
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
**13
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
 
===='''Ranger Animals'''====
 
====='''Ranger Master Horse'''  40=====
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
*4 Amber Vitality
 
*4 Engine Speed
 
*2 Amber Stamina
 
 
*4 Combat Mastery
 
*4 Combat Mastery
*4 Invulnerable
+
*2 Armor vs Guns
 
*4 Deadly Damage
 
*4 Deadly Damage
*4 Tongues:Not actual conversations and generally only with its bonded rider. They have considerable ability to understand plans and act in concert.
+
*4 Tongues
 
*2 Danger Sense
 
*2 Danger Sense
*4 Seek in Shadow
+
*2 Psyche Neutral
*2 Mold Shadow Folk
+
*2 Shadow Path
 +
*4 Mold Reality
 
*4 Regeneration
 
*4 Regeneration
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
+
*4 Limited Shape Shift
*2 Bonds to a Rider.
+
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
*1 Ability: Cleanse
+
**46  x4 Shadowwide=(184)House Hendrake.
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
+
====Hendrake War Cats====
**40
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
  
====='''Ranger Master Dottles'''  39=====
 
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.
 
 
Dottles are fighters. They have a bad attitude in general. but can be loving to his rider and his friends.  It will defend the friends of the rider in it cmes to it. Their claw-like hooves are extremely dangerous. Many dottle riders equip their animals with wicked gaffs for combat.
 
 
*4 Amber Vitality
 
*4 Amber Vitality
*2 Double Speed
+
*6 Immense Speed
*2 Amber Stamina
+
*4 Endless Stamina
*2 Combat Reflexes
+
*6 War Mastery
*4 Invulnerable
+
*8 Invulnerable with added shell armor
*4 Deadly Damage
+
*8 Rendingly Deadly Damage
*4 Tongues:Not actual conversations and generally only with its bonded rider.
+
*4 Tongues
*2 Danger Sense: Dottles, being slightly nervous animals have finely tuned Danger sense
+
*2 Danger Sense
*4 Seek in Shadow
+
*2 Psyche Neutral
*2 Mold Shadow Folk
+
*2 Shadow Path
 +
*4 Mold Reality
 
*4 Regeneration
 
*4 Regeneration
*1 alt form: Coloration camouflage 
+
*8 Full Shape Shift
*2 Bonds to a Rider.
+
*10 Two Abbysal Marks.
*1 Ability: Cleanse
+
*4 Power Words
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
+
*4 Abilities: Blink 50', Fire Breath, Detect Poisons,
**39
+
*2 Emotional Bond.
Once the animal bonds there is really no need for a saddle just to rideMany Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
+
**82 x 2 N/N Suhey=246They fight in pacts of 4 .
  
===='''Ranger Master Gattle'''  48====
+
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorceryThis makes them Lords or Ladies of HendrakeMost Chaos war houses will have similar creatures, if not cats.
6 Legs.  A far heavier riding horse.  Can carry huge burdens. Gattle are not good fighters.  But a hit with a hoof will break stone and chains.  Having 6 legs they can use the front two, or the back too with deadly forceBut they really need to be pissed offThey do not train as war horses usually.  They love being draft animals.
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
  
They do not shapeshift normally but they change their outward appearanceThey can change color to other colors and can shange to a camouflage appearance like other Ranger Horse.  
+
===='''Flora's War Beasts(66)'''====
*6 Amber Vitality
+
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish HoundsThese are the pack leaders.  
 +
*4 Amber Vitality
 
*4 Engine Speed
 
*4 Engine Speed
*8 Extraordinary Stamina.  Approximate 15 Amber Endurance
+
*4 Endless Stamina
*2 Combat reflexes.  Not naturally good fighters.  While they will in combat keep four feet solidly on the ground they can use two other legs, front or back to reluctantly fight.
+
*4 Combat Mastery
 
*4 Invulnerable
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Deadly Damage
*4 Tongues:
+
*1 Able to Speak
*2 Danger Sense
+
*2 Sensitivity to dangers
*4 Seek in Shadow
+
*1 Chaos Resistance
*2 Mold Shadow Folk
+
*1 Shadow Trail
*4 Regeneration
+
*4 Regeneration  
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
+
*2 N/n
*2 Bonds to a Rider.
+
**33
*1 Ability: Cleanse
+
x2 N/N
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
+
**Total 66
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
+
 
 +
====Feral Animals of Amber====
 +
*1 Vitality,  
 +
*1 Movement,  
 +
*1 stamina,
 +
*1 Combat Training.
 +
*1 damage
 +
*1 Speak.
 +
*1 self heal
 +
*2 Danger Sense,
 +
**8 x 3 Horde Dworkin=24
  
====Arden Horse "Calliope"  24====
+
These are animals born in Amber or who have somehow arrived in Amber and lived there for a time.  These are feral animals.
Calliope belongs to Lord Donovan of Arden
 
  
Prince Julian has personally developed the Arden Horse and its the pinnacle of his horsemanship skillWhile he has developed individual horses of greater prowess the basic breed of Arden horse has a minimum of these skills.
+
In many ways they represent a similar racial improvement as native people would. Natives of Amber are born naturally with Chaos ranksMany improve their stats to Amber rank or better.
  
The ''Calliope'' Horse is the standard horse Rangers ride.
+
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
  
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
+
===== Ferals and People=====
*2 Double Speed( race horse speeds for long periods of time
+
*They may bond as Amber birds. Then a PC may improve them.
*4 Combat mastery(Combat mount)
+
 
*2 Armor vs Guns
+
*Brand has Mice.
*2 Speak & Sing (extremely well trained with a high animal intelligence.)
+
 
*2 Danger Sense
+
*Flora & Margot have cats.  
*2 Resistance (Resistance to the tampering of outside magical elements)
+
 
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
+
*Caine has dogs.
*4 Regen
+
 
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) 
+
*Birdie has cats, dogs, rabbits, and turtles.
*2 Bonds to Owner
 
*Subtotal 24  (Julian)
 
  
===='''Dottle'''    32====
+
*Gerard has Dolphins and has improved them in vitality, speed, speak and sing, rapid heal. Horde animals over 3000 years means most dolphins at least adore him.
*2 Vitality Chaos (Hardy-Can go long periods without food and water, Nearly tireless)
+
 
*4 Engine Speed
+
*Borlak has tigers. They would be improved in Vitality, speed, combat reflexes, Follow in Shadow, rapid healMany would have bonded to members of the Flowing Horde becoming in many ways domesticated.
*4 Combat mastery
 
*4 Invulnerable
 
*4 Tounges
 
*2 Danger Sense
 
*2 Resistance (Resistance to the tampering of outside magical elements)
 
*4 Seek in Shadow
 
*4 Regen
 
*2 N/N (Horse can change the coloring of its fur including creating camouflage pattern or brightly coloring.   
 
*2 Bonds to Arin
 
**Subtotal 32
 
====Arden Horse "Scully"====
 
''Scully belongs to Lady Alexandra Mira''
 
 
 
**2 Vitality Chaos 
 
**2 Movement double 
 
**4 Endless Stamina
 
**4 Combat mastery (Combat mount)
 
**2 Armor vs Guns
 
**2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 
**2 Danger Sense
 
**2 Resistance  (Resistance to the tampering of outside magical elements)
 
**4 Seek in Shadow
 
**4 Regen
 
**1 limited shape change (Horse can change the coloring of its fur creating camouflage pattern or brightly colorful patterns)
 
**Bonds to Alexandra Mira
 
*Subtotal 28
 
  
 +
*Most feral animals have at least a 1 pip adoration of Birdie.
  
===='''War Saddle''' 8====
 
*2 Danger Sense
 
*1 Retain Rider in combat. Saddle illegal in jousts
 
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
+
These animals are not pets of these people but represent a adoration of some sort to them.  A deference.
====Elayne's Cats. (30 pips)====
+
 
*2 Chaos vitality
+
 
*2 Double Speed
+
*Random is developing such a bond with blue jays and is improving some. 
*2 Amber Stamina
+
 
*1 Combat training''Italic text''
+
* Vielie is improving some doves.
*1 Vrs Weapon
+
 
*1 Extra hard Damage
+
*Parrots are known to bond with sailors.
*1 Speak & Sing (Psychically connected and able to speak across shadow)
+
 
*1 Sensitivity
+
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>===
*2 Rapid healing
+
 
*1 alt form-Cat is the basic form.  Each has a different Alt-Form.
+
====Scythe the Owl====
*1 ability blink 30'
+
*hunting owl (Fea Bird)-Donovan
x2 N/n
+
**Amber Vitality 4
{| class="wikitable"           
+
**Movement Double 2
|-
+
**Stamina Double 1
|Kiki-Cat/Falcon-Elayne
+
**Combat trained 1
|Zaza-Cat/Crow-Elayne
+
**armor Vs guns 2
|Rook-Cat/Ferret-Elayne
+
**damage Double 2
|-
+
**Speak( responds to commands expertly) 1
|Rico-Cat/d- Feral in Alcandar
+
**rapid Heal 2
|Rusty-Cal/-Feral in Alcandar
+
**N/N Form 2
|Trouble-Cat/Hawk-Lives with Flora
+
**Ability :blink60'
|-
+
**Ability 1
|Sible-Cat/Puedodragon-Feral in Nenton
+
**Ability 2
|Tonks-Feral in Nenton
+
**Ability 4
|Treet-Feral in Nenton
+
***subtotal 14
|-
+
Trained with the Hawks of Arden that serve the rangers.
|Feral-Cat/Rat-Feral in Castle Amber
 
|Feral-Cat/c-Feral in Castle Amber
 
|Feral-Cat/c-Feral in Garn
 
|}
 
  
====Hound Pack of Mandalay====
+
====Trasidy Hawks    ====
A typical pack of Mandalay.  A pack belongs to Skadi
+
Macsen "Quiet Lightning"
*4 Amber Vitality
+
*4 Vitality,
*4 Engine Speed
+
*4 Movement,
*4 Endless Stamina
+
*4 stamina,
*4 Combat Mastery
+
*4 Combat Mastery,
*2  vs Guns
+
*4 Deadly Damage,
*4 Deadly Damage
+
*4 Tongues
*1 Able to Speak
+
*4 Regen.
*2 Sensitivity to dangers
+
*2 Danger Sense,
 +
*2 n/n forms
 +
*2 n/n Spells
 +
*1 Mold Stuff,
 
*1 Chaos Resistance
 
*1 Chaos Resistance
*1 Shadow Trail
+
**36 Dalt & Trasidy Hawksman x3 Horde=108
*4 Regeneration
+
 
*1 Alt Form
+
====Small Birds of Amber====
x2 N/N 12 members.
+
*1 Vitality,
 +
*1 Movement,
 +
*1 stamina,
 +
*1 Combat Training,
 +
*1 Damage,
 +
*1 Speak
 +
*1 self heal
 +
*2 Danger Sense,
 +
*2 Ability: May choose to bond and be loyal.
 +
**11 x4 shadow wide Dworkin =44
  
 +
Pigeons,sparrows, blue jays.
  
====Hound of Arden-"Temper"====
+
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
Donovan-"Temper"
 
Alexandra-
 
  
*2 Double Vitality [2 points]
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>==
*4 Engine Speed [4 points]
+
===Basandra Pigs===
*2 Amber Stamina [2 points]
+
[[File:Basandra.jpg|150px]]
*1 Combat Training [1 Point]
 
*2 Double Damage Teeth [2 points]  
 
*1 psyche Sensitive 1
 
*2 Shadow Path [2 Points]
 
*1 Alt form (Added)
 
*2 Rapid Heal
 
*Subtotal-16
 
**Hordex3 (rangers)
 
*48 (Rangers)
 
  
====Cats of Castle Amber====
+
Basandra Pigs are a violent form of pig.
*4 Amber Vitality
 
*2 Amber Stamina
 
*2 Vs Weapons
 
*2 Double Damage
 
*1 Psyche Sense
 
*2 Rapid Heal
 
*1 Follow Shadow Trail (always finds Arlo or Birdie or wanders off into shadow)
 
**12, Horde *3 N/N =24. Every so often a new litter of cats shows up, grows up, then wanders off into shadow.
 
  
Amber cats become the tough tom cats across shadow.
+
*They are slow in general but can be dangerous in short combats.  Its as if they have asthma. 
 +
*Their world of origin is unknown but they are hunted in shadows as far as Taxorami. 
 +
*They are considered a delicacy in Tazilwere because of the non-violent nature of the people. 
 +
*Herds are found in Arden occasionally where the rangers take great pride in killing them with sword and knife as a sport. 
 +
*They have tusks like wild boars but smaller. 
 +
*Their method of attack is throwing their weight against enemies and dragging tusks across skin and clothes and armor, rolling their bodies over their foes.  They enjoy violence and love knocking people down and rolling their 250 lbs to 650 lbs over their victims.
 +
*They are not very intelligent compared to regular wild boars.  However they are more violent. They have a higher Warfare Skill then regular wild boars. Picking a target and sticking to killing them. 
 +
*Their vision and hearing is very good.
 +
*When a herd gets to be a certain size they gain the power to run off into shadow. They have no in-born route.  They just start running.
 +
 
 +
*2 Double Vitality
 +
*2 Double Speed
 +
*1 Double Stamina
 +
*1 Combat Training
 +
*1 Extra Hard
 +
*1 Follow Shadow Trail.  This is how herds have traveled unwittingly to different shadows.
 +
*1 Self-Heal:  This makes them have incredibly tasty meat.
 +
**9  x4 Shadowide
  
====Hendrake Hunting Cats====
+
==='''PNB''' Perfectly Normal Beasts===
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
+
[[File:PNB.jpg|150px]]
  
Vek- PakaDespil- Roji , Jurt- JaJa= All from the same litter.
+
Originally born in the Restaurant at the End of the Universe shadow.  It occurs naturally on tens of thousands of worlds.  When they reach a certain age they by nature start following a shadow trail, running at full speed, and shifting from shadow to shadow. They atop occasionally to graze, till startled, when they start running again.
  
*4 Amber Vitality
+
If attacked they do not defend themselves so they must be killed quickly. They stay in the same shadow running for hundreds of miles till they decide to shirt shadow.
*2 Double Speed
 
*4 Endless Stamina
 
*4 Combat Mastery
 
*2 Armor vs Guns
 
*4 Deadly Damage
 
*4 Tongues
 
*2 Danger Sense
 
*2 Psyche Neutral
 
*2 Shadow Path
 
*4 Mold Reality
 
*4 Regeneration
 
*4 Limited Shape Shift
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
**46 x4 Shadowwide=(184)House Hendrake.
 
====Hendrake War Cats====
 
  
*4 Amber Vitality
+
Called Perfectly Normal Beasts. 
*6 Immense Speed
+
*They are stupid.  If stunned or distracted they will stand quietly making an easy kill. 
*4 Endless Stamina
+
*Millions of races across millions and millions of worlds across millions of shadow live off PNBs. 
*6 War Mastery
+
*They are around 2,000 lbs. They run surprisingly fast.
*8 Invulnerable with added shell armor
+
*Their bones, when properly treated are used in many different ways.  Some primitive cultures use the bones, hides,hooves, teeth, for many uses. 
*8 Rendingly Deadly Damage
+
*Ground PNB has medicinal uses in some shadows. 
*4 Tongues
+
*They are used decoratively.
*2 Danger Sense
+
*They are major religious icons in millions of worlds across shadow. 
*2 Psyche Neutral
+
*Their hides cure easily and are somewhat thicker then regular cattle hide. Many armorers across shadow prefer PNB hide for leather armor.
*2 Shadow Path
+
*Dries and reaches the required level of safe preservation twice as fast.
*4 Mold Reality
+
*Some world base their entire technologies on the PNB.
*4 Regeneration
+
   
*8 Full Shape Shift
 
*10 Two Abbysal Marks.
 
*4 Power Words
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons,
 
*2 Emotional Bond.
 
**82 x 2 N/N Suhey=246. They fight in pacts of 4 .
 
  
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
+
*4 Vitality; Meat is extremely well marbled.
 
+
*4 Speed
===='''Flora's War Beasts(66)'''====
+
*4 Stamina
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.
+
*-1 Combat Skills
*4 Amber Vitality
+
*1 Extra Hard.  Excellent meat. 
*4 Engine Speed
+
*1 Follow Shadow Trail.  For some reason, they follow a fixed shadow trail running at full speed.  They do not fight.  Have no defensive skills.
*4 Endless Stamina
+
**13 x4 Shadowwide
*4 Combat Mastery
 
*4 Invulnerable
 
*4 Deadly Damage
 
*1 Able to Speak
 
*2 Sensitivity to dangers
 
*1 Chaos Resistance
 
*1 Shadow Trail
 
*4 Regeneration
 
*2 N/n
 
**33
 
x2 N/N
 
**Total 66
 
  
====Feral Animals of Amber====
+
====Worlds they visit====
*1 Vitality,
+
*Domain of the King
*1 Movement,
+
*Resteraunt at the End of the Universe
*1 stamina,
+
*World of the Sandwhich Maker
*1 Combat Training.
+
*
*1 damage
 
*1 Speak.
 
*1 self heal
 
*2 Danger Sense,
 
**8 x 3 Horde Dworkin=24
 
  
These are animals born in Amber or who have somehow arrived in Amber and lived there for a time.  These are feral animals.  
+
==Dragons==
 +
===Drotots-Finger dragons===
 +
[[File:Green drotot1.jpeg|150 px]]
  
In many ways they represent a similar racial improvement as native people would. Natives of Amber are born naturally with Chaos ranks. Many improve their stats to Amber rank or better.
+
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
  
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
+
Live ten years or so unless they enjoy their lives.
 +
Their lives act like [[aging in Amber]] .
  
===== Ferals and People=====
+
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
*They may bond as Amber birds. Then a PC may improve them.  
 
  
*Brand has Mice.  
+
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 
+
*Flora & Margot have cats.
+
*1 Vitality,
 
+
*2 Double Speed,
*Caine has dogs.
+
*1 Stamina.
 +
*1 Damage
 +
*2 Danger Sense,
 +
*2 Rapid Heal.
 +
*1 Abilities: Blink 10',
 +
*1 Fire Breath(very small but very hot.)
 +
*1 Emotional Bond
 +
**12
 +
**x4=48 (created  originally by Finndo)
  
*Birdie has cats, dogs, rabbits, and turtles.
+
=='''<big>Pacifica Line of equipment</big>'''==
 +
Sometimes a concerted effort is made by people to supply a fledgling enterprise. This is the equipment produced by the Druid Council of Pacific.
 +
The Pacifica line of items were created by the [[Druid Council of Pacifica]] to empower their police and military.
  
*Gerard has Dolphins and has improved them in vitality, speed, speak and sing, rapid heal. Horde animals over 3000 years means most dolphins at least adore him.
+
==='''[[Pacifica]] Uniform''' (14)===
 +
** Providing uniforms is expensive especially for a fledgling nation.
 +
*1 Animal Vitality
 +
*1 Combat Training
 +
*4 Invulnerable. 5 Transfer
 +
*4 Regenerate. 10 Transfer
 +
*2 N/N:Combat, Service, Dress, Pacifica High Dress, Street Clothes A, Street Clothes B, Street Clothes C, Street Clothes D, Mechanic. Black Work
 +
*1 Ability: Call to don/ Return
 +
*1 Ability: Clean on Demand
 +
**14
 +
x4 Shadow-wide
 +
**56  [[Druid Council of Pacifica]]
  
*Borlak has tigers. They would be improved in Vitality, speed, combat reflexes, Follow in Shadow, rapid heal.  Many would have bonded to members of the Flowing Horde becoming in many ways domesticated.
+
===''''Pacifica Boots'''' (8)===
 
 
*Most feral animals have at least a 1 pip adoration of Birdie.
 
 
 
 
 
These animals are not pets of these people but represent a adoration of some sort to them.  A deference.
 
 
 
 
 
*Random is developing such a bond with blue jays and is improving some. 
 
 
 
* Vielie is improving some doves.
 
 
 
*Parrots are known to bond with sailors.
 
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>===
 
 
 
====Scythe the Owl====
 
*hunting owl (Fea Bird)-Donovan
 
**Amber Vitality 4
 
**Movement Double 2
 
**Stamina Double 1
 
**Combat trained 1
 
**armor Vs guns 2
 
**damage Double 2
 
**Speak( responds to commands expertly) 1
 
**rapid Heal 2
 
**N/N Form 2
 
**Ability :blink60'
 
**Ability 1
 
**Ability 2
 
**Ability 4
 
***subtotal 14
 
Trained with the Hawks of Arden that serve the rangers.
 
 
 
====Trasidy Hawks    ====
 
Macsen "Quiet Lightning"
 
*4 Vitality,
 
*4 Movement,
 
*4 stamina,
 
*4 Combat Mastery,
 
*4 Deadly Damage,
 
*4 Tongues
 
*4 Regen.
 
*2 Danger Sense,
 
*2 n/n forms
 
*2 n/n Spells
 
*1 Mold Stuff,
 
*1 Chaos Resistance
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
 
 
 
====Small Birds of Amber====
 
*1 Vitality,
 
*1 Movement,
 
*1 stamina,
 
*1 Combat Training,
 
*1 Damage,
 
*1 Speak
 
*1 self heal
 
*2 Danger Sense,
 
*2 Ability: May choose to bond and be loyal.
 
**11 x4 shadow wide Dworkin =44
 
 
 
Pigeons,sparrows, blue jays.
 
 
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
 
===Dragons===
 
====Drotots-Finger dragons====
 
[[File:Green drotot1.jpeg|150 px]]
 
 
 
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 
 
 
Live ten years or so unless they enjoy their lives.
 
Their lives act like [[aging in Amber]] .
 
 
 
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 
 
 
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 
 
*1 Vitality,
 
*2 Double Speed,
 
*1 Stamina.
 
*1 Damage
 
*2 Danger Sense,
 
*2 Rapid Heal.
 
*1 Abilities: Blink 10',
 
*1 Fire Breath(very small but very hot.)
 
*1 Emotional Bond
 
**12
 
**x4=48 (created  originally by Finndo)
 
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>===
 
====Basandra Pigs====
 
[[File:Basandra.jpg|150px]]
 
 
 
Basandra Pigs are a violent form of pig. 
 
 
 
*They are slow in general but can be dangerous in short combats.  Its as if they have asthma. 
 
*Their world of origin is unknown but they are hunted in shadows as far as Taxorami. 
 
*They are considered a delicacy in Tazilwere because of the non-violent nature of the people. 
 
*Herds are found in Arden occasionally where the rangers take great pride in killing them with sword and knife as a sport. 
 
*They have tusks like wild boars but smaller. 
 
*Their method of attack is throwing their weight against enemies and dragging tusks across skin and clothes and armor, rolling their bodies over their foes.  They enjoy violence and love knocking people down and rolling their 250 lbs to 650 lbs over their victims.
 
*They are not very intelligent compared to regular wild boars.  However they are more violent. They have a higher Warfare Skill then regular wild boars. Picking a target and sticking to killing them. 
 
*Their vision and hearing is very good.
 
*When a herd gets to be a certain size they gain the power to run off into shadow.  They have no in-born route.  They just start running.
 
 
 
*2 Double Vitality
 
*2 Double Speed
 
*1 Double Stamina
 
*1 Combat Training
 
*1 Extra Hard
 
*1 Follow Shadow Trail.  This is how herds have traveled unwittingly to different shadows.
 
*1 Self-Heal:  This makes them have incredibly tasty meat.
 
**9  x4 Shadowide
 
 
 
===='''PNB''' Perfectly Normal Beasts====
 
[[File:PNB.jpg|150px]]
 
 
 
Originally born in the Restaurant at the End of the Universe shadow.  It occurs naturally on tens of thousands of worlds.  When they reach a certain age they by nature start following a shadow trail, running at full speed, and shifting from shadow to shadow.  They atop occasionally to graze, till startled, when they start running again.
 
 
 
If attacked they do not defend themselves so they must be killed quickly.  They stay in the same shadow running for hundreds of miles till they decide to shirt shadow.
 
 
 
Called Perfectly Normal Beasts. 
 
*They are stupid.  If stunned or distracted they will stand quietly making an easy kill. 
 
*Millions of races across millions and millions of worlds across millions of shadow live off PNBs. 
 
*They are around 2,000 lbs. They run surprisingly fast.
 
*Their bones, when properly treated are used in many different ways.  Some primitive cultures use the bones, hides,hooves, teeth, for many uses. 
 
*Ground PNB has medicinal uses in some shadows. 
 
*They are used decoratively.
 
*They are major religious icons in millions of worlds across shadow. 
 
*Their hides cure easily and are somewhat thicker then regular cattle hide. Many armorers across shadow prefer PNB hide for leather armor.
 
*Dries and reaches the required level of safe preservation twice as fast.
 
*Some world base their entire technologies on the PNB.
 
 
 
 
*4 Vitality; Meat is extremely well marbled.
 
*4 Speed
 
*4 Stamina
 
*-1 Combat Skills
 
*1 Extra Hard.  Excellent meat. 
 
*1 Follow Shadow Trail.  For some reason, they follow a fixed shadow trail running at full speed.  They do not fight.  Have no defensive skills.
 
**13 x4 Shadowwide
 
 
 
=====Worlds they visit=====
 
*Domain of the King
 
*Resteraunt at the End of the Universe
 
*World of the Sandwhich Maker
 
*
 
 
 
=='''<big>Pacifica Line of equipment</big>'''==
 
Sometimes a concerted effort is made by people to supply a fledgling enterprise. This is the equipment produced by the Druid Council of Pacific.
 
The Pacifica line of items were created by the [[Druid Council of Pacifica]] to empower their police and military.
 
 
 
==='''[[Pacifica]] Uniform''' (14)===
 
** Providing uniforms is expensive especially for a fledgling nation.
 
*1 Animal Vitality
 
*1 Combat Training
 
*4 Invulnerable. 5 Transfer
 
*4 Regenerate. 10 Transfer
 
*2 N/N:Combat, Service, Dress, Pacifica High Dress, Street Clothes A, Street Clothes B, Street Clothes C, Street Clothes D, Mechanic. Black Work
 
*1 Ability: Call to don/ Return
 
*1 Ability: Clean on Demand
 
**14
 
x4 Shadow-wide
 
**56  [[Druid Council of Pacifica]]
 
 
 
==='''Pacifica Boots''' (8)===
 
 
**Heavy Combat boots.
 
**Heavy Combat boots.
 
x
 
x
Line 1,677: Line 1,468:
 
**32 [[Druid Council of Pacifica]]
 
**32 [[Druid Council of Pacifica]]
  
==='''[[Pacifica]] Interceptor Body Armor''' (4)===
+
==='''[[Pacifica]] Interceptor Body Armor '''' (4)===
 
* Good Body Armor
 
* Good Body Armor
 
x
 
x
Line 1,686: Line 1,477:
 
x4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
**16 [[Druid Council of Pacifica]]
 
+
 
==='''[[Pacifica]] Weapons'''===
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)