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Known Owners:
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Carston Brak of Adagalasck
*Sir Salas Quiden
 
 
 
===='''Fighting  Blade-5 pips'''====
 
===='''Fighting  Blade-5 pips'''====
 
*4 Deadly Damage  
 
*4 Deadly Damage  
Line 39: Line 37:
 
*Shadow Wide *4 Benedict
 
*Shadow Wide *4 Benedict
  
===='''Trident Dagger-7'''====
+
===='''Trident Dagger-10'''====
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
 
Trident Dagger
 
Trident Dagger
*4 Deadly Damage
+
*4} Deadly Damage
*1 Ability-disarm on occasion
+
*4}Invulnerable to Damage
*1 Ability-Ink Wound-Causes a black discoloration  after healing
+
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
*1 Ability-Return to hand
+
*1}Rack Spell-Return to hand
**7
+
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
  
 
===='''Knife'''  21 ====
 
===='''Knife'''  21 ====
Line 57: Line 57:
 
**21
 
**21
  
A potent fighting knife.
+
A potent and Verdi tap fighting knife.
  
 
===='''War Blade'''. 9====
 
===='''War Blade'''. 9====
Line 128: Line 128:
 
**36 Each
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
**N/N quantity: 12 Blades: Valhurst, Martin
 +
 +
===='''Musketeer's dueling blades-  21 pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
 +
**21
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
 +
 +
===='''Musketeer's Greatsword-  (11) pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes.Weapon is extremely well made.
 +
*4 Deadly Damage
 +
*1 Alt-Form, Poinard.
 +
*1 Ability-Call to hand/ Return
 +
**12 x3 35 Giovanni
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
  
 
===='''Blade of Wall'''====
 
===='''Blade of Wall'''====
Line 177: Line 198:
 
*Cannot be shapechanged.
 
*Cannot be shapechanged.
  
First accidentally created by  wizard trying to create a Shovel of Colossal Excavation. They are rare but are now a frequently copied item.
+
Accidentally created by  wizard trying to create a Shovel of Colossal Excavation
  
 
===='''Alvah's Blade'''====
 
===='''Alvah's Blade'''====
Line 298: Line 319:
  
 
==='''Special Bows or Projectile Weapons'''===
 
==='''Special Bows or Projectile Weapons'''===
===='''Duncan's Dragonhorn Recurve Bow'''. ====
+
==== '''Kolvir Musketeer Pistol''' (16)====
*2 Double Speed
+
[[File:Musketeer pistol.jpg|300 px]]
*2 Combat Reflexes
+
 
 +
Each Musketeer carries 2 pistols.
 +
 
 +
*2 Vs Gun
 +
*2 Double Damage
 +
*1 Self-heal
 +
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 +
*1 Ability: Load in combat.
 +
*1 Call to hand/ Return
 +
**8 x3 Horde= 24 Doria
 +
 
 +
The internal capacity of the gun is 50 nails
 +
 
 +
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 +
*2 Double Speed
 +
*2 Combat Reflexes
 
*2 Vs Guns
 
*2 Vs Guns
 
*2 Summon to Hand.
 
*2 Summon to Hand.
Line 325: Line 361:
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
Line 358: Line 394:
  
 
==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 18====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 +
*1 Vs Weapons. 5 Transfer
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Alt-form: Ranger boot, Casual camping shoes
 
*1 Alt-form: Ranger boot, Casual camping shoes
**17
+
**18
  
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
Line 423: Line 460:
 
*1 Ability: Clean coat and wearer on demand.
 
*1 Ability: Clean coat and wearer on demand.
  
===='''Shaz Far Suit'''. 33. ====
+
===='''Shaz Far Suit'''. 34. ====
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 431: Line 468:
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
 
*2 N/N:
 
*2 N/N:
 +
*1 Ability- Call to done/Return
 +
**34 Pips
  
**33 Pips
+
===='''Ranger Suit'''. (42) ====
===='''Vek's Suit'''. 25====
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**20
 
 
 
===='''Ranger Suit'''. (43) ====
 
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 454: Line 479:
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
*2 N/N Forms-: Body Suit-Long Johns, Sleeping bag, Casual Clothes,
+
*1 Alt Form-Sleeping bag
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability-Pouch of holding. 2'x 2'
Line 460: Line 485:
 
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Camouflage coloring.
 
*1 Ability-Camouflage coloring.
**43 Pips
+
**42 Pips
 
x3 Horde-126-Julian
 
x3 Horde-126-Julian
 
   
 
   
Line 488: Line 513:
 
*2 Shadow Path
 
*2 Shadow Path
 
**38x3 horde Gerard.
 
**38x3 horde Gerard.
Worn by some Elites on light guard duty
+
Wrote over Kolvir musketeers
Worn by some Kolvir musketeers on light duty.
 
 
 
====Carly's Cut(28)====
 
*2 Chaos Vitality
 
*2 Double Speed 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*1 Speak
 
*1 Self-heal
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, kimono, work clothes motorcycle cut "AMBERITES"
 
*2 Shadow Path- Findable in Shadow
 
*1 Ability: Call to hand/Don/Return
 
*1 Ability: Cleanse 10 meter
 
**28
 
x3 Horde=84(28 Carly, 56 Random)
 
  
 
===='''Giovanni's Coat of Holding'''-24 pips ====
 
===='''Giovanni's Coat of Holding'''-24 pips ====
Line 511: Line 521:
 
**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Appears well-maintained, as if used, worn and mended.
 
**Appears well-maintained, as if used, worn and mended.
====Coat of Warmth.  3====
 
*1 vitality.
 
*1 alt-Form: coat, blanket
 
*1 Ability: variable temperature
 
**3
 
  
 
==='''Other Clothing Articles'''===
 
==='''Other Clothing Articles'''===
Line 532: Line 537:
 
*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
===='''Sleep Bracer'''. 2====
 
*1 Vitality
 
*1 Ability:  Keeps wearer asleep for 8 hours unless woken
 
**2
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
  
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
 
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
=='''Musketeer's Gear'''  (145)==
+
=='''Misc'''==
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
+
==='''Mithril hair ring'''  (68 +10)===
A full Kolvir Musketeer's equipment list:
+
[[File:Birdiehairring.jpg|150 px]]
* Suit (67) Most wear their Rasak cord on their suit
+
*4 Invulnerable Armor, 5 Transfer
* 2 Pistols (16)
+
*2 Double Speed, 5 Transfer
* Musket (10)
+
*4 Immense Vitality, 5 Transfer
* Dueling Blade (21)
+
*2 Danger Sense, 5 Transfer
* Greatsword (11)
+
*4 Regeneration, 10 Transfer
* Boots (10)
+
*4 Ability-Heal Animal- Regeneration. 10 Transfer
* Hat (9)
+
*1 Call to Hand.
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.  
+
*10 Attuned.  If taken it burns the thief till Birdie returns it to her hair.  The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
+
**68
 +
===='''Ring's spike'''(10)====
 +
*1 Vitality.
 +
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
 +
*4 Deadly Damage.
 +
*1 Ability: Return to ring. Call to hand
 +
**10
  
==='''Amber Musketeers Suit'''  (67)===
+
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame MargotHe considered the artifact a simple masterpiece, as Margot was. Margot re-gifted it when she took Birdie into her serviceBirdie had no idea how powerful it isIt never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.   She wears it constantly, even while sleepingIts only off her when she bathes. She has said it is the most wonderful thing she owns.
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suitThey do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
 
*2 Chaos Vitality. 5 transfer
 
*2 Double Speed. 5 transfer
 
*4 Endless Stamina. 5 transfer
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
 
*2 Shadow Path
 
*4 AbilityTransport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.  
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
  
===''' Pistol''' (16 for a pair) ===
+
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable.
[[File:Musketeer pistol.jpg|300 px]]
 
  
Each Musketeer carries 2 pistols at (8).
+
=='''Musical Instruments'''==
*2 Vs Gun
+
==='''Recorder-5'''===
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
  
The internal capacity of the gun is 50 nails
+
A 9 hole recorder . perfect pitch
 +
*4 Invulnerable-Basically unbreakable.
 +
*1 rack a spell-Volume control
  
==='''Musket''' (10)===
+
(Usable for any style of instrument you find suitable. )
*2 Combat Reflexes: Expresses as being easy to handle and carry.
+
==='''Harp-6 pips'''===
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
+
A small stringed lap harp made of walnut and ebony.   Mithril strings. 
*2 Double Damage
+
*4 Invulnerable
*1 Self-Heal
+
*1 Able to Speak -Remembers songs played and can repeat them.  
*1 Alt Form. Musket, BucklerMany carry the musket as a buckler for convenience.
+
*1 Rack a spell-Variable amplification
**10 x3 Horde=30 Doria
+
**6 pips
 +
==='''Blue Guitar'''  3===
 +
*1 Extra Hard
 +
*1 Ability-Molded to DuncanAlways in tune.
 +
*1 Ability-Summon to Hand.
  
==='''Kolvir Musketeers dueling blade'''   (21)===
+
*Spasa of Music-Ufgutha
Tot-21 each
+
**Remember Any Song its played and repeat it at will..
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
+
==='''Venki's Lullaby Harps''' 10===
   
+
Various descriptions..  
*7} Double Speed 2 -Transfer 5
+
*4 Invulnerable
*7} Combat Reflexes 2-Transfer 5
+
*1 Able to Speak -Remembers songs played and can repeat them.  
*4} Deadly Damage
+
*4 Ability-Ultra Sleep
*1} Mold Stuff-Find in Shadow if lost.
+
*1 ability-Variable amplification.
*1} Alt Form-Main Gauche
+
**10
*1} ability-Return to hand
+
==='''Gonzala's Case'''  33===
** 21 x3 Horde= 63 Giovanni
+
[[File:Gonzala-case.jpg|300 px]]
  
==='''Musketeer's Greatsword-  (11) pips'''===
+
*2 Chaos Vitality
*2 Double Speed-Transfer 5
+
*1 Confers movement
*2 Combat Reflexes
 
*4 Deadly Damage
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
**12 x3 Horde = 36 Giovanni
 
 
 
==='''War Boots.-(10) pips''' ===
 
 
*4 Invulnerable
 
*4 Invulnerable
*4 Deadly Damage Steel Toed
+
*2 Deadly Damage
*2 N/N Forms.Low Shoes, Thigh High Slops
+
*2 Speak and Sing. 
 
+
**Operates as heightened personal anticipation rather then speech.
==='''Musketeer's Hat'''-(7) pips===
+
*4 Seek in Shadow
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
+
**Operates in the manner Corwin retrieved Grayswandir after his escape
*2 Pip Vs Guns
+
*4 Regeneration-10 Transfer
*2 Rapid Heal
+
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
+
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
*1 Ability: Call/return
+
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
*1 Ability- Only they can remove it.  
+
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
*1 Ability : Cleanse hat and wearer
+
*10 Ability: Multi-Level.
**9
+
*1 Ability: Call to Hand/Return
 
+
*1 Ability: Pack Case.
==='''Kolvir Trumps'''  (1)===
+
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
+
** Item operates as 3 separate guitar case levels
*1 Contact Trumps
+
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
**1 x3 horde Random= 3
+
***Hidden Level One:Usually general supplies
 
+
***Hidden Level Two.Usually weaponry
=='''Misc'''==
+
**33
==='''Mithril hair ring'''   (68 +10)===
+
 
[[File:Birdiehairring.jpg|150 px]]
+
=='''Cooking Equipment'''==
Always worn by Birdie.
+
==='''Stone Soup Kitchens-55 pips'''===
 +
[[File:Stone Soup Kitchens.jpg|250 px]]
  
*4 Invulnerable Armor, 5 Transfer
+
A camp set.    Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).  
*2 Double Speed, 5 Transfer
 
*4 Immense Vitality, 5 Transfer
 
*2 Danger Sense, 5 Transfer
 
*4 Regeneration, 10 Transfer
 
*4 Ability-Heal Animal- Regeneration. 10 Transfer
 
*1 Call to Hand.
 
*10 Attuned.  If taken it burns the thief till Birdie returns it to her hair.  The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
 
**68
 
===='''Ring's spike'''(10)====
 
*1 Vitality.
 
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
 
*4 Deadly Damage.
 
*1 Ability: Return to ring. Call to hand
 
**10
 
  
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame MargotHe considered the artifact a simple masterpiece, as Margot wasMargot eventually re-gifted it when she took Birdie into her serviceBirdie had no idea how powerful it isIt never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleepingIts only off her when she bathes. She has said it is the most wonderful thing she owns. Rightly so.
+
*4 Amber Vitality.
 
+
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mindHe repaired the royal bed she was gifted to make it unbreakable.
+
*2 Amber Stamina.   
 
+
*4 Invulnerable.
====Screamer. 4====
+
*4 Tongues. Cooks knowledge.  
Usually a marble.
+
*2 Danger SenseExpresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
 
+
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its typeA dried, moldy rotted potato can be changed into the best of its typeA tiny fragment of the item can be made to a full potAny item that is put in a pot of the set is made into the best of its typeNon-magical items only.  
*1 vitality
+
*4 RegenerationAll foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
*1 Ability: When activated it waits 10 minutes then makes a screeching, unpleasant sound around 100 decibels for 20 hours unless turned off by its owner.
+
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.  
*1 ability: if crushed it will make a clear piercing sound 1 octave above middle at 140 decibels for 2 hoursThis should break most glass.
+
*4 Ability. ReassemblesIf elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use.
*1 ability: Call to hand/return.
+
*4 Ability. CollapsibleEach item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
When first purchased the owner must coat it in their own blood.
+
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
**4
+
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
====Duster. 3====
+
Total 55
This is a think blank book with about 30 pagesWhen placed in a book shelf it will shake off all dust, webs, insects, and small animal from a unit 10'x12'x3'
 
*1 Vitality.
 
*2 Ability: remove dust, webs, insects & small animals like mice from 10'x12'x3 bookshelf.
 
**3
 
====Follow Light  5====
 
Usually a cloth scrap 2"x2".
 
*1 vitality
 
*2 mobility.
 
*2 ability: if anyone not attuned to the cloth enters proximity of 20' it floats behind them, making a bright colorful strobe light and a screeching noise at 100 decibels.  It will follow them for 10 hours.  It actively avoids capture.
 
**5
 
====Fink====
 
*1 Vitality:
 
*1 Ability: A 2"2" cloth.  Can be hidden in a book. If people in the room talk the cloth records.
 
  
=='''Tyros of Ludus Vexas Avaxala''' (71)==
+
==='''Camp Chair'''===
===Body Armor (18)===
+
*2 Vs Guns: Supports big men in Armor with someone in their lap.
*1 Animal Vitality
+
*1 Ability: on/off display personal,device
*2 Double Speed
+
*1 Ability: Cleanse on,demand
*2 Amber Stamina
+
*1 alt form: wood box the size of a deck of cards.  Box is unopenable
*2 Combat Reflexes
+
**5 pips
*2 Vs Firearms
 
*4 Deadly Damage
 
*2 Rapid Healing
 
*2 N/N Forms: Ang Ri Style Armor, overcoat.
 
*1 Ability: Call to Hand/Return
 
**18 x3=54 Benedict
 
  
===Leg Armor (6)===
+
Common among the Rangers
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
  
===Greaves (6)===
+
==='''Samovar'''===
*1 Animal Vitality
+
===='''Damian's Samovar'''  (46)====
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
  
===Vorpal Collar (6)===
+
[[File:Samovar1.jpg|200 px]]
*1 Animal Vitality
 
*4 Invulnerable: Mithril. Protection from Decapitation.
 
*1 Ability: Call to don/Return
 
**6x3=18 Benedict
 
  
===Boots(12)===
+
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike.
*1 Animal Vitality
 
*2 Double Speed
 
*1 Ability: Call to Don/Return
 
**4 x3=12 Benedict
 
  
===Blades(2-16)===
+
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
*1 Animal Vitality
+
*4 Invulnerable
*2 Double Speed
+
*2 Rapid Healingn- Sam over recovers from use quickly
*4 Deadly Damage
+
*2 N/N Samovar, 10 glass, Fire Pot-adjustable
*1 Ability: Call to hand/Return
+
*1 Ability: Cleanse Samovar & Glasses
**8x3=24 Benedict
+
**10  x3 Horde =30 Dart of Hale
  
===Under Clothes (7)===
+
====Glasses====
*1 Animal Vitality.
+
*2 Vs Guns
*2 Vs Firearms
+
*1 Ability: Purify Poison
*2 N/N Forms: Arming garb, daily clothes, other wear.
+
**3.  X3 horde 9. Dart of Hale
*1 Ability: Call to Don/ Return
 
*1 Ability: Cleanse clothes and wearer on demand
 
**7 x3=21
 
  
=='''Musical Instruments'''==
+
==='''Small Glass Barrel'''-(23)===
==='''Recorder-5'''===
+
[[File:Glass barrel.jpg|200 px]]
  
A 9 hole recorder . perfect pitch
+
*4 Invulnerable
*4 Invulnerable-Basically unbreakable.  
+
*2 Rapid Heal
*1Ability- each volume control
+
*1 Ability-Temp Control
 +
*1 Ability: Purified poisons
 +
**8. x3 horde=24.  Dart of Hale
 +
Gift from Dart of Hale
  
(Usable for any style of instrument you find suitable. )
+
==='''Absynth'''===
  
==='''Harp-6 pips'''===
+
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
A small stringed lap harp made of walnut and ebony.  Mithril strings. 
+
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.  
 
*1 Ability-Variable amplification
 
**6 pips
 
  
==='''Blue Guitar'''  3===
+
[[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]]
*1 Extra Hard
+
*1 Mobility-Speed-Efficient
*1 Ability-Molded to Duncan.  Always in tune.
+
*1 Extra Hard-Unbreakable glass.
*1 Ability-Summon to Hand.
+
*1 Alt Form-Upright to brew, Flat to store.
 
+
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
*Spasa of Music-Ufgutha
+
*1 Ability-Proof against poison.
**Remember Any Song its played and repeat it at will..
+
**5 Pips
==='''Venki's Lullaby Harps'''  10===
+
 
Various descriptions..   
+
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
*4 Invulnerable
+
 
*1 Able to Speak -Remembers songs played and can repeat them.  
+
Dolkian homes will usually have a siphon coffee maker. This type is highly prizedThere are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
*4 Ability-Ultra Sleep
 
*1 ability-Variable amplification.
 
**10
 
  
==='''Gonzala's Case'''  33===
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
[[File:Gonzala-case.jpg|300 px]]
 
  
*2 Chaos Vitality
+
=='''Margot's Stuff'''==
*1 Confers movement
+
==='''Margot's Barrels'''===
*4 Invulnerable
+
These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.
*2 Deadly Damage
+
*Armor-4-Invulnerable
*2 Speak and Sing. 
+
*Intel-1-Understand instructions and convey contents
**Operates as heightened personal anticipation rather then speech.
+
*Alt Form-1 -Open or closed.
*4 Seek in Shadow
+
*Ability-1-Purify-Removes impurities & poisons
**Operates in the manner Corwin retrieved Grayswandir after his escape
+
*Ability-1-Weight-weighs 1/10 of full weight when in use.
*4 Regeneration-10 Transfer
+
*ability-2-transport-Contents can transfer, whole or in part, from one barrel to another.  The range apparently stretches from Amber to Diaga.
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
+
*Horde-*3-The creation of these barrels is a skill Dame Margot has and she alone can fine tune the raw materials into barrels that fit within her Barrel Storage System.
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.  
+
The Jewel of Judgement was used in creating this ability for Margot.
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
+
*30 pips
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
 
*10 Ability: Multi-Level.
 
*1 Ability: Call to Hand/Return
 
*1 Ability: Pack Case.
 
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.  
 
** Item operates as 3 separate guitar case levels
 
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
 
***Hidden Level One:Usually general supplies
 
***Hidden Level Two.Usually weaponry
 
**33
 
  
=='''Cooking Equipment'''==
+
==='''Margot's Pots and Pans'''===
==='''Stone Soup Kitchens-55 pips'''===
+
*4 Armor-Invulnerable to damage
[[File:Stone Soup Kitchens.jpg|250 px]]
+
*1 Speak :-communicate contents and cooking process
 +
*2 N&N Form-2-Each pot in this series has the shape of a small castiron egg pan as well as 11 other forms.
 +
x3 Horde 21 pips
 +
Originally created using the Jewel of Judgement. As with the Tools, Margot often gifts these to graduating assistants.
  
A camp set.     Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).  
+
==='''Margot's Cooking Tools'''===
 +
*4 Engine Speed. Transfer 5
 +
*2 Combat Reflexes. Transfer 5
 +
*4 Deadly Damage
 +
*2 N&N forms-
 +
*1 Ability-destroy poisons
 +
Horde*3    69 Pips
 +
Originally created using the Jewel of Judgement. Includes knives, ladles, and other tools. Over the millennia she has often gifted collections of a dozen tools to her assistant who have moved on in careers as head cooks in many royal and noble houses or have started many restaurants throughout the Golden Circle. Having a set of her tools is a sign of high regard and is often a point of pride for the employers who hire those with Dame Margot's instruction and approval.
 +
 +
Most people carry an eating knife and spoon as a normal accouterments. Margot carries 3 of the tools of this set, one of which is always a small paring knife.
 +
==='''Margot's Teaching Platters'''===
 +
*4 Invulnerable
 +
*1 Agility-Produce Item twice a day. On Demand.
 +
x3 Horde
 +
**15
  
*4 Amber Vitality.
+
Known Owners:
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
+
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
*2 Amber Stamina.   
+
*King Vance:Carne Asada Burritto
*4 Invulnerable.
 
*4 Tongues. Cooks knowledge.
 
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
 
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.   
 
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
 
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
 
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 
Total 55
 
  
==='''Camp Chair'''===
+
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
*2 Vs Guns: Supports big men in Armor with someone in their lap.
 
*1 Ability: on/off display personal,device
 
*1 Ability: Cleanse on,demand
 
*1 alt form: wood box the size of a deck of cards. Box is unopenable
 
**5 pips
 
  
Common among the Rangers
 
  
==='''Samovar'''===
 
===='''Damian's Samovar'''  (46)====
 
  
[[File:Samovar1.jpg|200 px]]
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and they are frequent gifts. They are not all alike.
+
=='''<big>Party Supplies</big>'''==
 +
==='''Arloxedra's Ashtry'''===
 +
* ashtray. 
 +
**4 Invulnerable
 +
**4 Deadly Damage
 +
**1 Mold Shadow Stuff(findable in shadow)
 +
**1 Alt/Form Ashtray/Frisbee of death,
 +
**4 Ability-Attracts smoke, scents, ash,
 +
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
 +
**1 Ability-Call to hand
 +
**19
  
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
 
*4 Invulnerable
 
*2 Rapid Healingn- Sam over recovers from use quickly
 
*2 N/N Samovar, 10 glass, Fire Pot-adjustable
 
*1 Ability: Cleanse Samovar & Glasses
 
**10  x3 Horde =30 Dart of Hale
 
See
 
  
====Glasses====
+
==='''Fire Starters'''===
*2 Vs Guns
+
===='''Fire Stick''' 3====
*1 Ability: Purify Poison
+
[[File:Fire stick match.jpg|150 px]]
**3.  X3 horde 9. Dart of Hale
 
  
==='''Small Glass Barrel'''-(23)===
+
*2 Ability- Start fire
[[File:Glass barrel.jpg|200 px]]
+
*1 Ability: Call to hand/Return
 +
**3 x3 horde=9 Chaosian Merchant
 +
===='''Lighter''' 6====
 +
[[File:Henry lighter.jpg|125px]]
 +
*1 Ability: Create Fire in desired small fashion.
 +
*1 Ability: Call to Hand
 +
**2 x3 Horde=6 Henry
  
*4 Invulnerable
+
==='''Cigar Case'''  5===
*2 Rapid Heal
+
[[File:Henry's Cigar case.jpg|150px]]
*1 Ability-Temp Control
+
*2 VS Guns
*1 Ability: Purified poisons
+
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
**8. x3 horde=24. Dart of Hale
+
*1 Ability: Refill Cigar spaces from the Cigar box at home.
Gift from Dart of Hale
+
*1 Ability: Call to Hand/ Return
 +
**5  Henry.
  
==='''Absynth'''===
+
==='''Cigar Box'''   7===
[[File:Absynthe.jpg|150px]]
+
[[File:Henry's cigar box.jpg|150px]]
 +
*2 Vs Guns
 +
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 +
*1 Ability: Items within can be summoned remotely by the owner.
 +
*1 Ability: Keep Contents fresh.
 +
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 +
**7 Henry
  
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
+
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 
  
[[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]]
+
==='''Pipes'''===
*1 Mobility-Speed-Efficient
+
===='''Pipe''' 7====
*1 Extra Hard-Unbreakable glass.
+
*2 Vs Guns
*1 Alt Form-Upright to brew, Flat to store.
+
*1 Ability: Keep fires despite weather
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
+
*1 Ability: Call to hand/Return
*1 Ability-Proof against poison.
+
*2 N/N: Briar, Churchwarded, Long Clay, Glass
**5 Pips
+
*1 Ability: Clean
 +
**7
  
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
+
===='''Clay Pipe'''. 9====
 +
*4 Invulnerable to Breaking
 +
*2 Double Damage when used to thump someone.
 +
*1 Ability: Keeps fire despite weather
 +
*1 Ability: Call to hand/Return
 +
*1 Ability: Clean
 +
**4
  
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
+
This is for a clay pipe but any style pipe could be used.
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
+
===='''Pente Plains Smoke Kit'''. 7====
 +
Herb Container and smoking pipe.
  
=='''Margot's Stuff'''==
+
[[File:Penteplains cig holder.jpg|200 px]]
==='''Margot's Barrels'''===
 
These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.
 
*Armor-4-Invulnerable
 
*Intel-1-Understand instructions and convey contents
 
*Alt Form-1 -Open or closed.
 
*Ability-1-Purify-Removes impurities & poisons
 
*Ability-1-Weight-weighs 1/10 of full weight when in use.
 
*ability-2-transport-Contents can transfer, whole or in part, from one barrel to another.  The range apparently stretches from Amber to Diaga.
 
*Horde-*3-The creation of these barrels is a skill Dame Margot has and she alone can fine tune the raw materials into barrels that fit within her Barrel Storage System.
 
The Jewel of Judgement was used in creating this ability for Margot.
 
*30 pips
 
  
==='''Margot's Pots and Pans'''===
+
*1 Animal Vitality
*4 Armor-Invulnerable to damage
+
*1 Double Stamina
*1 Speak :-communicate contents and cooking process
+
*2 Vs Guns
*2 N&N Form-2-Each pot in this series has the shape of a small castiron egg pan as well as 11 other forms.
+
*1 alt-form-Not a single alternate form.  Item's general appearance can be personalized. 
x3 Horde 21 pips
+
**Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
Originally created using the Jewel of Judgement. As with the Tools, Margot often gifts these to graduating assistants.
+
*1 Ability-Transfer from connected container.
 +
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 +
** 7
 +
Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized.
 +
 
 +
==='''Pente Plain-Euphoria Plate'''  3 ===
 +
 
 +
[[File:Euphoria plate.jpg|200 px]]
  
==='''Margot's Cooking Tools'''===
+
*1 Animal Vitality. Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dry. Insects and scavengers will stay away from it. Except human scavengers of course.
*4 Engine Speed. Transfer 5
+
*1 Ability: Clean product. Separates seeds, sticks and other product.
*2 Combat Reflexes. Transfer 5
+
*1 Ability: Pipes and other items placed on the plate can be cleaned instantly. Pipe and pipe piece residue will be stacked separately.
*4 Deadly Damage
+
**3
*2 N&N forms-
 
*1 Ability-destroy poisons
 
Horde*3    69 Pips
 
Originally created using the Jewel of Judgement. Includes knives, ladles, and other tools. Over the millennia she has often gifted collections of a dozen tools to her assistant who have moved on in careers as head cooks in many royal and noble houses or have started many restaurants throughout the Golden Circle. Having a set of her tools is a sign of high regard and is often a point of pride for the employers who hire those with Dame Margot's instruction and approval.
 
 
Most people carry an eating knife and spoon as a normal accouterments. Margot carries 3 of the tools of this set, one of which is always a small paring knife.
 
==='''Margot's Teaching Platters'''===
 
*4 Invulnerable
 
*1 Agility-Produce Item twice a day. On Demand.
 
x3 Horde
 
**15
 
  
Known Owners:
+
===''' Tankard & Glasses'''===
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
+
===Mug of Stealth 4===
*King Vance:Carne Asada Burritto
+
[[File:Gorshtan-alvah.jpg|150px]]
*Lord Damian
 
*Baron Rede-3) plate of hot fried beef and cauliflower kabobs, large spicy carne asada breakfast burrito, fried chicken nuggets.
 
  
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
+
====Assembled races 4 ====
 +
Free Bound.  
 +
*Elemental:(1):Water
 +
*Spasa:(1):Water, Blending, Cleanliness, Song
 +
*Avasa:(2):Water, Blending, Speed 
  
==='''Staff Plate of Production'''===
+
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
A square plate 12"x24".  A gift from Dame Margot to the dungeon staff to go with coffee.
+
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
*1 Ability: Produce 50 donuts, 5 times a day. They are a mixture taken from a shadow Earth.
+
*1 Ability: Clean.                            ''Spasa of Cleanliness''
*1 Ability: Margot's Danish.
+
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 
+
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
Dame Margot's kitchen makes batches of hundreds of danish several times a day that are able to be called for by various Staff Plates of Productions. Theses may have meat fillings as well as sweets. 
+
**4. Paid by Gorshtan
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
  
=='''<big>Party Supplies</big>'''==
+
==='''Giovanni's Tankard'''-16 pips===
==='''Arloxedra's Ashtry'''===
+
*4 Invulnerable
* ashtray.  
+
*4 Deadly Damage
**4 Invulnerable
+
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
**4 Deadly Damage
+
*1 Ability-Never spill.
**1 Mold Shadow Stuff(findable in shadow)
+
*1 Ability- Neutralize Poison
**1 Alt/Form Ashtray/Frisbee of death,
+
*1 Ability- Temperature control
**4 Ability-Attracts smoke, scents, ash,
+
*1 Ability- Summon to hand.
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
+
==='''Gangdis's Green Tankard''' 6 ===
**1 Ability-Call to hand
+
*4 Invulnerable
**19
+
*1 Find in Shadow
 +
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 +
**6  (6 Pips- Gift from Gerard)
 +
==='''Gangdis's Tin Tankard'''===
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*1 Ability-Never spill.
 +
*1 Ability- Neutralize Poison
 +
*1 Ability- Temperature control
 +
*1Ability- Summon to hand.
 +
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.
 +
**-(12 pips - Gift from Benedict)
 +
==='''Other Items'''===
 +
===='''Van Real Glasses'''====
 +
[[File:Glasses.jpg|300 px]]
  
 +
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
 +
 +
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
  
==='''Fire Starters'''===
+
====='''''Non Magical-2 pips'''''=====
===='''Fire Stick''' 3====
+
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
[[File:Fire stick match.jpg|150 px]]
 
  
*2 Ability- Start fire
+
====='''''Magical-6 pips'''''=====
*1 Ability: Call to hand/Return
+
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
**3 x3 horde=9 Chaosian Merchant
+
*1 ability – See through Invisibly.  
===='''Lighter''' 6====
+
*1 ability -See through Illusions.
[[File:Henry lighter.jpg|125px]]
+
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
*1 Ability: Create Fire in desired small fashion.
+
*1 Ability-Binocular/Microscope vision
*1 Ability: Call to Hand
 
**2 x3 Horde=6 Henry
 
  
==='''Cigar Case'''  5===
+
This is the 6 pip version as,sold commonlyHowever many versions exist.
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 
*1 Ability: Call to Hand/ Return
 
**5 Henry.
 
  
==='''Cigar Box'''  7===
 
[[File:Henry's cigar box.jpg|150px]]
 
*2 Vs Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Items within can be summoned remotely by the owner.
 
*1 Ability: Keep Contents fresh.
 
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 
**7 Henry
 
  
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
 
  
==='''Pipes'''===
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
===='''Pipe''' 7====
 
*2 Vs Guns
 
*1 Ability: Keep fires despite weather
 
*1 Ability: Call to hand/Return
 
*2 N/N: Briar, Churchwarded, Long Clay, Glass
 
*1 Ability: Clean
 
**7
 
  
===='''Clay Pipe'''. 9====
+
==<big></big>'''Motorcycles'''==
*4 Invulnerable to Breaking
+
==='''Gerard's Blue Harley-65'''===
*2 Double Damage when used to thump someone.
+
*'''2 Chaos Vitality'''
*1 Ability: Keeps fire despite weather
+
*'''16 Extraordinary Movement'''.  Holds its riders to it.  May carry 4 humans. Creates a protective sphere against speed effects to the riders
*1 Ability: Call to hand/Return
+
*'''2 Amber Stamina'''
*1 Ability: Clean
+
*'''1 Combat training'''
**4
+
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
 
+
*'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choices.  For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.
This is for a clay pipe but any style pipe could be used.
+
*'''4 Extraordinary Psyche Sense.''' 
 +
*'''4 Seek in Shadow''' Will seek its rider if separated
 +
*'''4 Mold Reality''' Makes its road smoother when needed
 +
*'''8 Item Extraordinary Regeneration. transfer 10'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
 +
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
  
===='''Pente Plains Smoke Kit'''. 7====
+
===='''Empowered''' ====
Herb Container and smoking pipe.
+
 +
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 +
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
  
[[File:Penteplains cig holder.jpg|200 px]]
+
==='''Corwin's Personal Motorcycle'''===
 +
*2 Chaos Vitality
 +
*4 Extraordinary Movement.
 +
*2 Amber Stamina
 +
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 +
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 +
*4 Extraordinary Psyche Sense.
 +
*4 Seek in Shadow. ''Will seek its rider if separated''
 +
*4 Mold Reality. ''Makes its road smoother when needed''
 +
*8 Item Extraordinary Regeneration. 
 +
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
 +
 +
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
  
*1 Animal Vitality
+
   
*1 Double Stamina
 
*2 Vs Guns
 
*1 alt-form-Not a single alternate form. Item's general appearance can be personalized. 
 
**Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 
** 7
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
  
==='''Pente Plain-Euphoria Plate''' 3 ===
+
==='''Brand's Personal Motorcycle'''===
 +
*2 Chaos Vitality
 +
*4 Extraordinary Movement.
 +
*2 Amber Stamina
 +
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 +
*2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 +
*4 Extraordinary Psyche Sens.
 +
*4 Seek in Shadow. ''Will seek its rider if separated''
 +
*4 Mold Reality. ''Makes its road smoother when needed''
 +
*8 Item Extraordinary Regeneration. transfer 5-''Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle''
 +
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
 +
 +
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
  
[[File:Euphoria plate.jpg|200 px]]
+
==='''Caine's Personal Motorcycle 26'''===
 +
*2 Combat Training. Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.
 +
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 +
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 +
*1  Mold stuff. ''Makes its road smoother when needed''
 +
*4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.
 +
x2 n/n 
 +
26 total
  
*1 Animal Vitality.  Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dry.  Insects and scavengers will stay away from it.  Except human scavengers of course.
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
*1 Ability: Clean product. Separates seeds, sticks and other product.
 
*1 Ability: Pipes and other items placed on the plate can be cleaned instantly.  Pipe and pipe piece residue will be stacked separately.
 
**3
 
  
==''' Tankard & Glasses'''==
+
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
  
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
  
====Assembled races 4 ====
+
===='''Arden Ranger's Horse'''  20====
Free Bound.
 
*Elemental:(1):Water
 
*Spasa:(1):Water, Blending, Cleanliness, Song
 
*Avasa:(2):Water, Blending, Speed 
 
  
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
+
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
+
*2 Double Speed( race horse speeds for long periods of time
*1 Ability: Clean.                             ''Spasa of Cleanliness''
+
*2 Combat Reflexives(Combat mount)
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
+
*2 Armor vs Guns
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
+
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
**4. Paid by Gorshtan
+
*2 Danger Sense
 +
*2 Resistance (Resistance to the tampering of outside magical elements)
 +
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
 +
*2 Rapid Heal
 +
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) 
 +
*2 Bonds to Owner
 +
*Subtotal 20
 +
**Hordex3(Julian)
 +
*Total-60(Julian)
 +
 
 +
=====If Claimed=====
 +
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 +
 
 +
===='''Stable Horses'''(18)====
 +
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
==='''Giovanni's Tankard'''-16 pips===
+
*4 Amber Vitality
*4 Invulnerable
+
*2 Double Speed
*4 Deadly Damage
+
*2 Double Stamina-
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
+
Julian has trained lines of horses for stamina, Speed, and Vitality for generationsThe Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good.  
*1 Ability-Never spill.
+
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangersBy no means an expert, the horse would noy flee around cannon fire or general battle around it.
*1 Ability- Neutralize Poison
+
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*1 Ability- Temperature control
+
*1 Able to Speak-These horses understand Thari to the degree a horse canIit will do as told in  most instancesThey are not conversational of course.
*1 Ability- Summon to hand.
+
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
==='''Gangdis's Green Tankard''' 6 ===
+
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
*4 Invulnerable
+
*2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and luckyThey have 2 pips of good stuff that may not be spent elsewhere
*1 Find in Shadow
 
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
**6  (6 Pips- Gift from Gerard)
 
 
 
==='''Gangdis's Tin Tankard'''===
 
*4 Invulnerable
 
*4 Deadly Damage
 
*1 Ability-Never spill.
 
*1 Ability- Neutralize Poison
 
*1 Ability- Temperature control
 
*1Ability- Summon to hand.
 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.
 
**-(12 pips - Gift from Benedict)
 
==='''Other Items'''===
 
===='''Van Real Glasses'''====
 
[[File:Glasses.jpg|300 px]]
 
 
 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaignIn the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
 
 
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
 
 
 
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 
 
 
====='''''Magical-6 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 
*1 ability – See through Invisibly.  
 
*1 ability -See through Illusions.
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
 
 
This is the 6 pip version as,sold commonly.  However many versions exist.
 
 
 
 
 
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
 
 
==<big></big>'''Motorcycles'''==
 
==='''Gerard's Blue Harley-65'''===
 
*'''2 Chaos Vitality'''
 
*'''16 Extraordinary Movement'''.  Holds its riders to itMay carry 4 humans. Creates a protective sphere against speed effects to the riders
 
*'''2 Amber Stamina'''
 
*'''1 Combat training'''
 
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
 
*'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choices.  For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.  
 
*'''4 Extraordinary Psyche Sense.''' 
 
*'''4 Seek in Shadow''' Will seek its rider if separated
 
*'''4 Mold Reality''' Makes its road smoother when needed
 
*'''8 Item Extraordinary Regeneration. transfer 10'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
 
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearanceThe tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
 
 
 
===='''Empowered''' ====
 
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 
 
 
==='''Corwin's Personal Motorcycle'''===
 
*2 Chaos Vitality
 
*4 Extraordinary Movement.
 
*2 Amber Stamina
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 
*4 Extraordinary Psyche Sense.
 
*4 Seek in Shadow. ''Will seek its rider if separated''
 
*4 Mold Reality. ''Makes its road smoother when needed''
 
*8 Item Extraordinary Regeneration.   
 
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
 
 
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
 
 
 
 
 
 
==='''Brand's Personal Motorcycle'''===
 
*2 Chaos Vitality
 
*4 Extraordinary Movement.
 
*2 Amber Stamina
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 
*4 Extraordinary Psyche Sens.
 
*4 Seek in Shadow. ''Will seek its rider if separated''
 
*4 Mold Reality. ''Makes its road smoother when needed''
 
*8 Item Extraordinary Regeneration. transfer 5-''Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle''
 
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
 
 
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza ovenBrief and infrequent flashes of a mechanical awareness pass to its primary companions''
 
 
 
==='''Caine's Personal Motorcycle 26'''===
 
*2 Combat Training. Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.
 
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would chooseAnticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 
*1  Mold stuff. ''Makes its road smoother when needed''
 
*4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.
 
x2 n/n 
 
26 total
 
 
 
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
 
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
 
 
 
 
 
===='''Arden Ranger's Horse'''  20====
 
 
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Double Speed( race horse speeds for long periods of time
 
*2 Combat Reflexives(Combat mount)
 
*2 Armor vs Guns
 
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 
*2 Danger Sense
 
*2 Resistance (Resistance to the tampering of outside magical elements)
 
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
 
*2 Rapid Heal
 
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) 
 
*2 Bonds to Owner
 
*Subtotal 20
 
**Hordex3(Julian)
 
*Total-60(Julian)
 
 
 
=====If Claimed=====
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
 
===='''Stable Horses'''(18)====
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse. 
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
**13
 
 
=====If Claimed=====
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
===='''Ranger Animals'''====
 
===='''Ranger Animals'''====
 
====='''Ranger Master Horse'''  40=====
 
====='''Ranger Master Horse'''  40=====
Line 1,663: Line 1,453:
 
**56  [[Druid Council of Pacifica]]
 
**56  [[Druid Council of Pacifica]]
  
==='''Pacifica Boots''' (8)===
+
===''''Pacifica Boots'''' (8)===
 
**Heavy Combat boots.
 
**Heavy Combat boots.
 
x
 
x
Line 1,677: Line 1,467:
 
**32 [[Druid Council of Pacifica]]
 
**32 [[Druid Council of Pacifica]]
  
==='''[[Pacifica]] Interceptor Body Armor'''  (4)===
+
==='''[[Pacifica]] Interceptor Body Armor '''.
 +
  (4)===
 
* Good Body Armor
 
* Good Body Armor
 
x
 
x

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