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Known Owners: | Known Owners: | ||
*Sir Carston Brak of Adagalasck | *Sir Carston Brak of Adagalasck | ||
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===='''Fighting Blade-5 pips'''==== | ===='''Fighting Blade-5 pips'''==== | ||
*4 Deadly Damage | *4 Deadly Damage | ||
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*Shadow Wide *4 Benedict | *Shadow Wide *4 Benedict | ||
− | ===='''Trident Dagger- | + | ===='''Trident Dagger-10'''==== |
[[File:Trident dagger.jpg|300 px]] | [[File:Trident dagger.jpg|300 px]] | ||
Trident Dagger | Trident Dagger | ||
− | *4 Deadly Damage | + | *4} Deadly Damage |
− | * | + | *4}Invulnerable to Damage |
− | *1 | + | *1}Rack a spell-Ink Wound-Causes a black discoloration after healing |
− | *1 | + | *1}Rack Spell-Return to hand |
− | + | ||
+ | The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one. | ||
+ | |||
===='''Knife''' 21 ==== | ===='''Knife''' 21 ==== | ||
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**21 | **21 | ||
− | A potent fighting knife. | + | A potent and Verdi tap fighting knife. |
===='''War Blade'''. 9==== | ===='''War Blade'''. 9==== | ||
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**36 Each | **36 Each | ||
**N/N quantity: 12 Blades: Valhurst, Martin | **N/N quantity: 12 Blades: Valhurst, Martin | ||
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+ | ===='''Musketeer's dueling blades- 21 pips'''==== | ||
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes-Transfer 5 | ||
+ | *4 Deadly Damage | ||
+ | *1 Mold Stuff-Find in Shadow if lost. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | *1 Ability-Cleanse | ||
+ | **21 | ||
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+ | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | ||
+ | |||
+ | ===='''Musketeer's Greatsword- (11) pips'''==== | ||
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes.Weapon is extremely well made. | ||
+ | *4 Deadly Damage | ||
+ | *1 Alt-Form, Poinard. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | **12 x3 35 Giovanni | ||
+ | |||
+ | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | ||
===='''Blade of Wall'''==== | ===='''Blade of Wall'''==== | ||
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*Cannot be shapechanged. | *Cannot be shapechanged. | ||
− | + | Accidentally created by wizard trying to create a Shovel of Colossal Excavation | |
===='''Alvah's Blade'''==== | ===='''Alvah's Blade'''==== | ||
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==='''Special Bows or Projectile Weapons'''=== | ==='''Special Bows or Projectile Weapons'''=== | ||
− | ===='''Duncan's Dragonhorn Recurve Bow'''. ==== | + | ==== '''Kolvir Musketeer Pistol''' (16)==== |
− | *2 Double Speed | + | [[File:Musketeer pistol.jpg|300 px]] |
− | *2 Combat Reflexes | + | |
+ | Each Musketeer carries 2 pistols. | ||
+ | |||
+ | *2 Vs Gun | ||
+ | *2 Double Damage | ||
+ | *1 Self-heal | ||
+ | *1 Alt-form: Pistol, eating knife. Other pistol is a spoon. | ||
+ | *1 Ability: Load in combat. | ||
+ | *1 Call to hand/ Return | ||
+ | **8 x3 Horde= 24 Doria | ||
+ | |||
+ | The internal capacity of the gun is 50 nails | ||
+ | |||
+ | ===='''Duncan's Dragonhorn Recurve Bow'''. ==== | ||
+ | *2 Double Speed | ||
+ | *2 Combat Reflexes | ||
*2 Vs Guns | *2 Vs Guns | ||
*2 Summon to Hand. | *2 Summon to Hand. | ||
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*1 Ability: Call to Hand/ Return | *1 Ability: Call to Hand/ Return | ||
*1 Ability: Cleanse on Demand | *1 Ability: Cleanse on Demand | ||
− | *1 Ability: Load while in | + | *1 Ability: Load while in command. |
**14 x 3=42. (Sala Tak Alara) | **14 x 3=42. (Sala Tak Alara) | ||
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==='''Boots'''=== | ==='''Boots'''=== | ||
− | ===='''Ranger Boots'''. | + | ===='''Ranger Boots'''. 18==== |
*2 Double Speed. 5 Transfer. Expresses as really easy to run in. | *2 Double Speed. 5 Transfer. Expresses as really easy to run in. | ||
*2 VS Guns. Expresses protecting feet from ground debris. | *2 VS Guns. Expresses protecting feet from ground debris. | ||
*2 Double Damage. When used for kicking. | *2 Double Damage. When used for kicking. | ||
+ | *1 Vs Weapons. 5 Transfer | ||
*1 Self Healing. Damage to the boots is easy to repair | *1 Self Healing. Damage to the boots is easy to repair | ||
*1 Alt-form: Ranger boot, Casual camping shoes | *1 Alt-form: Ranger boot, Casual camping shoes | ||
− | ** | + | **18 |
===='''Agrom's Boots'''. 12==== | ===='''Agrom's Boots'''. 12==== | ||
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*1 Ability: Clean coat and wearer on demand. | *1 Ability: Clean coat and wearer on demand. | ||
− | ===='''Shaz Far Suit'''. | + | ===='''Shaz Far Suit'''. 34. ==== |
*4 Amber Vitality 5 transfer | *4 Amber Vitality 5 transfer | ||
*2 Double Speed 5 transfer | *2 Double Speed 5 transfer | ||
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*1 Ability-Arm/Disarm | *1 Ability-Arm/Disarm | ||
*2 N/N: | *2 N/N: | ||
+ | *1 Ability- Call to done/Return | ||
+ | **34 Pips | ||
− | + | ===='''Ranger Suit'''. (42) ==== | |
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− | ===='''Ranger Suit'''. ( | ||
*4 Amber Vitality 5 transfer | *4 Amber Vitality 5 transfer | ||
*2 Double Speed 5 transfer | *2 Double Speed 5 transfer | ||
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*1 Ability-Proof vs Drowning. | *1 Ability-Proof vs Drowning. | ||
*1 Ability-Arm/Disarm | *1 Ability-Arm/Disarm | ||
− | * | + | *1 Alt Form-Sleeping bag |
*1 Ability-Grow to suit the individual owner. | *1 Ability-Grow to suit the individual owner. | ||
*1 Ability-Pouch of holding. 2'x 2' | *1 Ability-Pouch of holding. 2'x 2' | ||
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*1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer | *1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer | ||
*1 Ability-Camouflage coloring. | *1 Ability-Camouflage coloring. | ||
− | ** | + | **42 Pips |
x3 Horde-126-Julian | x3 Horde-126-Julian | ||
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*2 Shadow Path | *2 Shadow Path | ||
**38x3 horde Gerard. | **38x3 horde Gerard. | ||
− | + | Wrote over Kolvir musketeers | |
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===='''Giovanni's Coat of Holding'''-24 pips ==== | ===='''Giovanni's Coat of Holding'''-24 pips ==== | ||
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**Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | **Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | ||
**Appears well-maintained, as if used, worn and mended. | **Appears well-maintained, as if used, worn and mended. | ||
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==='''Other Clothing Articles'''=== | ==='''Other Clothing Articles'''=== | ||
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*1 Ability-Call to don/Return | *1 Ability-Call to don/Return | ||
− | ===='''Dragon Bracer- | + | ===='''Dragon Bracer-34'''==== |
*9-Invulnerable- Transfer 5 | *9-Invulnerable- Transfer 5 | ||
*14-Regeneration-Transfer 10 | *14-Regeneration-Transfer 10 | ||
− | *11 Ability- Immune to Poison | + | *11 Ability- Immune to Poison-Transfer 10 |
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
− | ==''' | + | =='''Misc'''== |
− | + | ==='''Mithril hair ring''' (68 +10)=== | |
− | + | [[File:Birdiehairring.jpg|150 px]] | |
− | * | + | *4 Invulnerable Armor, 5 Transfer |
− | * 2 | + | *2 Double Speed, 5 Transfer |
− | * | + | *4 Immense Vitality, 5 Transfer |
− | * | + | *2 Danger Sense, 5 Transfer |
− | * | + | *4 Regeneration, 10 Transfer |
− | * | + | *4 Ability-Heal Animal- Regeneration. 10 Transfer |
− | * | + | *1 Call to Hand. |
− | * | + | *10 Attuned. If taken it burns the thief till Birdie returns it to her hair. The thief will be scared anyplace they touched it till healed using the Jewel of Judgment, |
− | * | + | **68 |
+ | ===='''Ring's spike'''(10)==== | ||
+ | *1 Vitality. | ||
+ | *4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest. | ||
+ | *4 Deadly Damage. | ||
+ | *1 Ability: Return to ring. Call to hand | ||
+ | **10 | ||
− | + | The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was. Margot re-gifted it when she took Birdie into her service. Birdie had no idea how powerful it is. It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring. She wears it constantly, even while sleeping. Its only off her when she bathes. She has said it is the most wonderful thing she owns. | |
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− | + | When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. | |
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− | + | =='''Musical Instruments'''== | |
− | + | ==='''Recorder-5'''=== | |
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− | + | A 9 hole recorder . perfect pitch | |
+ | *4 Invulnerable-Basically unbreakable. | ||
+ | *1 rack a spell-Volume control | ||
− | ===''' | + | (Usable for any style of instrument you find suitable. ) |
− | + | ==='''Harp-6 pips'''=== | |
− | *4 Invulnerable | + | A small stringed lap harp made of walnut and ebony. Mithril strings. |
− | * | + | *4 Invulnerable |
− | *1 | + | *1 Able to Speak -Remembers songs played and can repeat them. |
− | *1 | + | *1 Rack a spell-Variable amplification |
− | * | + | **6 pips |
+ | ==='''Blue Guitar''' 3=== | ||
+ | *1 Extra Hard | ||
+ | *1 Ability-Molded to Duncan. Always in tune. | ||
+ | *1 Ability-Summon to Hand. | ||
− | ===''' | + | *Spasa of Music-Ufgutha |
− | + | **Remember Any Song its played and repeat it at will.. | |
− | + | ==='''Venki's Lullaby Harps''' 10=== | |
− | + | Various descriptions.. | |
− | + | *4 Invulnerable | |
− | + | *1 Able to Speak -Remembers songs played and can repeat them. | |
− | *4 | + | *4 Ability-Ultra Sleep |
− | *1 | + | *1 ability-Variable amplification. |
− | * | + | **10 |
− | *1 | + | ==='''Gonzala's Case''' 33=== |
− | ** | + | [[File:Gonzala-case.jpg|300 px]] |
− | + | *2 Chaos Vitality | |
− | + | *1 Confers movement | |
− | *2 | ||
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− | *1 | ||
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*4 Invulnerable | *4 Invulnerable | ||
− | * | + | *2 Deadly Damage |
− | *2 | + | *2 Speak and Sing. |
− | + | **Operates as heightened personal anticipation rather then speech. | |
− | + | *4 Seek in Shadow | |
− | + | **Operates in the manner Corwin retrieved Grayswandir after his escape | |
− | *2 | + | *4 Regeneration-10 Transfer |
− | *2 | + | **Operates on touch to cure wounds, poisoning, indigestion, and intoxication. |
− | * | + | *2 Alt-Form: Chain. 2 pips representing the complexity of the transformation. |
− | *1 Ability: Call/ | + | ** Operates as a second chain holding dog tags. Wearer grabs the chain and tugs to make the chain separate and shift to case form. |
− | *1 Ability | + | *2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate. |
− | * | + | *10 Ability: Multi-Level. |
− | ** | + | *1 Ability: Call to Hand/Return |
− | + | *1 Ability: Pack Case. | |
− | + | **Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case. | |
− | + | ** Item operates as 3 separate guitar case levels | |
− | * | + | ***Main and obvious level: Musical instrument as appropriate to the user. Tool Case. Folder for sheet music. |
− | ** | + | ***Hidden Level One:Usually general supplies |
− | + | ***Hidden Level Two.Usually weaponry | |
− | ==''' | + | **33 |
− | ===''' | + | |
− | [[File: | + | =='''Cooking Equipment'''== |
− | + | ==='''Stone Soup Kitchens-55 pips'''=== | |
+ | [[File:Stone Soup Kitchens.jpg|250 px]] | ||
− | + | A camp set. Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up). | |
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− | + | *4 Amber Vitality. | |
− | + | *1 Confers Mobility. Expresses as components moving of their own accord at the desires of the owner. | |
− | + | *2 Amber Stamina. | |
− | + | *4 Invulnerable. | |
− | + | *4 Tongues. Cooks knowledge. | |
− | + | *2 Danger Sense. Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc. | |
− | + | *4 Mold Reality. Expresses as the ability to shape any matter to the best of its type. A dried, moldy rotted potato can be changed into the best of its type. A tiny fragment of the item can be made to a full pot. Any item that is put in a pot of the set is made into the best of its type. Non-magical items only. | |
− | * | + | *4 Regeneration. All foods made with the set have general healing powers to the consumer. They feel refreshed, invigorated. |
− | + | *4 Limited Shapechange. All items can grow in size. Change shape as needed. | |
− | + | *4 Ability. Reassembles. If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. | |
− | + | *4 Ability. Collapsible. Each item has a True Form that it lives as till in use. Tankards, skillets, Iron bars. | |
− | + | *4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it. | |
− | + | *2 Named and Numbered Spells. Can hold 12 cooking related spells. | |
− | + | Total 55 | |
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− | ==''' | + | ==='''Camp Chair'''=== |
− | + | *2 Vs Guns: Supports big men in Armor with someone in their lap. | |
− | + | *1 Ability: on/off display personal,device | |
− | + | *1 Ability: Cleanse on,demand | |
− | + | *1 alt form: wood box the size of a deck of cards. Box is unopenable | |
− | + | **5 pips | |
− | *2 Vs | ||
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− | *1 | ||
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− | + | Common among the Rangers | |
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− | === | + | ==='''Samovar'''=== |
− | + | ===='''Damian's Samovar''' (46)==== | |
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− | + | [[File:Samovar1.jpg|200 px]] | |
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− | + | Samovar set in crystal and mithril. 10 glasses come with it. Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike. | |
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− | + | *1 Double Stamina-5 Transfer. When tea is drunk the transfer restores stamina | |
− | * | + | *4 Invulnerable |
− | *2 | + | *2 Rapid Healingn- Sam over recovers from use quickly |
− | * | + | *2 N/N Samovar, 10 glass, Fire Pot-adjustable |
− | *1 Ability: | + | *1 Ability: Cleanse Samovar & Glasses |
− | ** | + | **10 x3 Horde =30 Dart of Hale |
− | === | + | ====Glasses==== |
− | + | *2 Vs Guns | |
− | *2 Vs | + | *1 Ability: Purify Poison |
− | + | **3. X3 horde 9. Dart of Hale | |
− | *1 Ability: | ||
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− | ==''' | + | ==='''Small Glass Barrel'''-(23)=== |
− | + | [[File:Glass barrel.jpg|200 px]] | |
− | + | *4 Invulnerable | |
− | *4 Invulnerable- | + | *2 Rapid Heal |
− | + | *1 Ability-Temp Control | |
+ | *1 Ability: Purified poisons | ||
+ | **8. x3 horde=24. Dart of Hale | ||
+ | Gift from Dart of Hale | ||
− | + | ==='''Absynth'''=== | |
− | ===''' | + | ==='''Dolkian Syphon Coffee Maker (5 Pips)'''=== |
− | A | + | A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following. |
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− | + | [[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]] | |
− | *1 Extra Hard | + | *1 Mobility-Speed-Efficient |
− | *1 | + | *1 Extra Hard-Unbreakable glass. |
− | *1 | + | *1 Alt Form-Upright to brew, Flat to store. |
− | + | *1 Heats to cook or keep. While set up, brew stays hot without going bitter. | |
− | * | + | *1 Ability-Proof against poison. |
− | ** | + | **5 Pips |
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− | + | Some versions have a 2 pip Named and Numbered Forms that makes it change size. | |
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− | + | Dolkian homes will usually have a siphon coffee maker. This type is highly prized. There are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank. | |
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− | == | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> |
− | [[File: | ||
− | + | =='''Margot's Stuff'''== | |
− | + | ==='''Margot's Barrels'''=== | |
− | + | These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels. | |
− | + | *Armor-4-Invulnerable | |
− | + | *Intel-1-Understand instructions and convey contents | |
− | + | *Alt Form-1 -Open or closed. | |
− | *4 | + | *Ability-1-Purify-Removes impurities & poisons |
− | * | + | *Ability-1-Weight-weighs 1/10 of full weight when in use. |
− | + | *ability-2-transport-Contents can transfer, whole or in part, from one barrel to another. The range apparently stretches from Amber to Diaga. | |
− | + | *Horde-*3-The creation of these barrels is a skill Dame Margot has and she alone can fine tune the raw materials into barrels that fit within her Barrel Storage System. | |
− | * | + | The Jewel of Judgement was used in creating this ability for Margot. |
− | * | + | *30 pips |
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− | ==''' | + | ==='''Margot's Pots and Pans'''=== |
− | + | *4 Armor-Invulnerable to damage | |
− | + | *1 Speak :-communicate contents and cooking process | |
+ | *2 N&N Form-2-Each pot in this series has the shape of a small castiron egg pan as well as 11 other forms. | ||
+ | x3 Horde 21 pips | ||
+ | Originally created using the Jewel of Judgement. As with the Tools, Margot often gifts these to graduating assistants. | ||
− | + | ==='''Margot's Cooking Tools'''=== | |
+ | *4 Engine Speed. Transfer 5 | ||
+ | *2 Combat Reflexes. Transfer 5 | ||
+ | *4 Deadly Damage | ||
+ | *2 N&N forms- | ||
+ | *1 Ability-destroy poisons | ||
+ | Horde*3 69 Pips | ||
+ | Originally created using the Jewel of Judgement. Includes knives, ladles, and other tools. Over the millennia she has often gifted collections of a dozen tools to her assistant who have moved on in careers as head cooks in many royal and noble houses or have started many restaurants throughout the Golden Circle. Having a set of her tools is a sign of high regard and is often a point of pride for the employers who hire those with Dame Margot's instruction and approval. | ||
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+ | Most people carry an eating knife and spoon as a normal accouterments. Margot carries 3 of the tools of this set, one of which is always a small paring knife. | ||
+ | ==='''Margot's Teaching Platters'''=== | ||
+ | *4 Invulnerable | ||
+ | *1 Agility-Produce Item twice a day. On Demand. | ||
+ | x3 Horde | ||
+ | **15 | ||
− | + | Known Owners: | |
− | * | + | *Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits |
− | + | *King Vance:Carne Asada Burritto | |
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− | + | Anyone who has spent time in the kitchen with Dame Margot will have at least one of these. | |
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− | [[File: | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> |
− | + | =='''<big>Party Supplies</big>'''== | |
+ | ==='''Arloxedra's Ashtry'''=== | ||
+ | * ashtray. | ||
+ | **4 Invulnerable | ||
+ | **4 Deadly Damage | ||
+ | **1 Mold Shadow Stuff(findable in shadow) | ||
+ | **1 Alt/Form Ashtray/Frisbee of death, | ||
+ | **4 Ability-Attracts smoke, scents, ash, | ||
+ | **4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray, | ||
+ | **1 Ability-Call to hand | ||
+ | **19 | ||
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− | ==== | + | ==='''Fire Starters'''=== |
− | + | ===='''Fire Stick''' 3==== | |
− | + | [[File:Fire stick match.jpg|150 px]] | |
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− | ===''' | + | *2 Ability- Start fire |
− | [[File: | + | *1 Ability: Call to hand/Return |
+ | **3 x3 horde=9 Chaosian Merchant | ||
+ | ===='''Lighter''' 6==== | ||
+ | [[File:Henry lighter.jpg|125px]] | ||
+ | *1 Ability: Create Fire in desired small fashion. | ||
+ | *1 Ability: Call to Hand | ||
+ | **2 x3 Horde=6 Henry | ||
− | * | + | ==='''Cigar Case''' 5=== |
− | * | + | [[File:Henry's Cigar case.jpg|150px]] |
− | *1 Ability | + | *2 VS Guns |
− | *1 Ability: | + | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh. |
− | ** | + | *1 Ability: Refill Cigar spaces from the Cigar box at home. |
− | + | *1 Ability: Call to Hand/ Return | |
+ | **5 Henry. | ||
− | ===''' | + | ==='''Cigar Box''' 7=== |
− | [[File: | + | [[File:Henry's cigar box.jpg|150px]] |
+ | *2 Vs Guns | ||
+ | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh. | ||
+ | *1 Ability: Items within can be summoned remotely by the owner. | ||
+ | *1 Ability: Keep Contents fresh. | ||
+ | *2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow | ||
+ | **7 Henry | ||
− | + | This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times. | |
− | |||
− | + | ==='''Pipes'''=== | |
− | * | + | ===='''Pipe''' 7==== |
− | *1 | + | *2 Vs Guns |
− | *1 | + | *1 Ability: Keep fires despite weather |
− | * | + | *1 Ability: Call to hand/Return |
− | *1 Ability | + | *2 N/N: Briar, Churchwarded, Long Clay, Glass |
− | ** | + | *1 Ability: Clean |
+ | **7 | ||
− | + | ===='''Clay Pipe'''. 9==== | |
+ | *4 Invulnerable to Breaking | ||
+ | *2 Double Damage when used to thump someone. | ||
+ | *1 Ability: Keeps fire despite weather | ||
+ | *1 Ability: Call to hand/Return | ||
+ | *1 Ability: Clean | ||
+ | **4 | ||
− | + | This is for a clay pipe but any style pipe could be used. | |
− | + | ===='''Pente Plains Smoke Kit'''. 7==== | |
+ | Herb Container and smoking pipe. | ||
− | + | [[File:Penteplains cig holder.jpg|200 px]] | |
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− | + | *1 Animal Vitality | |
− | * | + | *1 Double Stamina |
− | *1 | + | *2 Vs Guns |
− | * | + | *1 alt-form-Not a single alternate form. Item's general appearance can be personalized. |
− | + | **Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve. | |
− | + | *1 Ability-Transfer from connected container. | |
+ | *1 Ability-Light Stick. Will light herb in the pip or light as a flame. | ||
+ | ** 7 | ||
+ | Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized. | ||
+ | |||
+ | ==='''Pente Plain-Euphoria Plate''' 3 === | ||
+ | |||
+ | [[File:Euphoria plate.jpg|200 px]] | ||
− | + | *1 Animal Vitality. Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dry. Insects and scavengers will stay away from it. Except human scavengers of course. | |
− | * | + | *1 Ability: Clean product. Separates seeds, sticks and other product. |
− | + | *1 Ability: Pipes and other items placed on the plate can be cleaned instantly. Pipe and pipe piece residue will be stacked separately. | |
− | + | **3 | |
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− | *1 | ||
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− | ** | ||
− | + | ===''' Tankard & Glasses'''=== | |
− | + | ===Mug of Stealth 4=== | |
− | + | [[File:Gorshtan-alvah.jpg|150px]] | |
− | |||
− | |||
− | + | ====Assembled races 4 ==== | |
+ | Free Bound. | ||
+ | *Elemental:(1):Water | ||
+ | *Spasa:(1):Water, Blending, Cleanliness, Song | ||
+ | *Avasa:(2):Water, Blending, Speed | ||
− | + | Inhabited by an Avasa of Blending (Gorshtan, in possession of tome) | |
− | + | *1 Ability: Keep Drink a constant temperature. ''Water Elemental'' | |
− | *1 Ability: | + | *1 Ability: Clean. ''Spasa of Cleanliness'' |
− | *1 Ability: | + | *1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending'' |
− | + | *1 Ability: Call on Demand/ Return. ''Avasa of Speed.'' | |
− | + | **4. Paid by Gorshtan | |
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− | ==''' | + | ==='''Giovanni's Tankard'''-16 pips=== |
− | ===''' | + | *4 Invulnerable |
− | * | + | *4 Deadly Damage |
− | **4 Invulnerable | + | *4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common. |
− | + | *1 Ability-Never spill. | |
− | + | *1 Ability- Neutralize Poison | |
− | + | *1 Ability- Temperature control | |
− | * | + | *1 Ability- Summon to hand. |
− | ** | + | ==='''Gangdis's Green Tankard''' 6 === |
− | ** | + | *4 Invulnerable |
− | + | *1 Find in Shadow | |
+ | *1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix. | ||
+ | **6 (6 Pips- Gift from Gerard) | ||
+ | ==='''Gangdis's Tin Tankard'''=== | ||
+ | *4 Invulnerable | ||
+ | *4 Deadly Damage | ||
+ | *1 Ability-Never spill. | ||
+ | *1 Ability- Neutralize Poison | ||
+ | *1 Ability- Temperature control | ||
+ | *1Ability- Summon to hand. | ||
+ | *1 Ability- Fills with whatever is poured in. Only a drop of liquid required. | ||
+ | **-(12 pips - Gift from Benedict) | ||
+ | ==='''Other Items'''=== | ||
+ | ===='''Van Real Glasses'''==== | ||
+ | [[File:Glasses.jpg|300 px]] | ||
+ | Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive. | ||
+ | |||
+ | Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one! | ||
− | ==='' | + | ====='''''Non Magical-2 pips'''''===== |
− | + | *2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc | |
− | |||
− | + | ====='''''Magical-6 pips'''''===== | |
− | + | *2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms | |
− | + | *1 ability – See through Invisibly. | |
− | ====''' | + | *1 ability -See through Illusions. |
− | + | *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | |
− | *1 | + | *1 Ability-Binocular/Microscope vision |
− | *1 | ||
− | * | ||
− | + | This is the 6 pip version as,sold commonly. However many versions exist. | |
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− | == | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> |
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− | ====''' | + | ==<big></big>'''Motorcycles'''== |
− | *4 | + | ==='''Gerard's Blue Harley-65'''=== |
− | *2 | + | *'''2 Chaos Vitality''' |
− | *1 | + | *'''16 Extraordinary Movement'''. Holds its riders to it. May carry 4 humans. Creates a protective sphere against speed effects to the riders |
− | * | + | *'''2 Amber Stamina''' |
− | * | + | *'''1 Combat training''' |
− | **4 | + | *'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion. |
− | + | *'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose. Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading. | |
− | + | *'''4 Extraordinary Psyche Sense.''' | |
+ | *'''4 Seek in Shadow''' Will seek its rider if separated | ||
+ | *'''4 Mold Reality''' Makes its road smoother when needed | ||
+ | *'''8 Item Extraordinary Regeneration. transfer 10'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle | ||
+ | *'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance. | ||
− | ====''' | + | ===='''Empowered''' ==== |
− | + | ||
+ | *The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber. | ||
+ | There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children) | ||
− | + | ==='''Corwin's Personal Motorcycle'''=== | |
+ | *2 Chaos Vitality | ||
+ | *4 Extraordinary Movement. | ||
+ | *2 Amber Stamina | ||
+ | *8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.'' | ||
+ | *2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.'' | ||
+ | *4 Extraordinary Psyche Sense. | ||
+ | *4 Seek in Shadow. ''Will seek its rider if separated'' | ||
+ | *4 Mold Reality. ''Makes its road smoother when needed'' | ||
+ | *8 Item Extraordinary Regeneration. | ||
+ | *8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.' | ||
+ | |||
+ | ''There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions'' | ||
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− | ===''' | + | ==='''Brand's Personal Motorcycle'''=== |
+ | *2 Chaos Vitality | ||
+ | *4 Extraordinary Movement. | ||
+ | *2 Amber Stamina | ||
+ | *8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.'' | ||
+ | *2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.'' | ||
+ | *4 Extraordinary Psyche Sens. | ||
+ | *4 Seek in Shadow. ''Will seek its rider if separated'' | ||
+ | *4 Mold Reality. ''Makes its road smoother when needed'' | ||
+ | *8 Item Extraordinary Regeneration. transfer 5-''Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle'' | ||
+ | *8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.' | ||
+ | |||
+ | ''There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions'' | ||
− | + | ==='''Caine's Personal Motorcycle 26'''=== | |
+ | *2 Combat Training. Design efficient for a combat Vehicle. Weaponry positions well placed. Primary forward Weapon Pod. 2 secondary side Pods. Rear Pod for liquid dispensers. | ||
+ | *4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.'' | ||
+ | *2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.'' | ||
+ | *1 Mold stuff. ''Makes its road smoother when needed'' | ||
+ | *4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time. | ||
+ | x2 n/n | ||
+ | 26 total | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>== | |
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− | == | + | ===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>=== |
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− | ==== | + | ===='''Arden Ranger's Horse''' 20==== |
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− | + | *2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless) | |
− | *1 | + | *2 Double Speed( race horse speeds for long periods of time |
− | *1 | + | *2 Combat Reflexives(Combat mount) |
− | + | *2 Armor vs Guns | |
− | + | *2 Speak & Sing (extremely well trained with a high animal intelligence.) | |
− | + | *2 Danger Sense | |
+ | *2 Resistance (Resistance to the tampering of outside magical elements) | ||
+ | *1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.) | ||
+ | *2 Rapid Heal | ||
+ | *1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) | ||
+ | *2 Bonds to Owner | ||
+ | *Subtotal 20 | ||
+ | **Hordex3(Julian) | ||
+ | *Total-60(Julian) | ||
+ | |||
+ | =====If Claimed===== | ||
+ | The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
+ | |||
+ | ===='''Stable Horses'''(18)==== | ||
+ | These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | ||
− | + | *4 Amber Vitality | |
− | *4 | + | *2 Double Speed |
− | + | *2 Double Stamina- | |
− | + | Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. | |
− | + | *1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | |
− | + | *1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | |
− | + | *1 Able to Speak-These horses understand Thari to the degree a horse can. Iit will do as told in most instances. They are not conversational of course. | |
− | + | *follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | |
− | + | *1 Self-Heal-The general line of stable horses will heal better then most horse. | |
− | + | *2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | |
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=====If Claimed===== | =====If Claimed===== | ||
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
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===='''Ranger Animals'''==== | ===='''Ranger Animals'''==== | ||
====='''Ranger Master Horse''' 40===== | ====='''Ranger Master Horse''' 40===== | ||
Line 1,677: | Line 1,467: | ||
**32 [[Druid Council of Pacifica]] | **32 [[Druid Council of Pacifica]] | ||
− | ==='''[[Pacifica]] Interceptor Body Armor''' (4)=== | + | ==='''[[Pacifica]] Interceptor Body Armor ''' |
+ | (4)=== | ||
* Good Body Armor | * Good Body Armor | ||
x | x |