Editing Zine Version-General artifacts
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Latest revision | Your text | ||
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Known Owners: | Known Owners: | ||
*Sir Carston Brak of Adagalasck | *Sir Carston Brak of Adagalasck | ||
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===='''Fighting Blade-5 pips'''==== | ===='''Fighting Blade-5 pips'''==== | ||
*4 Deadly Damage | *4 Deadly Damage | ||
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*Shadow Wide *4 Benedict | *Shadow Wide *4 Benedict | ||
− | ===='''Trident Dagger- | + | ===='''Trident Dagger-10'''==== |
[[File:Trident dagger.jpg|300 px]] | [[File:Trident dagger.jpg|300 px]] | ||
Trident Dagger | Trident Dagger | ||
− | *4 Deadly Damage | + | *4} Deadly Damage |
− | * | + | *4}Invulnerable to Damage |
− | *1 | + | *1}Rack a spell-Ink Wound-Causes a black discoloration after healing |
− | *1 | + | *1}Rack Spell-Return to hand |
− | + | ||
+ | The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one. | ||
+ | |||
===='''Knife''' 21 ==== | ===='''Knife''' 21 ==== | ||
Line 57: | Line 57: | ||
**21 | **21 | ||
− | A potent fighting knife. | + | A potent and Verdi tap fighting knife. |
===='''War Blade'''. 9==== | ===='''War Blade'''. 9==== | ||
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**36 Each | **36 Each | ||
**N/N quantity: 12 Blades: Valhurst, Martin | **N/N quantity: 12 Blades: Valhurst, Martin | ||
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+ | ===='''Musketeer's dueling blades- 21 pips'''==== | ||
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes-Transfer 5 | ||
+ | *4 Deadly Damage | ||
+ | *1 Mold Stuff-Find in Shadow if lost. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | *1 Ability-Cleanse | ||
+ | **21 | ||
+ | |||
+ | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | ||
+ | |||
+ | ===='''Musketeer's Greatsword- (11) pips'''==== | ||
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes.Weapon is extremely well made. | ||
+ | *4 Deadly Damage | ||
+ | *1 Alt-Form, Poinard. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | **12 x3 35 Giovanni | ||
+ | |||
+ | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | ||
===='''Blade of Wall'''==== | ===='''Blade of Wall'''==== | ||
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*Cannot be shapechanged. | *Cannot be shapechanged. | ||
− | + | Accidentally created by wizard trying to create a Shovel of Colossal Excavation | |
===='''Alvah's Blade'''==== | ===='''Alvah's Blade'''==== | ||
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==='''Special Bows or Projectile Weapons'''=== | ==='''Special Bows or Projectile Weapons'''=== | ||
+ | ==== '''Kolvir Musketeer Pistol''' (16)==== | ||
+ | [[File:Musketeer pistol.jpg|300 px]] | ||
+ | |||
+ | Each Musketeer carries 2 pistols. | ||
+ | |||
+ | *2 Vs Gun | ||
+ | *2 Double Damage | ||
+ | *1 Self-heal | ||
+ | *1 Alt-form: Pistol, eating knife. Other pistol is a spoon. | ||
+ | *1 Ability: Load in combat. | ||
+ | *1 Call to hand/ Return | ||
+ | **8 x3 Horde= 24 Doria | ||
+ | |||
+ | The internal capacity of the gun is 50 nails | ||
+ | |||
===='''Duncan's Dragonhorn Recurve Bow'''. ==== | ===='''Duncan's Dragonhorn Recurve Bow'''. ==== | ||
*2 Double Speed | *2 Double Speed | ||
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*1 Ability: Call to Hand/ Return | *1 Ability: Call to Hand/ Return | ||
*1 Ability: Cleanse on Demand | *1 Ability: Cleanse on Demand | ||
− | *1 Ability: Load while in | + | *1 Ability: Load while in command. |
**14 x 3=42. (Sala Tak Alara) | **14 x 3=42. (Sala Tak Alara) | ||
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==='''Boots'''=== | ==='''Boots'''=== | ||
− | ===='''Ranger Boots'''. | + | ===='''Ranger Boots'''. 18==== |
*2 Double Speed. 5 Transfer. Expresses as really easy to run in. | *2 Double Speed. 5 Transfer. Expresses as really easy to run in. | ||
*2 VS Guns. Expresses protecting feet from ground debris. | *2 VS Guns. Expresses protecting feet from ground debris. | ||
*2 Double Damage. When used for kicking. | *2 Double Damage. When used for kicking. | ||
+ | *1 Vs Weapons. 5 Transfer | ||
*1 Self Healing. Damage to the boots is easy to repair | *1 Self Healing. Damage to the boots is easy to repair | ||
*1 Alt-form: Ranger boot, Casual camping shoes | *1 Alt-form: Ranger boot, Casual camping shoes | ||
− | ** | + | **18 |
===='''Agrom's Boots'''. 12==== | ===='''Agrom's Boots'''. 12==== | ||
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*1 Ability: Clean coat and wearer on demand. | *1 Ability: Clean coat and wearer on demand. | ||
− | ===='''Shaz Far Suit'''. | + | ===='''Shaz Far Suit'''. 34. ==== |
*4 Amber Vitality 5 transfer | *4 Amber Vitality 5 transfer | ||
*2 Double Speed 5 transfer | *2 Double Speed 5 transfer | ||
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*1 Ability-Arm/Disarm | *1 Ability-Arm/Disarm | ||
*2 N/N: | *2 N/N: | ||
+ | *1 Ability- Call to done/Return | ||
+ | **34 Pips | ||
− | + | ===='''Ranger Suit'''. (42) ==== | |
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− | ===='''Ranger Suit'''. ( | ||
*4 Amber Vitality 5 transfer | *4 Amber Vitality 5 transfer | ||
*2 Double Speed 5 transfer | *2 Double Speed 5 transfer | ||
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*1 Ability-Proof vs Drowning. | *1 Ability-Proof vs Drowning. | ||
*1 Ability-Arm/Disarm | *1 Ability-Arm/Disarm | ||
− | * | + | *1 Alt Form-Sleeping bag |
*1 Ability-Grow to suit the individual owner. | *1 Ability-Grow to suit the individual owner. | ||
*1 Ability-Pouch of holding. 2'x 2' | *1 Ability-Pouch of holding. 2'x 2' | ||
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*1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer | *1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer | ||
*1 Ability-Camouflage coloring. | *1 Ability-Camouflage coloring. | ||
− | ** | + | **42 Pips |
x3 Horde-126-Julian | x3 Horde-126-Julian | ||
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*2 Shadow Path | *2 Shadow Path | ||
**38x3 horde Gerard. | **38x3 horde Gerard. | ||
− | + | Wrote over Kolvir musketeers | |
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===='''Giovanni's Coat of Holding'''-24 pips ==== | ===='''Giovanni's Coat of Holding'''-24 pips ==== | ||
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**Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | **Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | ||
**Appears well-maintained, as if used, worn and mended. | **Appears well-maintained, as if used, worn and mended. | ||
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==='''Other Clothing Articles'''=== | ==='''Other Clothing Articles'''=== | ||
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*1 Ability-Call to don/Return | *1 Ability-Call to don/Return | ||
− | ===='''Dragon Bracer- | + | ===='''Dragon Bracer-34'''==== |
*9-Invulnerable- Transfer 5 | *9-Invulnerable- Transfer 5 | ||
*14-Regeneration-Transfer 10 | *14-Regeneration-Transfer 10 | ||
− | *11 Ability- Immune to Poison | + | *11 Ability- Immune to Poison-Transfer 10 |
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
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=='''Misc'''== | =='''Misc'''== | ||
==='''Mithril hair ring''' (68 +10)=== | ==='''Mithril hair ring''' (68 +10)=== | ||
[[File:Birdiehairring.jpg|150 px]] | [[File:Birdiehairring.jpg|150 px]] | ||
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*4 Invulnerable Armor, 5 Transfer | *4 Invulnerable Armor, 5 Transfer | ||
*2 Double Speed, 5 Transfer | *2 Double Speed, 5 Transfer | ||
Line 681: | Line 565: | ||
**10 | **10 | ||
− | The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was. Margot | + | The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was. Margot re-gifted it when she took Birdie into her service. Birdie had no idea how powerful it is. It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring. She wears it constantly, even while sleeping. Its only off her when she bathes. She has said it is the most wonderful thing she owns. |
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. | When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. | ||
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=='''Musical Instruments'''== | =='''Musical Instruments'''== | ||
Line 768: | Line 574: | ||
A 9 hole recorder . perfect pitch | A 9 hole recorder . perfect pitch | ||
*4 Invulnerable-Basically unbreakable. | *4 Invulnerable-Basically unbreakable. | ||
− | * | + | *1 rack a spell-Volume control |
(Usable for any style of instrument you find suitable. ) | (Usable for any style of instrument you find suitable. ) | ||
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==='''Harp-6 pips'''=== | ==='''Harp-6 pips'''=== | ||
A small stringed lap harp made of walnut and ebony. Mithril strings. | A small stringed lap harp made of walnut and ebony. Mithril strings. | ||
*4 Invulnerable | *4 Invulnerable | ||
*1 Able to Speak -Remembers songs played and can repeat them. | *1 Able to Speak -Remembers songs played and can repeat them. | ||
− | *1 | + | *1 Rack a spell-Variable amplification |
**6 pips | **6 pips | ||
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==='''Blue Guitar''' 3=== | ==='''Blue Guitar''' 3=== | ||
*1 Extra Hard | *1 Extra Hard | ||
Line 793: | Line 597: | ||
*1 ability-Variable amplification. | *1 ability-Variable amplification. | ||
**10 | **10 | ||
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==='''Gonzala's Case''' 33=== | ==='''Gonzala's Case''' 33=== | ||
[[File:Gonzala-case.jpg|300 px]] | [[File:Gonzala-case.jpg|300 px]] | ||
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[[File:Samovar1.jpg|200 px]] | [[File:Samovar1.jpg|200 px]] | ||
− | Samovar set in crystal and mithril. 10 glasses come with it. Gift from Dart of Hale to Damian. Dart produces these and | + | Samovar set in crystal and mithril. 10 glasses come with it. Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike. |
*1 Double Stamina-5 Transfer. When tea is drunk the transfer restores stamina | *1 Double Stamina-5 Transfer. When tea is drunk the transfer restores stamina | ||
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*1 Ability: Cleanse Samovar & Glasses | *1 Ability: Cleanse Samovar & Glasses | ||
**10 x3 Horde =30 Dart of Hale | **10 x3 Horde =30 Dart of Hale | ||
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====Glasses==== | ====Glasses==== | ||
Line 881: | Line 683: | ||
==='''Absynth'''=== | ==='''Absynth'''=== | ||
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==='''Dolkian Syphon Coffee Maker (5 Pips)'''=== | ==='''Dolkian Syphon Coffee Maker (5 Pips)'''=== | ||
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*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits | *Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits | ||
*King Vance:Carne Asada Burritto | *King Vance:Carne Asada Burritto | ||
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Anyone who has spent time in the kitchen with Dame Margot will have at least one of these. | Anyone who has spent time in the kitchen with Dame Margot will have at least one of these. | ||
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
Line 1,041: | Line 835: | ||
**3 | **3 | ||
− | ==''' Tankard & Glasses'''== | + | ===''' Tankard & Glasses'''=== |
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===Mug of Stealth 4=== | ===Mug of Stealth 4=== | ||
[[File:Gorshtan-alvah.jpg|150px]] | [[File:Gorshtan-alvah.jpg|150px]] | ||
Line 1,072: | Line 865: | ||
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix. | *1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix. | ||
**6 (6 Pips- Gift from Gerard) | **6 (6 Pips- Gift from Gerard) | ||
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==='''Gangdis's Tin Tankard'''=== | ==='''Gangdis's Tin Tankard'''=== | ||
*4 Invulnerable | *4 Invulnerable | ||
Line 1,192: | Line 984: | ||
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | ||
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*4 Amber Vitality | *4 Amber Vitality | ||
*2 Double Speed | *2 Double Speed | ||
− | *2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | + | *2 Double Stamina- |
+ | Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. | ||
+ | *1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | ||
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | *1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | ||
− | *1 Able to Speak-These horses understand Thari to the degree a horse can. | + | *1 Able to Speak-These horses understand Thari to the degree a horse can. Iit will do as told in most instances. They are not conversational of course. |
*follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | *follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | ||
*1 Self-Heal-The general line of stable horses will heal better then most horse. | *1 Self-Heal-The general line of stable horses will heal better then most horse. | ||
*2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | *2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | ||
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=====If Claimed===== | =====If Claimed===== | ||
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
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===='''Ranger Animals'''==== | ===='''Ranger Animals'''==== | ||
====='''Ranger Master Horse''' 40===== | ====='''Ranger Master Horse''' 40===== |