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Known Owners:
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Carston Brak of Adagalasck
*Sir Salas Quiden
 
 
 
===='''Fighting  Blade-5 pips'''====
 
===='''Fighting  Blade-5 pips'''====
 
*4 Deadly Damage  
 
*4 Deadly Damage  
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*Cannot be shapechanged.
 
*Cannot be shapechanged.
  
First accidentally created by  wizard trying to create a Shovel of Colossal Excavation. They are rare but are now a frequently copied item.
+
Accidentally created by  wizard trying to create a Shovel of Colossal Excavation
  
 
===='''Alvah's Blade'''====
 
===='''Alvah's Blade'''====
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**20
 
**20
  
===='''Ranger Suit'''. (43) ====
+
===='''Ranger Suit'''. (42) ====
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
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*1 Ability-Proof vs Drowning.
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
*2 N/N Forms-: Body Suit-Long Johns, Sleeping bag, Casual Clothes,
+
*1 Alt Form-Sleeping bag
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Grow to suit the individual owner.  
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability-Pouch of holding. 2'x 2'
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*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Camouflage coloring.
 
*1 Ability-Camouflage coloring.
**43 Pips
+
**42 Pips
 
x3 Horde-126-Julian
 
x3 Horde-126-Julian
 
   
 
   
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Worn by some Elites on light guard duty
 
Worn by some Elites on light guard duty
 
Worn by some Kolvir musketeers on light duty.
 
Worn by some Kolvir musketeers on light duty.
 
====Carly's Cut(28)====
 
*2 Chaos Vitality
 
*2 Double Speed 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*1 Speak
 
*1 Self-heal
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, kimono, work clothes motorcycle cut "AMBERITES"
 
*2 Shadow Path- Findable in Shadow
 
*1 Ability: Call to hand/Don/Return
 
*1 Ability: Cleanse 10 meter
 
**28
 
x3 Horde=84(28 Carly, 56 Random)
 
  
 
===='''Giovanni's Coat of Holding'''-24 pips ====
 
===='''Giovanni's Coat of Holding'''-24 pips ====
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**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
**Appears well-maintained, as if used, worn and mended.
 
**Appears well-maintained, as if used, worn and mended.
====Coat of Warmth.  3====
 
*1 vitality.
 
*1 alt-Form: coat, blanket
 
*1 Ability: variable temperature
 
**3
 
  
 
==='''Other Clothing Articles'''===
 
==='''Other Clothing Articles'''===
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*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
===='''Sleep Bracer'''. 2====
 
*1 Vitality
 
*1 Ability:  Keeps wearer asleep for 8 hours unless woken
 
**2
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
 
 
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
  
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
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==='''Mithril hair ring'''  (68 +10)===
 
==='''Mithril hair ring'''  (68 +10)===
 
[[File:Birdiehairring.jpg|150 px]]
 
[[File:Birdiehairring.jpg|150 px]]
Always worn by Birdie.
 
 
 
*4 Invulnerable Armor, 5 Transfer
 
*4 Invulnerable Armor, 5 Transfer
 
*2 Double Speed, 5 Transfer
 
*2 Double Speed, 5 Transfer
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**10
 
**10
  
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot.  He considered the artifact a simple masterpiece, as Margot was.  Margot eventually re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns. Rightly so.
+
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot.  He considered the artifact a simple masterpiece, as Margot was.  Margot re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns.
  
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
 
====Screamer. 4====
 
Usually a marble.
 
 
*1 vitality
 
*1 Ability: When activated it waits 10 minutes then makes a screeching, unpleasant sound around 100 decibels for 20 hours unless turned off by its owner.
 
*1 ability: if crushed it will make a clear piercing sound 1 octave above middle at 140 decibels for 2 hours.  This should break most glass.
 
*1 ability: Call to hand/return.
 
When first purchased the owner must coat it in their own blood.
 
**4
 
====Duster. 3====
 
This is a think blank book with about 30 pages.  When placed in a book shelf it will shake off all dust, webs, insects, and small animal from a unit 10'x12'x3'
 
*1 Vitality.
 
*2 Ability: remove dust, webs, insects & small animals like mice from 10'x12'x3 bookshelf.
 
**3
 
====Follow Light  5====
 
Usually a cloth scrap 2"x2".
 
*1 vitality
 
*2 mobility.
 
*2 ability: if anyone not attuned to the cloth enters proximity of 20' it floats behind them, making a bright colorful strobe light and a screeching noise at 100 decibels.  It will follow them for 10 hours.  It actively avoids capture.
 
**5
 
====Fink====
 
*1 Vitality:
 
*1 Ability: A 2"2" cloth.  Can be hidden in a book. If people in the room talk the cloth records.
 
 
=='''Tyros of Ludus Vexas Avaxala'''  (71)==
 
===Body Armor (18)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Combat Reflexes
 
*2 Vs Firearms
 
*4 Deadly Damage
 
*2 Rapid Healing
 
*2 N/N Forms: Ang Ri Style Armor, overcoat.
 
*1 Ability: Call to Hand/Return
 
**18 x3=54 Benedict
 
 
===Leg Armor (6)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
 
===Greaves (6)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*2 Amber Stamina
 
*1 Ability: call to don/Return
 
**6 x3=18 Benedict
 
 
===Vorpal Collar (6)===
 
*1 Animal Vitality
 
*4 Invulnerable: Mithril. Protection from Decapitation.
 
*1 Ability: Call to don/Return
 
**6x3=18 Benedict
 
 
===Boots(12)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*1 Ability: Call to Don/Return
 
**4 x3=12 Benedict
 
 
===Blades(2-16)===
 
*1 Animal Vitality
 
*2 Double Speed
 
*4 Deadly Damage
 
*1 Ability: Call to hand/Return
 
**8x3=24 Benedict
 
 
===Under Clothes (7)===
 
*1 Animal Vitality.
 
*2 Vs Firearms
 
*2 N/N Forms: Arming garb, daily clothes, other wear.
 
*1 Ability: Call to Don/ Return
 
*1 Ability: Cleanse clothes and wearer on demand
 
**7 x3=21
 
  
 
=='''Musical Instruments'''==
 
=='''Musical Instruments'''==
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A 9 hole recorder . perfect pitch
 
A 9 hole recorder . perfect pitch
 
*4 Invulnerable-Basically unbreakable.  
 
*4 Invulnerable-Basically unbreakable.  
*1Ability- each volume control
+
*1 rack a spell-Volume control
  
 
(Usable for any style of instrument you find suitable. )
 
(Usable for any style of instrument you find suitable. )
 
 
==='''Harp-6 pips'''===
 
==='''Harp-6 pips'''===
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
*4 Invulnerable
 
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.  
 
*1 Able to Speak -Remembers songs played and can repeat them.  
*1 Ability-Variable amplification
+
*1 Rack a spell-Variable amplification
 
**6 pips
 
**6 pips
 
 
==='''Blue Guitar'''  3===
 
==='''Blue Guitar'''  3===
 
*1 Extra Hard
 
*1 Extra Hard
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[[File:Samovar1.jpg|200 px]]
 
[[File:Samovar1.jpg|200 px]]
  
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and they are frequent gifts. They are not all alike.
+
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike.
  
 
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
 
*1 Double Stamina-5 Transfer.  When tea is drunk the transfer restores stamina
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*1 Ability: Cleanse Samovar & Glasses
 
*1 Ability: Cleanse Samovar & Glasses
 
**10  x3 Horde =30 Dart of Hale
 
**10  x3 Horde =30 Dart of Hale
See
 
  
 
====Glasses====
 
====Glasses====
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==='''Absynth'''===
 
==='''Absynth'''===
[[File:Absynthe.jpg|150px]]
 
  
 
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
 
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
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*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
 
*King Vance:Carne Asada Burritto
 
*King Vance:Carne Asada Burritto
*Lord Damian
 
*Baron Rede-3) plate of hot fried beef and cauliflower kabobs, large spicy carne asada breakfast burrito, fried chicken nuggets.
 
  
 
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
 
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
  
==='''Staff Plate of Production'''===
 
A square plate 12"x24".  A gift from Dame Margot to the dungeon staff to go with coffee.
 
*1 Ability: Produce 50 donuts, 5 times a day.  They are a mixture taken from a shadow Earth.
 
*1 Ability: Margot's Danish.
 
  
Dame Margot's kitchen makes batches of hundreds of danish several times a day that are able to be called for by various Staff Plates of Productions.  Theses may have meat fillings as well as sweets. 
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
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*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 
**6  (6 Pips- Gift from Gerard)
 
**6  (6 Pips- Gift from Gerard)
 
 
==='''Gangdis's Tin Tankard'''===
 
==='''Gangdis's Tin Tankard'''===
 
*4 Invulnerable
 
*4 Invulnerable
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These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
 
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
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*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**13
+
 
 
=====If Claimed=====
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed

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