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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''<big> Jeweled Amber's Repository of Treasures</big>'''</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''<big> Jeweled Amber's Repository of Treasures</big>'''</div> | ||
− | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> |
− | + | =='''Blades'''== | |
+ | ==='''General's Cavalry Blade-16 pips'''=== | ||
+ | Mithril Blade (The Cavalry Blade) | ||
+ | *A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes | ||
+ | *9} Engine Speed 4 - Speed 4-Transfer 5 | ||
+ | *4} Deadly Damage | ||
+ | *1} Mold Stuff-Find in Shadow | ||
+ | *1} Alt Form-Bowie knife | ||
+ | *1} Rack Spell-Return to hand | ||
− | + | ==='''Admiral's Navy Blade -21'''=== | |
+ | Mithril Blade (The Navy Blade) | ||
+ | Used by admirals on duty. | ||
+ | *7} Double Speed 2 -Transfer 5 | ||
+ | *7} Combat Reflexes 2-Transfer 5 | ||
+ | *4} Deadly Damage | ||
+ | *1} Mold Stuff-Find in Shadow if lost. | ||
+ | *1} Alt Form-short knife with serrated back for fish cleaning. | ||
+ | *1} ability-Return to hand | ||
− | + | ===Blade of Rebma (36)=== | |
+ | *2 Chaos Vitality | ||
+ | *2 Double Speed. 5 Transfer | ||
+ | *2 Combat Reflexes. 5 Transfer | ||
+ | *2 VS Guns | ||
+ | *4 Deadly Damage | ||
+ | *2 Speak & sing: Has a propensity to be concerned about Heraldry. Espeally about people he kills. | ||
+ | *2 Danger Sense. 5 Transfer | ||
+ | *2 Follow Shadow Path | ||
+ | *4 Regeneration. 10 Transfer | ||
+ | *2 N/N:Rebman Great Sword, Dueling Rapier, Long Sword, fencing blade, main gauche | ||
+ | *1 Ability: Call to hand/ Return to scabbard | ||
+ | *1 Ability: Attack anyone attempting to pick up weapon without permission of owner or Moire | ||
+ | **36 Each | ||
+ | **N/N quantity: 12 Blades: Valhurst, Martin** | ||
− | + | ==='''Musketeer's dueling blades- 21 pips'''=== | |
+ | *2 Double Speed 2 -Transfer 5 | ||
+ | *2 Combat Reflexes 2-Transfer 5 | ||
+ | *4 Deadly Damage | ||
+ | *1 Mold Stuff-Find in Shadow if lost. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | *1 Ability-Cleanse | ||
+ | |||
+ | ==='''Musketeer's Greatsword- 11 pips'''=== | ||
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes | ||
+ | *4 Deadly Damage | ||
+ | *1 Alt-Form, Poinard. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | **12 x3 35 Giovanni | ||
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===='''Adledross Marshal's Baton'''==== | ===='''Adledross Marshal's Baton'''==== | ||
[[File:Carston-baton.jpg]] | [[File:Carston-baton.jpg]] | ||
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Known Owners: | Known Owners: | ||
*Sir Carston Brak of Adagalasck | *Sir Carston Brak of Adagalasck | ||
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− | + | ==='''Blade of Wall'''=== | |
− | + | [[File:Carstonblade.jpg]] | |
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− | + | *4 pip Deadly Damage-Rearden blade. | |
− | + | *2 Double Speed due to metal lightness. | |
+ | *1 Pip Combat training specific to this blade. | ||
+ | *1 Pip Stamina. blade's lightness and custom design causes it to wear on wielder half as much as a similar blade. | ||
+ | *1 Ability-Call to hand | ||
+ | **9 total | ||
− | + | Known Owners: | |
+ | *Sir Carston Brak of Adagalasck | ||
+ | *Sir Areibah of Ichil | ||
+ | ==='''Fighting Blade-5 pips'''=== | ||
*4 Deadly Damage | *4 Deadly Damage | ||
− | *1 | + | *1-ability: Return to Hand/Return to Forge on death |
− | |||
− | + | A basic and dangerous fighting weapon anyone might have. | |
− | + | ==='''Trident Dagger-10'''=== | |
[[File:Trident dagger.jpg|300 px]] | [[File:Trident dagger.jpg|300 px]] | ||
Trident Dagger | Trident Dagger | ||
− | *4 Deadly Damage | + | *4} Deadly Damage |
− | * | + | *4}Invulnerable to Damage |
− | *1 | + | *1}Rack a spell-Ink Wound-Causes a black discoloration after healing |
− | *1 | + | *1}Rack Spell-Return to hand |
− | + | ||
+ | The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one. | ||
+ | |||
− | + | ==='''Knife''' 21 === | |
*7} Double Speed 2 -Transfer 5 | *7} Double Speed 2 -Transfer 5 | ||
*7} Combat Reflexes 2-Transfer 5 | *7} Combat Reflexes 2-Transfer 5 | ||
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**21 | **21 | ||
− | + | ==='''Vance's Blade -Angasrt'''=== | |
+ | **2 Chaos Vitality | ||
+ | **4 Engine Speed Transfer 5 | ||
+ | **4 Combat Mastery Transfer 5 | ||
+ | **4 Deadly Damage | ||
+ | **1 Able to Speak | ||
+ | **2 Danger Sense Transfer 5 | ||
+ | **1 Mold Shadow Stuff | ||
+ | **4 Limited Shape Shift | ||
+ | **4 Rack & Use Spells | ||
+ | **2 Ability- Return to Hand | ||
+ | **2 Ability-Replay Illusions of events it was present for. | ||
+ | ***Total 30 x 2=60 | ||
− | + | ==='''War Blade'''. 9=== | |
*4 pip Deadly Damage blade. | *4 pip Deadly Damage blade. | ||
*2 Double Speed due to metal lightness. | *2 Double Speed due to metal lightness. | ||
Line 67: | Line 127: | ||
**9 total | **9 total | ||
− | + | ===''' Rapier''' 22 === | |
*7} Double Speed 2 -Transfer 5 | *7} Double Speed 2 -Transfer 5 | ||
*7} Combat Reflexes 2-Transfer 5 | *7} Combat Reflexes 2-Transfer 5 | ||
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*1} ability-Return to hand | *1} ability-Return to hand | ||
− | + | ==='''Defender Blades'''=== | |
*1 Confers Mobility -Hovers in combat | *1 Confers Mobility -Hovers in combat | ||
*2 Double Speed. 5 Transfers | *2 Double Speed. 5 Transfers | ||
Line 84: | Line 144: | ||
A well known style of magical weapon popular in Black Zone worlds. | A well known style of magical weapon popular in Black Zone worlds. | ||
− | + | ==='''Gangdis's broadsword'''=== | |
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*2 Double Speed 5-transfer | *2 Double Speed 5-transfer | ||
*1 Stamina-(Fine Construction-light to use) 5-transfer | *1 Stamina-(Fine Construction-light to use) 5-transfer | ||
Line 168: | Line 155: | ||
**total 18 (18 pips -A gift from Oberon at his Awarding of Valorous Knight) | **total 18 (18 pips -A gift from Oberon at his Awarding of Valorous Knight) | ||
− | + | ==='''Blade of Colossal Excavation'''=== | |
− | [[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]] | + | [[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]] |
*2 Chaos Vitality-Feels eager to be used | *2 Chaos Vitality-Feels eager to be used | ||
*4 Engine Speed-Moves swiftly and exacting. | *4 Engine Speed-Moves swiftly and exacting. | ||
− | *4 Combat Mastery (Light | + | *4 Combat Mastery ( Light an easy to use) |
− | *8 Extraordinary damage- | + | *8 Extraordinary damage- |
*4 Tongues- Sense of Purpose. Eager for blood. No actual intellect. | *4 Tongues- Sense of Purpose. Eager for blood. No actual intellect. | ||
*Cannot be shapechanged. | *Cannot be shapechanged. | ||
− | + | ==='''Alvah's Blade'''=== | |
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[[File:Vulsar Blade.jpg|200px]] | [[File:Vulsar Blade.jpg|200px]] | ||
Line 193: | Line 178: | ||
*1 Ability-Call to Hand | *1 Ability-Call to Hand | ||
**total 39 | **total 39 | ||
− | + | ==='''Giovanni's Great sword''' === | |
− | |||
*4 Engine Speed 5-transfer | *4 Engine Speed 5-transfer | ||
*4 Endless Stamina 5-transfer | *4 Endless Stamina 5-transfer | ||
Line 205: | Line 189: | ||
**total 37 | **total 37 | ||
− | + | ==='''Galis-King Eric's Blade''' 49=== | |
[[File:Galis11.jpg|350 px]] | [[File:Galis11.jpg|350 px]] | ||
Line 222: | Line 206: | ||
**49 | **49 | ||
− | + | ===Agrom's Bat'lath-(27)=== | |
Mithril Blade | Mithril Blade | ||
Line 240: | Line 224: | ||
==''' Bows'''== | ==''' Bows'''== | ||
− | + | ==='''Long Bow''' 12=== | |
− | |||
[[File:Bow long.jpg|200px]] | [[File:Bow long.jpg|200px]] | ||
*2 Double Speed | *2 Double Speed | ||
Line 253: | Line 236: | ||
A standard magic bow | A standard magic bow | ||
− | + | ==='''Arrows''' 3=== | |
*2 Vs Guns. | *2 Vs Guns. | ||
*1 Ability: Return to Quiver. | *1 Ability: Return to Quiver. | ||
Line 259: | Line 242: | ||
x3 Horde. | x3 Horde. | ||
− | ====''' Arden Horse bow''' | + | === Kolvir Musketeer Pistol (16)=== |
+ | [[File:Musketeer pistol.jpg|300 px]] | ||
+ | |||
+ | Each Musketeer carries 2 pistols. | ||
+ | |||
+ | *2 Vs Gun | ||
+ | *2 Double Damage | ||
+ | *1 Self-heal | ||
+ | *1 Alt-form: Pistol, eating knife. Other pistol is a spoon. | ||
+ | *1 Ability: Load in combat. | ||
+ | *1 Call to hand/ Return | ||
+ | **8 x3 Horde= 24 Doria | ||
+ | |||
+ | The internal capacity of the gun is 50 nails | ||
+ | |||
+ | ===''' Arden Horse bow'''=== | ||
[[File:Bow-short.jpg|200px]] | [[File:Bow-short.jpg|200px]] | ||
*2 Double Speed | *2 Double Speed | ||
Line 269: | Line 267: | ||
*2 Ability: Arrows fired by the bow may be summoned back to the wielder | *2 Ability: Arrows fired by the bow may be summoned back to the wielder | ||
− | + | ==='''Duncan's Dragonhorn recurve Bow'''. === | |
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*2 Double Speed | *2 Double Speed | ||
*2 Combat Reflexes | *2 Combat Reflexes | ||
Line 307: | Line 276: | ||
*2 Ability: Arrows fired by the bow may be summoned back to the wielder | *2 Ability: Arrows fired by the bow may be summoned back to the wielder | ||
− | === | + | ===Duncan Arrows=== |
*2 Vitality | *2 Vitality | ||
*2 Vs guns | *2 Vs guns | ||
Line 315: | Line 284: | ||
** 12 Main Arrows. Quiver holds,40 arrows | ** 12 Main Arrows. Quiver holds,40 arrows | ||
− | ==== '''Golden Pistols''' 14 | + | ==='''War Bow & Quiver-7'''=== |
+ | **4 Deadly Damage | ||
+ | **2 Double Speed-Due to bow's ease of movement. | ||
+ | **1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. | ||
+ | |||
+ | A elite weapon for Archers. | ||
+ | |||
+ | ==='''Micholtian Bow'''=== | ||
+ | **4 Deadly Damage | ||
+ | **2 Double Speed-Due to bow's ease of movement. | ||
+ | **Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows) | ||
+ | A elite weapon for Tosian Archers. | ||
+ | |||
+ | === '''Golden Pistols''' 14=== | ||
[[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]] | [[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]] | ||
− | + | *1 Animal Vitality| | |
− | *1 Animal Vitality | ||
*4 Invulnerable | *4 Invulnerable | ||
*2 Double Damage. All components are mithril , with different colors, including ammunition. | *2 Double Damage. All components are mithril , with different colors, including ammunition. | ||
Line 325: | Line 306: | ||
*1 Ability: Call to Hand/ Return | *1 Ability: Call to Hand/ Return | ||
*1 Ability: Cleanse on Demand | *1 Ability: Cleanse on Demand | ||
− | *1 Ability: Load while in | + | *1 Ability: Load while in command. |
**14 x 3=42. (Sala Tak Alara) | **14 x 3=42. (Sala Tak Alara) | ||
− | + | ===='''Golden Gun Ammunition''' 8 ==== | |
*1 Mobility: | *1 Mobility: | ||
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow. | *1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow. | ||
*4 Deadly Damage | *4 Deadly Damage | ||
+ | *1 Self-Heal | ||
*1 Ability. : Call to Hand by box. Return | *1 Ability. : Call to Hand by box. Return | ||
− | ** | + | **8. x3 =24 horde. |
+ | |||
+ | ==='''Giovanni's Crossbow''' 15 pips=== | ||
+ | *4 Engine Speed-Self Loading. 15 Round Clips for Regular2 Round Clip for special quarrels. | ||
+ | *4 Invulnerable | ||
+ | *4 Deadly Damage-Natural for Giovanni to aim. | ||
+ | *1 Ability-Awkward and unbalanced in the hand of others. | ||
+ | *1 Ability-Sense of location if in the same shadow. | ||
+ | *1 Ability-Call to Hand/ Return | ||
+ | **15Pips | ||
+ | |||
+ | ===='''Giovanni's Quarrels''' 24 Pips==== | ||
+ | *4 Engine Speed-Flight | ||
+ | *4 Deadly Damage-Piercing | ||
+ | x3 Hoard. | ||
+ | **24 Pips | ||
+ | Giovanni would sit around at campfires during singing, teaching young crossbowman to make these exceptional arrows-Horde effect. | ||
===='''Giovanni's Special Quarrels''' 24 Pips==== | ===='''Giovanni's Special Quarrels''' 24 Pips==== | ||
*4 Invulnerable to breaking. | *4 Invulnerable to breaking. | ||
− | *2 Speak & Sing. If all 12 are in | + | *2 Speak & Sing. If all 12 are in quarrel they can speak & Sing, remember songs, play games like chess & backgammon. Knows mainly Italian versions of Chess and backgammon. Called "Bastone"* |
*4 Engine Speed-Flight | *4 Engine Speed-Flight | ||
*8 Extraordinary Damage-Piercing, burning. Can't get lodged. | *8 Extraordinary Damage-Piercing, burning. Can't get lodged. | ||
*2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines. | *2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines. | ||
x3 Hoard. | x3 Hoard. | ||
− | **24 Pips Made by Oberon | + | **24 Pips Made by Oberon as a pet. Colorful arrows. Giovanni is very attached to them. He only uses the Special Quarrels & Clip if he thinks its necessary. |
====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips===== | ====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips===== | ||
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
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=='''Clothes'''== | =='''Clothes'''== | ||
==='''Boots'''=== | ==='''Boots'''=== | ||
− | ===='''Ranger Boots'''. | + | ===='''Ranger Boots'''. 18==== |
*2 Double Speed. 5 Transfer. Expresses as really easy to run in. | *2 Double Speed. 5 Transfer. Expresses as really easy to run in. | ||
*2 VS Guns. Expresses protecting feet from ground debris. | *2 VS Guns. Expresses protecting feet from ground debris. | ||
*2 Double Damage. When used for kicking. | *2 Double Damage. When used for kicking. | ||
+ | *1 Vs Weapons. 5 Transfer | ||
*1 Self Healing. Damage to the boots is easy to repair | *1 Self Healing. Damage to the boots is easy to repair | ||
*1 Alt-form: Ranger boot, Casual camping shoes | *1 Alt-form: Ranger boot, Casual camping shoes | ||
− | ** | + | **18 |
===='''Agrom's Boots'''. 12==== | ===='''Agrom's Boots'''. 12==== | ||
Line 403: | Line 399: | ||
*1 Self Healing. Damage to the boots is easy to repair | *1 Self Healing. Damage to the boots is easy to repair | ||
*4 Limited Shapechange: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time. | *4 Limited Shapechange: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time. | ||
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==='''Coats & Suits'''=== | ==='''Coats & Suits'''=== | ||
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*1 Ability: Clean coat and wearer on demand. | *1 Ability: Clean coat and wearer on demand. | ||
− | ===='''Shaz Far Suit'''. | + | ===='''Shaz Far Suit'''. 34. ==== |
*4 Amber Vitality 5 transfer | *4 Amber Vitality 5 transfer | ||
*2 Double Speed 5 transfer | *2 Double Speed 5 transfer | ||
Line 431: | Line 418: | ||
*1 Ability-Arm/Disarm | *1 Ability-Arm/Disarm | ||
*2 N/N: | *2 N/N: | ||
+ | *1 Ability- Call to done/Return | ||
+ | **34 Pips | ||
− | + | ===='''Ranger Suit'''. (42) ==== | |
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− | ===='''Ranger Suit'''. ( | ||
*4 Amber Vitality 5 transfer | *4 Amber Vitality 5 transfer | ||
*2 Double Speed 5 transfer | *2 Double Speed 5 transfer | ||
Line 454: | Line 429: | ||
*1 Ability-Proof vs Drowning. | *1 Ability-Proof vs Drowning. | ||
*1 Ability-Arm/Disarm | *1 Ability-Arm/Disarm | ||
− | * | + | *1 Alt Form-Sleeping bag |
*1 Ability-Grow to suit the individual owner. | *1 Ability-Grow to suit the individual owner. | ||
*1 Ability-Pouch of holding. 2'x 2' | *1 Ability-Pouch of holding. 2'x 2' | ||
Line 460: | Line 435: | ||
*1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer | *1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer | ||
*1 Ability-Camouflage coloring. | *1 Ability-Camouflage coloring. | ||
− | ** | + | **42 Pips |
x3 Horde-126-Julian | x3 Horde-126-Julian | ||
Line 488: | Line 463: | ||
*2 Shadow Path | *2 Shadow Path | ||
**38x3 horde Gerard. | **38x3 horde Gerard. | ||
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===='''Giovanni's Coat of Holding'''-24 pips ==== | ===='''Giovanni's Coat of Holding'''-24 pips ==== | ||
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**Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | **Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | ||
**Appears well-maintained, as if used, worn and mended. | **Appears well-maintained, as if used, worn and mended. | ||
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==='''Other Clothing Articles'''=== | ==='''Other Clothing Articles'''=== | ||
− | ====''' | + | ===='''Ranger's Hat'''-6 pips==== |
[[File:Ranger hat.jpg|200px]] | [[File:Ranger hat.jpg|200px]] | ||
*4 Pip Invulnerable | *4 Pip Invulnerable | ||
*1 Ability- Only she can remove it. | *1 Ability- Only she can remove it. | ||
− | |||
*1 Ability: Call/return | *1 Ability: Call/return | ||
− | ** | + | **6 |
===='''War Bracer''' 6==== | ===='''War Bracer''' 6==== | ||
Line 540: | Line 485: | ||
*1 Ability-Call to don/Return | *1 Ability-Call to don/Return | ||
− | ===='''Dragon Bracer- | + | ===='''Dragon Bracer-34'''==== |
*9-Invulnerable- Transfer 5 | *9-Invulnerable- Transfer 5 | ||
*14-Regeneration-Transfer 10 | *14-Regeneration-Transfer 10 | ||
− | *11 Ability- Immune to Poison | + | *11 Ability- Immune to Poison-Transfer 10 |
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
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=='''Misc'''== | =='''Misc'''== | ||
==='''Mithril hair ring''' (68 +10)=== | ==='''Mithril hair ring''' (68 +10)=== | ||
[[File:Birdiehairring.jpg|150 px]] | [[File:Birdiehairring.jpg|150 px]] | ||
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*4 Invulnerable Armor, 5 Transfer | *4 Invulnerable Armor, 5 Transfer | ||
*2 Double Speed, 5 Transfer | *2 Double Speed, 5 Transfer | ||
Line 689: | Line 513: | ||
**10 | **10 | ||
− | The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was. Margot | + | The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was. Margot re-gifted it when she took Birdie into her service. Birdie had no idea how powerful it is. It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring. She wears it constantly, even while sleeping. Its only off her when she bathes. She has said it is the most wonderful thing she owns. |
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. | When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. | ||
− | === | + | ==='''Musical Instruments'''=== |
− | + | ===='''Recorder-5'''==== | |
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− | ==='''Recorder-5'''=== | ||
A 9 hole recorder . perfect pitch | A 9 hole recorder . perfect pitch | ||
*4 Invulnerable-Basically unbreakable. | *4 Invulnerable-Basically unbreakable. | ||
− | * | + | *1 rack a spell-Volume control |
(Usable for any style of instrument you find suitable. ) | (Usable for any style of instrument you find suitable. ) | ||
− | + | ===='''Harp-6 pips'''==== | |
− | ==='''Harp-6 pips'''=== | ||
A small stringed lap harp made of walnut and ebony. Mithril strings. | A small stringed lap harp made of walnut and ebony. Mithril strings. | ||
*4 Invulnerable | *4 Invulnerable | ||
*1 Able to Speak -Remembers songs played and can repeat them. | *1 Able to Speak -Remembers songs played and can repeat them. | ||
− | *1 | + | *1 Rack a spell-Variable amplification |
**6 pips | **6 pips | ||
− | + | ===='''Blue Guitar''' 3==== | |
− | ==='''Blue Guitar''' 3=== | ||
*1 Extra Hard | *1 Extra Hard | ||
*1 Ability-Molded to Duncan. Always in tune. | *1 Ability-Molded to Duncan. Always in tune. | ||
Line 795: | Line 538: | ||
*Spasa of Music-Ufgutha | *Spasa of Music-Ufgutha | ||
**Remember Any Song its played and repeat it at will.. | **Remember Any Song its played and repeat it at will.. | ||
− | ==='''Venki's Lullaby Harps''' | + | ==='''Venki's Lullaby Harps'''=== |
− | Various | + | Various description.. |
*4 Invulnerable | *4 Invulnerable | ||
*1 Able to Speak -Remembers songs played and can repeat them. | *1 Able to Speak -Remembers songs played and can repeat them. | ||
*4 Ability-Ultra Sleep | *4 Ability-Ultra Sleep | ||
*1 ability-Variable amplification. | *1 ability-Variable amplification. | ||
− | |||
− | ==='''Gonzala's Case''' 33=== | + | ===='''Gonzala's Case''' 33==== |
[[File:Gonzala-case.jpg|300 px]] | [[File:Gonzala-case.jpg|300 px]] | ||
Line 828: | Line 570: | ||
***Hidden Level Two.Usually weaponry | ***Hidden Level Two.Usually weaponry | ||
**33 | **33 | ||
+ | |||
+ | ===='''Fire Stick''' 3==== | ||
+ | [[File:Fire stick match.jpg|150 px]] | ||
+ | |||
+ | *2 Ability- Start fire | ||
+ | *1 Ability: Call to hand/Return | ||
+ | **3 x3 horde=9 Chaosian Merchant | ||
+ | ===='''Lighter''' 6==== | ||
+ | [[File:Henry lighter.jpg|125px]] | ||
+ | *1 Ability: Create Fire in desired small fashion. | ||
+ | *1 Ability: Call to Hand | ||
+ | **2 x3 Horde=6 Henry | ||
+ | |||
+ | ===='''Cigar Case''' 5==== | ||
+ | [[File:Henry's Cigar case.jpg|150px]] | ||
+ | *2 VS Guns | ||
+ | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh. | ||
+ | *1 Ability: Refill Cigar spaces from the Cigar box at home. | ||
+ | *1 Ability: Call to Hand/ Return | ||
+ | **5 Henry. | ||
+ | |||
+ | ===='''Cigar Box''' 7==== | ||
+ | [[File:Henry's cigar box.jpg|150px]] | ||
+ | *2 Vs Guns | ||
+ | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh. | ||
+ | *1 Ability: Items within can be summoned remotely by the owner. | ||
+ | *1 Ability: Keep Contents fresh. | ||
+ | *2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow | ||
+ | **7 Henry | ||
+ | |||
+ | This item was designed specifically for cigars and other tobaccos. However, it could be used fo herb, spices, and nearly anything a player wanted to keep fresh at all times. | ||
+ | |||
+ | ===='''Van Real Glasses'''==== | ||
+ | [[File:Glasses.jpg|300 px]] | ||
+ | |||
+ | Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum.. The magical improvements make these incredibly expensive. | ||
+ | |||
+ | Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one! | ||
+ | |||
+ | ====='''''Non Magical-2 pips'''''===== | ||
+ | *2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc | ||
+ | |||
+ | ====='''''Magical-6 pips'''''===== | ||
+ | *2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms | ||
+ | *1 ability – See through Invisibly. | ||
+ | *1 ability -See through Illusions. | ||
+ | *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | ||
+ | *1 Ability-Binocular/Microscope vision | ||
=='''Cooking Equipment'''== | =='''Cooking Equipment'''== | ||
Line 864: | Line 654: | ||
[[File:Samovar1.jpg|200 px]] | [[File:Samovar1.jpg|200 px]] | ||
− | Samovar set in crystal and mithril. 10 glasses come with it. Gift from Dart of Hale to Damian. Dart produces these and | + | Samovar set in crystal and mithril. 10 glasses come with it. Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike. |
*1 Double Stamina-5 Transfer. When tea is drunk the transfer restores stamina | *1 Double Stamina-5 Transfer. When tea is drunk the transfer restores stamina | ||
Line 872: | Line 662: | ||
*1 Ability: Cleanse Samovar & Glasses | *1 Ability: Cleanse Samovar & Glasses | ||
**10 x3 Horde =30 Dart of Hale | **10 x3 Horde =30 Dart of Hale | ||
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====Glasses==== | ====Glasses==== | ||
Line 890: | Line 679: | ||
==='''Absynth'''=== | ==='''Absynth'''=== | ||
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==='''Dolkian Syphon Coffee Maker (5 Pips)'''=== | ==='''Dolkian Syphon Coffee Maker (5 Pips)'''=== | ||
Line 905: | Line 693: | ||
Some versions have a 2 pip Named and Numbered Forms that makes it change size. | Some versions have a 2 pip Named and Numbered Forms that makes it change size. | ||
− | Dolkian homes will usually have a siphon coffee maker. This type is highly prized. There are many metals used for them but the most common | + | Dolkian homes will usually have a siphon coffee maker. This type is highly prized. There are many metals used for them but the most common is silver, bronze and Rearden |
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
Line 948: | Line 736: | ||
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits | *Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits | ||
*King Vance:Carne Asada Burritto | *King Vance:Carne Asada Burritto | ||
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Anyone who has spent time in the kitchen with Dame Margot will have at least one of these. | Anyone who has spent time in the kitchen with Dame Margot will have at least one of these. | ||
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
Line 974: | Line 755: | ||
**19 | **19 | ||
+ | ===Mug of Stealth 4=== | ||
+ | [[File:Gorshtan-alvah.jpg|150px]] | ||
− | ===''' | + | ====Assembled races 4 ==== |
− | + | Free Bound. ) | |
− | + | *Elemental:(1):Water | |
+ | *Spasa:(1):Water, Blending, Cleanliness, Song | ||
+ | *Avasa:(2):Water, Blending, Speed | ||
+ | Inhabited by a Avasa of Blending (Gorshtan, in possession of tome | ||
+ | *1 Ability: Keep Drink a constant Temperature. ''Water Elemental'' | ||
+ | *1 Ability: Clean. ''Spasa of Cleanliness'' | ||
+ | *1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending'' | ||
+ | *1 Ability: Call on Demand/ Return. ''Avasa of Speed.'' | ||
+ | **4. Paid by Gorshtan | ||
− | + | ===='''Giovanni's Tankard'''-16 pips==== | |
− | + | *4 Invulnerable | |
− | + | *4 Deadly Damage | |
− | ====''' | + | *4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common. |
− | + | *1 Ability-Never spill. | |
− | * | + | *1 Ability- Neutralize Poison |
− | *1 Ability | + | *1 Ability- Temperature control |
− | + | *1 Ability- Summon to hand. | |
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− | *1 | ||
− | *1 Ability | ||
− | *1 Ability | ||
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− | + | ==='''Pente Plains Smoke Kit'''=== | |
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Herb Container and smoking pipe. | Herb Container and smoking pipe. | ||
Line 1,038: | Line 791: | ||
*1 Ability-Transfer from connected container. | *1 Ability-Transfer from connected container. | ||
*1 Ability-Light Stick. Will light herb in the pip or light as a flame. | *1 Ability-Light Stick. Will light herb in the pip or light as a flame. | ||
− | + | ||
Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized. | Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized. | ||
Line 1,050: | Line 803: | ||
**3 | **3 | ||
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==='''Gangdis's Green Tankard''' 6 === | ==='''Gangdis's Green Tankard''' 6 === | ||
*4 Invulnerable | *4 Invulnerable | ||
Line 1,081: | Line 808: | ||
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix. | *1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix. | ||
**6 (6 Pips- Gift from Gerard) | **6 (6 Pips- Gift from Gerard) | ||
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==='''Gangdis's Tin Tankard'''=== | ==='''Gangdis's Tin Tankard'''=== | ||
*4 Invulnerable | *4 Invulnerable | ||
Line 1,091: | Line 817: | ||
*1 Ability- Fills with whatever is poured in. Only a drop of liquid required. | *1 Ability- Fills with whatever is poured in. Only a drop of liquid required. | ||
**-(12 pips - Gift from Benedict) | **-(12 pips - Gift from Benedict) | ||
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
Line 1,129: | Line 833: | ||
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance. | *'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance. | ||
− | === | + | ===Empowered. === |
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber. | *The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber. | ||
There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children) | There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children) | ||
+ | |||
+ | |||
==='''Corwin's Personal Motorcycle'''=== | ==='''Corwin's Personal Motorcycle'''=== | ||
Line 1,175: | Line 881: | ||
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>== | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>== | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>== | |
− | + | ==='''Arden Ranger's Horse''' 20=== | |
*2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless) | *2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless) | ||
Line 1,195: | Line 901: | ||
*Total-60(Julian) | *Total-60(Julian) | ||
− | + | ====If Claimed==== | |
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
− | + | ==='''Stable Horses'''(18)=== | |
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | ||
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*4 Amber Vitality | *4 Amber Vitality | ||
*2 Double Speed | *2 Double Speed | ||
− | *2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | + | *2 Double Stamina- |
+ | Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. | ||
+ | *1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | ||
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | *1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | ||
− | *1 Able to Speak-These horses understand Thari to the degree a horse can. | + | *1 Able to Speak-These horses understand Thari to the degree a horse can. Iit will do as told in most instances. They are not conversational of course. |
*follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | *follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | ||
*1 Self-Heal-The general line of stable horses will heal better then most horse. | *1 Self-Heal-The general line of stable horses will heal better then most horse. | ||
*2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | *2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | ||
− | + | ||
− | + | ====If Claimed==== | |
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
− | + | ==='''Ranger Animals'''=== | |
− | + | ===='''Ranger Master Horse''' 40==== | |
− | |||
Horses of the line developed by Julian with the assistance of Morganstern. | Horses of the line developed by Julian with the assistance of Morganstern. | ||
*4 Amber Vitality | *4 Amber Vitality | ||
Line 1,237: | Line 941: | ||
Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | ||
− | + | ===='''Ranger Master Dottles''' 39==== | |
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses. They are vastly more agile over rough mountainous and rocky terrain. | Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses. They are vastly more agile over rough mountainous and rocky terrain. | ||
Line 1,258: | Line 962: | ||
**39 | **39 | ||
Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | ||
+ | |||
+ | |||
===='''Ranger Master Gattle''' 48==== | ===='''Ranger Master Gattle''' 48==== | ||
Line 1,281: | Line 987: | ||
Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | ||
− | + | ===Arden Horse "Calliope" 24=== | |
Calliope belongs to Lord Donovan of Arden | Calliope belongs to Lord Donovan of Arden | ||
Line 1,301: | Line 1,007: | ||
*Subtotal 24 (Julian) | *Subtotal 24 (Julian) | ||
− | + | . | |
+ | ==='''Dottle''' 32=== | ||
*2 Vitality Chaos (Hardy-Can go long periods without food and water, Nearly tireless) | *2 Vitality Chaos (Hardy-Can go long periods without food and water, Nearly tireless) | ||
*4 Engine Speed | *4 Engine Speed | ||
Line 1,314: | Line 1,021: | ||
*2 Bonds to Arin | *2 Bonds to Arin | ||
**Subtotal 32 | **Subtotal 32 | ||
− | + | ===Arden Horse "Scully"=== | |
''Scully belongs to Lady Alexandra Mira'' | ''Scully belongs to Lady Alexandra Mira'' | ||
Line 1,332: | Line 1,039: | ||
− | + | ==='''War Saddle''' 8=== | |
*2 Danger Sense | *2 Danger Sense | ||
*1 Retain Rider in combat. Saddle illegal in jousts | *1 Retain Rider in combat. Saddle illegal in jousts | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>== | |
− | + | ===Elayne's Cats. (30 pips)=== | |
*2 Chaos vitality | *2 Chaos vitality | ||
*2 Double Speed | *2 Double Speed | ||
*2 Amber Stamina | *2 Amber Stamina | ||
− | *1 Combat training | + | *1 Combat training |
*1 Vrs Weapon | *1 Vrs Weapon | ||
*1 Extra hard Damage | *1 Extra hard Damage | ||
Line 1,369: | Line 1,076: | ||
|} | |} | ||
− | + | ===Hound Pack of Mandalay=== | |
A typical pack of Mandalay. A pack belongs to Skadi | A typical pack of Mandalay. A pack belongs to Skadi | ||
*4 Amber Vitality | *4 Amber Vitality | ||
Line 1,386: | Line 1,093: | ||
− | + | ===Hound of Arden-"Temper"=== | |
Donovan-"Temper" | Donovan-"Temper" | ||
Alexandra- | Alexandra- | ||
Line 1,403: | Line 1,110: | ||
*48 (Rangers) | *48 (Rangers) | ||
− | + | ===Cats of Castle Amber=== | |
*4 Amber Vitality | *4 Amber Vitality | ||
*2 Amber Stamina | *2 Amber Stamina | ||
Line 1,415: | Line 1,122: | ||
Amber cats become the tough tom cats across shadow. | Amber cats become the tough tom cats across shadow. | ||
− | + | ===Hendrake Hunting Cats=== | |
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]] | [[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]] | ||
Line 1,435: | Line 1,142: | ||
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond | *4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond | ||
**46 x4 Shadowwide=(184)House Hendrake. | **46 x4 Shadowwide=(184)House Hendrake. | ||
− | |||
− | + | ==='''Flora's War Beasts(66)'''=== | |
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Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds. These are the pack leaders. | Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds. These are the pack leaders. | ||
*4 Amber Vitality | *4 Amber Vitality | ||
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**Total 66 | **Total 66 | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>== | |
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− | + | ===Scythe the Owl=== | |
*hunting owl (Fea Bird)-Donovan | *hunting owl (Fea Bird)-Donovan | ||
**Amber Vitality 4 | **Amber Vitality 4 | ||
Line 1,540: | Line 1,181: | ||
Trained with the Hawks of Arden that serve the rangers. | Trained with the Hawks of Arden that serve the rangers. | ||
− | + | ===Trasidy Hawks === | |
Macsen "Quiet Lightning" | Macsen "Quiet Lightning" | ||
*4 Vitality, | *4 Vitality, | ||
Line 1,556: | Line 1,197: | ||
**36 Dalt & Trasidy Hawksman x3 Horde=108 | **36 Dalt & Trasidy Hawksman x3 Horde=108 | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>== | |
− | + | ===Basandra Pigs=== | |
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[[File:Basandra.jpg|150px]] | [[File:Basandra.jpg|150px]] | ||
Line 1,621: | Line 1,222: | ||
**9 x4 Shadowide | **9 x4 Shadowide | ||
− | + | ==='''PNB''' Perfectly Normal Beasts=== | |
[[File:PNB.jpg|150px]] | [[File:PNB.jpg|150px]] | ||
Line 1,649: | Line 1,250: | ||
**13 x4 Shadowwide | **13 x4 Shadowwide | ||
− | + | ====Worlds they visit==== | |
*Domain of the King | *Domain of the King | ||
*Resteraunt at the End of the Universe | *Resteraunt at the End of the Universe | ||
*World of the Sandwhich Maker | *World of the Sandwhich Maker | ||
* | * | ||
+ | |||
+ | ==Dragons== | ||
+ | ===Drotots-Finger dragons=== | ||
+ | [[File:Green drotot1.jpeg|150 px]] | ||
+ | |||
+ | Tiny dragons the size of a finger. They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects. Some are simply let loose in a household.They are very easy to train | ||
+ | |||
+ | Live ten years or so unless they enjoy their lives. | ||
+ | Their lives act like [[aging in Amber]] . | ||
+ | |||
+ | Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household. Some worlds consider them pests and they are hunted as a very healthy food. | ||
+ | |||
+ | While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them. However if an animal is told they are not food they never try and eat them again and will even become good friends with them. Th | ||
+ | |||
+ | *1 Vitality, | ||
+ | *2 Double Speed, | ||
+ | *1 Stamina. | ||
+ | *1 Damage | ||
+ | *2 Danger Sense, | ||
+ | *2 Rapid Heal. | ||
+ | *1 Abilities: Blink 10', | ||
+ | *1 Fire Breath(very small but very hot.) | ||
+ | *1 Emotional Bond | ||
+ | **12 | ||
+ | **x4=48 (created originally by Finndo) | ||
=='''<big>Pacifica Line of equipment</big>'''== | =='''<big>Pacifica Line of equipment</big>'''== | ||
Line 1,672: | Line 1,298: | ||
**56 [[Druid Council of Pacifica]] | **56 [[Druid Council of Pacifica]] | ||
− | ==='''Pacifica Boots''' (8)=== | + | ===''''Pacifica Boots'''' (8)=== |
**Heavy Combat boots. | **Heavy Combat boots. | ||
x | x | ||
Line 1,686: | Line 1,312: | ||
**32 [[Druid Council of Pacifica]] | **32 [[Druid Council of Pacifica]] | ||
− | ==='''[[Pacifica]] Interceptor Body Armor''' | + | ==='''[[Pacifica]] Interceptor Body Armor '''' (4)=== |
* Good Body Armor | * Good Body Armor | ||
x | x | ||
Line 1,695: | Line 1,321: | ||
x4 | x4 | ||
**16 [[Druid Council of Pacifica]] | **16 [[Druid Council of Pacifica]] | ||
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==='''[[Pacifica]] Weapons'''=== | ==='''[[Pacifica]] Weapons'''=== | ||
===='''Hand Gun-Sig Sauer M17 ''' (3) ==== | ===='''Hand Gun-Sig Sauer M17 ''' (3) ==== | ||
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Tome's personality is formal, polite, but a bit arrogant. | Tome's personality is formal, polite, but a bit arrogant. | ||
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