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Zir is a character played by neonchameleon in Xaos's Eberron PBP game [[Eberron:The Path To Xoriat|"The Path To Xoriat"]] on RPG.net.
 
 
 
==Character==
 
==Character==
 
Zir, "Cleric of the Sovreign Host"
 
Zir, "Cleric of the Sovreign Host"
  
*Changeling Rogue 4/Barbarian 1/Chameleon 1
+
Changeling Rogue 4/Barbarian 1/Chameleon 1
*Height: 5'8"
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Height: 5'8"
*Hair: Mousey Brown
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Hair: Mousey Brown
*Eyes:Grey
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Eyes:Grey
*Build: Lean, androgenous, unremarkable
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Build: Lean, androgenous, unremarkable
*Skin: Tanned, weatherbeaten.
+
Skin: Tanned, weatherbeaten.
*Deity: The Sovreign Host + The Traveller - emphasis on Aureon, Olladra, and The Traveller
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Deity: Rhe Sovreign Host + The Traveller - emphasis on Aureon, Olladra, and The Traveller
*Alignment CG
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Alignment CG
  
 
==Basics==
 
==Basics==
  
 
Stats:
 
Stats:
*Str: 10
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Str: 10
*Dex: 16
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Dex: 16
*Con: 12
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Con: 12
*Int: 18
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Int: 18
*Wis: 14
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Wis: 14
*Cha: 9
+
Cha: 9
  
*Move: 40ft
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Move: 40ft
*BAB: +4
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BAB: +4
*HP: 4d6 + d12 + d8 + 6 = 50
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HP: 4d6 + d12 + d8 + 6 = 50
*AC: 19 (Flat footed 15, touch 13)
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AC: 19
  
 
Saves:
 
Saves:
*Fort: +4 (Normally +6)
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Fort: +4 (Normally +6)
*Ref: +6 (Evasion)
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Ref: +6 (Evasion)
*Will: +3 (Normally +5)
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Will: +3 (Normally +5)
  
 
Attacks:
 
Attacks:
*(Shadow Hands) Ranged Touch AB: +7 Damage: 5d6 1/Encounter
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(Desert Wind Cloak) Ranged Touch AB: +7 Damage: 6d6 1/Encounter
*+1 Rapier AB: +8/18-20 Damage: d6+1
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+1 Rapier AB: +8/18-20 Damage: d6+1
*+1 Composite Longbow AB: +8
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+1 Composite Longbow AB: +8
*Sneak Attack +2d6
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Sneak Attack +2d6
*Sap AB +7 Damage:d6s
 
*Dagger AB +7 Damage: d4/19-20
 
  
 
==Abilities==
 
==Abilities==
  
 
Weapon + Armour proficiencies:
 
Weapon + Armour proficiencies:
*All Martial Weapons
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All Martial Weapons
*Hand Crossbow
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Hand Crossbow
*Light + Medium Armour
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Light + Medium Armour
*Shields (Not Tower)
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Shields (Not Tower)
  
 
Feats:
 
Feats:
*Weapon Finesse
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Weapon Finess
*Able Learner (RoD 150)
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Able Learner (RoD 150)
*Investigate (Eb 55)
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Investigate (Eb 55)
  
 
Racial Features:
 
Racial Features:
*+2 save vs sleep and charm
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+2 save vs sleep and charm
*+2 on Bluff, Intimidate, Sense Motive
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+2 on Bluff, Intimidate, Sense Motive
*Natural Linguist (Speak Language as class skill)
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Natural Linguist (Speak Language)
*Minor Change Shape
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Minor Change Shape
  
 
Class Features:
 
Class Features:
*Sneak Attack +2d6
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Sneak Attack +2d6
*Trapfinding
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Trapfinding
*Evasion
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Evasion
*Uncanny Dodge
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Uncanny Dodge
*+1 to knowledge checks (from Racial Substitution @ Rogue 3)
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+1 to knowledge checks (from Racial Substitution @ Rogue 3)
*+10ft Movement
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+10ft Movement
*Rage: 1/day
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Rage: 1/day
*Aptitude Focus 1/day (defaults to Divine Focus)
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Aptitude Focus 1/day (defaults to Divine Focus)
  
 
==Skills==
 
==Skills==
  
 
Languages spoken:
 
Languages spoken:
*Common, Dwarven, Elven, Gnome, Halfling
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Common, Dwarven, Elven, Gnome, Halfling
  
 
Skill Tricks:
 
Skill Tricks:
*Conceal Spellcasting
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Conceal Spellcasting
*Social Recovery
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Social Recovery
  
 
Skills: 36+58+8-4=98pts
 
Skills: 36+58+8-4=98pts
*Bluff 9 - 1 + 2 = +10
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Bluff 9 - 1 + 2 = +10
*Sense Motive 8 + 2 + 2 = +12
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Sense Motive 8 + 2 + 2 = +12
*Diplomacy: 5 - 1 + 4 = +8
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Diplomacy: 5 - 1 + 4 = +8
*Disguise: 8 - 1 + 10 = 17
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Disguise: 8 - 1 + 10 = 17
*Search 7 + 4 = +11
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Search 7 + 4 = +11
*Disable Device 8 + 4 = +12
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Disable Device 8 + 4 = +12
*Hide 6 + 3 = +9
+
Hide 6 + 3 = +9
*Move Silently 7 + 3 = +10
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Move Silently 7 + 3 = +10
*Spot 8 + 2 = +10
+
Spot 8 + 2 = +10
*Listen 6 + 2 = +8
+
Listen 6 + 2 = +8
*Sleight of Hand 7 + 3 = +9
+
Sleight of Hand 7 + 3 = +9
*Tumble 9 + 3 + 2 = +14
+
Tumble 9 + 3 + 2 = +14
*Jump: 5 + 3 + 2 = +10
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Jump: 5 + 3 + 2 = +10
*Spellcraft: 4 + 4 = 8
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Spellcraft: 4 + 4 = 8
*Knowledge: Religion : 1 + 4 + 1 = +6 (normally +8)
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Knowledge: Religion : 1 + 4 + 1 = +6 (normally +8)
  
 
Normal spells prepared:
 
Normal spells prepared:
*Cure serious wounds
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Cure serious wounds
*2* Cure Light Wounds
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2* Cure Light Wounds
*Bless
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Bless
*Cure Minor Wounds
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Cure Minor Wounds
*Read Magic
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Read Magic
*Resistance
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Resistance
*Light
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Light
  
 
==Items==
 
==Items==
  
*Heyward's Handy Haversack (2000)
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Heyward's Handy Haversack (2000)
*Vesment of Many Styles (500) (RoE 174)
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Vesment of Many Styles (500) (RoE 174)
*+1 Mithral Shirt (2100)
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+1 Mithral Shirt (2100)
*Mithral Buckler (1015)
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Mithral Buckler (1015)
*+1 Composite Longbow (2100)
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+1 Composite Longbow (2100)
*+1 Rapier (2020)
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+1 Rapier (2020)
*Wand of Cure Light Wounds (750)
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Wand of Cure Light Wounds (750)
*Goggles of Minute Seeing (1250) (10735)
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Goggles of Minute Seeing (1250) (10735)
*Novice Shadow Hands (3000) (13735)
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Novice Desert Wind Cloak (3000) (13735)
*Everburning Grey Ioun Stone 50 (13785) (Normally stored in box with removable sides
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Everburning Grey Ioun Stone 50 (13785) (Normally stored in box)
*Quiver, 20 Cold Iron arrows
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Quiver, 20 Cold Iron arrows
*Quiver, 15 Silversheen arrows, 5 Adamant arrows
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Quiver, 15 Silversheen arrows, 5 Adamant arrows
*Masterwork thieves tools
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Masterwork thieves tools
*Sap
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Sap
*3 concealed daggers (1 cold iron, 1 alchemical silver)
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3 concealed daggers (1 cold iron, 1 alchemical silver)
*Belt Pouch
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Belt Pouch
*2 waterskins
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2 waterskins
*Silver symbol of the Sovreign Host
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Silver symbol of the Sovreign Host
*Wooden symbol of the Traveller
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Wooden symbol of the Traveller
*Spellbook (blank)
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Spellbook (blank)
*Spell component pouch (on belt)
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Spell component pouch (on belt)
*Soap
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Soap
*Ink, pen, parchment
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Ink, pen, parchment
*Tent
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Tent
*10 days trail rations
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10 days trail rations
*Bedroll
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Bedroll
*Travelling money
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Travelling money
 
 
=History (Zir - current identity)=
 
Zir is a weatherbeaten cleric of the Sovreign Host, and lush.  By his own admission, he was consecrated as a cleric of the Sovreign Host by paying one who was deep in debt to do so.
 
  
=History (Zir - real)=
+
[To be formatted later]
Zir is a young changeling who has always had the belief that everyone should have the right to improve themselves and that people should help others to do so.  This caused him to be seduced into Mimic Mansion without taking full account of the slightly sinister agenda of the founders.  Fortunately, the mansion isn't in the habit of deliberately turning recruits against them and so hasn't given him anything he'd be completely disgusted by as a task.
 

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