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===Characters:===
 
===Characters:===
[[Zombie_Run\Bernie|Bernie]] - 16 XP - 3 Bennies - 3 advances spent
+
[[Zombie_Run\Bernie|Bernie]] - 10 XP - 1 Bennies - 2 advances spent
  
[[Zombie_Run\Brent|Brent]] - 16 XP - 3 Bennies - 2 advances spent
+
[[Zombie_Run\Brent|Brent]] - 10 XP - 2 Bennies - 2 advances spent
  
[[Zombie_Run\Garrett|Garrett]] - 16 XP - 3 Bennies - 2 advances spent
+
[[Zombie_Run\Garrett|Garrett]] - 10 XP - 1 Bennies - 2 advances spent
  
[[Zombie_Run\Henry|Henry]] - 16 XP - 3 Bennies - 3 advances spent
+
[[Zombie_Run\Henry|Henry]] - 10 XP - 0 Bennies - 2 advances spent
  
 
====Allies====
 
====Allies====
  
*[[Zombie_Run\Allies|William]] - 13 XP
+
*[[Zombie_Run\Allies|William]] - 7 XP
*[[Zombie_Run/Allies|Sydney]] - 6 XP
+
*[[Zombie_Run/Allies|Sydney]] - 0 XP
*[[Zombie_Run/Allies|Marcus]] - 0 XP
 
  
====Baxter Building Survivors====
 
*Gwendoline "Gwen" Peters
 
*[http://wiki.rpg.net/index.php/Blue_Morgan Bill “Blue to his mates” Morgan]
 
*Balthazar "Bal" Mazzuchelli
 
*[[Ernie Greene]]
 
*Lori
 
*Colby
 
*Rick
 
*Su-Lin
 
*13 others yet to be named
 
  
 
===Inventory===
 
===Inventory===
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***M16 as a club (STR+1d6,Parry-1)
 
***M16 as a club (STR+1d6,Parry-1)
 
***crowbar '''''[Henry]'''''
 
***crowbar '''''[Henry]'''''
***2 short broom handles (STR+d4 reach 1 parry -1) ''NPC'' '''''[Henry]'''''
+
***2 short broom handles (STR+d4 reach 1 parry -1)
*** 1 long broom handle (STR+d6 reach 1 parry -1) ''NPC'' ''''[Marcus]''''
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*** 1 long broom handle (STR+d6 reach 1 parry -1) '''''[Henry]'''''
*** Trash can lid (STR+d4 parry -1) ''NPC''
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*** Trash can lid (STR+d4 parry -1)
*** a large chef's knife (STR+d4) ''NPC'' ''''[Marcus]''''
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*** a large chef's knife (STR+d4)
 
*** Shovel (STR+d6 Parry -1) '''''[Bernie]'''''
 
*** Shovel (STR+d6 Parry -1) '''''[Bernie]'''''
 
***Tonfa STR+d6 Parry+1 vs. unarmed '''''[sidney]'''''
 
***Tonfa STR+d6 Parry+1 vs. unarmed '''''[sidney]'''''
***Lever dolly (STR+d6+1, Parry -2, Reach 1) '''''[npc]'''''
+
***Lever dolly (STR+d6+1, Parry -2, Reach 1)
***Bowie knife
 
 
** Ranged Weapons
 
** Ranged Weapons
***Combine Bow with 12 arrows '''''[William]'''''
+
**Uzi (9mm) 12/24/48 2d6 damage RoF 3 Weight 9 Shots 32 AP1 Auto '''''[Bernie]'''''
***Sawn off. 11 rounds'''''[Henry]'''''
+
***31 rounds of 9mm,
***.45. 24 rounds ''''[Marcus]''''
+
** Glock (9mm) 12/24/48 2d6 damage RoF 1 Shots 17 AP1 Semi-Auto x2 '''''[Brent]'''''
***Uzi (9mm) 12/24/48 2d6 damage RoF 3 Weight 9 Shots 32 AP1 Auto '''''[Bernie]'''''
+
***13 rounds
****28 rounds of 9mm,
+
**Colt 1911 (.45) 12/24/48 2d6+1 damage RoF 1 Shots 7 AP1 Semi-Auto '''''[Garrett]'''''
*** Glock (9mm) 12/24/48 2d6 damage RoF 1 Shots 17 AP1 Semi-Auto x2 '''''[Brent]'''''
+
***25 rounds of .45 ammunition
*** Glock (9mm) as above '''''[Bill]'''''
+
**Double-Barrel (12g) Shotgun 12/24/48 1-3d6 damage RoF 1-2 Shots 2 '''''[Brent]'''''
****28 rounds
+
***8 rounds of 12 gauge
***Colt 1911 (.45) 12/24/48 2d6+1 damage RoF 1 Shots 7 AP1 Semi-Auto '''''[Garrett]'''''
+
**M-16 (5.56) 24/48/96 2d8 damage RoF 3 Shots 20 AP2 Auto 3RB '''''[William]'''''
****23 rounds of .45 ammunition
+
***35 rounds of 5.56,  
***Double-Barrel (12g) Shotgun 12/24/48 1-3d6 damage RoF 1-2 Shots 2 '''''[Brent]'''''
+
**22LR snub revolver 10/20/40 2d6-1 RoF 1 Shots 6 '''''[Henry]'''''
****6 rounds of 12 gauge
+
*** 35 rounds of .22 ammunition
***M-16 (5.56) 24/48/96 2d8 damage RoF 3 Shots 20 AP2 Auto 3RB
+
**.32 Rifle 24/48/96 2d8 RoF 1 Shots 7 AP2 (fully loaded)
****18 rounds of 5.56,  
+
***5 rounds of .32 ammunition
***22LR snub revolver 10/20/40 2d6-1 RoF 1 Shots 6 '''''[Henry]'''''
 
**** 34 rounds of .22 ammunition
 
***.32 Rifle 24/48/96 2d8 RoF 1 Shots 7 AP2 (fully loaded) '''''[Blue]'''''
 
****3 rounds of .32 ammunition
 
 
**Explosives
 
**Explosives
*** 1 Nail bomb '''''[Bernie]'''''
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*** 1 nail bombs
 
+
*** 1 chemical bomb
**Armor
+
**Amour
 
***Kevlar Vest +2 Toughness/+4 vs. Bullets, covers torso '''''[Garrett]'''''
 
***Kevlar Vest +2 Toughness/+4 vs. Bullets, covers torso '''''[Garrett]'''''
 
***SWAT helmet +3 Toughness, covers head '''''[Bernie]'''''
 
***SWAT helmet +3 Toughness, covers head '''''[Bernie]'''''
*Food and Drink (12 meals)
+
*Food and Drink (18 meals)
 
** 2 cans of baked beans
 
** 2 cans of baked beans
 
** 3 batches of nuts
 
** 3 batches of nuts
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** Instant Coffee
 
** Instant Coffee
 
** Half a bottle of scotch  '''''[in the truck]'''''
 
** Half a bottle of scotch  '''''[in the truck]'''''
**6 pack of beers
+
** 144 water rations
** 166 water rations
 
 
*Utility Equipment
 
*Utility Equipment
 
** pack of AA batteries '''''[Brent]'''''
 
** pack of AA batteries '''''[Brent]'''''
 
** several backpacks '''''[Henry]'''''
 
** several backpacks '''''[Henry]'''''
**box of kitty litter  
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**3 bottles of drano '''''[Henry]'''''
 +
**box of kitty litter '''''[Henry]'''''
 +
** wd40 ''''[Bernie]''''
 
**roll of rope  '''''[Henry]'''''
 
**roll of rope  '''''[Henry]'''''
 
**2 road flares  '''''[Henry]'''''
 
**2 road flares  '''''[Henry]'''''
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** portable HAM radio  '''''[Henry]'''''
 
** portable HAM radio  '''''[Henry]'''''
 
** an afghan blanket
 
** an afghan blanket
**Walkie talkies 20 mile range '''''[Brent]''''' '''''[Bernie]'''''
 
**4 man tent ""[Truck]""
 
** two fishing poles""[Truck]""
 
**3 roadflares, a car jack, chains and patch kit. '''[Sydney]'''
 
 
*Medical Equipment
 
*Medical Equipment
 
** enough First Aid supplies for three healing rolls '''''[Henry]'''''
 
** enough First Aid supplies for three healing rolls '''''[Henry]'''''
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** Pick-up Truck (Very High Fuel)
 
** Pick-up Truck (Very High Fuel)
 
** Police squad car (Very High Fuel)
 
** Police squad car (Very High Fuel)
** Fishing Trawler (Low Fuel)
 
 
** a Police mountain bike
 
** a Police mountain bike
 
** 11 fuel levels
 
** 11 fuel levels
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* Chain (d8+d4)
 
* Chain (d8+d4)
 
* Brown Sedan (Full Tank)
 
* Brown Sedan (Full Tank)
* 68 Meals
+
* 108 Meals
 
* Water for those meals
 
* Water for those meals
  
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[http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=precincts+near+161+West+106+Street+New+York,+NY+10025-3738&sll=40.80028,-73.965339&sspn=0.001123,0.00155&gl=us&g=161+W+106th+St,+New+York,+10025&ie=UTF8&hq=precincts&hnear=161+W+106th+St,+New+York,+NY+10025&layer=c&cbll=40.808624,-73.952297&panoid=4ko5Fv_8ymzjUE1Op0Qf6w&cbp=12,313.79,,1,0.25&ll=40.808624,-73.952298&spn=0,359.99845&z=19 Brent's precinct]
 
[http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=precincts+near+161+West+106+Street+New+York,+NY+10025-3738&sll=40.80028,-73.965339&sspn=0.001123,0.00155&gl=us&g=161+W+106th+St,+New+York,+10025&ie=UTF8&hq=precincts&hnear=161+W+106th+St,+New+York,+NY+10025&layer=c&cbll=40.808624,-73.952297&panoid=4ko5Fv_8ymzjUE1Op0Qf6w&cbp=12,313.79,,1,0.25&ll=40.808624,-73.952298&spn=0,359.99845&z=19 Brent's precinct]
  
 +
 +
[[Category:PBP]] [[Category:Savage Worlds]]
  
  
 
===Attack options===
 
===Attack options===
*[http://wiki.rpg.net/index.php/Attack_options to attack options]
+
*Aim +2 Shooting/Throwing if character does not move
 +
*Area Effect Attacks Targets under template suffer damage, treat cover as armor; missed attack rolls cause 1d6” deviation for thrown weapons, 1d10” for launched weapons; x1 for Short, x2 for Medium, x3 for Long
 +
*Autofi re See rules
 +
*Breaking Things See Obstacle Toughness Table; Parry 2; No bonus damage or Aces
 +
*Called Shots Limb -2; Head -4, +4 damage, Small target -4; Tiny target -6
 +
*Cover Light -1; Medium -2; Heavy -4
 +
*Darkness Dim -1; Dark -2, targets are not visible beyond 10”
 +
*Pitch Darkness Targets must be detected to be attacked at -4
 +
*Defend +2 Parry; character may take no other actions
 +
*Disarm -2 attack; defender makes Str roll vs. damage or drops weapon
 +
*Double Tap/ 3 Rd Burst +1 attack and damage/+2 attack and damage
 +
*The Drop +4 attack and damage
 +
*Finishing Move Instant kill to helpless foe with lethal weapon
 +
*Firing Into Melee See Innocent Bystanders
 +
*Full Defense Fighting roll replaces Parry if higher
 +
*Ganging Up +1 Fighting per additional attacker; maximum of +4
 +
*Grappling Fighting roll to grapple. Raise=opponent Shaken; Defender makes opposed Strength or Agility to break free (any other action made at -4); Attacker can make opposed Str or Agility to cause damage
 +
*Innocent Bystanders Missed Shooting or Throwing roll of 1 (2 with shotguns or autofi re) hits random adjacent target
 +
*Nonlethal Damage Characters are knocked out instead of potentially killed when Incapacitated
 +
*Obstacles If attack hits by the concealment penalty, the obstacle acts as Armor
 +
*Prone As Medium cover; prone defenders are -2 Fighting, -2 Parry
 +
*Ranged Weapons in Close Combat Pistols only; Target Number is defender’s Parry
 +
*Suppressive Fire With successful Shooting roll, targets in Med Burst Template make a
 +
Spirit roll or be Shaken; roll of1 are hit for normal damage
 +
*Touch Attack +2 Fighting
 +
*Trick Describe action; make opposed Agility or Smarts roll; opponent is -2 Parry until next action; with a raise, foe is -2 Parry and Shaken
 +
*Two Weapons -2 attack; additional -2 for off-hand if not Ambidextrous
 +
*Unarmed Defender Armed attackers gain +2 Fighting
 +
*Unstable Platform -2 Shooting from a moving vehicle or animal
 +
*Wild Attack +2 Fighting; +2 damage; -2 Parry until next action
 +
*Withdrawing from Close Combat Adjacent foes get one free attack at retreating character

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