Editing
Zsa Zsa Gaboon
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
*[http://wiki.rpg.net/index.php/Savage_Prax wiki] *The newly appointed Shaman of the troop, you are a born leader and a blood relative to most of the troop. You just can't resist getting those drums out at the drop of old grandpa's skull.... =Attributes= *Agility 1d6 *Smarts 1d10 *Spirit 1d10 *Strength 1d8 *Vigor 1d6 *Parry 4 *Toughness 5 *Pace 7'' *Armour *Charisma 0 +2 attractive *POW 17 =Skills= *Climbing d8 (default) *Faith d8 *Fighting d4 *Guts d6 *Healing d10 *Intimidate d4 *Knowledge Plants and Animals d6 *Knowledge Monkey Business d8 *Notice d6 *Persuasion d8 *Stealth d4 *Survival d4 *Summon Spirit d6 =Hindrances= *All Thumbs *Outsider *Addicted to Bass...gotta play those drums. =Edges= *Attractive *Command *Fervor =Cult Edges= *Shaman *Common bond *Natural Leader =Magic= *The Funky Drums **Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on. *Second Sight: With this ability a shaman can see the auras of living things, as if using the Second Sight spell. No expenditure of Power Points is required, only concentration. *Bolo lizard claw =gifts/geas= *Must always tell the truth. *Gains the skill of intimidate d4 (you must utter only truths in your intimidation) and are now connected to the truth rune, as well as beast,spirit and movement. **+1 can be added to all persuade rolls when used in an official matter, ceremony etc, once they are made aware of the users affinity with Truth. (A painted truth rune on your body for example or announcing that it is your rune.) Other Shamans or priests will automatically realise this. =Spells= *Spirit binding1 *Spirit screen 1 *Glamour 2 *Healing 1 *Visibility 1 =Divine= *The Funky Gibbon and Grandfather Baboon have given you the use of the following spells. *Axis Mundi . Creates the perfect Party to get on down with your long dead relatives. *Summon Ancestor ...summons great granny, great great granny...you get the picture. *Incarnate Ancestor...dumps great granny (or any ancestor for that matter) in one of the troop...or in conjuncture with the funky drums The Funky Gibbon himself....'''USED''' *Free Ghost...sets that poor soul free ....'''USED''' = Shiny Teef, Ocelot Fetch= *Smarts d6 *POW 12 **Make Spectral Cocktail =Bound spirits= *Snaky, bound in a string of feathers worn on left wrist. **Smarts d4 POW 3/5 Furstiff 2 *Capering Zoloft, bound in lizardskin sewn with coloured glass bits. Tied up into a pouch. **Smarts d6 POW 9 Dispel magic 2, demoralize 1. =Weapons= *Staff Str+d4 parry+1 Reach 1 2 hands *Claws Str +d6 *Bite Str+d4 =Languages= *Beast *Spiritspeech *Praxian =Equipment=
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information