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Back to: [[Those Who Hunt Dragons]]<br> INSERT IMAGE URL HERE<br> Image source: [http://www.wizards.com/dnd/images/MM5_Gallery/106302.jpg WotC Monster Manual 5 art gallery]<br> PLACEHOLDER: TEXT LEGEND ===Basics=== Middle-aged human woman, dark skin, black hair and gren to brown eyes<br> Ranger 2 / Cleric 8, Chaotic Neutral<br> Height: 5'9"<br> Weight: ###lb<br> XP Total: #####<br> XP for next: ##### ===Abilities=== '''Str''' 16 (12 base(4)) +4 item) [+3]<br> '''Dex''' 16 (14 base(6) +2 item) [+3]<br> '''Con''' 14 (14 base(6)) [+2]<br> '''Int''' 16 (16 base(10)) [+3]<br> '''Wis''' 16 (14 base(6) +2 lvl) [+3]<br> '''Cha''' 14 (12 base(4) +2 item) [+2]<br> ===Defenses=== '''AC''' 24 (+3 dex, +9 class defense, +2 chain shirt)<br> '''DR''' 2/- (chain shirt)<br> '''HP''' 100 (10d8+20)<br> '''Fort''' +11 (3 ranger +6 cleric +2 Con)<br> '''Ref''' +8 (3 ranger +2 cleric +3 Dex)<br> '''Will''' +9 (0 ranger +6 cleric +3 Wis)<br> ===Combat=== '''Speed''' 30'<br> '''BAB''' +8/+3<br> '''Melee''' +11/+6<br> '''Ranged''' +11/+6<br> '''Grapple''' +11<br> '''Attacks:''' *'''Composite longbow''' (mstrwrk, dragonbane) (+1 to hit, +2 if <30') range 110' +3 strength No penalty into melée. **''Normal attack:'' +12/+7 range (1d8+3 20/x3) **''Rapid Shot:'' As full attack +10/+10/+5 (1d8+3 20/x3) **''Dragonbane Normal attack:'' +14/+9 (1d8+5+2d6 20/x3) **''Dragonbane Rapid Shot:'' As full attack 1d20+12;1d20+12;1d20+7 (1d8+5+2d6 20/x3) *'''Heavy flail''' (mstwrk) 19-20/x2 1d10 bludgeoning, +2 to disarm (+6 with feat, +10 as 2H), can use to trip. **''Normal attack:'' +12/+7 (19-20/x2 1d10+4) **''Disarm:'' Opposed attack rolls, Zusha at +19/+14, remember size categories and hvy(+4)/lt(-4) weapon -4 **''Trip:'' Touch weapon atk (no AoO) +4 for feat STR check vs. opponents STR or DEX *'''Falchion''' (mstwrk) 18-20/x2 2d4 slashing. **''Normal attack:'' +12/+7 (2d4+4 18-20/x2) *Dagger... ===Feats & Abilities=== LA+0 Bonus: Combat expertise:When attack or full attack, can transfer up to 5 from hit as dodge to AC<br> Human: Improved disarm: No AoO for disarm attack, +4 to disarm<br> Lvl 1: Point blank shot: +1 if within 30'<br> Lvl 3: Precise shot: No penalty firing into melée<br> Lvl 6: Improved Trip: +4, no AoO<br> Lvl 9: Improved Critical (falchion)<br> Ranger: Favoured enemy Dragons (+2 damage, +2 Bluff, Listen, Sense Motive, Spot, Survival)<br> Ranger: Track<br> Ranger: Wild empathy (As diplomacy check, ranger level 2 +X Cha)<br> Ranger: Combat style archery - as Rapid shot feat - extra attack but all at -2. As full action<br> Cleric: Turn Undead<br> Charm domain: +4 CHA 1/day, 1 min. Free action<br> Liberation domain: +2 morale bonus to saves vs. enchantment spells or effects<br> ===Skills=== Level 1: (6 + 3 Int +1 human) = 10x4 = 40<br> Level 2: (6 + 3 +1) = 10<br> Levels 3-10: (2+3+1).8 = 48<br> LA bonus = 10 '''Ranger & Cleric:'''(max 13)<br> Concentration +8 (6 ranks +2 Con)<br> Craft (+3 Int)<br> Heal +13 (10 ranks +3 Wis)<br> Hide +23 (10 ranks +3 Dex + 10 ring)<br> Profession (+3 Wis)<br> '''Ranger skills:'''(max 5)<br> Climb +18 (5 ranks +3 Str +10 ring)<br> Handle Animal +7 (5 ranks +2 Cha)<br> Jump +18 (5 ranks +3 Str +10 ring)<br> Knowledge (dungeoneering) (+3 Int)<br> Knowledge (geography) +5 (2 ranks +3 Int)<br> Knowledge (nature) +6 (3 ranks +3 Int)<br> Listen +8 (5 ranks +3 Wis)<br> Move Silently +18 (5 ranks +3 Dex +5 item +5 LA bonus)<br> Ride +8 (5 ranks +3 Dex)<br> Search +3 (+3 Int)<br> Spot +3 (+3 Wis)<br> Survival +8 (5 ranks +3 Wis)<br> Swim +8 (5 ranks +3 Str)<br> Use Rope +8(5 ranks +3 Dex)<br> '''Cleric skills:'''(max 11)<br> Bluff +13 (11 ranks +2 Cha)<br> Diplomacy +12 (10 ranks +2 Cha)<br> Disguise +23 (11 ranks +2 Cha +10 ring)<br> Knowledge (arcana) (+3 Int)<br> Knowledge (history) (+3 Int)<br> Knowledge (religion) (+3 Int)<br> Knowledge (the planes) (+3 Int)<br> Spellcraft (+3 Int)<br> Speak Language (? rank)<br> Languages: Common, Draconic???? ===Special=== LA +0 bonus (10 ranks, +5 insight bonus to a skill of my choice; bonus feat)<br> ===Equipment=== To spend 50K<br> Cloak of Charisma +2 (4000)<br> Gloves of Dexterity +2 (4000)<br> Belt of Giant Strength +4 (16000)<br> =24K, leaves 26K<br> Ring of Chameleon Power +10 hide (free action) & Disguise Self spell (+10,stnd. action) (12700)<br> Ring of Jumping +10 (2500)<br> Ring of Climbing +10 (2500)<br> Boots of elvenkind +5 move silently (2500)<br> =20.2K, leaves 5.8K<br> Composite longbow, masterwork, +3STR, dragonbane (2800gp)<br> 80 arrows = 4gp<br> Masterwork falchion (375gp) <br> Masterwork heavy flail (315gp)<br> = 3494, leaves 2,306gp<br> Silver holy symbol (olive leaf bracelet) (25gp) +? turning<br> Disguise kit (50gp) +2 disguise, 10 uses<br> = 75, leaves 2,231gp Mithril (Masterwork) Chain shirt (1,100gp) +2AC, DR 2/-, 0ACP, Max DEX 6<br> leaves 1,131gp<br> 20 x Silver-tipped arrows +2gp each, -1 damage = 40gp<br> leaves 1091gp<br> Potions<br> Scrolls<br> xxxxgp ===Spells and the goddess Ghamzeh=== '''Level 0 (6):'''<br> Bless / Detect magic / Detect poison / Light / Resistance / Create Water<br> '''Level 1 (5+1):'''<br> Command / Comprehend Languages / Divine Favour / Obscuring Mist / Sanctuary<br> D: Charm Person<br> '''Level 2 (4+1):'''<br> Enthrall / Hold Person / Resist Energy / Spiritual Weapon<br> D: Invisibility <br> '''Level 3 (4+1):'''<br> Daylight / Dispel magic / Searing Light / Speak with Dead<br> D: Suggestion<br> '''Level 4 (2+1):'''<br> Control Water / Tongues<br> D: Confusion<br> '''Domains:''' Trickery, Charm, Liberation '''Goddess:''' Ghamzeh. Ghamzeh dwells in a grove in the mountains near to Zusha's birthplace. She is a nymph and a goddess of seduction and pleasure, charm and trickery. She lives out of time and offers to the few mortals who follow her the possibility to become a spirit such as she. ===Background=== Zusha's true name is Atoosah, which means princess. Her origins, however, could not have been more humble, last daughter of an aged crone, and no father to give her a name. In the hot, high mountains where she grew up, she guarded her mother's goats from wolves and worse, and grew wild. Her destiny changed one afternoon when she met, and was seduced by, a satyr. Having spent the night in the hills, and with his scent on her, she was cast out by her furious mother and driven off by her cousins. Left to bring her child into the world alone, she stole some of the goats and took herself away, fending for herself, growing ever wilder, until her child was born. That night, the satyr returned to claim his son. Though weakened, Atoosah fought the creature tooth and nail to keep her son. Eventually, as the two lay exhausted among the rocks and scrub, the satyr made a proposition. They would, together, take the boy to be reared by the nymph Ghamzeh. This was more than the girl could have hoped for, to have her son raised by a goddess, so she immediately agreed and the trio made the two day journey to the nymph's grove. For the next few years, Atoosah hunted near to the grove, or idled with Ghamzeh and the other nymphs, and each day her son grew stronger. With time, she grew to realize that, to become a nymph herself and live this life forever, she would have to leave and learn new mysteries, gain new powers and become an immortal. So she left, leaving the first of her children behind. She worshipped Ghamzeh from the many distant places she travelled. She had many adventures and many children by many fathers. These are all now grown, or dead. One stayed with her, her son Faseh. His father was a monstrosity, a vile and twisted, barely human creature whom Atoosah had deceived. But she loved the son dearly. Faseh grew to be a great warrior and taught her some of his art; but one day he challenged the strongest orc in the world, Orok Fangtearer and lost his life before battle even began. Desolate, Atoosah followed Orok and his mercenary band, unable to think of anything better to do. She did not seek vengeance because her son spokoe to her from the afterlife and told her he was well. She followed the band for a month and saw their deeds. Seeing how they increased every day in power, she perceived this as one path to greatness and so joined them.
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