Editing Zusha
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===Defenses=== | ===Defenses=== | ||
− | '''AC''' | + | '''AC''' 22 (+3 dex, +9 class defense)<br> |
− | |||
'''HP''' 100 (10d8+20)<br> | '''HP''' 100 (10d8+20)<br> | ||
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'''Attacks:''' | '''Attacks:''' | ||
− | *'''Composite longbow''' (mstrwrk, dragonbane) (+1 to hit, +2 if <30') range 110' +3 strength | + | *'''Composite longbow''' (mstrwrk, dragonbane) (+1 to hit, +2 if <30') range 110' +3 strength improved crit. No penalty into melée. |
− | **''Normal attack:'' +12/+7 range (1d8+3 20/x3) | + | **''Normal attack:'' +12/+7 range (1d8+3 19-20/x3) |
− | **''Rapid Shot:'' As full attack +10/+10/+5 (1d8+3 20/x3) | + | **''Rapid Shot:'' As full attack +10/+10/+5 (1d8+3 19-20/x3) |
− | **''Dragonbane Normal attack:'' +14/+9 (1d8+5+2d6 20/x3) | + | **''Dragonbane Normal attack:'' +14/+9 (1d8+5+2d6 19-20/x3) |
− | **''Dragonbane Rapid Shot:'' As full attack | + | **''Dragonbane Rapid Shot:'' As full attack +12/+12/+7 (1d8+5+2d6 19-20/x3) |
*'''Heavy flail''' (mstwrk) 19-20/x2 1d10 bludgeoning, +2 to disarm (+6 with feat, +10 as 2H), can use to trip. | *'''Heavy flail''' (mstwrk) 19-20/x2 1d10 bludgeoning, +2 to disarm (+6 with feat, +10 as 2H), can use to trip. | ||
**''Normal attack:'' +12/+7 (19-20/x2 1d10+4) | **''Normal attack:'' +12/+7 (19-20/x2 1d10+4) | ||
**''Disarm:'' Opposed attack rolls, Zusha at +19/+14, remember size categories and hvy(+4)/lt(-4) weapon -4 | **''Disarm:'' Opposed attack rolls, Zusha at +19/+14, remember size categories and hvy(+4)/lt(-4) weapon -4 | ||
− | **''Trip:'' Touch weapon atk (no AoO) | + | **''Trip:'' Touch weapon atk (no AoO) STR check vs. opponents STR or DEX |
− | *'''Falchion''' (mstwrk) 18-20/x2 2d4 slashing | + | *'''Falchion''' (mstwrk) 18-20/x2 2d4 slashing |
**''Normal attack:'' +12/+7 (2d4+4 18-20/x2) | **''Normal attack:'' +12/+7 (2d4+4 18-20/x2) | ||
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Human: Improved disarm: No AoO for disarm attack, +4 to disarm<br> | Human: Improved disarm: No AoO for disarm attack, +4 to disarm<br> | ||
Lvl 1: Point blank shot: +1 if within 30'<br> | Lvl 1: Point blank shot: +1 if within 30'<br> | ||
− | Lvl 3: Precise shot: No penalty firing into melée | + | Lvl 3: Scribe Scroll<br> |
− | + | Lvl 6: Precise shot: No penalty firing into melée<br> | |
− | Lvl 9: Improved | + | Lvl 9: Improved critical (composite longbow): double threat range<br> |
Ranger: Favoured enemy Dragons (+2 damage, +2 Bluff, Listen, Sense Motive, Spot, Survival)<br> | Ranger: Favoured enemy Dragons (+2 damage, +2 Bluff, Listen, Sense Motive, Spot, Survival)<br> | ||
Ranger: Track<br> | Ranger: Track<br> |