Strange behaviour placeholder

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NAME

Name:
Alignment:
Gender:
Race: Sinandre
Class: Fighter (Battle Master)
Level: 1 (level ups to follow)
Age:

Description:

Ability Scores

Strength: 16 (+3) (+1 from 4th level ASI)
Dexterity: 16 (+3) (+2 from Elf, +1 from 4th level ASI)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 14 (+2) (+1 from Wood Elf, +1 from free ASI)
Charisma: 8 (-1)

AC:
HP:
Hit Dice: d10
Speed: 35'br> Proficiency:

Melee Attack: +3 (Str) / +3 (Dex) if the weapon has Finesse
Ranged Attack: +3
Spell Attack:n/a
Spell Save DC: n/a

Initiative Bonus
Passive Perception
Passive Insight

Spells

None

Saving Throws

Strength: +3 (+PR)
Dexterity: +3
Constitution: +2 (+PR)
Intelligence: +0
Wisdom: +2
Charisma: -1

Languages Known

Proficiencies

Athletics (Sinandre)
Perception (Elf)
Longswords
Shortswords
Longbow
Shortbow
All armour
Shields
Simple weapons
Martial weapons
Acrobatics (Fighter)
Survival (Fighter)
Medicine (swapped with Athletics from Soldier)
Intimidation (Soldier)

Skills

   Athletics (Sinandre)
   Perception (Elf)
   Acrobatics (Fighter)
   Survival (Fighter)
   Medicine (swapped with Athletics from Soldier)
   Intimidation (Soldier)

Feats

Dual wielder

You master fighting with two weapons, gaining the following benefits:
  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Traits

Features

Saving Throws -


Background

Gear

Character Backstory

Table format

Injury First Second
Minor
Major
Severe
Critical
Fatal