Difference between revisions of "Hazarda's Spells"
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Mal at Reiss Basic Imprint: 2 to 8 spells depending on power level | Mal at Reiss Basic Imprint: 2 to 8 spells depending on power level | ||
*1*2*3*4*5*6*7*8 | *1*2*3*4*5*6*7*8 | ||
+ | |||
+ | |||
+ | ===Low Order Magery=== | ||
+ | ====Firsts==== | ||
+ | *40 | ||
+ | ====Seconds==== | ||
+ | *30 | ||
+ | ====Thirds==== | ||
+ | *27, | ||
+ | ====Fourth==== | ||
+ | *22 | ||
+ | ====Fifths==== | ||
+ | *20, | ||
+ | |||
+ | ====Sixth==== | ||
+ | *20, | ||
+ | ====Seventh==== | ||
+ | *16, | ||
+ | ====Eighths==== | ||
+ | *14, | ||
+ | ====Ninth==== | ||
+ | *10, | ||
+ | |||
+ | There are spells 10th and above but they are in storage | ||
+ | ''(6,5,4,3,1)'' | ||
+ | |||
+ | ===Low Order Listry=== | ||
===Cantrips=== | ===Cantrips=== | ||
Line 91: | Line 118: | ||
[[Hazarda's Thievish Skills]] | [[Hazarda's Thievish Skills]] | ||
− | ====Thievish Tops==== | + | ====Thievish Skills Tops==== |
* Alchemy-Alchemy Duplicate poisons | * Alchemy-Alchemy Duplicate poisons | ||
* Bow Accuracy: Critical Plus | * Bow Accuracy: Critical Plus |
Latest revision as of 19:57, 11 April 2024
Contents
Master Pattern Imprint Amber-York Pattern-Pattern Owner Defeated[edit]
Frame can hold 24 spells of any power level with great power.
- 1*2*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19*20*21*22*23*24
Advanced Plymouth[edit]
Called[edit]
- 6 Pips Advanced Imprint:6 Major & 4 Minor
Dufiro Ritualism[edit]
Mal at Reiss[edit]
Mal at Reiss Basic Imprint: 2 to 8 spells depending on power level
- 1*2*3*4*5*6*7*8
Low Order Magery[edit]
Firsts[edit]
- 40
Seconds[edit]
- 30
Thirds[edit]
- 27,
Fourth[edit]
- 22
Fifths[edit]
- 20,
Sixth[edit]
- 20,
Seventh[edit]
- 16,
Eighths[edit]
- 14,
Ninth[edit]
- 10,
There are spells 10th and above but they are in storage (6,5,4,3,1)
Low Order Listry[edit]
Cantrips[edit]
Basically any one with Psyche of 25 has this whole frame of 39 cantrips.
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |
Druidic Cantrips: These are specific to drudic oriented characters.
Control Flames | Create Bonfire | Druidcraft | Frostbite | Guidance | Gust |
Infestation | Magic Stone | Mending | Mold Earth | Poison Spray | Primal Savagery |
Produce Flame | Resistance | Shape Water | Shillelagh | Thorn Whip | Thunderclap |
Thievish Skills 10th[edit]
Thievish Skills Tops[edit]
- Alchemy-Alchemy Duplicate poisons
- Bow Accuracy: Critical Plus
- Bypass Traps 80%
- Dagger Attack Quickdraw
- Dagger Attack: +4 Extra Attack
- Dagger Sure Strike x7
- Dagger throwing accuracy: Critical ±
- Defense +1
- Entertaining +5 Charisma
- Evaluate Treasure +/-10%
- Evaluate Treasure within 10%
- Fist Attack +3
- Game of Skill 60%
- Heist from Pack & Bundles 90%
- Jimmy Portals 50%
- Juggle 99%
- Locksmithing 70%
- Move silently 90%
- Pick locks 99%
- Pick pockets 99%
- Slight of hand 99%
- Start Fires 50%
- Streetwise 75%
- Taste Analysis