Difference between revisions of "Badlands Chargen"

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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
You're a Duster, at home in the badlands that softer folk simply cannot survive. You look human, but you're really not. Life in the wilds has changed you on a fundamental level.
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You're a Duster, at home in the badlands that softer folk simply cannot survive. You look human, but you're really not. Life in the wilds has changed you on a fundamental level. You are the lynchpin that holds society together.
  
 
==Source Books==
 
==Source Books==
We will be using SWADE and the SWADE Super Powers Companion. Note: This is not a 4-color supers game, or really any kind of costumed hero game. PCs are rugged frontier folk who have been changed by their environment into something . . . more.
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
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We will be using Savage Worlds Adventure Edition - '''SWADE''' - for this game.
  
 
==Setting Rules==
 
==Setting Rules==
'''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card villains get similar benefit.
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
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'''Born A Hero:''' Heroes may ignore the Rank qualifications for Edges during chargen.
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'''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.
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 +
'''High Adventure:''' Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).
  
 
'''More Skill Points:'''  PCs begin with '''15''' skill points instead of 12.  Additionally, '''Focus''' will be treated as a '''Core Skill''', starting at '''d4''' instead of Untrained.
 
'''More Skill Points:'''  PCs begin with '''15''' skill points instead of 12.  Additionally, '''Focus''' will be treated as a '''Core Skill''', starting at '''d4''' instead of Untrained.
  
'''Super Powers Edge:''' PC's start play the Super Powers Edge for free, Power Level 1 [15/pts].
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==Species Template==
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
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'''Outsider''' - All Dusters have this negative racial trait. PCs appear human on the surface - mostly - but civilized folk can sense something is ''off'' with ''Dusters''.  Dusters subtract 2 from persuasion rolls vs non-Dusters.
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'''Gifted''' - Dusters begin play with the '''Arcane Background Edge''' (Gifted) from a lifetime's exposure to Dust.
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'''Infravision''' - All Dusters have Infravision.  
  
==Species Template==
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'''Environmental Resistance''' (Dust) - All Dusters get +4 to resist the negative effects of Dust (the atmosphereic storms that plague the badlands).
PCs appear human on the surface - mostly - but civilized folk can sense something is ''off' with ''Dusters''.
 
:'''Outsider''' (minor) - All Dusters have this negative racial trait. Dusters subtract 2 from persuasion rolls with non-Dusters.
 
:'''Adaptable''' - Dusters begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
 
:'''Low Light Vision''' - All Dusters have Low Light Vision.
 
:'''Environmental Resistance''' (Dust) - All Dusters get +4 to resist the effect of the Dust (the atmosphere outside the Domes).
 
  
 
==Skills==  
 
==Skills==  
'''Inapplicable Skills: Driving''', '''Language''', and '''Piloting''' won't see use in this game. Similarly, the ''Power'' skills '''Faith''', '''Psionics''', '''Spellcasting''' and '''Weird Science''' are  irrelevant.
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
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The following skills - '''Driving''', '''Language''', and '''Piloting''' - won't see use in this game. Similarly, the ''Power'' skills '''Faith''', '''Psionics''', '''Spellcasting''' and '''Weird Science''' are  irrelevant.
  
'''Altered Skills:''' '''Electronics''', where you come across it at all, will be a weird crystal-based thing rather than wires and such. Similarly, '''Hacking''' will be more about bypassing systems than information mining. '''Shooting''' will only very, very rarely involve guns.
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'''Electronics''', generally only encountered inside the Domes, will be a weird crystal-based thing rather than wires and such. Similarly, '''Hacking''' will be more about bypassing systems than information mining. '''Shooting''' will only very, very rarely involve guns and gun-like things.
  
'''Bonus Core Skill:''' PCs start with '''Focus''' as a core skill ranked at d4 instead of Untrained.
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'''Bonus Core Skill:''' PCs start with '''Focus''' as a core skill ranked at d4 instead of Untrained. This skill is required to activate some powers.
  
 
==Powers==  
 
==Powers==  
For setting reasons,, the powers '''Construct''', '''Flight''', '''Vehicle''', and '''Undead''' are off the menu. '''Melee Attack''' and '''Ranged Attack''', if they are tied to a weapon, should be tied to pre-modern weapons.
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 +
 
 +
For setting reasons, the Super Powers '''Construct''', '''Flight''', '''Vehicle''', and '''Undead''' are off the menu. '''Melee Attack''' and '''Ranged Attack''', if they are tied to a weapon, should be tied to pre-modern weapons.
  
 
If you attach negative modifiers to a power that would reduce the cost of that power to zero or less, it still costs at least one point.
 
If you attach negative modifiers to a power that would reduce the cost of that power to zero or less, it still costs at least one point.
  
 
==Hindrances==  
 
==Hindrances==  
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
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Because we will be posting as-available in action scenes, the '''Hesitant''' hindrance is unavailable to take. '''Young''' is off the table because I'm not willing to run kids as PCs in a game like this one.
 
Because we will be posting as-available in action scenes, the '''Hesitant''' hindrance is unavailable to take. '''Young''' is off the table because I'm not willing to run kids as PCs in a game like this one.
  
For setting reasons, the following Hindrances from the Super Powers Companion are off limits: '''Alien Form''', '''Secret Identity''', and '''Transformation'''. Similarly, the super-villain facing hindrances, '''Megalomaniac''' and '''Monologue''' are off the table.
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For setting reasons, the following hindrances from the ''Super Powers Companion'' are off limits: '''Alien Form''', '''Secret Identity''', and '''Transformation'''. Similarly, the super-villain facing hindrances, '''Megalomaniac''' and '''Monologue''' are off the table.
  
 
==Edges==
 
==Edges==
The following Edges are not available: '''Arcane Background''' and all Power Edges .
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 +
 
 +
The following Edges are not available: '''Arcane Background''' and all ''Power Edges'' .
  
 
Take care selecting Edges that amplify ranged weapon use or hinge directly on guns. Same with those that tie to vehicles.
 
Take care selecting Edges that amplify ranged weapon use or hinge directly on guns. Same with those that tie to vehicles.
  
 
==Rank and Advancement==
 
==Rank and Advancement==
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
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PCs start play as '''Novices''', but they have two '''Advances''' under their belts to spend .
 
PCs start play as '''Novices''', but they have two '''Advances''' under their belts to spend .

Revision as of 19:25, 13 May 2024

< < < Back to Main Page

You're a Duster, at home in the badlands that softer folk simply cannot survive. You look human, but you're really not. Life in the wilds has changed you on a fundamental level. You are the lynchpin that holds society together.

Source Books

< < < Back to Main Page

We will be using Savage Worlds Adventure Edition - SWADE - for this game.

Setting Rules

< < < Back to Main Page

Born A Hero: Heroes may ignore the Rank qualifications for Edges during chargen.

Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.

High Adventure: Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).

More Skill Points: PCs begin with 15 skill points instead of 12. Additionally, Focus will be treated as a Core Skill, starting at d4 instead of Untrained.

Species Template

< < < Back to Main Page

Outsider - All Dusters have this negative racial trait. PCs appear human on the surface - mostly - but civilized folk can sense something is off with Dusters. Dusters subtract 2 from persuasion rolls vs non-Dusters.

Gifted - Dusters begin play with the Arcane Background Edge (Gifted) from a lifetime's exposure to Dust.

Infravision - All Dusters have Infravision.

Environmental Resistance (Dust) - All Dusters get +4 to resist the negative effects of Dust (the atmosphereic storms that plague the badlands).

Skills

< < < Back to Main Page

The following skills - Driving, Language, and Piloting - won't see use in this game. Similarly, the Power skills Faith, Psionics, Spellcasting and Weird Science are irrelevant.

Electronics, generally only encountered inside the Domes, will be a weird crystal-based thing rather than wires and such. Similarly, Hacking will be more about bypassing systems than information mining. Shooting will only very, very rarely involve guns and gun-like things.

Bonus Core Skill: PCs start with Focus as a core skill ranked at d4 instead of Untrained. This skill is required to activate some powers.

Powers

< < < Back to Main Page

For setting reasons, the Super Powers Construct, Flight, Vehicle, and Undead are off the menu. Melee Attack and Ranged Attack, if they are tied to a weapon, should be tied to pre-modern weapons.

If you attach negative modifiers to a power that would reduce the cost of that power to zero or less, it still costs at least one point.

Hindrances

< < < Back to Main Page

Because we will be posting as-available in action scenes, the Hesitant hindrance is unavailable to take. Young is off the table because I'm not willing to run kids as PCs in a game like this one.

For setting reasons, the following hindrances from the Super Powers Companion are off limits: Alien Form, Secret Identity, and Transformation. Similarly, the super-villain facing hindrances, Megalomaniac and Monologue are off the table.

Edges

< < < Back to Main Page

The following Edges are not available: Arcane Background and all Power Edges .

Take care selecting Edges that amplify ranged weapon use or hinge directly on guns. Same with those that tie to vehicles.

Rank and Advancement

< < < Back to Main Page

PCs start play as Novices, but they have two Advances under their belts to spend .