Difference between revisions of "Badlands Chargen"

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(Duster Template)
(Duster Template)
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
You're a Duster, at home in the badlands that softer folk simply cannot survive. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that holds society together.
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You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that holds society together.
  
 
==Source Material==
 
==Source Material==
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==Setting Rules==
 
==Setting Rules==
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
'''Born A Hero:''' Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges).
 
  
 
'''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.
 
'''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.
  
'''High Adventure:''' Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).
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'''More Trait Points:''' PCs begin with '''15''' skill points instead of 12. Additionally, '''Pilot''' is treated as a Core Skill, starting at '''d4''' instead of untrained.
  
'''More Trait Points:''' PCs begin with '''6''' attribute points instead of 5 and '''15''' skill points instead of 12. Additionally, '''Focus''' is treated as a '''Core Skill''', starting at '''d4''' instead of Untrained.
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'''Languages:''' Everyone in the setting speaks '''Trade Tongue'''. Dusters have developed their own secret language known only to them.
  
 
==Duster Template==
 
==Duster Template==
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
'''Outsider''' - Dusters appear human on the surface - mostly - but civilized folk can sense something is ''off'' with 'them.  Subtract 2 from persuasion rolls vs non-Dusters.
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'''Outsider''' - Dusters appear human on the surface - mostly - but civilized folk can sense something is ''off'' with them.  Subtract 2 from persuasion rolls vs non-Dusters.
  
 
'''Environmental Resistance''' (Dust) - Dusters get +4 to resist the negative effects of Dust (the atmospheric storms that plague the badlands).
 
'''Environmental Resistance''' (Dust) - Dusters get +4 to resist the negative effects of Dust (the atmospheric storms that plague the badlands).
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'''Attribute Increase''' (Player's Choice) - Increase a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. That attribute die's maximum is '''d12 +1'''.
  
 
'''Adaptable''' - Gain one free Novice edge that you meet the requirements for.
 
'''Adaptable''' - Gain one free Novice edge that you meet the requirements for.

Revision as of 20:12, 21 May 2024

< < < Back to Main Page

You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that holds society together.

Source Material

< < < Back to Main Page

We will be using Savage Worlds Adventure Edition - SWADE - for this game.

Setting Rules

< < < Back to Main Page

Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.

More Trait Points: PCs begin with 15 skill points instead of 12. Additionally, Pilot is treated as a Core Skill, starting at d4 instead of untrained.

Languages: Everyone in the setting speaks Trade Tongue. Dusters have developed their own secret language known only to them.

Duster Template

< < < Back to Main Page

Outsider - Dusters appear human on the surface - mostly - but civilized folk can sense something is off with them. Subtract 2 from persuasion rolls vs non-Dusters.

Environmental Resistance (Dust) - Dusters get +4 to resist the negative effects of Dust (the atmospheric storms that plague the badlands).

Attribute Increase (Player's Choice) - Increase a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. That attribute die's maximum is d12 +1.

Adaptable - Gain one free Novice edge that you meet the requirements for.

Skills

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The skills Driving, Electronics, Hacking, and Language won't see use in this game. Similarly, the Power skills Faith, Focus, Psionics, Spellcasting and Weird Science are unavailable.

Edges

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The edge Arcane Background is unavailable.

Hindrances

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Because we will be posting as-available in action scenes, the Hesitant hindrance is unavailable to take.

Young is also off the table, because I'm not willing to run kids as PCs in this game.

Gear

Tech level is mostly wild west-ish, if the wild west had airships. Make your choices for personal gear accordingly.

The party will collectively have their own airship, but that will get statted out by the group in the development thread.

Rank and Advances

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PCs start play as Novices, but they have two Advances under their belts to spend during chargen .