Difference between revisions of "Badlands Airship"
(→Hands) |
(→Hands) |
||
Line 35: | Line 35: | ||
The ship has 4 Clockwork Crew, Extras who act as Hands to help keep the ship in the sky. | The ship has 4 Clockwork Crew, Extras who act as Hands to help keep the ship in the sky. | ||
+ | ---- | ||
:'''Agility''' [[file:d6a.png|24px|d6]] '''Smarts''' [[file:d6a.png|24px|d6]] '''|| Spirit''' [[file:d4a.png|24px|d6]] '''|| Strength''' [[file:d8a.png|24px|d6]] '''|| Vigor''' [[file:d6a.png|24px|d6]] | :'''Agility''' [[file:d6a.png|24px|d6]] '''Smarts''' [[file:d6a.png|24px|d6]] '''|| Spirit''' [[file:d4a.png|24px|d6]] '''|| Strength''' [[file:d8a.png|24px|d6]] '''|| Vigor''' [[file:d6a.png|24px|d6]] | ||
---- | ---- |
Revision as of 08:02, 22 May 2024
Ship's Name
Beam 30' | Keel 150' | Masts 2
- Players have 6 points to divide between Speed, Handling, and Hull.
Cannon (6) || Harpoons (3) || Illumination
- Players have 6 points to divide between Cannon, Harpoons, and Illumination.
Decks
Forecastle (Foreword Top) 30' x 20'
Quarterdeck (Aft Top) 30' x 40'
Main Deck (Open to air Midships) 30' x 180'
Lower Deck (Covered) 30' x 180'
Hold (Cargo/Supplies) 30' x 180'
Hands
The ship has 4 Clockwork Crew, Extras who act as Hands to help keep the ship in the sky.