Difference between revisions of "Badlands Airship"
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[[File:BLAirship0002.png|center|px500]] | [[File:BLAirship0002.png|center|px500]] | ||
− | ==Ship's Name== | + | ==Ship's Name TBD== |
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | + | ==Wealth [[file:d8a.png|24px|d8]]== | |
+ | This represents the purchasing power the crew has collectively to acquire cargo, affect repairs, and make improvements without tapping their personal funds. | ||
− | '''Speed''' [[file:d0a.png| | + | ==Stats== |
− | || '''Handling''' [[file:d0a.png| | + | '''Beam''' 30' | '''Keel''' 150' |
+ | ---- | ||
+ | '''Speed''' [[file:d0a.png|20px]] | ||
+ | || '''Handling''' [[file:d0a.png|20px]] || '''Hull''' [[file:d0a.png|20px]] | ||
− | :Players have 6 points to divide between Speed, Handling, and Hull. | + | :Players have '''6''' points to divide between Speed, Handling, and Hull. |
+ | ---- | ||
− | '''Cannon''' | + | '''Cannon''' [[file:d0a.png|20px]] |
− | || '''Harpoons''' | + | || '''Harpoons''' [[file:d0a.png|20px]] || '''Illumination''' [[file:d0a.png|20px]] |
− | :Players have 6 points to divide between Cannon, Harpoons, and Illumination. | + | :Players have '''6''' points to divide between Cannon, Harpoons, and Illumination. |
+ | ---- | ||
==Decks== | ==Decks== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | '''Forecastle''' ( | + | '''Forecastle''' (Forward/Bow Top) 30' x 20' |
− | '''Quarterdeck''' (Aft Top) 30' x 40' | + | '''Quarterdeck''' (Aft/Stern Top) 30' x 40' |
− | '''Main Deck''' (Open to air Midships) 30' x 180' | + | '''Main Deck''' (Open to air [30' x 120'] at Midships) 30' x 180' |
+ | :Harpoons (3) | ||
'''Lower Deck''' (Covered) 30' x 180' | '''Lower Deck''' (Covered) 30' x 180' | ||
+ | :Cannons (6) | ||
'''Hold''' (Cargo/Supplies) 30' x 180' | '''Hold''' (Cargo/Supplies) 30' x 180' | ||
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | The ship has 4 Clockwork Crew, Extras who act as Hands to help keep the ship in the sky. | + | The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky. |
---- | ---- | ||
− | :'''Agility''' [[file:d6a.png| | + | :'''Agility''' [[file:d6a.png|20px|d6]] '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]] |
+ | ---- | ||
+ | :'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]] | ||
---- | ---- | ||
− | :''' | + | :'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]] |
---- | ---- | ||
− | :''' | + | ::'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease. |
+ | ::'''Fearless:''' Clockwork Crew are immune to fear and Intimidation | ||
---- | ---- | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] |
Revision as of 15:13, 22 May 2024
Ship's Name TBD
Wealth ![d8](/images/thumb/2/24/D8a.png/24px-D8a.png)
This represents the purchasing power the crew has collectively to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
Stats
Beam 30' | Keel 150'
- Players have 6 points to divide between Speed, Handling, and Hull.
Cannon
|| Harpoons
|| Illumination
- Players have 6 points to divide between Cannon, Harpoons, and Illumination.
Decks
Forecastle (Forward/Bow Top) 30' x 20'
Quarterdeck (Aft/Stern Top) 30' x 40'
Main Deck (Open to air [30' x 120'] at Midships) 30' x 180'
- Harpoons (3)
Lower Deck (Covered) 30' x 180'
- Cannons (6)
Hold (Cargo/Supplies) 30' x 180'
Hands
The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.
- Construct: Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.
- Fearless: Clockwork Crew are immune to fear and Intimidation