Difference between revisions of "Charlie Coglin"

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(Edges and Powers)
(Edges and Powers)
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==''...''==
 
==''...''==
  
==Race :: Duster==
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==Ancestry :: Duster==
'''Racial Features:''' Outsider, Environmental Resistance (Dust), Attribute Increase (Smarts), Adaptable
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'''Racial Features:''' Outsider, Environmental Resistance (Dust), Attribute Increase (Spirit), Adaptable
  
 
==Attributes==
 
==Attributes==
'''Agility''' [[file:d6a.png|24px]] || '''Smarts''' [[file:d8a.png|24px]] || '''Spirit''' [[file:d8a.png|24px]] ||  '''Strength''' [[file:d6a.png|24px]] || '''Vigor''' [[file:d6a.png|24px]]
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'''Agility''' [[file:d6a.png|24px]] || '''Smarts''' [[file:d8a.png|24px]] || '''Spirit''' [[file:d8a.png|24px]] ||  '''Strength''' [[file:d4a.png|24px]] || '''Vigor''' [[file:d6a.png|24px]]
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]])
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Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d5b.png|24px]] ([[file:d0a.png|24px]])
  
 
==Core Skills==
 
==Core Skills==
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==Other Skills==
 
==Other Skills==
'''Fighting''' [[file:d4a.png|24px]] || '''Shooting''' [[file:d6a.png|24px]] || '''Repair''' [[file:d8a.png|24px]] || '''Focus''' [[file:d8a.png|24px]] || '''Gambling''' [[file:d4a.png|24px]]
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'''Fighting''' [[file:d6a.png|24px]] || '''Focus''' [[file:d8a.png|24px]] || '''Repair''' [[file:d8a.png|24px]] || '''Science''' [[file:d6a.png|24px]]
  
 
==Hindrances==
 
==Hindrances==
'''Curious''' - ''Major'' -
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'''Curious''' - ''Major'' - The character wants to know about everything. For Charlie, this mostly rears its head when dealing with new technologies or mechanisms she hasn't seen.
  
'''Quirk: ''Mechanical Empathy'' ''' - ''Minor'' - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time.
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'''Quirk: ''Mechanical Empathy'' ''' - ''Minor'' - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily.
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'''Trouble Magnet''' - ''Minor'' - Things never go smoothly for this hero. As a Minor Hindrance, whenever the character rolls a Critical Failure the consequences are subtly worse in some way, as determined by the GM.
  
 
==Edges and Powers==
 
==Edges and Powers==
===Edges===
 
:'''Arcane Background (Gifted)'''
 
:: The character has innate abilities that don’t fit into the usual tropes of magic, miracles, or psionics. Their powers may be low-level super powers, divine gifts, or even alien abilities, and are often very unusual or unique for their setting.
 
  
:'''Mrs. Fix It'''
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:'''Arcane Background (Gifted)''' (15 pp)
:: +2 to Repair rolls, half the time required with a raise.
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::'''Power (Healing)''' Novice | Power Points: 3 | Range: Touch | Duration: Instant
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::: Trappings: Repairing physical damage
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::'''Power (Havoc)''' Novice | Power Points: 2 | Range: 8 | Duration: Instant |
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::: With success, the caster places a Medium Blast Template anywhere within Range, or a Cone Template emanating from the caster (see Area Effect Attacks, page 97). Anyone touched by the template is Distracted and must then make a Strength roll (at −2 if the caster got a raise). Those who fail are hurled 2d6″—directly away from the caster if using the Cone Template or directly away from the center if using a Blast Template (the caster chooses for those in the dead center). Victims who strike a hard object (such as a wall) take 2d4 damage (nonlethal unless it’s a spiked wall or other more dangerous hazard). Airborne Targets: Flying or airborne targets suffer an additional −2 to their Strength rolls as they have no ground to brace themselves on.
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::: Trappings: Repulsion field.
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::'''Power (Boost/Lower Trait)''' Novice | Power Points: 1 | Range: Touch | Duration: 5
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::: Trappings: Temporary enchantment, Boost Only, Range: Touch,
  
===Powers===
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:'''Extra Powers''' ''Two extra powers''
:
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:'''Companion''' - ''Her clockwork companion, Cam.''
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:'''Mrs. Fix It''' ''+2 to Repair rolls, half the time required with a raise.''
  
 
==Advances==
 
==Advances==
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:'''Mrs. Fix It'''
  
 
==Equipment==
 
==Equipment==

Revision as of 17:52, 22 May 2024

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Charlie Coglin :: Cog Whisperer

CharlieCoglin2.png

...

Ancestry :: Duster

Racial Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Spirit), Adaptable

Attributes

Agility D6a.png || Smarts D8a.png || Spirit D8a.png || Strength D4a.png || Vigor D6a.png

Derived Stats

Pace D6a.png || Parry D5b.png || Size D0a.png || Toughness D5b.png (D0a.png)

Core Skills

Athletics D6a.png || Common Knowledge D6a.png || Notice D8a.png || Persuasion D4a.png || Stealth D4a.png || Piloting/Boating D6a.png

Other Skills

Fighting D6a.png || Focus D8a.png || Repair D8a.png || Science D6a.png

Hindrances

Curious - Major - The character wants to know about everything. For Charlie, this mostly rears its head when dealing with new technologies or mechanisms she hasn't seen.

Quirk: Mechanical Empathy - Minor - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily.

Trouble Magnet - Minor - Things never go smoothly for this hero. As a Minor Hindrance, whenever the character rolls a Critical Failure the consequences are subtly worse in some way, as determined by the GM.

Edges and Powers

Arcane Background (Gifted) (15 pp)
Power (Healing) Novice | Power Points: 3 | Range: Touch | Duration: Instant
Trappings: Repairing physical damage
Power (Havoc) Novice | Power Points: 2 | Range: 8 | Duration: Instant |
With success, the caster places a Medium Blast Template anywhere within Range, or a Cone Template emanating from the caster (see Area Effect Attacks, page 97). Anyone touched by the template is Distracted and must then make a Strength roll (at −2 if the caster got a raise). Those who fail are hurled 2d6″—directly away from the caster if using the Cone Template or directly away from the center if using a Blast Template (the caster chooses for those in the dead center). Victims who strike a hard object (such as a wall) take 2d4 damage (nonlethal unless it’s a spiked wall or other more dangerous hazard). Airborne Targets: Flying or airborne targets suffer an additional −2 to their Strength rolls as they have no ground to brace themselves on.
Trappings: Repulsion field.
Power (Boost/Lower Trait) Novice | Power Points: 1 | Range: Touch | Duration: 5
Trappings: Temporary enchantment, Boost Only, Range: Touch,
Extra Powers Two extra powers
Companion - Her clockwork companion, Cam.
Mrs. Fix It +2 to Repair rolls, half the time required with a raise.

Advances

Mrs. Fix It

Equipment

Armor

Armor Weight:

Weaponry

Weaponry Weight:

Gear

Gear Weight:

Bio

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