Difference between revisions of "Cam"

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(Created page with " Back to Main Page =Cam :: Construct Companion= 300px ==''...''== ==Ancestry :: Construct== '''Ancestry Features:''' Quick...")
 
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[[SWADE:_Out_of_the_Badlands | Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands | Back to Main Page]]
  
=Cam :: Construct Companion=
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=Cam :: Clockwork Companion=
  
 
[[File:Cam.png|300px]]
 
[[File:Cam.png|300px]]
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==Attributes==
 
==Attributes==
'''Agility''' [[file:d4a.png|24px]] || '''Smarts''' [[file:d4a.png|24px]] || '''Spirit''' [[file:d4a.png|24px]] ||  '''Strength''' [[file:d4a.png|24px]] || '''Vigor''' [[file:d4a.png|24px]]
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'''Agility''' [[file:d8a.png|24px]] || '''Smarts''' [[file:d4a.png|24px]] || '''Spirit''' [[file:d4a.png|24px]] ||  '''Strength''' [[file:d8a.png|24px]] || '''Vigor''' [[file:d6a.png|24px]] || Attribute Cost: 10
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d5b.png|24px]] ([[file:d0a.png|24px]])
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Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d4a.png|24px]])
  
 
==Skills==
 
==Skills==
'''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d4a.png|24px]] || '''Stealth''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d6a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || '''Science''' [[file:d6a.png|24px]]
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'''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d4a.png|24px]] + [[file:d1b.png|24px]]  || '''Stealth''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d6a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || Skill Cost: 8+2
  
 
==Hindrances==
 
==Hindrances==
'''Quirk: ''Mechanical Empathy'' ''' - ''Minor'' - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily.
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'''Quirk: ''X'' ''' - ''Minor'' -  
  
 
==Abilities Edges and Powers==
 
==Abilities Edges and Powers==
:'''Quick Recovery''' -
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:'''Construct''' (8)
:'''Pain Resistance''' -
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::'''Quick Recovery''' - +2 to rolls to recover from Shaken.
:'''Doesn't Breathe''' -
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::'''Pain Resistance''' - Ignore 1 point of wound penalties.
:'''Immune to Disease''' -  
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::'''Doesn't Breathe''' -
:'''Immune to Poison''' -  
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::'''Immune to Disease''' -  
:'''Requires Repair''' -
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::'''Immune to Poison''' -  
:'''Reliable''' - ''X''
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::'''Requires Repair''' - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
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:'''Clockwork''' (0)
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::'''Doesn't Sleep
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::'''Dependency''' - someone needs to rewind its mechanism for about an hour, every day.
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:'''Wall Walker''' (1) - Can walk on walls and ceilings at half Pace.
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:'''Size 3''' (3) -
  
 
==Advances==
 
==Advances==
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==Equipment==
 
==Equipment==
 
===Armor===
 
===Armor===
Thick plating (4)
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Thick plating (2)
  
 
===Weaponry===
 
===Weaponry===
Tentacle
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:Tentacles (3)
 
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::Tentacle (1)
 
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::Reach (1)
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::Nonlethal (-1)
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::Grab (2)
 
===Gear===
 
===Gear===
 
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Toolkit nestled inside chassis.
 
 
 
 
 
==Bio==
 
==Bio==
  
  
[[Savage_X-COM | Back to Main Page]]
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[[SWADE:_Out_of_the_Badlands | Back to Main Page]]

Revision as of 12:20, 23 May 2024

Back to Main Page

Cam :: Clockwork Companion

Cam.png

...

Ancestry :: Construct

Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair

Attributes

Agility D8a.png || Smarts D4a.png || Spirit D4a.png || Strength D8a.png || Vigor D6a.png || Attribute Cost: 10

Derived Stats

Pace D6a.png || Parry D5b.png || Size D0a.png || Toughness D9b.png (D4a.png)

Skills

Athletics D6a.png || Notice D4a.png + D1b.png || Stealth D4a.png || Fighting D6a.png || Repair D6a.png + D1b.png || Skill Cost: 8+2

Hindrances

Quirk: X - Minor -

Abilities Edges and Powers

Construct (8)
Quick Recovery - +2 to rolls to recover from Shaken.
Pain Resistance - Ignore 1 point of wound penalties.
Doesn't Breathe -
Immune to Disease -
Immune to Poison -
Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
Clockwork (0)
Doesn't Sleep
Dependency - someone needs to rewind its mechanism for about an hour, every day.
Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Size 3 (3) -

Advances

X

Equipment

Armor

Thick plating (2)

Weaponry

Tentacles (3)
Tentacle (1)
Reach (1)
Nonlethal (-1)
Grab (2)

Gear

Toolkit nestled inside chassis.

Bio

Back to Main Page