Difference between revisions of "Cam"
(Created page with " Back to Main Page =Cam :: Construct Companion= 300px ==''...''== ==Ancestry :: Construct== '''Ancestry Features:''' Quick...") |
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[[SWADE:_Out_of_the_Badlands | Back to Main Page]] | [[SWADE:_Out_of_the_Badlands | Back to Main Page]] | ||
− | =Cam :: | + | =Cam :: Clockwork Companion= |
[[File:Cam.png|300px]] | [[File:Cam.png|300px]] | ||
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==Attributes== | ==Attributes== | ||
− | '''Agility''' [[file: | + | '''Agility''' [[file:d8a.png|24px]] || '''Smarts''' [[file:d4a.png|24px]] || '''Spirit''' [[file:d4a.png|24px]] || '''Strength''' [[file:d8a.png|24px]] || '''Vigor''' [[file:d6a.png|24px]] || Attribute Cost: 10 |
==Derived Stats== | ==Derived Stats== | ||
− | Pace [[file:d6a.png|24px]] || Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file: | + | Pace [[file:d6a.png|24px]] || Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d4a.png|24px]]) |
==Skills== | ==Skills== | ||
− | '''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d4a.png|24px]] || '''Stealth''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d6a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || | + | '''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d4a.png|24px]] + [[file:d1b.png|24px]] || '''Stealth''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d6a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || Skill Cost: 8+2 |
==Hindrances== | ==Hindrances== | ||
− | '''Quirk: '' | + | '''Quirk: ''X'' ''' - ''Minor'' - |
==Abilities Edges and Powers== | ==Abilities Edges and Powers== | ||
− | :'''Quick Recovery''' - | + | :'''Construct''' (8) |
− | :'''Pain Resistance''' - | + | ::'''Quick Recovery''' - +2 to rolls to recover from Shaken. |
− | :'''Doesn't Breathe''' - | + | ::'''Pain Resistance''' - Ignore 1 point of wound penalties. |
− | :'''Immune to Disease''' - | + | ::'''Doesn't Breathe''' - |
− | :'''Immune to Poison''' - | + | ::'''Immune to Disease''' - |
− | :'''Requires Repair''' - | + | ::'''Immune to Poison''' - |
− | :''' | + | ::'''Requires Repair''' - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule. |
+ | :'''Clockwork''' (0) | ||
+ | ::'''Doesn't Sleep | ||
+ | ::'''Dependency''' - someone needs to rewind its mechanism for about an hour, every day. | ||
+ | :'''Wall Walker''' (1) - Can walk on walls and ceilings at half Pace. | ||
+ | :'''Size 3''' (3) - | ||
==Advances== | ==Advances== | ||
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==Equipment== | ==Equipment== | ||
===Armor=== | ===Armor=== | ||
− | Thick plating ( | + | Thick plating (2) |
===Weaponry=== | ===Weaponry=== | ||
− | Tentacle | + | :Tentacles (3) |
− | + | ::Tentacle (1) | |
− | + | ::Reach (1) | |
+ | ::Nonlethal (-1) | ||
+ | ::Grab (2) | ||
===Gear=== | ===Gear=== | ||
− | + | Toolkit nestled inside chassis. | |
− | |||
− | |||
==Bio== | ==Bio== | ||
− | [[ | + | [[SWADE:_Out_of_the_Badlands | Back to Main Page]] |
Revision as of 12:20, 23 May 2024
Contents
Cam :: Clockwork Companion
...
Ancestry :: Construct
Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair
Attributes
Agility || Smarts
|| Spirit
|| Strength
|| Vigor
|| Attribute Cost: 10
Derived Stats
Pace || Parry
|| Size
|| Toughness
(
)
Skills
Athletics || Notice
+
|| Stealth
|| Fighting
|| Repair
+
|| Skill Cost: 8+2
Hindrances
Quirk: X - Minor -
Abilities Edges and Powers
- Construct (8)
- Quick Recovery - +2 to rolls to recover from Shaken.
- Pain Resistance - Ignore 1 point of wound penalties.
- Doesn't Breathe -
- Immune to Disease -
- Immune to Poison -
- Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
- Clockwork (0)
- Doesn't Sleep
- Dependency - someone needs to rewind its mechanism for about an hour, every day.
- Wall Walker (1) - Can walk on walls and ceilings at half Pace.
- Size 3 (3) -
Advances
- X
Equipment
Armor
Thick plating (2)
Weaponry
- Tentacles (3)
- Tentacle (1)
- Reach (1)
- Nonlethal (-1)
- Grab (2)
Gear
Toolkit nestled inside chassis.