Difference between revisions of "Cam"
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===Weaponry=== | ===Weaponry=== | ||
− | :Tentacles ( | + | :Tentacles (1) |
::Tentacle (1) | ::Tentacle (1) | ||
::Reach (1) | ::Reach (1) | ||
::Nonlethal (-1) | ::Nonlethal (-1) | ||
− | + | ||
===Gear=== | ===Gear=== | ||
Toolkit nestled inside chassis. | Toolkit nestled inside chassis. |
Revision as of 12:26, 23 May 2024
Contents
Cam :: Clockwork Companion
...
Ancestry :: Construct
Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair
Attributes
Agility || Smarts
|| Spirit
|| Strength
|| Vigor
|| Attribute Cost: 10
Derived Stats
Pace || Parry
|| Size
|| Toughness
(
)
Skills
Athletics || Notice
+
|| Stealth
|| Fighting
|| Repair
+
|| Skill Cost: 8+2
Hindrances
Quirk: X - Minor -
Abilities Edges and Powers
- Construct (8)
- Quick Recovery - +2 to rolls to recover from Shaken.
- Pain Resistance - Ignore 1 point of wound penalties.
- Doesn't Breathe -
- Immune to Disease -
- Immune to Poison -
- Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
- Clockwork (0)
- Doesn't Sleep
- Dependency - someone needs to rewind its mechanism for about an hour, every day.
- Wall Walker (1) - Can walk on walls and ceilings at half Pace.
- Size -2 (3) -
Advances
- X
Equipment
Armor
Thick plating (2)
Weaponry
- Tentacles (1)
- Tentacle (1)
- Reach (1)
- Nonlethal (-1)
Gear
Toolkit nestled inside chassis.