Difference between revisions of "Cam"

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(Weaponry)
(Derived Stats)
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==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d4a.png|24px]])
+
Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d6b.png|24px]] ([[file:d4b.png|24px]])
  
 
==Skills==
 
==Skills==

Revision as of 12:26, 23 May 2024

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Cam :: Clockwork Companion

Cam.png

...

Ancestry :: Construct

Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair

Attributes

Agility D8a.png || Smarts D4a.png || Spirit D4a.png || Strength D8a.png || Vigor D6a.png || Attribute Cost: 10

Derived Stats

Pace D6a.png || Parry D5b.png || Size D0a.png || Toughness 24px (D4b.png)

Skills

Athletics D6a.png || Notice D4a.png + D1b.png || Stealth D4a.png || Fighting D6a.png || Repair D6a.png + D1b.png || Skill Cost: 8+2

Hindrances

Quirk: X - Minor -

Abilities Edges and Powers

Construct (8)
Quick Recovery - +2 to rolls to recover from Shaken.
Pain Resistance - Ignore 1 point of wound penalties.
Doesn't Breathe -
Immune to Disease -
Immune to Poison -
Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
Clockwork (0)
Doesn't Sleep
Dependency - someone needs to rewind its mechanism for about an hour, every day.
Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Size -2 (3) -

Advances

X

Equipment

Armor

Thick plating (2)

Weaponry

Tentacles (1)
Tentacle (1)
Reach (1)
Nonlethal (-1)

Gear

Toolkit nestled inside chassis.

Bio

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