Difference between revisions of "Cam"

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(Derived Stats)
(Skills)
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==Skills==
 
==Skills==
'''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]]  || '''Fighting''' [[file:d8a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || Skill Cost: 7+2
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'''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]]  || '''Fighting''' [[file:d8a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || Skill Cost: 8+2
  
 
==Hindrances==
 
==Hindrances==

Revision as of 15:35, 23 May 2024

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Cam :: Clockwork Companion

Cam.png

...

Ancestry :: Construct

Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair

Attributes

Agility D8a.png - D1b.png || Smarts D6a.png - D1b.png || Spirit D4a.png || Strength D8a.png || Vigor D6a.png || Attribute Cost: 12-4=8

Derived Stats

Pace D6a.png || Parry D6a.png || Size D3b.png || Toughness D12a.png (D4b.png)

Skills

Athletics D6a.png || Notice D6a.png + D1b.png || Fighting D8a.png || Repair D6a.png + D1b.png || Skill Cost: 8+2

Hindrances

Quirk: Fungal Fascination (-1) - Minor - Cam is fascinated by plants and small animals, but find mushrooms in all their forms positively mesmerizing.
Loyal (-1) - Cam is loyal to his friends and allies.
Stubborn (-1) - Cam is convinced it knows best, especially when Charlie tries to convince it otherwise.
Ugly: Hulking Form (-2) - Major - Cam's size can be off-putting. Charlie thinks it's beautiful, but most folks don't see it that way.

Abilities Edges and Powers

Construct (8)
Quick Recovery - +2 to rolls to recover from Shaken.
Pain Resistance - Ignore 1 point of wound penalties.
Doesn't Breathe -
Immune to Disease -
Immune to Poison -
Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
Clockwork (0)
Doesn't Sleep
Dependency - someone needs to rewind its mechanism for about an hour, every day.
Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Additional Action (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
Size: 3 (3) - +3 Size, +3 Toughness
Punch (1) - At least two limbs can deliver punches, dealing Str+d4 damage. Can be used with Two-Fisted, Martial Artists, and Bruiser Edges.
Reach (1) - Weapon Reach increased by 1.

Advances

Martial Artist - Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks (or increase die a step if you already have it).

Equipment

Armor

Thick plating (2)

Weaponry

Unarmed Attack - +1 Fighting | Damage: d6+d8 | Reach +1

Gear

Toolkit nestled inside chassis.

Bio

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