Difference between revisions of "Cam"

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(Weaponry)
(Abilities Edges and Powers)
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:'''Additional Action''' (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
 
:'''Additional Action''' (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
 
:'''Size: 3''' (3) -  +3 Size, +3 Toughness
 
:'''Size: 3''' (3) -  +3 Size, +3 Toughness
:'''Punch''' (1) - At least two limbs can deliver punches, dealing Str+d4 damage. Can be used with Two-Fisted, Martial Artists, and Bruiser Edges.
+
:'''Prehensile Hands''' (1) - The classic human-like weak fist, dealing Str damage only. Do not count as Natural Weapon but allow the Companion to wield weapons.
 
:'''Reach''' (1) - Weapon Reach increased by 1.
 
:'''Reach''' (1) - Weapon Reach increased by 1.
  

Revision as of 19:05, 23 May 2024

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Cam :: Clockwork Companion

Cam.png

...

Ancestry :: Construct

Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair

Attributes

Agility D8a.png - D1b.png || Smarts D6a.png - D1b.png || Spirit D4a.png || Strength D12a.png || Vigor D6a.png || Attribute Cost: 16-4=12

Derived Stats

Pace D6a.png || Parry D6a.png || Size D3b.png || Toughness D12a.png (D4b.png)

Skills

Athletics D6a.png || Notice D6a.png + D1b.png || Fighting D8a.png || Repair D6a.png + D1b.png || Skill Cost: 8+2

Hindrances

Quirk: Fungal Fascination (-1) - Minor - Cam is fascinated by plants and small animals, but find mushrooms in all their forms positively mesmerizing.
Loyal (-1) - Cam is loyal to his friends and allies.
Stubborn (-1) - Cam is convinced it knows best, especially when Charlie tries to convince it otherwise.
Ugly: Hulking Form (-2) - Major - Cam's size can be off-putting. Charlie thinks it's beautiful, but most folks don't see it that way.
Outsider (-2) - Major - Cam is considered property, having little to no rights in civilized society.
Big (-2) - Cam is particularly large in a world where most others aren’t. It subtracts 2 from Trait rolls when using equipment that wasn’t specifically designed for its race and cannot wear their armor or clothing. Equipment and clothing cost double the listed price.

Abilities Edges and Powers

Construct (8)
Quick Recovery - +2 to rolls to recover from Shaken.
Pain Resistance - Ignore 1 point of wound penalties.
Doesn't Breathe -
Immune to Disease -
Immune to Poison -
Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
Clockwork (0)
Doesn't Sleep
Dependency - someone needs to rewind its mechanism for about an hour, every day.
Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Additional Action (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
Size: 3 (3) - +3 Size, +3 Toughness
Prehensile Hands (1) - The classic human-like weak fist, dealing Str damage only. Do not count as Natural Weapon but allow the Companion to wield weapons.
Reach (1) - Weapon Reach increased by 1.

Advances

Martial Artist - Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks (or increase die a step if you already have it).

Equipment

Armor

Thick plating (2)

Weaponry

Unarmed Attack - +1 Fighting | Damage: d4+d12 | Reach +1

Gear

Toolkit nestled inside chassis.

Bio

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