Cam

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Revision as of 13:34, 23 May 2024 by Eplov (talk | contribs) (Hindrances)
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Cam :: Clockwork Companion

Cam.png

...

Ancestry :: Construct

Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair

Attributes

Agility D6a.png || Smarts D6a.png || Spirit D4a.png || Strength D6a.png || Vigor D6a.png || Attribute Cost: 8

Derived Stats

Pace D6a.png || Parry D5b.png || Size D0a.png || Toughness D9b.png (D4b.png)

Skills

Athletics D6a.png || Notice D6a.png + D1b.png || Stealth D4a.png || Fighting D6a.png || Repair D6a.png + D1b.png || Skill Cost: 8+2

Hindrances

Quirk: Fungal Fascination - Minor - Cam is fascinated by plants and small animals, but mushrooms in all their forms are positively mesmerizing.

Abilities Edges and Powers

Construct (8)
Quick Recovery - +2 to rolls to recover from Shaken.
Pain Resistance - Ignore 1 point of wound penalties.
Doesn't Breathe -
Immune to Disease -
Immune to Poison -
Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
Clockwork (0)
Doesn't Sleep
Dependency - someone needs to rewind its mechanism for about an hour, every day.
Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Additional Action (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.

Advances

X

Equipment

Armor

Thick plating (2)

Weaponry

Prehensile Hands (1)

Gear

Toolkit nestled inside chassis.

Bio

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