Cam

From RPGnet
Revision as of 07:05, 26 May 2024 by Eplov (talk | contribs) (Skills)
Jump to: navigation, search

Back to Main Page

Cam :: Clockwork Companion

Cam.png

...

Ancestry :: Construct

Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair

Attributes

Agility D4a.png|| Smarts D6a.png - D1b.png || Spirit D4a.png || Strength D12a.png || Vigor D6a.png || Attribute Cost: 12-2=10

Derived Stats

Pace D6a.png || Parry D2b.png || Size D3b.png || Toughness D12a.png (D4b.png)

Skills

Athletics D10a.png + D1b.png|| Notice D4a.png || Repair D6a.png + D1b.png || Skill Cost: 7+3

Hindrances

Quirk: Fungal Fascination (-1) - Minor - Cam is fascinated by plants and small animals, but find mushrooms in all their forms positively mesmerizing.
Loyal (-1) - Cam is loyal to his friends and allies.
Stubborn (-1) - Cam is convinced it knows best, especially when Charlie tries to convince it otherwise.
Ugly: Hulking Form (-2) - Major - Cam's size can be off-putting. Charlie thinks it's beautiful, but most folks don't see it that way.
Outsider (-2) - Major - Cam is considered property, having little to no rights in civilized society.
Big (-2) - Cam is particularly large in a world where most others aren’t. It subtracts 2 from Trait rolls when using equipment that wasn’t specifically designed for its race and cannot wear their armor or clothing. Equipment and clothing cost double the listed price.

Abilities Edges and Powers

Construct (8)
Quick Recovery - +2 to rolls to recover from Shaken.
Pain Resistance - Ignore 1 point of wound penalties.
Doesn't Breathe -
Immune to Disease -
Immune to Poison -
Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
Clockwork (0)
Doesn't Sleep
Dependency - someone needs to rewind its mechanism for about an hour, every day.
Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Additional Action (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
Size: 3 (3) - +3 Size, +3 Toughness
Brute (2) - Link Athletics to Strength instead of Agility (including resistance). Short Range of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range.
Agressively Oversized Tools (2) (Stinger) - Str+d4 damage, AP 1. Can be used to strike Entangled or Bound targets for Str+d8 damage.
Clockwork Boomerang (1+1) (Spit) - Athletics (throwing) to deal Str+d4 damage to one enemy. Range is 8/16/32 (3/6/12 base, + 1/2/4 from Brute, x2 modifier)
Resilient (0) - Cam can take one Wound before its Incapacitated. From Companion Resilience Edge taken by Charlie.

Advances

2 Companion Points

Equipment

Armor

Thick plating (2) Armor: 4

Weaponry

Built-In Tools - Damage: d4+d12, or d8+12 to Bound/Entangled Foes | AP: 1 | Natural Weapons
Clockwork Boomerang - Damage: d4+d12 | Range: 8/16/32 |

Gear

Toolkit nestled inside chassis.

Bio

Back to Main Page