Difference between revisions of "Ludus Vexas Avaxala"

From RPGnet
Jump to: navigation, search
(Hero's Deck)
(Zalkai Hax Fana)
Line 137: Line 137:
 
|[[Fi |200 px]]
 
|[[Fi |200 px]]
 
|-
 
|-
 
 
===Zalkai Hax Fana===
 
[[File:A-Zalkai Final Harness.jpg]]
 

Revision as of 10:20, 26 May 2024

Ludus Vexas Avaxala1.jpg


History

Ludus Areas

  • A: Running Paths.
  • B: Front Entrance. This as for wagons as well as foot traffic. It can be closed for defensive purposes.
  • C: Rear Entrance.
  • D: Main Training Fields.
  • E: Stables.
  • F: Tropeaum. This is the museum of of the Ludus. It contains retired harnesses, weaponry, portraits,. It has refreshments kiosks. There is lots of seating for contemplation. Tyros are taught to know their history by studying items in the museum. The Tropeaum is also a powerful defensive structure. Arbelests, catapults, and other display items are placed for defensive use.
  • G: Barracks: each building can hose 40 tyros of different levels. Each Barack have a lavatory and a kitchen. Each Barack has 8 cubicle roooms for four gladiators, and for single rooms for senior tyros.
  • H: Bath House. The bath house has several areas for water activity. Hot and cold pools. It has exercise and massage areas.
  • I: Commander's Residence. This Ares has four suites. One suite is always ready for Vel or Avaxala.
  • J: Storage.
  • K: Smithy
  • L: Armory
  • M: Pattern of Amber. The arrival of the Pattern was a big surprise to everyone!!!
  • N: Relaxation Garden. A garden area for tyros to practice gardening
  • O: Formal Entrance: a the front door and arrival foyer.
  • P: Tavern: A place for tyros rest and relax. Interior limit of 140
  • Q: Meeting Hall: A grand room able to hold 200.
  • R: Class Rooms: A dozen rooms for lectures
  • S: Secondary Training areas. Training areas
  • T: Defenestration Pit. A punishment detail. A,person is lowered to the bottom of the pit. Told to dig 1,2,3 or 5 Feet at the bottom. Current depth 58 feet.

Pattern of Amber

With the destruction of the final heart of Xolotl broke a wide range of magical bindings. One of them involved the location of the Pattern in the realm of Vek Hendrake. The pattern was released and it chose to move to the realm Alvah of Amber loved most.

Guard Outfits

Main Guard outfit.jpg

Body Armor (18)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 2 Combat Reflexes
  • 2 Vs Firearms
  • 4 Deadly Damage
  • 2 Rapid Healing
  • 2 N/N Forms:
  • 1 Ability: Call to Hand/Return
    • 18 x3=54 Benedict

Leg Armor (6)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict

Greaves (6)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict

Vorpal Collar (6)

  • 1 Animal Vitality
  • 4 Invulnerable: Mithril. Protection from Decapitation.
  • 1 Ability: Call to don/Return
    • 6x3=18 Benedict

Boots(12)

  • 1 Animal Vitality
  • 2 Double Speed
  • 1 Ability: Call to Don/Return
    • 4 x3=12 Benedict

Blades(2-16)

  • 1 Animal Vitality
  • 2 Double Speed
  • 4 Deadly Damage
  • 1 Ability: Call to hand/Return
    • 8x3=24 Benedict

Under Clothes (5)

  • 1 Animal Vitality.
  • 2 Vs Firearms
  • 2 N/N Forms: Arming garb, daily clothes, other wear.
    • 5 x3=15

Commanders & Members

Hero's Deck

This deck is produced to highlight heroic individuals. Heroic, not necessarily good buys or on the side of goodness.

Lord Vek Hendrake Lady Alvah of Amber or Lady Avaxala of Azcala Countess Untarra of Zictla Tulcar of Angr Ri
A-Vek Harness Final1.jpg A-Alvah final.jpg A-Untara Final.jpg A-Tulcar Final Harness.jpg
Raxtalro of Ang Ri Zalkai Hax Fana Zeek Jaxson
A-Raxtalro Final.jpg A-Zalkai Final Harness.jpg [[ |200 px]]
200 px 200 px 200 px 200 px
200 px 200 px 200 px 200 px
200 px 200 px 200 px 200 px