Ludus Vexas Avaxala

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Revision as of 19:39, 23 May 2024 by Tolknor (talk | contribs) (Pattern of Amber)
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Ludus Vexas Avaxala1.jpg


History

Ludus Areas

  • A: Running Paths.
  • B: Front Entrance. This as for wagons as well as foot traffic. It can be closed for defensive purposes.
  • C: Rear Entrance.
  • D: Main Training Fields.
  • E: Stables.
  • F: Tropeaum. This is the museum of of the Ludus. It contains retired harnesses, weaponry, portraits,. It has refreshments kiosks. There is lots of seating for contemplation. Tyros are taught to know their history by studying items in the museum. The Tropeaum is also a powerful defensive structure. Arbelests, catapults, and other display items are placed for defensive use.
  • G: Barracks
  • H: Bath House
  • I: Commander's Residence
  • J: Storage.
  • K: Smithy
  • L: Armory
  • M: Pattern of Amber
  • N: Relation Garden
  • O: Formal Entrance
  • P: Tavern
  • Q: Meeting Hall.
  • R: Class Rooms
  • S: Secondary Training areas.
  • T: Defenestration Pit.

Pattern of Amber

With the destruction of the final heart of Xoxotl broke a wide range of magical bindings. One of them involved the location of the Pattern in the realm of Vel Hendrake. The pattern was released and it chose to ho to the realm Allah of Amber loved most.

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