Difference between revisions of "Airship: The Black Sheep"

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__NOTOC__
 
 
[[File:BLAirship0002.png|center|px500]]
 
[[File:BLAirship0002.png|center|px500]]
  
==The Black Sheep==
 
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits.
+
Commissioned out of Flat Rock Shipyards. the ''Black Sheep'' has seen 25 years of service, including two major retrofits.
  
Upon the death of her original owner, the ship passed in five equal shares to her current crew.
+
Upon the death of her original owner, the ship passed in equal shares to her current crew.
 +
 
 +
== Ship Wealth ==
  
==Wealth==
 
 
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
 
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
  
[[file:d8a.png|24px|d8]]
+
----
 +
|| [[File:D0Ba.png|32px]] || [[file:d4a.png|18px]] || [[file:d6a.png|18px]] || [[file:d8a.png|18px]] || [[file:d10a.png|18px]] || [[file:d12a.png|18px]] ||
 +
----
  
==Stats==
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== Stats ==
'''Beam''' 30' | '''Keel''' 150'  
+
 
 +
'''Beam''' 30' || '''Keel''' 150'  
  
 
----
 
----
'''Pace''' 30" (Top Speed 20 knots) || '''Toughness''' Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored) || '''Handling''' +0
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'''Pace''' 36" (Top Speed 24 knots)
  
 +
'''Handling''' +2
 +
 +
'''Toughness''' Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored)
 +
 +
'''Hull/Deck:''' Elemental Resistance [4] (Fire)
 
:'''Note:''' Airship hulls are considered '''Heavy Armor''' for the purpose of determining damage.
 
:'''Note:''' Airship hulls are considered '''Heavy Armor''' for the purpose of determining damage.
----
 
'''Upgrades:''' Players may assign one upgrade to their Airship during chargen and at each Rank without triggering a wealth roll or requiring the usual shipyard time to install improvements. These upgrades model a synergistic change in the vessel brought on by proximity to its crew and regular exposure to Dust.
 
 
:'''Pace:''' Increase Pace by 3" (Top Speed increases by 2 knots)
 
:'''Handling:''' Increase Handling +1.
 
:'''Hull Armor:''' Increase Hull Armor by 2.
 
----
 
  
 
==Decks==
 
==Decks==
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 +
----
 +
'''[[Black_Sheep_Deckplans|<u> View Deckplans</U>]]'''
 +
----
 +
'''Forecastle''' (Forward/Bow Top) 30' x 35'
  
'''Forecastle''' (Forward/Bow Top) 30' x 20'
+
'''Quarterdeck''' (Aft/Stern Top) 30' x 55'
  
'''Quarterdeck''' (Aft/Stern Top) 30' x 40'
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'''Main Deck''' (Open to air [30' x 55'] at Midships) 30' x 160'
 +
: Squirrel Suits [7]
 +
: Harpoon Launchers [2]
 +
:: '''Straight''' [12]
 +
:: '''Hooked''' [12]
 +
:: '''Torch''' [12]
 +
:: '''Net''' [6]
 +
: Crew Cabins [6] (below forecastle)
 +
: Captain's Cabin [1] (under quarterdeck, full beam against transom)
 +
: Passenger Cabins [2] (under quarterdeck, port and starboard)
  
'''Main Deck''' (Open to air [30' x 120'] at Midships) 30' x 180'
+
'''Lower Deck''' (Covered) 30' x 150'
 +
: Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20
 +
:: '''Ball Shot:''' [72] 4d6 + (8) || AP 4
 +
:: '''Chain Shot:''' [24] 3d6 + (4) || Special: +1d6 v Rigging
 +
:: '''Grape Shot:''' [12] 3d6 + (4) || Special: +1d6 v Rigging
 +
: Galley (Forward Starboard)
 +
: Sickbay (Forward Port)
 +
: Forge/Repair (Aft, full beam)
  
'''Lower Deck''' (Covered) 30' x 180'
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'''Hold''' (Cargo/Supplies) 30' x 150'
:Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20
 
  
::'''Ball Shot:''' [72] 4d6 + (8) || AP 4
+
==Hands==
::'''Chain Shot:''' [24] 3d6 + (4) || Special: +1d6 v Rigging
 
::'''Grape Shot:''' [12] 3d6 + (4) || Special: +1d6 v Rigging
 
  
'''Hold''' (Cargo/Supplies) 30' x 180'
 
 
==Hands==
 
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.
+
The ship has 4 Clockwork Crew, '''Eenee''', '''Menee''', '''Mynee''', and '''Moe'''. These are Extras who act as Hands for general labor and to help keep the ship in the sky.
  
 
----
 
----
:'''Agility''' [[file:d6a.png|20px|d6]] '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]]
+
'''Agility''' [[file:d6a.png|20px|d6]] || '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]]
 
----
 
----
:'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]]
+
'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]]
 
----
 
----
:'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]]
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'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]]
 
----
 
----
::'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.​
+
:'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.​
::'''Fearless:''' Clockwork Crew are immune to fear and Intimidation​
+
:'''Fearless:''' Clockwork Crew are immune to fear and Intimidation​
 
----
 
----
 +
 +
[[File:Clockcrew0003.png|center|200px]]
  
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 +
 +
__NOTOC__

Latest revision as of 17:25, 11 June 2024

px500

< < < Back to Main Page

Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits.

Upon the death of her original owner, the ship passed in equal shares to her current crew.

Ship Wealth[edit]

This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.


|| D0Ba.png || D4a.png || D6a.png || D8a.png || D10a.png || D12a.png ||


Stats[edit]

Beam 30' || Keel 150'


Pace 36" (Top Speed 24 knots)

Handling +2

Toughness Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored)

Hull/Deck: Elemental Resistance [4] (Fire)

Note: Airship hulls are considered Heavy Armor for the purpose of determining damage.

Decks[edit]

< < < Back to Main Page


View Deckplans


Forecastle (Forward/Bow Top) 30' x 35'

Quarterdeck (Aft/Stern Top) 30' x 55'

Main Deck (Open to air [30' x 55'] at Midships) 30' x 160'

Squirrel Suits [7]
Harpoon Launchers [2]
Straight [12]
Hooked [12]
Torch [12]
Net [6]
Crew Cabins [6] (below forecastle)
Captain's Cabin [1] (under quarterdeck, full beam against transom)
Passenger Cabins [2] (under quarterdeck, port and starboard)

Lower Deck (Covered) 30' x 150'

Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20
Ball Shot: [72] 4d6 + (8) || AP 4
Chain Shot: [24] 3d6 + (4) || Special: +1d6 v Rigging
Grape Shot: [12] 3d6 + (4) || Special: +1d6 v Rigging
Galley (Forward Starboard)
Sickbay (Forward Port)
Forge/Repair (Aft, full beam)

Hold (Cargo/Supplies) 30' x 150'

Hands[edit]

< < < Back to Main Page

The ship has 4 Clockwork Crew, Eenee, Menee, Mynee, and Moe. These are Extras who act as Hands for general labor and to help keep the ship in the sky.


Agility d6 || Smarts d6 || Spirit d6 || Strength d6 || Vigor d6


Pace d6 || Parry d6 || Toughness d6


Athletics d6 || Notice d6 || Repair d6 || Shooting d6


Construct: Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.​
Fearless: Clockwork Crew are immune to fear and Intimidation​

Clockcrew0003.png

< < < Back to Main Page