Difference between revisions of "Airship: The Black Sheep"
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'''Lower Deck''' (Covered) 30' x 180' | '''Lower Deck''' (Covered) 30' x 180' | ||
− | :Cannons (6) 140 degree field of fire | + | :Cannons (6) 140 degree field of fire || ROF 2 || 50/100/20 |
+ | |||
+ | ::'''Solid Shot''' 4d8 + (8) || AP 4 || Special: Damage Bonus not applied v Rigging | ||
+ | ::'''Chain Shot''' 50/100/200 || 3d8 + (8) | ||
'''Hold''' (Cargo/Supplies) 30' x 180' | '''Hold''' (Cargo/Supplies) 30' x 180' |
Revision as of 06:58, 25 May 2024
The Black Sheep
Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits.
Upon the death of her original owner, the ship passed in five equal shares to her crew.
Wealth
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
Stats
Beam 30' | Keel 150'
Pace 45 (TS 30 knots) || Toughness 18 (Hull) 6 (Rigging) || Handling -2
- Note: Players have six (6) points to distribute between Handling and Hull Armor (rigging cannot effectively be armored).
Cannon (ROF 1/2)
- Solid Shot 50/100/200 || 4d8 + (8) || AP 4 || Special: Damage Bonus not applied v Rigging
- Chain Shot 50/100/200 || 3d8 + (8)
Decks
Forecastle (Forward/Bow Top) 30' x 20'
Quarterdeck (Aft/Stern Top) 30' x 40'
Main Deck (Open to air [30' x 120'] at Midships) 30' x 180'
Lower Deck (Covered) 30' x 180'
- Cannons (6) 140 degree field of fire || ROF 2 || 50/100/20
- Solid Shot 4d8 + (8) || AP 4 || Special: Damage Bonus not applied v Rigging
- Chain Shot 50/100/200 || 3d8 + (8)
Hold (Cargo/Supplies) 30' x 180'
Hands
The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.
- Construct: Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.
- Fearless: Clockwork Crew are immune to fear and Intimidation