Difference between revisions of "Airship: The Black Sheep"
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits. | + | Commissioned out of Flat Rock Shipyards. the ''Black Sheep'' has seen 25 years of service, including two major retrofits. |
− | Upon the death of her original owner, the ship passed in five equal shares to her crew. | + | Upon the death of her original owner, the ship passed in five equal shares to her current crew. |
− | ==Wealth== | + | ==Ship Wealth== |
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds. | This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds. | ||
− | [[file:d8a.png| | + | ---- |
+ | || [[file:d4a.png|18px]] || [[file:d6a.png|18px]] || [[file:d8a.png|32px]] || [[file:d10a.png|18px]] || [[file:d12a.png|18px]] || | ||
+ | ---- | ||
==Stats== | ==Stats== | ||
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---- | ---- | ||
− | '''Pace''' 30" (Top Speed 20 knots) || '''Toughness''' Hull: 12 (2) / Rigging: 4 (Rigging cannot effectively | + | '''Pace''' 30" (Top Speed 20 knots) || '''Toughness''' Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored) || '''Handling''' +0 |
− | :'''Note:''' Airship hulls are considered '''Heavy Armor'''. | + | :'''Note:''' Airship hulls are considered '''Heavy Armor''' for the purpose of determining damage. |
---- | ---- | ||
'''Upgrades:''' Players may assign one upgrade to their Airship during chargen and at each Rank without triggering a wealth roll or requiring the usual shipyard time to install improvements. These upgrades model a synergistic change in the vessel brought on by proximity to its crew and regular exposure to Dust. | '''Upgrades:''' Players may assign one upgrade to their Airship during chargen and at each Rank without triggering a wealth roll or requiring the usual shipyard time to install improvements. These upgrades model a synergistic change in the vessel brought on by proximity to its crew and regular exposure to Dust. | ||
:'''Pace:''' Increase Pace by 3" (Top Speed increases by 2 knots) | :'''Pace:''' Increase Pace by 3" (Top Speed increases by 2 knots) | ||
− | :'''Handling:''' Increase Handling + | + | :'''Handling:''' Increase Handling +1. |
:'''Hull Armor:''' Increase Hull Armor by 2. | :'''Hull Armor:''' Increase Hull Armor by 2. | ||
---- | ---- | ||
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'''Lower Deck''' (Covered) 30' x 180' | '''Lower Deck''' (Covered) 30' x 180' | ||
− | :Cannons (6) 140 degree field of fire || ROF 2 || 50/100/20 | + | :Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20 |
− | ::''' | + | ::'''Ball Shot:''' [72] 4d6 + (8) || AP 4 |
− | ::''' | + | ::'''Chain Shot:''' [24] 3d6 + (4) || Special: +1d6 v Rigging |
+ | ::'''Grape Shot:''' [12] 3d6 + (4) || Special: +1d6 v Rigging | ||
'''Hold''' (Cargo/Supplies) 30' x 180' | '''Hold''' (Cargo/Supplies) 30' x 180' |
Revision as of 12:02, 25 May 2024
The Black Sheep
Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits.
Upon the death of her original owner, the ship passed in five equal shares to her current crew.
Ship Wealth
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
Stats
Beam 30' | Keel 150'
Pace 30" (Top Speed 20 knots) || Toughness Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored) || Handling +0
- Note: Airship hulls are considered Heavy Armor for the purpose of determining damage.
Upgrades: Players may assign one upgrade to their Airship during chargen and at each Rank without triggering a wealth roll or requiring the usual shipyard time to install improvements. These upgrades model a synergistic change in the vessel brought on by proximity to its crew and regular exposure to Dust.
- Pace: Increase Pace by 3" (Top Speed increases by 2 knots)
- Handling: Increase Handling +1.
- Hull Armor: Increase Hull Armor by 2.
Decks
Forecastle (Forward/Bow Top) 30' x 20'
Quarterdeck (Aft/Stern Top) 30' x 40'
Main Deck (Open to air [30' x 120'] at Midships) 30' x 180'
Lower Deck (Covered) 30' x 180'
- Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20
- Ball Shot: [72] 4d6 + (8) || AP 4
- Chain Shot: [24] 3d6 + (4) || Special: +1d6 v Rigging
- Grape Shot: [12] 3d6 + (4) || Special: +1d6 v Rigging
Hold (Cargo/Supplies) 30' x 180'
Hands
The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.
- Construct: Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.
- Fearless: Clockwork Crew are immune to fear and Intimidation