Airship: The Black Sheep

From RPGnet
Revision as of 06:59, 25 May 2024 by Brahnamin (talk | contribs) (Stats)
Jump to: navigation, search
px500

The Black Sheep

< < < Back to Main Page

Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits.

Upon the death of her original owner, the ship passed in five equal shares to her crew.

Wealth

This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.

d8

Stats

Beam 30' | Keel 150'


Pace 45 (TS 30 knots) || Toughness 18 (Hull) 6 (Rigging) || Handling -2

Note: Players have six (6) points to distribute between Handling and Hull Armor (rigging cannot effectively be armored).

Decks

< < < Back to Main Page

Forecastle (Forward/Bow Top) 30' x 20'

Quarterdeck (Aft/Stern Top) 30' x 40'

Main Deck (Open to air [30' x 120'] at Midships) 30' x 180'

Lower Deck (Covered) 30' x 180'

Cannons (6) 140 degree field of fire || ROF 2 || 50/100/20
Solid Shot 4d8 + (8) || AP 4 || Special: Damage Bonus not applied v Rigging
Chain Shot 50/100/200 || 3d8 + (8)

Hold (Cargo/Supplies) 30' x 180'

Hands

< < < Back to Main Page

The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.


Agility d6 Smarts d6 || Spirit d6 || Strength d6 || Vigor d6

Pace d6 || Parry d6 || Toughness d6

Athletics d6 || Notice d6 || Repair d6 || Shooting d6

Construct: Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.​
Fearless: Clockwork Crew are immune to fear and Intimidation​

< < < Back to Main Page