Difference between revisions of "X-Com: Mac"

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[[Savage_X-COM#Characters|< < < Back to Wiki]]
 
[[Savage_X-COM#Characters|< < < Back to Wiki]]
  
==MacKenzie==
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==MacKenzie Leigh | Explosives Expert==
  
 
[[File:Mac000001.png|250px]]
 
[[File:Mac000001.png|250px]]
  
==''Save those . . . I can use 'em for shrapnel''==
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==''"Save those . . . I can use 'em for shrapnel."''==
  
==Ancestry :: Human==
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==Ancestry: Human==
 
'''Ancestry Features:''' Adaptable
 
'''Ancestry Features:''' Adaptable
  
Line 15: Line 15:
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d5b.png|24px]] (+X)
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Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d8b.png|24px]] (3)
  
 
==Core Skills==
 
==Core Skills==
'''Athletics''' [[file:d6a.png|20px]] || '''Common Knowledge [[file:d6a.png|20px]] || '''Notice''' [[file:d10a.png|20px]] || '''Persuasion''' [[file:d10a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]]
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'''Athletics''' [[file:d6a.png|20px]] || '''Common Knowledge''' [[file:d6a.png|20px]]  
 +
 
 +
'''Notice''' [[file:d10a.png|20px]] || '''Persuasion''' [[file:d8a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]]
  
 
==Other Skills==
 
==Other Skills==
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==Hindrances==
 
==Hindrances==
:'''Curious''' ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
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:'''Cautious''' (Minor)''':''' ''Bomb techs who aren't don't tend to live long.''
:'''Bad Connections''' ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
+
:'''Habit''' (Minor)''':''' ''Mac can't help herself, she chews gum constantly - and loudly - snapping it and popping bubbles.''
:'''Driven''' ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
+
:'''Hard of Hearing''' (Minor)''':''' ''This one time at bomb camp, Mac was too close to a detonation and now her hearing is wonky.''
 +
:'''Mild Mannered''' (Minor)''':''' ''Mac's just too fun-sized and bubbly to come across as much of a threat, even in full tactical gear.''
  
==Edges and Powers==
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==Edges==
:'''Martial Artist'''''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
+
:'''Charismatic:''' ''Re-roll Persuasion''
:'''Free Running''': ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
+
:'''Demo Ma'am:''' ''+2 to rolls to set, disarm, or improvise explosives or booby traps.''  
:'''Combat Shooting''': ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
+
:'''MacGuyver:''' ''Quickly build improvised devices.''
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
+
:'''Ms. Fix It:''' ''+2 to repair rolls. 1/2 time on a raise.''
:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''
 
  
==Advances==
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==Rank: Novice | Advances [[file:d3b.png|24px]]==
:'''Combat Shooting'''
 
:'''Thief'''
 
:'''Rapid Reload'''
 
  
 
==Standard Loadout==
 
==Standard Loadout==
 
===Armor===
 
===Armor===
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
+
:'''X-COM Combat Armor''' [+3] with '''Alloy Plates''' [+1]
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
+
::Weight 12
: '''Walker Servos:''' Pace: +2 | Weight: 15
 
 
 
 
 
:'''Armor Weight''': 23
 
  
 
===Weaponry===
 
===Weaponry===
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 | Shots: 20+1 | Weight: 9 | Magazine Weight: 1
+
:'''Light Assault Rifle''' Range: 24/48/96 | Damage: 2d8 | AP: 0 | ROF: 3 | Shots: 30 | Weight: 10 | Magazine Weight: 1 | Notes: Three Round Burst/Auto  
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
 
  
 
::'''Magazines:''' 2
 
::'''Magazines:''' 2
  
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
+
::'''Mods:''' Scope | Under-Barrel Grenade Launcher
  
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
  
::'''M406 High-Explosive Round (H-E):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 2
+
::'''Grenades:''' 5
::'''XM1060 Thermobaric (TB):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 1 | Flammable objects in burst catch on fire on 5-6 on a d6
 
  
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magazine Weight: 0.5
+
:'''Medium Pistol:''' 8/16/32 | 2d6+1 | AP 0 | ROF1 | Shots 7 | Weight 5 | Magazine Weight0.5
::'''Notes:''' Semi-Auto | CQB | Bulky: 3 | Fragile: 1 | +1 to Shooting rolls made at Short Range
 
  
 
::'''Magazines:''' 2
 
::'''Magazines:''' 2
  
::'''Mods:''' Muzzle Break | Targeting Laser
+
: '''Combat Knife''' | 1d6+STR | AP: 2 | Melee | Wt: 1
  
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
+
:'''Fragmentation Grenades:''' 5/10/20 | 3d6 | AP 0 | Weight 1 | MBT
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
+
::'''Grenades:''' 5
 
 
::'''Cartridges:''' 5
 
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
 
 
 
: '''Proximity Grenade''' (1) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
 
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
 
 
: '''EMP Grenade''' (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
 
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
 
 
 
 
 
:'''Weaponry Weight:''' 26.5
 
  
 
===Gear===
 
===Gear===
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
+
:'''C4:''' 4d6 | Weight 1
 
+
::'''Bricks:''' 4
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
+
::'''Detonators:''' 8
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
 
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
 
 
  
:'''Gear Weight:''' 10.5
+
:'''Tool Kit''' | Weight 10
  
 +
:'''Gas Mask''' | Weight 4
  
====Extra Gear Stored in Duffel====
+
:'''Night Vision Goggles''' | Weight 2
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
 
  
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
+
:'''Radio Headset''' | Weight 1
 
 
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
 
 
 
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
 
 
 
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
 
 
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 
 
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
 
 
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
 
 
 
==Low Profile Loadout==
 
===Armor===
 
: '''Low Profile Armor:''' Armor +2 | Weight: 4
 
::'''Notes:''' Covers torso.
 
 
 
 
 
:'''Armor Weight:''' 4
 
 
 
===Weaponry===
 
: '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
 
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
 
 
 
::'''Magazines:''' 2
 
 
 
::'''Mods:''' Silencer (stowed separate) | Reflex Sight
 
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' CQB | Nonlethal, Biological Targets Only
 
 
 
::'''Cartridges:''' 4
 
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
 
::'''Notes:''' Throwable
 
 
 
: '''M84 Stun Grenade''' (1) | 0 | AP 0 | 5/10/20 | Wt 1
 
::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 
 
 
 
 
:'''Weaponry Weight:''' 15.5
 
 
 
===Gear===
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
 
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
 
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
 
 
 
 
:'''Gear Weight:''' 10.5
 
  
 
==Bio==
 
==Bio==
 +
Mac spent six years as a bomb-monkey for the US Army followed by four years with the LAPD bomb unit followed by trout-fucking-'''Lenox'''.
  
Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times,  and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.
+
Not long after, a motorcade of black SUVs arrived for the sole purpose of introducing her to a non-descript man in a non-descript suit with no badge, no insignia, and no rank.
 
 
She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.
 
 
 
After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.
 
 
 
The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her small stature, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.
 
 
 
That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.
 
  
Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.  
+
He made fer an offer.
  
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
+
She accepted.
  
 
==Personal Motivations==
 
==Personal Motivations==
*Repay Captain Carpenter's kindness.
 
*Defend Earth and all of Humanity from the alien menace.
 
*Help track down and eliminate EXALT.
 
*Deal with her newfound trauma over killing her fellow humans.
 
  
[[Savage_X-COM | Back to Main Page]]
+
[[Savage_X-COM#Characters|< < < Back to Wiki]]

Latest revision as of 11:53, 17 June 2024

< < < Back to Wiki

MacKenzie Leigh | Explosives Expert[edit]

Mac000001.png

"Save those . . . I can use 'em for shrapnel."[edit]

Ancestry: Human[edit]

Ancestry Features: Adaptable

Attributes[edit]

Agility D8a.png || Smarts D10a.png || Spirit D8a.png || Strength D6a.png || Vigor D6a.png

Derived Stats[edit]

Pace D6a.png || Parry D5b.png || Size D0a.png || Toughness D8b.png (3)

Core Skills[edit]

Athletics D6a.png || Common Knowledge D6a.png

Notice D10a.png || Persuasion D8a.png || Stealth D4a.png

Other Skills[edit]

Fighting D6a.png || Repair D10a.png || Shooting D8a.png

Hindrances[edit]

Cautious (Minor): Bomb techs who aren't don't tend to live long.
Habit (Minor): Mac can't help herself, she chews gum constantly - and loudly - snapping it and popping bubbles.
Hard of Hearing (Minor): This one time at bomb camp, Mac was too close to a detonation and now her hearing is wonky.
Mild Mannered (Minor): Mac's just too fun-sized and bubbly to come across as much of a threat, even in full tactical gear.

Edges[edit]

Charismatic: Re-roll Persuasion
Demo Ma'am: +2 to rolls to set, disarm, or improvise explosives or booby traps.
MacGuyver: Quickly build improvised devices.
Ms. Fix It: +2 to repair rolls. 1/2 time on a raise.

Rank: Novice | Advances D3b.png[edit]

Standard Loadout[edit]

Armor[edit]

X-COM Combat Armor [+3] with Alloy Plates [+1]
Weight 12

Weaponry[edit]

Light Assault Rifle Range: 24/48/96 | Damage: 2d8 | AP: 0 | ROF: 3 | Shots: 30 | Weight: 10 | Magazine Weight: 1 | Notes: Three Round Burst/Auto
Magazines: 2
Mods: Scope | Under-Barrel Grenade Launcher
Under-Barrel Grenade Launcher M203 | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
Grenades: 5
Medium Pistol: 8/16/32 | 2d6+1 | AP 0 | ROF1 | Shots 7 | Weight 5 | Magazine Weight0.5
Magazines: 2
Combat Knife | 1d6+STR | AP: 2 | Melee | Wt: 1
Fragmentation Grenades: 5/10/20 | 3d6 | AP 0 | Weight 1 | MBT
Grenades: 5

Gear[edit]

C4: 4d6 | Weight 1
Bricks: 4
Detonators: 8
Tool Kit | Weight 10
Gas Mask | Weight 4
Night Vision Goggles | Weight 2
Radio Headset | Weight 1

Bio[edit]

Mac spent six years as a bomb-monkey for the US Army followed by four years with the LAPD bomb unit followed by trout-fucking-Lenox.

Not long after, a motorcade of black SUVs arrived for the sole purpose of introducing her to a non-descript man in a non-descript suit with no badge, no insignia, and no rank.

He made fer an offer.

She accepted.

Personal Motivations[edit]

< < < Back to Wiki